minor label change
This commit is contained in:
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36cf8bfb0b
commit
60738a0cbc
9 changed files with 70 additions and 70 deletions
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@ -654,7 +654,7 @@ struct BattlerState
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// Cleared at the beginning of the battle. Fields need to be cleared when needed manually otherwise.
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struct BattleStruct
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{
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struct BattlerState battlerStates[MAX_BATTLERS_COUNT];
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struct BattlerState battlerState[MAX_BATTLERS_COUNT];
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u8 turnEffectsTracker;
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u8 turnEffectsBattlerId;
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u8 turnCountersTracker;
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@ -734,7 +734,7 @@ static s32 AI_CheckBadMove(u32 battlerAtk, u32 battlerDef, u32 move, s32 score)
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if (IsTwoTurnNotSemiInvulnerableMove(battlerAtk, move) && CanTargetFaintAi(battlerDef, battlerAtk))
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RETURN_SCORE_MINUS(10);
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if (gBattleStruct->battlerStates[battlerDef].commandingDondozo)
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if (gBattleStruct->battlerState[battlerDef].commandingDondozo)
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RETURN_SCORE_MINUS(20);
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// check if negates type
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@ -40,11 +40,11 @@ static void InitializeSwitchinCandidate(struct Pokemon *mon)
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static bool32 IsAceMon(u32 battler, u32 monPartyId)
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{
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if (AI_THINKING_STRUCT->aiFlags[battler] & AI_FLAG_ACE_POKEMON
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&& !gBattleStruct->battlerStates[battler].forcedSwitch
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&& !gBattleStruct->battlerState[battler].forcedSwitch
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&& monPartyId == CalculateEnemyPartyCountInSide(battler)-1)
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return TRUE;
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if (AI_THINKING_STRUCT->aiFlags[battler] & AI_FLAG_DOUBLE_ACE_POKEMON
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&& !gBattleStruct->battlerStates[battler].forcedSwitch
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&& !gBattleStruct->battlerState[battler].forcedSwitch
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&& (monPartyId == CalculateEnemyPartyCount()-1 || monPartyId == CalculateEnemyPartyCount()-2))
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return TRUE;
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return FALSE;
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@ -430,7 +430,7 @@ bool32 IsDamageMoveUnusable(u32 battlerAtk, u32 battlerDef, u32 move, u32 moveTy
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if (battlerDef == BATTLE_PARTNER(battlerAtk))
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battlerDefAbility = aiData->abilities[battlerDef];
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if (gBattleStruct->battlerStates[battlerDef].commandingDondozo)
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if (gBattleStruct->battlerState[battlerDef].commandingDondozo)
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return TRUE;
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if (CanAbilityBlockMove(battlerAtk, battlerDef, move, aiData->abilities[battlerDef]))
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@ -1510,7 +1510,7 @@ bool32 IsSemiInvulnerable(u32 battlerDef, u32 move)
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{
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if (gStatuses3[battlerDef] & STATUS3_PHANTOM_FORCE)
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return TRUE;
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else if (gBattleStruct->battlerStates[battlerDef].commandingDondozo)
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else if (gBattleStruct->battlerState[battlerDef].commandingDondozo)
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return TRUE;
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else if (!MoveDamagesAirborne(move) && gStatuses3[battlerDef] & STATUS3_ON_AIR)
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return TRUE;
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@ -386,9 +386,9 @@ void BattleArena_AddSkillPoints(u8 battler)
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if (gHitMarker & HITMARKER_OBEYS)
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{
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if (gBattleStruct->battlerStates[battler].alreadyStatusedMoveAttempt)
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if (gBattleStruct->battlerState[battler].alreadyStatusedMoveAttempt)
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{
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gBattleStruct->battlerStates[battler].alreadyStatusedMoveAttempt = FALSE;
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gBattleStruct->battlerState[battler].alreadyStatusedMoveAttempt = FALSE;
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skillPoints[battler] -= 2;
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}
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else if (gBattleStruct->moveResultFlags[gBattlerTarget] & MOVE_RESULT_NO_EFFECT)
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@ -2699,7 +2699,7 @@ static inline bool32 IsAnyAbilityPopUpActive(void)
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{
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for (u32 battler = 0; battler < gBattlersCount; battler++)
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{
