Remove register variable mention

This commit is contained in:
PokeCodec 2020-09-09 14:38:04 -04:00
parent aa45c05a3e
commit 56afdee7fc

View file

@ -7127,14 +7127,8 @@ static void Cmd_forcerandomswitch(void)
s32 i;
s32 battler1PartyId = 0;
s32 battler2PartyId = 0;
#ifdef NONMATCHING
s32 lastMonId = 0; // + 1
#else
register s32 lastMonId asm("r8") = 0; // + 1
#endif // NONMATCHING
s32 firstMonId;
s32 lastMonId = 0; // + 1
s32 monsCount;
struct Pokemon* party = NULL;
s32 validMons = 0;
@ -7248,16 +7242,14 @@ static void Cmd_forcerandomswitch(void)
{
if (TryDoForceSwitchOut())
{
do{
do
{
i = Random() % monsCount;
i += firstMonId;
}
while (i == battler2PartyId
|| i == battler1PartyId);
}while(GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
do
{
i = Random() % monsCount;
i += firstMonId;
} while (i == battler2PartyId || i == battler1PartyId);
} while (GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE
|| GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE
|| GetMonData(&party[i], MON_DATA_HP) == 0); // Should be one while loop, conjoined by an ||, but that doesn't match. Equivalent logic though
}