Label remaining fields in Weather struct
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3 changed files with 17 additions and 16 deletions
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@ -50,8 +50,8 @@ struct Weather
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u8 fadeScreenCounter;
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bool8 readyForInit;
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u8 taskId;
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u8 unknown_6CA;
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u8 unknown_6CB;
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u8 fadeInFirstFrame;
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u8 fadeInTimer;
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u16 initStep;
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u16 finishStep;
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u8 currWeather;
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@ -71,7 +71,7 @@ struct Weather
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u8 cloudSpritesCreated;
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// Snow
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u16 snowflakeVisibleCounter;
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u16 unknown_6E2;
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u16 snowflakeTimer;
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u8 snowflakeSpriteCount;
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u8 targetSnowflakeSpriteCount;
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// Thunderstorm
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@ -90,7 +90,7 @@ struct Weather
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u8 fogHSpritesCreated;
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// Ash
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u16 ashBaseSpritesX;
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u16 unknown_6FE;
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u16 ashUnused;
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u8 ashSpritesCreated;
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// Sandstorm
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u32 sandstormXOffset;
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@ -152,7 +152,6 @@ void FadeScreen(u8 mode, s8 delay);
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bool8 IsWeatherNotFadingIn(void);
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void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex);
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void ApplyWeatherGammaShiftToPal(u8 paletteIndex);
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u8 sub_80ABF20(void);
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void LoadCustomWeatherSpritePalette(const u16 *palette);
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void ResetDroughtWeatherPaletteLoading(void);
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bool8 LoadDroughtWeatherPalettes(void);
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@ -365,8 +365,8 @@ static void UpdateWeatherGammaShift(void)
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static void FadeInScreenWithWeather(void)
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{
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if (++gWeatherPtr->unknown_6CB > 1)
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gWeatherPtr->unknown_6CA = 0;
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if (++gWeatherPtr->fadeInTimer > 1)
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gWeatherPtr->fadeInFirstFrame = FALSE;
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switch (gWeatherPtr->currWeather)
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{
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@ -793,8 +793,8 @@ void FadeScreen(u8 mode, s8 delay)
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BeginNormalPaletteFade(PALETTES_ALL, delay, 16, 0, fadeColor);
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gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_IN;
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gWeatherPtr->unknown_6CA = 1;
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gWeatherPtr->unknown_6CB = 0;
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gWeatherPtr->fadeInFirstFrame = TRUE;
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gWeatherPtr->fadeInTimer = 0;
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Weather_SetBlendCoeffs(gWeatherPtr->currBlendEVA, gWeatherPtr->currBlendEVB);
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gWeatherPtr->readyForInit = TRUE;
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}
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@ -813,7 +813,7 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
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switch (gWeatherPtr->palProcessingState)
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{
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case WEATHER_PAL_STATE_SCREEN_FADING_IN:
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if (gWeatherPtr->unknown_6CA != 0)
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if (gWeatherPtr->fadeInFirstFrame)
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{
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if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
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MarkFogSpritePalToLighten(paletteIndex);
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@ -848,12 +848,13 @@ void ApplyWeatherGammaShiftToPal(u8 paletteIndex)
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ApplyGammaShift(paletteIndex, 1, gWeatherPtr->gammaIndex);
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}
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u8 sub_80ABF20(void)
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// Unused
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static bool8 IsFirstFrameOfWeatherFadeIn(void)
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{
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if (gWeatherPtr->palProcessingState == WEATHER_PAL_STATE_SCREEN_FADING_IN)
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return gWeatherPtr->unknown_6CA;
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return gWeatherPtr->fadeInFirstFrame;
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else
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return 0;
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return FALSE;
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}
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void LoadCustomWeatherSpritePalette(const u16 *palette)
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@ -941,13 +941,14 @@ static void InitSnowflakeSpriteMovement(struct Sprite *sprite)
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static void WaitSnowflakeSprite(struct Sprite *sprite)
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{
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if (gWeatherPtr->unknown_6E2 > 18)
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// Timer is never incremented
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if (gWeatherPtr->snowflakeTimer > 18)
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{
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sprite->invisible = FALSE;
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sprite->callback = UpdateSnowflakeSprite;
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sprite->pos1.y = 250 - (gSpriteCoordOffsetY + sprite->centerToCornerVecY);
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sprite->tPosY = sprite->pos1.y * 128;
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gWeatherPtr->unknown_6E2 = 0;
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gWeatherPtr->snowflakeTimer = 0;
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}
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}
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@ -1519,7 +1520,7 @@ void Ash_InitVars(void)
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gWeatherPtr->weatherGfxLoaded = FALSE;
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gWeatherPtr->gammaTargetIndex = 0;
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gWeatherPtr->gammaStepDelay = 20;
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gWeatherPtr->unknown_6FE = 20;
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gWeatherPtr->ashUnused = 20; // Never read
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if (!gWeatherPtr->ashSpritesCreated)
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{
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Weather_SetBlendCoeffs(0, 16);
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