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if (gBattleStruct->battlerStates[battler].activeAbilityPopUps)
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if (gBattleStruct->battlerState[battler].activeAbilityPopUps)
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return TRUE;
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}
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@ -2730,7 +2730,7 @@ void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle)
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LoadSpritePalette(&sSpritePalette_AbilityPopUp);
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}
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gBattleStruct->battlerStates[battlerId].activeAbilityPopUps = TRUE;
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gBattleStruct->battlerState[battlerId].activeAbilityPopUps = TRUE;
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battlerPosition = GetBattlerPosition(battlerId);
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if (isDoubleBattle)
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@ -2821,7 +2821,7 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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||(sprite->tRightToLeft && (sprite->x -= 4) <= sprite->tOriginalX - ABILITY_POP_UP_POS_X_SLIDE)
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)
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{
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gBattleStruct->battlerStates[sprite->tBattlerId].activeAbilityPopUps = FALSE;
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gBattleStruct->battlerState[sprite->tBattlerId].activeAbilityPopUps = FALSE;
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DestroySprite(sprite);
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}
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}
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@ -2835,7 +2835,7 @@ static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
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void DestroyAbilityPopUp(u8 battlerId)
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{
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if (gBattleStruct->battlerStates[battlerId].activeAbilityPopUps)
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if (gBattleStruct->battlerState[battlerId].activeAbilityPopUps)
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{
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][0]].tFrames = 0;
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gSprites[gBattleStruct->abilityPopUpSpriteIds[battlerId][1]].tFrames = 0;
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@ -3239,7 +3239,7 @@ void SwitchInClearSetData(u32 battler)
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gBattleStruct->lastTakenMoveFrom[battler][1] = 0;
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gBattleStruct->lastTakenMoveFrom[battler][2] = 0;
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gBattleStruct->lastTakenMoveFrom[battler][3] = 0;
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gBattleStruct->battlerStates[battler].lastMoveFailed = FALSE;
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gBattleStruct->battlerState[battler].lastMoveFailed = FALSE;
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gBattleStruct->palaceFlags &= ~(1u << battler);
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gBattleStruct->canPickupItem &= ~(1u << battler);
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@ -3936,7 +3936,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
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gChosenActionByBattler[i] = B_ACTION_NONE;
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gChosenMoveByBattler[i] = MOVE_NONE;
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gBattleStruct->battlerStates[i].absentBattlerFlags = gAbsentBattlerFlags & (1u << i);
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gBattleStruct->battlerState[i].absentBattlerFlags = gAbsentBattlerFlags & (1u << i);
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}
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TurnValuesCleanUp(FALSE);
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SpecialStatusesClear();
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@ -4053,7 +4053,7 @@ void BattleTurnPassed(void)
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{
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gChosenActionByBattler[i] = B_ACTION_NONE;
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gChosenMoveByBattler[i] = MOVE_NONE;
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gBattleStruct->battlerStates[i].absentBattlerFlags = gAbsentBattlerFlags & (1u << i);
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gBattleStruct->battlerState[i].absentBattlerFlags = gAbsentBattlerFlags & (1u << i);
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}
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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@ -4242,10 +4242,10 @@ static void HandleTurnActionSelectionState(void)
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*(gBattleStruct->monToSwitchIntoId + battler) = PARTY_SIZE;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| (position & BIT_FLANK) == B_FLANK_LEFT
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|| gBattleStruct->battlerStates[GetBattlerAtPosition(BATTLE_PARTNER(position))].absentBattlerFlags
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|| gBattleStruct->battlerState[GetBattlerAtPosition(BATTLE_PARTNER(position))].absentBattlerFlags
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|| gBattleCommunication[GetBattlerAtPosition(BATTLE_PARTNER(position))] == STATE_WAIT_ACTION_CONFIRMED)
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{
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if (gBattleStruct->battlerStates[battler].absentBattlerFlags || gBattleStruct->battlerStates[battler].commandingDondozo)
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if (gBattleStruct->battlerState[battler].absentBattlerFlags || gBattleStruct->battlerState[battler].commandingDondozo)
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{
