Merge branch 'master' into schedule
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commit
5d765e7035
3 changed files with 9 additions and 9 deletions
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@ -12,13 +12,13 @@ If you want the best performance and least amount of issues with Windows interfe
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2. Once the process finishes, restart your machine.
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### WSL1
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3a. Open Windows Powershell **as Administrator** again (after restarting), and run the following command to configure Ubuntu to use WSL1.
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3. Open Windows Powershell **as Administrator** again (after restarting), and run the following command to configure Ubuntu to use WSL1.
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```powershell
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wsl --set-version Ubuntu 1
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```
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### WSL2
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3a. Open Windows Powershell **as Administrator** again (after restarting), and run the following command to configure Ubuntu to use WSL2.
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3. Open Windows Powershell **as Administrator** again (after restarting), and run the following command to configure Ubuntu to use WSL2.
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```powershell
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wsl --set-version Ubuntu 2
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@ -285,7 +285,7 @@ void HandleAction_UseMove(void)
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gBattlerTarget = battler;
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}
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}
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else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
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else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM)
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{
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gBattlerTarget = SetRandomTarget(gBattlerAttacker);
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if (gAbsentBattlerFlags & (1u << gBattlerTarget)
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@ -301,7 +301,7 @@ void HandleAction_UseMove(void)
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else
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gBattlerTarget = gBattlerAttacker;
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}
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else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
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else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY)
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{
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for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
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{
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@ -932,22 +932,22 @@ static void UNUSED MarkAllBattlersForControllerExec(void)
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else
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{
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for (i = 0; i < gBattlersCount; i++)
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gBattleControllerExecFlags |= 1 << i;
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gBattleControllerExecFlags |= 1u << i;
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}
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}
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bool32 IsBattlerMarkedForControllerExec(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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return (gBattleControllerExecFlags & (1 << (battler + 28))) != 0;
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return (gBattleControllerExecFlags & (1u << (battler + 28))) != 0;
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else
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return (gBattleControllerExecFlags & (1 << battler)) != 0;
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return (gBattleControllerExecFlags & (1u << battler)) != 0;
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}
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void MarkBattlerForControllerExec(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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gBattleControllerExecFlags |= 1u << (32 - MAX_BATTLERS_COUNT);
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gBattleControllerExecFlags |= 1u << (battler + 32 - MAX_BATTLERS_COUNT);
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else
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gBattleControllerExecFlags |= 1u << battler;
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}
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@ -26,7 +26,7 @@ SINGLE_BATTLE_TEST("Insomnia prevents yawn")
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PLAYER(SPECIES_DROWZEE) { Ability(ABILITY_INSOMNIA); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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TURN { MOVE(opponent, MOVE_YAWN); }
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TURN {}
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TURN {}
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} SCENE {
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