From 5a366e8d72d9156e28819704bdf2d8b23c1b9285 Mon Sep 17 00:00:00 2001 From: Sewef Date: Mon, 14 Oct 2019 22:51:45 +0200 Subject: [PATCH] More battle_anim_effects_1 labels --- data/battle_anim_scripts.s | 6 +++--- include/battle_anim.h | 2 +- src/battle_anim_effects_1.c | 20 ++++++++++---------- src/battle_anim_effects_2.c | 2 +- 4 files changed, 15 insertions(+), 15 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index fe0f2a203e..e36f31f648 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -2329,7 +2329,7 @@ Move_CONVERSION: playsewithpan SE_W112, SOUND_PAN_ATTACKER createvisualtask sub_8115D94, 2, ANIM_TAG_CONVERSION, 1, 1, 14335, 12, 0, 0 delay 6 - createvisualtask sub_81022D4, 5 + createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER @@ -2359,7 +2359,7 @@ Move_CONVERSION_2: createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 - createvisualtask sub_81023E0, 5 + createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 playsewithpan SE_W129, SOUND_PAN_TARGET delay 10 @@ -3376,7 +3376,7 @@ Move_MOONLIGHT: delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 - createvisualtask sub_81025C0, 2 + createvisualtask AnimTask_FadeScreenBlue, 2 waitforvisualfinish call HealingEffect waitforvisualfinish diff --git a/include/battle_anim.h b/include/battle_anim.h index f6543267f7..5e1d58075a 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -221,7 +221,7 @@ void sub_8116EB4(u8); void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette); // battle_anim_effects_1.c -void sub_810310C(u8 battler, struct Sprite* sprite); +void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); void AnimMoveTwisterParticle(struct Sprite* sprite); // water.c diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 6a2a17393c..84d6585553 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -4850,7 +4850,7 @@ void AnimConversion(struct Sprite* sprite) DestroyAnimSprite(sprite); } -void sub_81022D4(u8 taskId) +void AnimTask_ConversionAlphaBlend(u8 taskId) { if (gTasks[taskId].data[2] == 1) { @@ -4899,7 +4899,7 @@ static void AnimConversion2Step(struct Sprite* sprite) } } -void sub_81023E0(u8 taskId) +void AnimTask_Conversion2AlphaBlend(u8 taskId) { if (++gTasks[taskId].data[0] == 4) { @@ -4988,10 +4988,10 @@ static void AnimMoonlightSparkleStep(struct Sprite* sprite) DestroyAnimSprite(sprite); } -void sub_81026A8(u8); +void AnimTask_FadeScreenBlueStep(u8); -void sub_81025C0(u8 taskId) +void AnimTask_FadeScreenBlue(u8 taskId) { int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; int b; @@ -5014,11 +5014,11 @@ void sub_81025C0(u8 taskId) b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON)); d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE); BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31)); - gTasks[taskId].func = sub_81026A8; + gTasks[taskId].func = AnimTask_FadeScreenBlueStep; gTasks[taskId].func(taskId); } -void sub_81026A8(u8 taskId) +void AnimTask_FadeScreenBlueStep(u8 taskId) { struct Task* task = &gTasks[taskId]; switch (task->data[0]) @@ -5450,7 +5450,7 @@ static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite) } } -void sub_810310C(u8 battler, struct Sprite* sprite) +void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite) { if (GetBattlerSide(battler) == B_SIDE_PLAYER) sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8; @@ -5469,7 +5469,7 @@ void AnimThroughtBubble(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1; sprite->data[0] = gBattleAnimArgs[1]; sprite->data[1] = a + 2; @@ -5496,7 +5496,7 @@ void AnimMetronomeFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); sprite->data[0] = 0; StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep); sprite->callback = RunStoredCallbackWhenAffineAnimEnds; @@ -5578,7 +5578,7 @@ void AnimTauntFinger(struct Sprite* sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); if (GetBattlerSide(battler) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); diff --git a/src/battle_anim_effects_2.c b/src/battle_anim_effects_2.c index 86995c585e..e84d1c746d 100755 --- a/src/battle_anim_effects_2.c +++ b/src/battle_anim_effects_2.c @@ -1273,7 +1273,7 @@ void sub_8103498(struct Sprite *sprite) else battler = gBattleAnimTarget; - sub_810310C(battler, sprite); + SetSpriteNextToMonHead(battler, sprite); sprite->data[0] = 0; sprite->data[1] = 0; sprite->callback = sub_81034D8;