fix battle move data
This commit is contained in:
parent
d89e2c1775
commit
5636706386
1 changed files with 30 additions and 21 deletions
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@ -946,6 +946,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 10,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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.zMovePower = 175,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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@ -1769,7 +1771,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.priority = -6,
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.flags = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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@ -1797,7 +1799,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.effect = EFFECT_MIMIC,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -2361,6 +2363,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 15,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_EVSN_UP_1,
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},
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@ -3228,7 +3232,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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@ -3496,7 +3500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 5,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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@ -3616,7 +3620,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
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.priority = 4,
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.flags = FLAG_PROTECTION_MOVE,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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@ -3924,7 +3928,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 180,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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@ -4118,7 +4122,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.effect = EFFECT_VITAL_THROW,
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.power = 70,
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.type = TYPE_FIGHTING,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -4239,7 +4243,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_DANCE,
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.flags = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_SPD_UP_1,
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@ -4730,7 +4734,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 3,
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.priority = 2,
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.flags = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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@ -4783,6 +4787,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_ATK_UP_1,
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},
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@ -4828,7 +4834,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.effect = EFFECT_ROLE_PLAY,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -4853,6 +4859,8 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_SPDEF_UP_1,
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},
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@ -4978,7 +4986,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.effect = EFFECT_YAWN,
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.power = 0,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -5046,7 +5054,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.effect = EFFECT_SKILL_SWAP,
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.power = 0,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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.accuracy = 0,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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@ -5948,7 +5956,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_USER,
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.priority = 0,
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.flags = FLAG_SNATCH_AFFECTED,
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.flags = FLAG_SNATCH_AFFECTED | FLAG_SOUND,
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.split = SPLIT_STATUS,
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.zMovePower = 0,
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.zMoveEffect = Z_EFFECT_ATK_UP_1,
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@ -7910,7 +7918,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_JUDGMENT] =
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{
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.effect = EFFECT_HIT,
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.effect = EFFECT_CHANGE_TYPE_ON_ITEM,
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.power = 100,
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.type = TYPE_NORMAL,
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.accuracy = 100,
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@ -7920,6 +7928,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.split = SPLIT_SPECIAL,
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.argument = HOLD_EFFECT_PLATE,
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.zMovePower = 180,
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.zMoveEffect = Z_EFFECT_NONE,
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},
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@ -8351,7 +8360,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_AUTOTOMIZE] =
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{
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.effect = EFFECT_HIT,
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.effect = EFFECT_AUTOTOMIZE,
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.power = 0,
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.type = TYPE_STEEL,
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.accuracy = 0,
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@ -10812,7 +10821,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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{
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.effect = EFFECT_PLACEHOLDER,
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.power = 0,
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.type = TYPE_MYSTERY,
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.type = TYPE_DARK,
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.accuracy = 0,
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.pp = 0,
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.secondaryEffectChance = 0,
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@ -10929,7 +10938,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_IRON_FIST_BOOST,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 180,
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.zMoveEffect = Z_EFFECT_NONE,
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@ -11034,10 +11043,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_TOXIC_THREAD] =
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{
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.effect = EFFECT_TOXIC_THREAD,
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.power = 20,
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.power = 0,
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.type = TYPE_POISON,
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.accuracy = 100,
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.pp = 0,
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.pp = 20,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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@ -11329,7 +11338,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = -3,
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.flags = FLAG_PROTECT_AFFECTED,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_BALLISTIC,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 180,
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.zMoveEffect = Z_EFFECT_NONE,
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@ -11961,7 +11970,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 30,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 120,
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