Review + change additionalEffects in tests to use MoveHasAdditionalEffect
This commit is contained in:
parent
167a898bc0
commit
587c3e4a6a
6 changed files with 95 additions and 69 deletions
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@ -17,7 +17,9 @@ SINGLE_BATTLE_TEST("Clear Body prevents intimidate")
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
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MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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@ -41,16 +43,18 @@ SINGLE_BATTLE_TEST("Clear Body prevents stat stage reduction from moves")
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ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN);
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ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN);
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ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
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PLAYER(SPECIES_WOBBUFFET) { Moves(move); }
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, move); }
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TURN { MOVE(player, move); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
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MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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}
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@ -64,10 +68,12 @@ SINGLE_BATTLE_TEST("Clear Body prevents Sticky Web")
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OPPONENT(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, MOVE_STICKY_WEB); MOVE(opponent, MOVE_CELEBRATE); }
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TURN{ SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_STICKY_WEB); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); }
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY);
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MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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}
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@ -76,41 +82,63 @@ SINGLE_BATTLE_TEST("Clear Body prevents Sticky Web")
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SINGLE_BATTLE_TEST("Clear Body doesn't prevent stat stage reduction from moves used by the user")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SUPERPOWER].additionalEffects->moveEffect == MOVE_EFFECT_ATK_DEF_DOWN);
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ASSUME(MoveHasAdditionalEffect(MOVE_SUPERPOWER, MOVE_EFFECT_ATK_DEF_DOWN) == TRUE);
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_BELDUM) { Moves(MOVE_SUPERPOWER); Ability(ABILITY_CLEAR_BODY); }
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OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(opponent, MOVE_SUPERPOWER); }
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TURN { MOVE(opponent, MOVE_SUPERPOWER); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); }
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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}
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}
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}
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SINGLE_BATTLE_TEST("Clear Body is ignored by Mold Breaker")
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SINGLE_BATTLE_TEST("Mold Breaker, Teravolt, and Turboblaze ignore Clear Body")
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{
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u16 move;
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PARAMETRIZE{ move = MOVE_GROWL; }
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PARAMETRIZE{ move = MOVE_LEER; }
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PARAMETRIZE{ move = MOVE_CONFIDE; }
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PARAMETRIZE{ move = MOVE_FAKE_TEARS; }
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PARAMETRIZE{ move = MOVE_SCARY_FACE; }
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PARAMETRIZE{ move = MOVE_SWEET_SCENT; }
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PARAMETRIZE{ move = MOVE_SAND_ATTACK; }
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u16 ability;
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PARAMETRIZE{ move = MOVE_GROWL; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_LEER; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_CONFIDE; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_FAKE_TEARS; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_SCARY_FACE; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_SWEET_SCENT; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_SAND_ATTACK; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_GROWL; ability = ABILITY_MOLD_BREAKER; }
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PARAMETRIZE{ move = MOVE_LEER; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_CONFIDE; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_FAKE_TEARS; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_SCARY_FACE; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_SWEET_SCENT; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_SAND_ATTACK; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_GROWL; ability = ABILITY_TERAVOLT; }
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PARAMETRIZE{ move = MOVE_LEER; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_CONFIDE; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_FAKE_TEARS; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_SCARY_FACE; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_SWEET_SCENT; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_SAND_ATTACK; ability = ABILITY_TURBOBLAZE; }
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PARAMETRIZE{ move = MOVE_GROWL; ability = ABILITY_TURBOBLAZE; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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ASSUME(gMovesInfo[MOVE_CONFIDE].effect == EFFECT_SPECIAL_ATTACK_DOWN);
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ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN);