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gChosenActionByBattler[battler] = B_ACTION_NOTHING_FAINTED;
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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@ -4620,7 +4620,7 @@ static void HandleTurnActionSelectionState(void)
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if (((gBattleTypeFlags & BATTLE_TYPE_MULTI) || !IsDoubleBattle())
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|| (position & BIT_FLANK) != B_FLANK_LEFT
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|| gBattleStruct->battlerStates[GetBattlerAtPosition(BATTLE_PARTNER(position))].absentBattlerFlags)
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|| gBattleStruct->battlerState[GetBattlerAtPosition(BATTLE_PARTNER(position))].absentBattlerFlags)
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{
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BtlController_EmitLinkStandbyMsg(battler, BUFFER_A, LINK_STANDBY_MSG_STOP_BOUNCE, i);
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}
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@ -5169,10 +5169,10 @@ static void TurnValuesCleanUp(bool8 var0)
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gBattleMons[i].status2 &= ~STATUS2_SUBSTITUTE;
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if (!(gStatuses3[i] & STATUS3_COMMANDER))
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gBattleStruct->battlerStates[i].commandingDondozo = FALSE;
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gBattleStruct->battlerState[i].commandingDondozo = FALSE;
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gSpecialStatuses[i].parentalBondState = PARENTAL_BOND_OFF;
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gBattleStruct->battlerStates[i].usedEjectItem = FALSE;
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gBattleStruct->battlerState[i].usedEjectItem = FALSE;
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}
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gSideStatuses[B_SIDE_PLAYER] &= ~(SIDE_STATUS_QUICK_GUARD | SIDE_STATUS_WIDE_GUARD | SIDE_STATUS_CRAFTY_SHIELD | SIDE_STATUS_MAT_BLOCK);
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@ -5245,12 +5245,12 @@ static bool32 TryDoMoveEffectsBeforeMoves(void)
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SortBattlersBySpeed(battlers, FALSE);
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for (i = 0; i < gBattlersCount; i++)
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{
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if (!gBattleStruct->battlerStates[battlers[i]].focusPunchBattlers
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if (!gBattleStruct->battlerState[battlers[i]].focusPunchBattlers
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&& !(gBattleMons[battlers[i]].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[battlers[i]].truantCounter)
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&& !(gProtectStructs[battlers[i]].noValidMoves))
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{
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gBattleStruct->battlerStates[battlers[i]].focusPunchBattlers = TRUE;
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gBattleStruct->battlerState[battlers[i]].focusPunchBattlers = TRUE;
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gBattlerAttacker = battlers[i];
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switch (GetMoveEffect(gChosenMoveByBattler[gBattlerAttacker]))
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{
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@ -5373,7 +5373,7 @@ static void CheckChangingTurnOrderEffects(void)
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gBattleStruct->effectsBeforeUsingMoveDone = FALSE;
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gBattleStruct->battlerStates[i].focusPunchBattlers = FALSE;
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gBattleStruct->battlerState[i].focusPunchBattlers = FALSE;
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gBattleStruct->ateBoost[i] = FALSE;
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gSpecialStatuses[i].gemBoost = FALSE;
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}
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@ -1166,9 +1166,9 @@ static void Cmd_attackcanceler(void)
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s32 i;
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if (gBattleStruct->battlerStates[gBattlerAttacker].usedEjectItem)
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if (gBattleStruct->battlerState[gBattlerAttacker].usedEjectItem)
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{
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gBattleStruct->battlerStates[gBattlerAttacker].usedEjectItem = FALSE;
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gBattleStruct->battlerState[gBattlerAttacker].usedEjectItem = FALSE;
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gCurrentActionFuncId = B_ACTION_TRY_FINISH;
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return;
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}
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@ -1432,7 +1432,7 @@ static bool32 AccuracyCalcHelper(u32 move, u32 battler)
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{
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effect = TRUE;
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}
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else if (gBattleStruct->battlerStates[battler].pursuitTarget)
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else if (gBattleStruct->battlerState[battler].pursuitTarget)
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{
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effect = TRUE;
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}
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@ -1581,7 +1581,7 @@ u32 GetTotalAccuracy(u32 battlerAtk, u32 battlerDef, u32 move, u32 atkAbility, u
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break;
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}
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if (gBattleStruct->battlerStates[battlerAtk].usedMicleBerry)
