Animations reload when switching Forms

This commit is contained in:
Eduardo Quezada D'Ottone 2021-12-13 22:57:39 -03:00
parent e95020c59a
commit 5d7ac2171f

View file

@ -943,7 +943,7 @@ static void UpdateBattleBg(u8 taskId, bool8 increment)
{ {
struct PokemonDebugMenu *data = GetStructPtr(taskId); struct PokemonDebugMenu *data = GetStructPtr(taskId);
if (data->battleBgType == 0) if (data->battleBgType == MAP_BATTLE_SCENE_NORMAL)
{ {
if (increment) if (increment)
{ {
@ -1337,6 +1337,9 @@ static void UpdateSubmenuOneOptionValue(u8 taskId, bool8 increment)
else else
modArrows->currValue = GetFormSpeciesId(data->currentmonId, formId - 1); modArrows->currValue = GetFormSpeciesId(data->currentmonId, formId - 1);
} }
data->animIdBack = GetSpeciesBackAnimSet(modArrows->currValue) + 1;
data->animIdFront = sMonFrontAnimIdsTable[modArrows->currValue - 1];
UpdateMonAnimNames(taskId);
UpdateBattlerValue(data); UpdateBattlerValue(data);
ReloadPokemonSprites(data); ReloadPokemonSprites(data);