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ASSUME(gMovesInfo[MOVE_FAKE_TEARS].effect == EFFECT_SPECIAL_DEFENSE_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(gMovesInfo[MOVE_SWEET_SCENT].effect == EFFECT_EVASION_DOWN);
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ASSUME(gMovesInfo[MOVE_SAND_ATTACK].effect == EFFECT_ACCURACY_DOWN);
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PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); Moves(move); }
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PLAYER(SPECIES_WOBBUFFET) { Ability(ability); }
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OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, move); }
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TURN { MOVE(player, move); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!"); }
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_CLEAR_BODY); MESSAGE("Foe Beldum's Clear Body prevents stat loss!");
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}
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}
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}
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@ -124,15 +152,13 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent Speed reduction from Iron Ball")
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_BELDUM) { Speed(6); Ability(ABILITY_CLEAR_BODY); Item(heldItem); }
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} WHEN {
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TURN{ MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { }
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} SCENE {
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if (heldItem == ITEM_IRON_BALL)
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{
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if (heldItem == ITEM_IRON_BALL) {
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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}
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else
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{
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else {
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Celebrate!");
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}
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@ -142,19 +168,19 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent Speed reduction from Iron Ball")
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SINGLE_BATTLE_TEST("Clear Body doesn't prevent Speed reduction from paralysis")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_THUNDER_WAVE); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_BELDUM) { Speed(6); Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, MOVE_THUNDER_WAVE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN{ MOVE(player, MOVE_THUNDER_WAVE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_THUNDER_WAVE); }
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TURN { MOVE(player, MOVE_THUNDER_WAVE); }
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} SCENE {
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Thunder Wave!");
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MESSAGE("Wobbuffet used Thunder Wave!");
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ONE_OF {
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Thunder Wave!");
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MESSAGE("Wobbuffet used Thunder Wave!");
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ONE_OF {
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Foe Beldum is paralyzed! It can't move!");
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}
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MESSAGE("Foe Beldum is paralyzed! It can't move!");
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}
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}
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}
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@ -168,7 +194,7 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent Attack reduction from burn", s16
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PLAYER(SPECIES_WOBBUFFET)
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OPPONENT(SPECIES_BELDUM) { Ability(ABILITY_CLEAR_BODY); if (burned) Status1(STATUS1_BURN); }
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} WHEN {
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TURN{ MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(player, captureDamage: &results[i].damage);
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} FINALLY {
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@ -181,15 +207,15 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent receiving negative stat changes f
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(gMovesInfo[MOVE_BATON_PASS].effect == EFFECT_BATON_PASS);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_SCARY_FACE); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); Moves(MOVE_BATON_PASS); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_BELDUM) { Speed(6); Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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TURN{ MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_SCARY_FACE); }
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} SCENE {
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MESSAGE("Wobbuffet used Scary Face!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Scary Face!");
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MESSAGE("Foe Beldum used Celebrate!");
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}
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}
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@ -199,38 +225,38 @@ SINGLE_BATTLE_TEST("Clear Body doesn't prevent Topsy-Turvy")
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ASSUME(gMovesInfo[MOVE_TOPSY_TURVY].effect == EFFECT_TOPSY_TURVY);
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ASSUME(gMovesInfo[MOVE_SCARY_FACE].effect == EFFECT_SPEED_DOWN_2);
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ASSUME(gMovesInfo[MOVE_BATON_PASS].effect == EFFECT_BATON_PASS);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_SCARY_FACE, MOVE_TOPSY_TURVY); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); Moves(MOVE_BATON_PASS); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(3); }