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if (gBattleStruct->battlerState[battlerAtk].usedMicleBerry)
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{
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if (atkAbility == ABILITY_RIPEN)
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calc = (calc * 140) / 100; // ripen gives 40% acc boost
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@ -3227,7 +3227,7 @@ void SetMoveEffect(bool32 primary, bool32 certain)
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if (i != gBattlersCount)
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break;
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if (!CanBeSlept(gEffectBattler, GetBattlerAbility(gEffectBattler), BLOCKED_BY_SLEEP_CLAUSE) && !gBattleStruct->battlerStates[gEffectBattler].sleepClauseEffectExempt)
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if (!CanBeSlept(gEffectBattler, GetBattlerAbility(gEffectBattler), BLOCKED_BY_SLEEP_CLAUSE) && !gBattleStruct->battlerState[gEffectBattler].sleepClauseEffectExempt)
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break;
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cancelMultiTurnMovesResult = CancelMultiTurnMoves(gEffectBattler);
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@ -5913,7 +5913,7 @@ static u32 GetNextTarget(u32 moveTarget, bool32 excludeCurrent)
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if (battler != gBattlerAttacker
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&& !(excludeCurrent && battler == gBattlerTarget)
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&& IsBattlerAlive(battler)
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&& !gBattleStruct->battlerStates[gBattlerAttacker].targetsDone[battler]
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&& !gBattleStruct->battlerState[gBattlerAttacker].targetsDone[battler]
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&& (GetBattlerSide(battler) != GetBattlerSide(gBattlerAttacker) || moveTarget == MOVE_TARGET_FOES_AND_ALLY))
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break;
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}
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@ -6414,9 +6414,9 @@ static void Cmd_moveend(void)
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if ((gBattleStruct->moveResultFlags[gBattlerTarget] & (MOVE_RESULT_FAILED | MOVE_RESULT_DOESNT_AFFECT_FOE))
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|| (gBattleMons[gBattlerAttacker].status2 & (STATUS2_FLINCHED))
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|| gProtectStructs[gBattlerAttacker].prlzImmobility)
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gBattleStruct->battlerStates[gBattlerAttacker].lastMoveFailed = TRUE;
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gBattleStruct->battlerState[gBattlerAttacker].lastMoveFailed = TRUE;
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else
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gBattleStruct->battlerStates[gBattlerAttacker].lastMoveFailed = FALSE;
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gBattleStruct->battlerState[gBattlerAttacker].lastMoveFailed = FALSE;
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// Set ShellTrap to activate after the attacker's turn if target was hit by a physical move.
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if (GetMoveEffect(gChosenMoveByBattler[gBattlerTarget]) == EFFECT_SHELL_TRAP
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@ -6454,7 +6454,7 @@ static void Cmd_moveend(void)
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}
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u32 originalEffect = GetMoveEffect(originallyUsedMove);
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if (!(gAbsentBattlerFlags & (1u << gBattlerAttacker))
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&& !gBattleStruct->battlerStates[gBattlerAttacker].absentBattlerFlags
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&& !gBattleStruct->battlerState[gBattlerAttacker].absentBattlerFlags
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&& originalEffect != EFFECT_BATON_PASS && originalEffect != EFFECT_HEALING_WISH)
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{
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if (gHitMarker & HITMARKER_OBEYS)
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@ -6498,7 +6498,7 @@ static void Cmd_moveend(void)
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break;
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case MOVEEND_MIRROR_MOVE: // mirror move
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if (!(gAbsentBattlerFlags & (1u << gBattlerAttacker))
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&& !gBattleStruct->battlerStates[gBattlerAttacker].absentBattlerFlags
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&& !gBattleStruct->battlerState[gBattlerAttacker].absentBattlerFlags
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&& !IsMoveMirrorMoveBanned(originallyUsedMove)
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&& gHitMarker & HITMARKER_OBEYS
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&& gBattlerAttacker != gBattlerTarget
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@ -6518,7 +6518,7 @@ static void Cmd_moveend(void)
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&& MoveResultHasEffect(gBattlerTarget))
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gProtectStructs[gBattlerAttacker].targetAffected = TRUE;
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gBattleStruct->battlerStates[gBattlerAttacker].targetsDone[gBattlerTarget] = TRUE;
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gBattleStruct->battlerState[gBattlerAttacker].targetsDone[gBattlerTarget] = TRUE;
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if (!(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& IsDoubleBattle()
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&& !gProtectStructs[gBattlerAttacker].chargingTurn
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@ -6549,9 +6549,9 @@ static void Cmd_moveend(void)
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u8 originalBounceTarget = gBattlerAttacker;
