Changed Clanging Scales' secondaryEffectChance to 0
Review request.
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@ -10049,7 +10049,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.type = TYPE_DRAGON,
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.accuracy = 100,
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.pp = 5,
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.secondaryEffectChance = 100,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_SOUND,
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