Use static inline instead of extern inline for modern
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1 changed files with 2 additions and 2 deletions
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@ -81,12 +81,12 @@ void TintPalette_GrayScale2(u16 *palette, u16 count);
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void TintPalette_SepiaTone(u16 *palette, u16 count);
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void TintPalette_SepiaTone(u16 *palette, u16 count);
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void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone);
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void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone);
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extern inline void SetBackdropFromColor(u16 color)
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static inline void SetBackdropFromColor(u16 color)
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{
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{
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FillPalette(color, 0x00, PLTT_SIZEOF(1));
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FillPalette(color, 0x00, PLTT_SIZEOF(1));
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}
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}
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extern inline void SetBackdropFromPalette(const u16 *palette)
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static inline void SetBackdropFromPalette(const u16 *palette)
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{
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{
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LoadPalette(palette, 0x00, PLTT_SIZEOF(1));
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LoadPalette(palette, 0x00, PLTT_SIZEOF(1));
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}
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}
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