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gBattleStruct->bouncedMoveIsUsed = FALSE;
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gBattlerAttacker = gBattleStruct->attackerBeforeBounce;
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gBattleStruct->battlerStates[gBattlerAttacker].targetsDone[originalBounceTarget] = TRUE;
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gBattleStruct->battlerState[gBattlerAttacker].targetsDone[originalBounceTarget] = TRUE;
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for (i = 0; i < gBattlersCount; i++)
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gBattleStruct->battlerStates[originalBounceTarget].targetsDone[i] = FALSE;
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gBattleStruct->battlerState[originalBounceTarget].targetsDone[i] = FALSE;
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nextTarget = GetNextTarget(moveTarget, FALSE);
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if (nextTarget != MAX_BATTLERS_COUNT)
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{
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@ -6721,7 +6721,7 @@ static void Cmd_moveend(void)
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gBattlescriptCurrInstr = BattleScript_MoveEnd; // Prevent user switch-in selection
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effect = TRUE;
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BattleScriptPushCursor();
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gBattleStruct->battlerStates[battler].usedEjectItem = TRUE;
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gBattleStruct->battlerState[battler].usedEjectItem = TRUE;
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if (ejectButtonBattlers & (1u << battler))
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{
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gBattlescriptCurrInstr = BattleScript_EjectButtonActivates;
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@ -7010,7 +7010,7 @@ static void Cmd_moveend(void)
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gBattleStruct->poisonPuppeteerConfusion = FALSE;
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gBattleStruct->fickleBeamBoosted = FALSE;
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gBattleStruct->redCardActivates = FALSE;
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gBattleStruct->battlerStates[gBattlerAttacker].usedMicleBerry = FALSE;
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gBattleStruct->battlerState[gBattlerAttacker].usedMicleBerry = FALSE;
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if (gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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gBattleStruct->pledgeMove = FALSE;
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if (GetActiveGimmick(gBattlerAttacker) == GIMMICK_Z_MOVE)
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@ -7022,7 +7022,7 @@ static void Cmd_moveend(void)
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for (i = 0; i < gBattlersCount; i++)
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{
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gBattleStruct->battlerStates[gBattlerAttacker].targetsDone[i] = FALSE;
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gBattleStruct->battlerState[gBattlerAttacker].targetsDone[i] = FALSE;
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if (gBattleStruct->commanderActive[i] != SPECIES_NONE && !IsBattlerAlive(i))
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{
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@ -7036,7 +7036,7 @@ static void Cmd_moveend(void)
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gBattleScripting.moveendState++;
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break;
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case MOVEEND_PURSUIT_NEXT_ACTION:
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if (gBattleStruct->battlerStates[gBattlerTarget].pursuitTarget)
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if (gBattleStruct->battlerState[gBattlerTarget].pursuitTarget)
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{
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u32 storedTarget = gBattlerTarget;
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if (SetTargetToNextPursuiter(gBattlerTarget))
|
||||
|
@ -7736,20 +7736,20 @@ static bool32 DoSwitchInEffectsForBattler(u32 battler)
|
|||
}
|
||||
// Healing Wish activates before hazards.
|
||||
// Starting from Gen8 - it heals only pokemon which can be healed. In gens 5,6,7 the effect activates anyways.
|
||||
else if ((gBattleStruct->battlerStates[battler].storedHealingWish || gBattleStruct->battlerStates[battler].storedLunarDance)
|
||||
else if ((gBattleStruct->battlerState[battler].storedHealingWish || gBattleStruct->battlerState[battler].storedLunarDance)
|
||||
&& (gBattleMons[battler].hp != gBattleMons[battler].maxHP || gBattleMons[battler].status1 != 0 || B_HEALING_WISH_SWITCH < GEN_8))
|
||||
{
|
||||
if (gBattleStruct->battlerStates[battler].storedHealingWish)
|
||||
if (gBattleStruct->battlerState[battler].storedHealingWish)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_HealingWishActivates;
|
||||
gBattleStruct->battlerStates[battler].storedHealingWish = FALSE;
|
||||
gBattleStruct->battlerState[battler].storedHealingWish = FALSE;
|
||||
}
|
||||
else // Lunar Dance
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_LunarDanceActivates;
|
||||
gBattleStruct->battlerStates[battler].storedLunarDance = FALSE;
|
||||
gBattleStruct->battlerState[battler].storedLunarDance = FALSE;
|
||||
}
|
||||
}
|
||||
else if (!(gDisableStructs[battler].spikesDone)
|
||||
|
@ -7898,7 +7898,7 @@ static bool32 DoSwitchInEffectsForBattler(u32 battler)
|
|||
gBattleStruct->hpOnSwitchout[GetBattlerSide(i)] = gBattleMons[i].hp;
|
||||
}
|
||||
|
||||
gBattleStruct->battlerStates[battler].forcedSwitch = FALSE;
|
||||
gBattleStruct->battlerState[battler].forcedSwitch = FALSE;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
|
@ -7914,7 +7914,7 @@ static void Cmd_switchineffects(void)
|
|||
{
|
||||
// Multiple mons fainted and are being switched-in. Their abilities/hazards will play according to speed ties.
