Fix Stored Power's Power
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@ -4726,7 +4726,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
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basePower = 200;
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break;
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case EFFECT_STORED_POWER:
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basePower = 60 + (CountBattlerStatIncreases(battlerAtk, TRUE) * 20);
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basePower += (CountBattlerStatIncreases(battlerAtk, TRUE) * 20);
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break;
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case EFFECT_ELECTRO_BALL:
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speed = GetBattlerTotalSpeedStat(battlerAtk) / GetBattlerTotalSpeedStat(battlerDef);
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