Rename CRY_AT_START -> CRY_AFTER_TITLE
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2 changed files with 2 additions and 2 deletions
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@ -73,7 +73,7 @@
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#define HQ_RANDOM TRUE // If TRUE, replaces the default RNG with an implementation of SFC32 RNG. May break code that relies on RNG.
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#define COMPETITIVE_PARTY_SYNTAX TRUE // If TRUE, parties are defined in "competitive syntax".
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#define AUTO_SCROLL_TEXT FALSE // If TRUE, text will automatically scroll to the next line after NUM_FRAMES_AUTO_SCROLL_DELAY. Players can still press A_BUTTON or B_BUTTON to scroll on their own.
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#define CRY_AT_START TRUE // If TRUE, Rayquaza's cry plays when A or Start is pressed at the title screen.
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#define CRY_AFTER_TITLE TRUE // If TRUE, Rayquaza's cry plays when A or Start is pressed at the title screen.
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#define NUM_FRAMES_AUTO_SCROLL_DELAY 49
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@ -782,7 +782,7 @@ static void Task_TitleScreenPhase3(u8 taskId)
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if (JOY_NEW(A_BUTTON) || JOY_NEW(START_BUTTON))
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{
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FadeOutBGM(4);
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if (CRY_AT_START)
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if (CRY_AFTER_TITLE)
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PlayCry_Normal(SPECIES_RAYQUAZA, 0);
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITEALPHA);
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SetMainCallback2(CB2_GoToMainMenu);
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