Rename CRY_AT_START -> CRY_AFTER_TITLE

This commit is contained in:
Rose 2024-10-19 01:55:48 -04:00
parent 19a6562ab7
commit 5c4f10547a
2 changed files with 2 additions and 2 deletions

View file

@ -73,7 +73,7 @@
#define HQ_RANDOM TRUE // If TRUE, replaces the default RNG with an implementation of SFC32 RNG. May break code that relies on RNG.
#define COMPETITIVE_PARTY_SYNTAX TRUE // If TRUE, parties are defined in "competitive syntax".
#define AUTO_SCROLL_TEXT FALSE // If TRUE, text will automatically scroll to the next line after NUM_FRAMES_AUTO_SCROLL_DELAY. Players can still press A_BUTTON or B_BUTTON to scroll on their own.
#define CRY_AT_START TRUE // If TRUE, Rayquaza's cry plays when A or Start is pressed at the title screen.
#define CRY_AFTER_TITLE TRUE // If TRUE, Rayquaza's cry plays when A or Start is pressed at the title screen.
#define NUM_FRAMES_AUTO_SCROLL_DELAY 49

View file

@ -782,7 +782,7 @@ static void Task_TitleScreenPhase3(u8 taskId)
if (JOY_NEW(A_BUTTON) || JOY_NEW(START_BUTTON))
{
FadeOutBGM(4);
if (CRY_AT_START)
if (CRY_AFTER_TITLE)
PlayCry_Normal(SPECIES_RAYQUAZA, 0);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_WHITEALPHA);
SetMainCallback2(CB2_GoToMainMenu);