|
||||
case BS_FAINTED_MULTIPLE_1: // Saves the battlers.
|
||||
gBattleStruct->battlerStates[battler].multipleSwitchInBattlers = TRUE;
|
||||
gBattleStruct->battlerState[battler].multipleSwitchInBattlers = TRUE;
|
||||
UpdateSentMonFlags(battler);
|
||||
|
||||
// Increment fainted battler.
|
||||
|
@ -7943,7 +7943,7 @@ static void Cmd_switchineffects(void)
|
|||
for (; gBattleStruct->multipleSwitchInCursor < gBattlersCount; gBattleStruct->multipleSwitchInCursor++)
|
||||
{
|
||||
gBattlerFainted = gBattleStruct->multipleSwitchInSortedBattlers[gBattleStruct->multipleSwitchInCursor];
|
||||
if (gBattleStruct->battlerStates[gBattlerFainted].multipleSwitchInBattlers)
|
||||
if (gBattleStruct->battlerState[gBattlerFainted].multipleSwitchInBattlers)
|
||||
{
|
||||
if (DoSwitchInEffectsForBattler(gBattlerFainted))
|
||||
return;
|
||||
|
@ -7951,7 +7951,7 @@ static void Cmd_switchineffects(void)
|
|||
}
|
||||
// All battlers done, end
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
gBattleStruct->battlerStates[i].multipleSwitchInBattlers = FALSE;
|
||||
gBattleStruct->battlerState[i].multipleSwitchInBattlers = FALSE;
|
||||
|
||||
gBattleStruct->multipleSwitchInState = 0;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
|
@ -10063,7 +10063,7 @@ static void Cmd_various(void)
|
|||
case VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT:
|
||||
{
|
||||
VARIOUS_ARGS();
|
||||
gBattleStruct->battlerStates[battler].alreadyStatusedMoveAttempt = TRUE;
|
||||
gBattleStruct->battlerState[battler].alreadyStatusedMoveAttempt = TRUE;
|
||||
break;
|
||||
}
|
||||
case VARIOUS_PALACE_TRY_ESCAPE_STATUS:
|
||||
|
@ -12539,7 +12539,7 @@ static void Cmd_forcerandomswitch(void)
|
|||
{
|
||||
*(gBattleStruct->battlerPartyIndexes + gBattlerTarget) = gBattlerPartyIndexes[gBattlerTarget];
|
||||
gBattlescriptCurrInstr = BattleScript_RoarSuccessSwitch;
|
||||
gBattleStruct->battlerStates[gBattlerTarget].forcedSwitch = TRUE;
|
||||
gBattleStruct->battlerState[gBattlerTarget].forcedSwitch = TRUE;
|
||||
*(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = validMons[RandomUniform(RNG_FORCE_RANDOM_SWITCH, 0, validMonsCount - 1)];
|
||||
|
||||
if (!IsMultiBattle())
|
||||
|
@ -14075,7 +14075,7 @@ static void Cmd_jumpifnopursuitswitchdmg(void)
|
|||
if (SetTargetToNextPursuiter(gBattlerAttacker))
|
||||
{
|
||||
ChangeOrderTargetAfterAttacker();
|
||||
gBattleStruct->battlerStates[gBattlerAttacker].pursuitTarget = TRUE;
|
||||
gBattleStruct->battlerState[gBattlerAttacker].pursuitTarget = TRUE;
|
||||
gBattleStruct->pursuitSwitchByMove = gActionsByTurnOrder[gCurrentTurnActionNumber] == B_ACTION_USE_MOVE;
|
||||
gBattleStruct->pursuitStoredSwitch = gBattleStruct->monToSwitchIntoId[gBattlerAttacker];
|
||||
*(gBattleStruct->moveTarget + gBattlerTarget) = gBattlerAttacker;
|
||||
|
@ -17673,11 +17673,11 @@ void BS_JumpIfSleepClause(void)
|
|||
// Can freely sleep own partner
|
||||
if (IsDoubleBattle() && IsSleepClauseEnabled() && GetBattlerSide(gBattlerAttacker) == GetBattlerSide(gBattlerTarget))
|
||||
{
|
||||
gBattleStruct->battlerStates[gBattlerTarget].sleepClauseEffectExempt = TRUE;
|
||||
gBattleStruct->battlerState[gBattlerTarget].sleepClauseEffectExempt = TRUE;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
return;
|
||||
}
|
||||
gBattleStruct->battlerStates[gBattlerTarget].sleepClauseEffectExempt = FALSE;
