Update include/config/battle.h
Took suggestions from https://github.com/rh-hideout/pokeemerald-expansion/pull/2875#discussion_r1160574308 Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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#define VAR_TERRAIN 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active
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#define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)
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//Flag and Var settings
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#define B_RESET_FLAGS_VARS_AFTER_WHITEOUT TRUE // If set to TRUE, Flag and Var settings (B_FLAG_INVERSE_BATTLE,B_FLAG_FORCE_DOUBLE_WILD,B_SMART_WILD_AI_FLAG,B_FLAG_NO_BAG_USE,B_FLAG_NO_CATCHING,B_VAR_WILD_AI_FLAGS, and VAR_TERRAIN) will be reset when the player whites out.
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// Flag and Var settings
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#define B_RESET_FLAGS_VARS_AFTER_WHITEOUT TRUE // If TRUE, Overworld_ResetBattleFlagsAndVars will reset battle-related Flags and Vars when the player whites out.
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// Terrain settings
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#define B_TERRAIN_BG_CHANGE TRUE // If set to TRUE, terrain moves permanently change the default battle background until the effect fades.
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