Fixed perish song + soundproof + gastro acid
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@ -10899,7 +10899,7 @@ static void Cmd_trysetperishsong(void)
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gStatuses3[i] & STATUS3_PERISH_SONG
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|| gBattleMons[i].ability == ABILITY_SOUNDPROOF
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|| GetBattlerAbility(i) == ABILITY_SOUNDPROOF
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|| BlocksPrankster(gCurrentMove, gBattlerAttacker, i))
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{
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notAffectedCount++;
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