more tx_randomizer_and_challenges compatibility
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1 changed files with 11 additions and 8 deletions
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@ -7717,6 +7717,11 @@ static u8 PrintPreEvolutions(u8 taskId, u16 species)
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u16 preEvolutionTwo = 0;
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u8 numPreEvolutions = 0;
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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if (gSaveBlock1Ptr->tx_Random_Evolutions || gSaveBlock1Ptr->tx_Random_EvolutionMethods)
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return 0;
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#endif
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//Calculate previous evolution
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for (i = 0; i < NUM_SPECIES; i++)
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{
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@ -7792,13 +7797,11 @@ static u8 PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 depth,
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if (species == SPECIES_EEVEE)
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isEevee = TRUE;
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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if (gSaveBlock1Ptr->txRandEvolutionMethodes) //tx_difficulty_challenges
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{
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species = GetEvolutionTargetSpeciesRandom(species, gSaveBlock1Ptr->txRandEvolutions, !gSaveBlock1Ptr->txRandChaos);
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if (species == SPECIES_NONE)
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return SPECIES_NONE;
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}
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#ifdef TX_RANDOMIZER_AND_CHALLENGES
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if (EvolutionBlockedByEvoLimit(species)) //No Evos already previously checked
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species = SPECIES_NONE;
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else if (gSaveBlock1Ptr->tx_Random_EvolutionMethods)
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species = GetSpeciesRandomSeeded(species, TX_RANDOM_T_EVO_METH);
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#endif
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//Calculate number of possible direct evolutions (e.g. Eevee has 5 but torchic has 1)
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@ -7832,7 +7835,7 @@ static u8 PrintEvolutionTargetSpeciesAndMethod(u8 taskId, u16 species, u8 depth,
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targetSpecies = gEvolutionTable[species][i].targetSpecies;
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#ifdef TX_DIFFICULTY_CHALLENGES_USED
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if (gSaveBlock1Ptr->txRandEvolutions && targetSpecies != SPECIES_NONE) //tx_difficulty_challenges
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targetSpecies = GetSpeciesRandomSeeded(targetSpecies, TX_RANDOM_OFFSET_EVOLUTION, TRUE, !gSaveBlock1Ptr->txRandChaos);
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targetSpecies = GetSpeciesRandomSeeded(targetSpecies, TX_RANDOM_T_EVO);
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#endif
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CreateCaughtBallEvolutionScreen(targetSpecies, base_x + depth_x*depth-9, base_y + base_y_offset*base_i, 0);
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HandleTargetSpeciesPrint(taskId, targetSpecies, previousTargetSpecies, base_x + depth_x*depth, base_y, base_y_offset, base_i, isEevee); //evolution mon name
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