|
||||
gBattleStruct->battlerState[gBattlerTarget].sleepClauseEffectExempt = FALSE;
|
||||
// Can't sleep if clause is active otherwise
|
||||
if (IsSleepClauseActiveForSide(GetBattlerSide(gBattlerTarget)))
|
||||
gBattlescriptCurrInstr = cmd->jumpInstr;
|
||||
|
@ -17849,9 +17849,9 @@ void BS_StoreHealingWish(void)
|
|||
|
||||
u32 battler = GetBattlerForBattleScript(cmd->battler);
|
||||
if (gCurrentMove == MOVE_LUNAR_DANCE)
|
||||
gBattleStruct->battlerStates[battler].storedLunarDance = TRUE;
|
||||
gBattleStruct->battlerState[battler].storedLunarDance = TRUE;
|
||||
else
|
||||
gBattleStruct->battlerStates[battler].storedHealingWish = TRUE;
|
||||
gBattleStruct->battlerState[battler].storedHealingWish = TRUE;
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
|
||||
|
|
|
@ -239,8 +239,8 @@ void HandleAction_UseMove(void)
|
|||
u16 moveTarget;
|
||||
|
||||
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
|
||||
if (gBattleStruct->battlerStates[gBattlerAttacker].absentBattlerFlags
|
||||
|| gBattleStruct->battlerStates[gBattlerAttacker].commandingDondozo
|
||||
if (gBattleStruct->battlerState[gBattlerAttacker].absentBattlerFlags
|
||||
|| gBattleStruct->battlerState[gBattlerAttacker].commandingDondozo
|
||||
|| !IsBattlerAlive(gBattlerAttacker))
|
||||
{
|
||||
gCurrentActionFuncId = B_ACTION_FINISHED;
|
||||
|
@ -334,7 +334,7 @@ void HandleAction_UseMove(void)
|
|||
}
|
||||
else if (IsDoubleBattle()
|
||||
&& gSideTimers[side].followmeTimer == 0
|
||||
&& !gBattleStruct->battlerStates[*(gBattleStruct->moveTarget + gBattlerAttacker)].pursuitTarget
|
||||
&& !gBattleStruct->battlerState[*(gBattleStruct->moveTarget + gBattlerAttacker)].pursuitTarget
|
||||
&& (!IsBattleMoveStatus(gCurrentMove) || (moveTarget != MOVE_TARGET_USER && moveTarget != MOVE_TARGET_ALL_BATTLERS))
|
||||
&& ((GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|
||||
|| (GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_STORM_DRAIN && moveType == TYPE_WATER)))
|
||||
|
@ -3281,7 +3281,7 @@ static void CancellerObedience(u32 *effect)
|
|||
break;
|
||||
case DISOBEYS_FALL_ASLEEP:
|
||||
if (IsSleepClauseEnabled())
|
||||
gBattleStruct->battlerStates[gBattlerAttacker].sleepClauseEffectExempt = TRUE;
|
||||
gBattleStruct->battlerState[gBattlerAttacker].sleepClauseEffectExempt = TRUE;
|
||||
gBattlescriptCurrInstr = BattleScript_IgnoresAndFallsAsleep;
|
||||
gBattleStruct->moveResultFlags[gBattlerTarget] |= MOVE_RESULT_MISSED;
|
||||
break;
|
||||
|
@ -5245,7 +5245,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||
SaveBattlerAttacker(gBattlerAttacker);
|
||||
gSpecialStatuses[battler].switchInAbilityDone = TRUE;
|
||||
gBattlerAttacker = partner;
|
||||
gBattleStruct->battlerStates[battler].commandingDondozo = TRUE;
|
||||
gBattleStruct->battlerState[battler].commandingDondozo = TRUE;
|
||||
gBattleStruct->commanderActive[partner] = gBattleMons[battler].species;
|
||||
gStatuses3[battler] |= STATUS3_COMMANDER;
|
||||
if (gBattleMons[battler].status2 & STATUS2_CONFUSION
|
||||
|
@ -5931,7 +5931,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
|
|||
&& IsMoveMakingContact(move, gBattlerAttacker))
|
||||
{
|
||||
if (IsSleepClauseEnabled())
|
||||
gBattleStruct->battlerStates[gBattlerAttacker].sleepClauseEffectExempt = TRUE;
|
||||
gBattleStruct->battlerState[gBattlerAttacker].sleepClauseEffectExempt = TRUE;