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OPPONENT(SPECIES_BELDUM) { Speed(6); Ability(ABILITY_CLEAR_BODY); }
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} WHEN {
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TURN{ MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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TURN{ MOVE(player, MOVE_TOPSY_TURVY); MOVE(opponent, MOVE_CELEBRATE); }
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TURN{ MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_SCARY_FACE); MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TOPSY_TURVY); }
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TURN { MOVE(player, MOVE_SCARY_FACE); }
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} SCENE {
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MESSAGE("Wobbuffet used Topsy-Turvy!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Scary Face!");
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MESSAGE("Wobbuffet used Topsy-Turvy!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used Scary Face!");
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}
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}
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SINGLE_BATTLE_TEST("Clear Body doesn't prevent Spectral Thief from resetting positive stat changes")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SPECTRAL_THIEF].additionalEffects->moveEffect == MOVE_EFFECT_SPECTRAL_THIEF);
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ASSUME(MoveHasAdditionalEffect(MOVE_SPECTRAL_THIEF, MOVE_EFFECT_SPECTRAL_THIEF) == TRUE);
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ASSUME(gMovesInfo[MOVE_AGILITY].effect == EFFECT_SPEED_UP_2);
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PLAYER(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_SPECTRAL_THIEF, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_BELDUM) { Speed(5); Ability(ABILITY_CLEAR_BODY); Moves(MOVE_AGILITY, MOVE_CELEBRATE); }
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} WHEN {
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TURN{ MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_AGILITY); }
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TURN{ MOVE(player, MOVE_SPECTRAL_THIEF); MOVE(opponent, MOVE_CELEBRATE); }
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TURN{ MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
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TURN{ MOVE(opponent, MOVE_AGILITY); }
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TURN{ MOVE(player, MOVE_SPECTRAL_THIEF); }
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TURN{ }
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} SCENE {
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MESSAGE("Foe Beldum used Agility!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used SpectrlThief!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Foe Beldum used Agility!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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MESSAGE("Wobbuffet used SpectrlThief!");
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MESSAGE("Wobbuffet used Celebrate!");
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MESSAGE("Foe Beldum used Celebrate!");
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}
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}
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@ -3,7 +3,7 @@
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SMACK_DOWN].additionalEffects->moveEffect == MOVE_EFFECT_SMACK_DOWN);
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ASSUME(MoveHasAdditionalEffect(MOVE_SMACK_DOWN, MOVE_EFFECT_SMACK_DOWN) == TRUE);
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}
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SINGLE_BATTLE_TEST("Smack Down does not ground mons behind substitutes")
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@ -3,7 +3,7 @@
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SMELLING_SALTS].additionalEffects->moveEffect == MOVE_EFFECT_REMOVE_STATUS);
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ASSUME(MoveHasAdditionalEffect(MOVE_SMELLING_SALTS, MOVE_EFFECT_REMOVE_STATUS) == TRUE);
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ASSUME(gMovesInfo[MOVE_SMELLING_SALTS].argument == STATUS1_PARALYSIS);
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}
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@ -3,7 +3,7 @@
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SPARKLING_ARIA].additionalEffects->moveEffect == MOVE_EFFECT_REMOVE_STATUS);
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ASSUME(MoveHasAdditionalEffect(MOVE_SPARKLING_ARIA, MOVE_EFFECT_REMOVE_STATUS) == TRUE);
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ASSUME(gMovesInfo[MOVE_SPARKLING_ARIA].argument == STATUS1_BURN);
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ASSUME(gMovesInfo[MOVE_SPARKLING_ARIA].soundMove == TRUE);
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}
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@ -3,7 +3,7 @@
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_THOUSAND_ARROWS].additionalEffects->moveEffect == MOVE_EFFECT_SMACK_DOWN);
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ASSUME(MoveHasAdditionalEffect(MOVE_THOUSAND_ARROWS, MOVE_EFFECT_SMACK_DOWN) == TRUE);
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ASSUME(gMovesInfo[MOVE_THOUSAND_ARROWS].ignoreTypeIfFlyingAndUngrounded == TRUE);
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}
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@ -3,7 +3,7 @@
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_WAKE_UP_SLAP].additionalEffects->moveEffect == MOVE_EFFECT_REMOVE_STATUS);
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ASSUME(MoveHasAdditionalEffect(MOVE_WAKE_UP_SLAP, MOVE_EFFECT_REMOVE_STATUS) == TRUE);
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ASSUME(gMovesInfo[MOVE_WAKE_UP_SLAP].argument == STATUS1_SLEEP);
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}
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