fix battle move data

This commit is contained in:
ghoulslash 2021-04-02 09:08:08 -06:00
parent d89e2c1775
commit 5636706386

View file

@ -946,6 +946,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.secondaryEffectChance = 10,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
.zMovePower = 175,
.zMoveEffect = Z_EFFECT_NONE,
},
@ -1769,7 +1771,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.priority = -6,
.flags = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
@ -1797,7 +1799,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.effect = EFFECT_MIMIC,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -2361,6 +2363,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
.zMoveEffect = Z_EFFECT_EVSN_UP_1,
},
@ -3228,7 +3232,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
.zMovePower = 0,
@ -3496,7 +3500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
.zMovePower = 0,
@ -3616,7 +3620,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 4,
.flags = FLAG_PROTECTION_MOVE,
.split = SPLIT_STATUS,
.zMovePower = 0,
@ -3924,7 +3928,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
.split = SPLIT_SPECIAL,
.split = SPLIT_PHYSICAL,
.zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE,
},
@ -4118,7 +4122,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.effect = EFFECT_VITAL_THROW,
.power = 70,
.type = TYPE_FIGHTING,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -4239,7 +4243,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_DANCE,
.flags = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
.zMoveEffect = Z_EFFECT_SPD_UP_1,
@ -4730,7 +4734,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 3,
.priority = 2,
.flags = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
@ -4783,6 +4787,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
.zMoveEffect = Z_EFFECT_ATK_UP_1,
},
@ -4828,7 +4834,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.effect = EFFECT_ROLE_PLAY,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -4853,6 +4859,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.split = SPLIT_STATUS,
.zMovePower = 0,
.zMoveEffect = Z_EFFECT_SPDEF_UP_1,
},
@ -4978,7 +4986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.effect = EFFECT_YAWN,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -5046,7 +5054,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.effect = EFFECT_SKILL_SWAP,
.power = 0,
.type = TYPE_PSYCHIC,
.accuracy = 100,
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -5948,7 +5956,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.priority = 0,
.flags = FLAG_SNATCH_AFFECTED,
.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
.split = SPLIT_STATUS,
.zMovePower = 0,
.zMoveEffect = Z_EFFECT_ATK_UP_1,
@ -7910,7 +7918,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_JUDGMENT] =
{
.effect = EFFECT_HIT,
.effect = EFFECT_CHANGE_TYPE_ON_ITEM,
.power = 100,
.type = TYPE_NORMAL,
.accuracy = 100,
@ -7920,6 +7928,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
.split = SPLIT_SPECIAL,
.argument = HOLD_EFFECT_PLATE,
.zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE,
},
@ -8351,7 +8360,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_AUTOTOMIZE] =
{
.effect = EFFECT_HIT,
.effect = EFFECT_AUTOTOMIZE,
.power = 0,
.type = TYPE_STEEL,
.accuracy = 0,
@ -10812,7 +10821,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
{
.effect = EFFECT_PLACEHOLDER,
.power = 0,
.type = TYPE_MYSTERY,
.type = TYPE_DARK,
.accuracy = 0,
.pp = 0,
.secondaryEffectChance = 0,
@ -10929,7 +10938,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
.split = SPLIT_PHYSICAL,
.zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE,
@ -11034,10 +11043,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
[MOVE_TOXIC_THREAD] =
{
.effect = EFFECT_TOXIC_THREAD,
.power = 20,
.power = 0,
.type = TYPE_POISON,
.accuracy = 100,
.pp = 0,
.pp = 20,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
@ -11329,7 +11338,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
.priority = -3,
.flags = FLAG_PROTECT_AFFECTED,
.flags = FLAG_PROTECT_AFFECTED | FLAG_BALLISTIC,
.split = SPLIT_PHYSICAL,
.zMovePower = 180,
.zMoveEffect = Z_EFFECT_NONE,
@ -11961,7 +11970,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
.accuracy = 100,
.pp = 5,
.secondaryEffectChance = 30,
.target = MOVE_TARGET_FOES_AND_ALLY,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.split = SPLIT_PHYSICAL,
.zMovePower = 120,