|
||||
gBattleScripting.moveEffect = MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_SLEEP;
|
||||
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
|
||||
BattleScriptPushCursor();
|
||||
|
@ -7045,7 +7045,7 @@ static u32 TrySetMicleBerry(u32 battler, u32 itemId, enum ItemEffect caseID)
|
|||
{
|
||||
if (HasEnoughHpToEatBerry(battler, 4, itemId))
|
||||
{
|
||||
gBattleStruct->battlerStates[battler].usedMicleBerry = TRUE;
|
||||
gBattleStruct->battlerState[battler].usedMicleBerry = TRUE;
|
||||
if (caseID == ITEMEFFECT_ON_SWITCH_IN_FIRST_TURN || caseID == ITEMEFFECT_NORMAL)
|
||||
{
|
||||
BattleScriptExecute(BattleScript_MicleBerryActivateEnd2);
|
||||
|
@ -9130,7 +9130,7 @@ static inline u32 CalcMoveBasePower(struct DamageCalculationData *damageCalcData
|
|||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_PURSUIT:
|
||||
if (gBattleStruct->battlerStates[battlerDef].pursuitTarget)
|
||||
if (gBattleStruct->battlerState[battlerDef].pursuitTarget)
|
||||
basePower *= 2;
|
||||
break;
|
||||
case EFFECT_NATURAL_GIFT:
|
||||
|
@ -9359,7 +9359,7 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageCalculationData *
|
|||
modifier = uq4_12_multiply(modifier, UQ_4_12(0.5));
|
||||
break;
|
||||
case EFFECT_STOMPING_TANTRUM:
|
||||
if (gBattleStruct->battlerStates[battlerAtk].lastMoveFailed)
|
||||
if (gBattleStruct->battlerState[battlerAtk].lastMoveFailed)
|
||||
modifier = uq4_12_multiply(modifier, UQ_4_12(2.0));
|
||||
break;
|
||||
case EFFECT_MAGNITUDE:
|
||||
|
@ -12143,9 +12143,9 @@ u32 GetBattleMoveType(u32 move)
|
|||
|
||||
void TryActivateSleepClause(u32 battler, u32 indexInParty)
|
||||
{
|
||||
if (gBattleStruct->battlerStates[battler].sleepClauseEffectExempt)
|
||||
if (gBattleStruct->battlerState[battler].sleepClauseEffectExempt)
|
||||
{
|
||||
gBattleStruct->battlerStates[battler].sleepClauseEffectExempt = FALSE;
|
||||
gBattleStruct->battlerState[battler].sleepClauseEffectExempt = FALSE;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -12201,7 +12201,7 @@ bool32 DoesDestinyBondFail(u32 battler)
|
|||
{
|
||||
if (B_DESTINY_BOND_FAIL >= GEN_7
|
||||
&& GetMoveEffect(gLastResultingMoves[battler]) == EFFECT_DESTINY_BOND
|
||||
&& !gBattleStruct->battlerStates[battler].lastMoveFailed)
|
||||
&& !gBattleStruct->battlerState[battler].lastMoveFailed)
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
|
@ -12227,7 +12227,7 @@ bool32 IsPursuitTargetSet(void)
|
|||
{
|
||||
for (u32 battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
if (gBattleStruct->battlerStates[battler].pursuitTarget)
|
||||
if (gBattleStruct->battlerState[battler].pursuitTarget)
|
||||
return TRUE;
|
||||
}
|
||||
return FALSE;
|
||||
|
@ -12236,13 +12236,13 @@ bool32 IsPursuitTargetSet(void)
|
|||
void ClearPursuitValues(void)
|
||||
{
|
||||
for (u32 i = 0; i < gBattlersCount; i++)
|
||||
gBattleStruct->battlerStates[i].pursuitTarget = FALSE;
|
||||
gBattleStruct->battlerState[i].pursuitTarget = FALSE;
|
||||
gBattleStruct->pursuitSwitchByMove = FALSE;
|
||||
gBattleStruct->pursuitStoredSwitch = 0;
|
||||
}
|
||||
|
||||
void ClearPursuitValuesIfSet(u32 battler)
|
||||
{
|
||||
if (gBattleStruct->battlerStates[battler].pursuitTarget)
|
||||
if (gBattleStruct->battlerState[battler].pursuitTarget)
|
||||
ClearPursuitValues();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue