Adds Rage Fist (#3573)
* Adds Rage Fist * Fix initial implementation * fix merge * review changes * endure test * add field enduredDamage * rage fist: transform, disguise and field change * merge fix
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77ae9e3485
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9 changed files with 471 additions and 148 deletions
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@ -1391,6 +1391,11 @@
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.4byte \sidestatus
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.endm
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.macro trycopycat failInstr:req
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callnative BS_TryCopycat
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.4byte \failInstr
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.endm
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.macro setzeffect
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callnative BS_SetZEffect
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.endm
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@ -1805,11 +1810,6 @@
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.4byte \jumpInstr
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.endm
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.macro trycopycat failInstr:req
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various BS_ATTACKER, VARIOUS_TRY_COPYCAT
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.4byte \failInstr
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.endm
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.macro showabilitypopup battler:req
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various \battler, VARIOUS_ABILITY_POPUP
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.endm
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@ -443,6 +443,7 @@ gBattleScriptsForMoveEffects::
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.4byte BattleScript_EffectMaxMove @ EFFECT_MAX_MOVE
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.4byte BattleScript_EffectGlaiveRush @ EFFECT_GLAIVE_RUSH
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.4byte BattleScript_EffectBrickBreak @ EFFECT_RAGING_BULL
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.4byte BattleScript_EffectHit @ EFFECT_RAGE_FIST
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BattleScript_EffectGlaiveRush::
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call BattleScript_EffectHit_Ret
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@ -732,6 +732,8 @@ struct BattleStruct
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bool8 transformZeroToHero[PARTY_SIZE][NUM_BATTLE_SIDES];
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u8 pledgeMove:1;
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bool8 isSkyBattle:1;
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u8 timesGotHit[NUM_BATTLE_SIDES][PARTY_SIZE];
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u8 enduredDamage;
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};
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// The palaceFlags member of struct BattleStruct contains 1 flag per move to indicate which moves the AI should consider,
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@ -764,7 +766,7 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
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#define IS_MOVE_RECOIL(move)(IS_EFFECT_RECOIL(gBattleMoves[move].effect))
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#define BATTLER_MAX_HP(battlerId)(gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP)
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
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#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0) || (gBattleStruct->enduredDamage & gBitTable[gBattlerTarget]))
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#define BATTLER_DAMAGED(battlerId) ((gSpecialStatuses[battlerId].physicalDmg != 0 || gSpecialStatuses[battlerId].specialDmg != 0))
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#define IS_BATTLER_OF_TYPE(battlerId, type)((GetBattlerType(battlerId, 0) == type || GetBattlerType(battlerId, 1) == type || (GetBattlerType(battlerId, 2) != TYPE_MYSTERY && GetBattlerType(battlerId, 2) == type)))
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@ -420,7 +420,8 @@
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#define EFFECT_MAX_MOVE 414
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#define EFFECT_GLAIVE_RUSH 415
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#define EFFECT_RAGING_BULL 416
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#define EFFECT_RAGE_FIST 417
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#define NUM_BATTLE_MOVE_EFFECTS 417
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#define NUM_BATTLE_MOVE_EFFECTS 418
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -143,106 +143,105 @@
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 51
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 52
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#define VARIOUS_TRY_AUTOTOMIZE 53
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#define VARIOUS_TRY_COPYCAT 54
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#define VARIOUS_ABILITY_POPUP 55
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#define VARIOUS_DEFOG 56
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#define VARIOUS_JUMP_IF_TARGET_ALLY 57
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#define VARIOUS_TRY_SYNCHRONOISE 58
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#define VARIOUS_PSYCHO_SHIFT 59
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#define VARIOUS_CURE_STATUS 60
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#define VARIOUS_POWER_TRICK 61
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#define VARIOUS_AFTER_YOU 62
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#define VARIOUS_BESTOW 63
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 64
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 65
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 66
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 67
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 68
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#define VARIOUS_SET_AURORA_VEIL 69
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#define VARIOUS_TRY_THIRD_TYPE 70
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#define VARIOUS_ACUPRESSURE 71
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#define VARIOUS_SET_POWDER 72
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#define VARIOUS_SPECTRAL_THIEF 73
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 74
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 75
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#define VARIOUS_JUMP_IF_ROAR_FAILS 76
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#define VARIOUS_TRY_INSTRUCT 77
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#define VARIOUS_JUMP_IF_NOT_BERRY 78
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#define VARIOUS_TRACE_ABILITY 79
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#define VARIOUS_UPDATE_NICK 80
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#define VARIOUS_TRY_ILLUSION_OFF 81
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#define VARIOUS_SET_SPRITEIGNORE0HP 82
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#define VARIOUS_HANDLE_FORM_CHANGE 83
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#define VARIOUS_GET_STAT_VALUE 84
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#define VARIOUS_JUMP_IF_FULL_HP 85
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#define VARIOUS_LOSE_TYPE 86
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 87
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 88
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 89
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#define VARIOUS_TRY_FRISK 90
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 91
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#define VARIOUS_TRY_FAIRY_LOCK 92
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#define VARIOUS_JUMP_IF_NO_ALLY 93
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#define VARIOUS_POISON_TYPE_IMMUNITY 94
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 95
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#define VARIOUS_INFATUATE_WITH_BATTLER 96
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#define VARIOUS_SET_LAST_USED_ITEM 97
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 98
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#define VARIOUS_JUMP_IF_ABSENT 99
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#define VARIOUS_DESTROY_ABILITY_POPUP 100
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#define VARIOUS_TOTEM_BOOST 101
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 102
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 103
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#define VARIOUS_TERRAIN_SEED 104
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#define VARIOUS_MAKE_INVISIBLE 105
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#define VARIOUS_ROOM_SERVICE 106
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 107
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 108
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#define VARIOUS_TRY_HEAL_QUARTER_HP 109
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#define VARIOUS_REMOVE_TERRAIN 110
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 111
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 112
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#define VARIOUS_GET_ROTOTILLER_TARGETS 113
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 114
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 115
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#define VARIOUS_CONSUME_BERRY 116
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 117
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#define VARIOUS_JUMP_IF_SPECIES 118
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#define VARIOUS_UPDATE_ABILITY_POPUP 119
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 120
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 121
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 122
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#define VARIOUS_PHOTON_GEYSER_CHECK 123
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 124
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#define VARIOUS_TRY_NO_RETREAT 125
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#define VARIOUS_TRY_TAR_SHOT 126
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#define VARIOUS_CAN_TAR_SHOT_WORK 127
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#define VARIOUS_CHECK_POLTERGEIST 128
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 129
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 130
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#define VARIOUS_JUMP_IF_UNDER_200 131
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#define VARIOUS_SET_SKY_DROP 132
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#define VARIOUS_CLEAR_SKY_DROP 133
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#define VARIOUS_SKY_DROP_YAWN 134
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 135
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#define VARIOUS_CURE_CERTAIN_STATUSES 136
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 137
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 138
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 139
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#define VARIOUS_SAVE_BATTLER_ITEM 140
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#define VARIOUS_RESTORE_BATTLER_ITEM 141
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 142
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#define VARIOUS_SET_BEAK_BLAST 143
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#define VARIOUS_SWAP_SIDE_STATUSES 144
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#define VARIOUS_SWAP_STATS 145
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#define VARIOUS_TEATIME_INVUL 146
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#define VARIOUS_TEATIME_TARGETS 147
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#define VARIOUS_TRY_WIND_RIDER_POWER 148
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 149
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 150
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#define VARIOUS_STORE_HEALING_WISH 151
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 152
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#define VARIOUS_TRY_REVIVAL_BLESSING 153
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#define VARIOUS_ABILITY_POPUP 54
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#define VARIOUS_DEFOG 55
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#define VARIOUS_JUMP_IF_TARGET_ALLY 56
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#define VARIOUS_TRY_SYNCHRONOISE 57
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#define VARIOUS_PSYCHO_SHIFT 58
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#define VARIOUS_CURE_STATUS 59
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#define VARIOUS_POWER_TRICK 60
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#define VARIOUS_AFTER_YOU 61
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#define VARIOUS_BESTOW 62
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 63
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 64
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 65
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 66
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 67
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#define VARIOUS_SET_AURORA_VEIL 68
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#define VARIOUS_TRY_THIRD_TYPE 69
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#define VARIOUS_ACUPRESSURE 70
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#define VARIOUS_SET_POWDER 71
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#define VARIOUS_SPECTRAL_THIEF 72
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 73
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 74
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#define VARIOUS_JUMP_IF_ROAR_FAILS 75
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#define VARIOUS_TRY_INSTRUCT 76
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#define VARIOUS_JUMP_IF_NOT_BERRY 77
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#define VARIOUS_TRACE_ABILITY 78
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#define VARIOUS_UPDATE_NICK 79
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#define VARIOUS_TRY_ILLUSION_OFF 80
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#define VARIOUS_SET_SPRITEIGNORE0HP 81
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#define VARIOUS_HANDLE_FORM_CHANGE 82
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#define VARIOUS_GET_STAT_VALUE 83
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#define VARIOUS_JUMP_IF_FULL_HP 84
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#define VARIOUS_LOSE_TYPE 85
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 86
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 87
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 88
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#define VARIOUS_TRY_FRISK 89
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 90
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#define VARIOUS_TRY_FAIRY_LOCK 91
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#define VARIOUS_JUMP_IF_NO_ALLY 92
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#define VARIOUS_POISON_TYPE_IMMUNITY 93
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 94
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#define VARIOUS_INFATUATE_WITH_BATTLER 95
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#define VARIOUS_SET_LAST_USED_ITEM 96
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 97
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#define VARIOUS_JUMP_IF_ABSENT 98
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#define VARIOUS_DESTROY_ABILITY_POPUP 99
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#define VARIOUS_TOTEM_BOOST 100
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 101
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 102
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#define VARIOUS_TERRAIN_SEED 103
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#define VARIOUS_MAKE_INVISIBLE 104
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#define VARIOUS_ROOM_SERVICE 105
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 106
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 107
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#define VARIOUS_TRY_HEAL_QUARTER_HP 108
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#define VARIOUS_REMOVE_TERRAIN 109
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 110
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 111
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#define VARIOUS_GET_ROTOTILLER_TARGETS 112
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 113
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 114
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#define VARIOUS_CONSUME_BERRY 115
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 116
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#define VARIOUS_JUMP_IF_SPECIES 117
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#define VARIOUS_UPDATE_ABILITY_POPUP 118
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 119
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 120
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 121
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#define VARIOUS_PHOTON_GEYSER_CHECK 122
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 123
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#define VARIOUS_TRY_NO_RETREAT 124
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#define VARIOUS_TRY_TAR_SHOT 125
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#define VARIOUS_CAN_TAR_SHOT_WORK 126
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#define VARIOUS_CHECK_POLTERGEIST 127
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 128
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 129
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#define VARIOUS_JUMP_IF_UNDER_200 130
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#define VARIOUS_SET_SKY_DROP 131
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#define VARIOUS_CLEAR_SKY_DROP 132
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#define VARIOUS_SKY_DROP_YAWN 133
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 134
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#define VARIOUS_CURE_CERTAIN_STATUSES 135
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 136
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 137
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 138
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#define VARIOUS_SAVE_BATTLER_ITEM 139
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#define VARIOUS_RESTORE_BATTLER_ITEM 140
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 141
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#define VARIOUS_SET_BEAK_BLAST 142
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#define VARIOUS_SWAP_SIDE_STATUSES 143
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#define VARIOUS_SWAP_STATS 144
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#define VARIOUS_TEATIME_INVUL 145
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#define VARIOUS_TEATIME_TARGETS 146
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#define VARIOUS_TRY_WIND_RIDER_POWER 147
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 148
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 149
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#define VARIOUS_STORE_HEALING_WISH 150
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 151
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#define VARIOUS_TRY_REVIVAL_BLESSING 152
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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#define MOVEEND_MOVE_EFFECTS2 13
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#define MOVEEND_ITEM_EFFECTS_ALL 14
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#define MOVEEND_KINGSROCK 15 // These item effects will occur each strike of a multi-hit move
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#define MOVEEND_SUBSTITUTE 16
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#define MOVEEND_SKY_DROP_CONFUSE 17
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#define MOVEEND_UPDATE_LAST_MOVES 18
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#define MOVEEND_MIRROR_MOVE 19
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#define MOVEEND_NEXT_TARGET 20 // Everything up until here is handled for each strike of a multi-hit move
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#define MOVEEND_MULTIHIT_MOVE 21
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#define MOVEEND_DEFROST 22
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#define MOVEEND_RECOIL 23
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#define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
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#define MOVEEND_EJECT_BUTTON 25
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#define MOVEEND_RED_CARD 26
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#define MOVEEND_EJECT_PACK 27
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#define MOVEEND_LIFEORB_SHELLBELL 28 // Includes shell bell, throat spray, etc
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#define MOVEEND_CHANGED_ITEMS 29
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#define MOVEEND_PICKPOCKET 30
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#define MOVEEND_DANCER 31
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#define MOVEEND_EMERGENCY_EXIT 32
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#define MOVEEND_SYMBIOSIS 33
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#define MOVEEND_OPPORTUNIST 34 // Occurs after other stat change items/abilities to try and copy the boosts
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#define MOVEEND_CLEAR_BITS 35
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#define MOVEEND_COUNT 36
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#define MOVEEND_NUM_HITS 16
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#define MOVEEND_SUBSTITUTE 17
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#define MOVEEND_SKY_DROP_CONFUSE 18
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#define MOVEEND_UPDATE_LAST_MOVES 19
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#define MOVEEND_MIRROR_MOVE 20
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#define MOVEEND_NEXT_TARGET 21 // Everything up until here is handled for each strike of a multi-hit move
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#define MOVEEND_MULTIHIT_MOVE 22
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#define MOVEEND_DEFROST 23
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#define MOVEEND_RECOIL 24
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#define MOVEEND_MAGICIAN 25 // Occurs after final multi-hit strike, and after other items/abilities would activate
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#define MOVEEND_EJECT_BUTTON 26
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#define MOVEEND_RED_CARD 27
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#define MOVEEND_EJECT_PACK 28
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#define MOVEEND_LIFEORB_SHELLBELL 29 // Includes shell bell, throat spray, etc
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#define MOVEEND_CHANGED_ITEMS 30
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#define MOVEEND_PICKPOCKET 31
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#define MOVEEND_DANCER 32
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#define MOVEEND_EMERGENCY_EXIT 33
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#define MOVEEND_SYMBIOSIS 34
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#define MOVEEND_OPPORTUNIST 35 // Occurs after other stat change items/abilities to try and copy the boosts
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#define MOVEEND_CLEAR_BITS 36
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#define MOVEEND_COUNT 37
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// switch cases
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#define B_SWITCH_NORMAL 0
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@ -2001,7 +2001,10 @@ static void Cmd_adjustdamage(void)
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if (DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
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goto END;
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if (DoesDisguiseBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
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{
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gBattleStruct->enduredDamage |= gBitTable[gBattlerTarget];
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goto END;
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}
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if (gBattleMons[gBattlerTarget].hp > gBattleMoveDamage)
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goto END;
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@ -2043,6 +2046,7 @@ static void Cmd_adjustdamage(void)
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// Handle reducing the dmg to 1 hp.
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gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - 1;
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gBattleStruct->enduredDamage |= gBitTable[gBattlerTarget];
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if (gProtectStructs[gBattlerTarget].endured)
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{
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@ -5535,6 +5539,16 @@ static void Cmd_moveend(void)
|
|||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_NUM_HITS:
|
||||
if (gBattlerAttacker != gBattlerTarget
|
||||
&& gBattleMoves[gCurrentMove].split != SPLIT_STATUS
|
||||
&& !(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
&& TARGET_TURN_DAMAGED)
|
||||
{
|
||||
gBattleStruct->timesGotHit[GetBattlerSide(gBattlerTarget)][gBattlerPartyIndexes[gBattlerTarget]]++;
|
||||
}
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_SUBSTITUTE: // update substitute
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
{
|
||||
|
@ -6050,6 +6064,7 @@ static void Cmd_moveend(void)
|
|||
gBattleStruct->zmove.effect = EFFECT_HIT;
|
||||
gBattleStruct->hitSwitchTargetFailed = FALSE;
|
||||
gBattleStruct->isAtkCancelerForCalledMove = FALSE;
|
||||
gBattleStruct->enduredDamage = 0;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_COUNT:
|
||||
|
@ -9499,25 +9514,6 @@ static void Cmd_various(void)
|
|||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_TRY_COPYCAT:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *failInstr);
|
||||
if (gLastUsedMove == MOVE_NONE || gLastUsedMove == MOVE_UNAVAILABLE || gBattleMoves[gLastUsedMove].copycatBanned)
|
||||
{
|
||||
gBattlescriptCurrInstr = cmd->failInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsMaxMove(gLastUsedMove))
|
||||
gCalledMove = gBattleStruct->dynamax.lastUsedBaseMove;
|
||||
else
|
||||
gCalledMove = gLastUsedMove;
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
return;
|
||||
}
|
||||
case VARIOUS_TRY_INSTRUCT:
|
||||
{
|
||||
VARIOUS_ARGS(const u8 *failInstr);
|
||||
|
@ -12269,6 +12265,7 @@ static void Cmd_transformdataexecution(void)
|
|||
{
|
||||
s32 i;
|
||||
u8 *battleMonAttacker, *battleMonTarget;
|
||||
u8 timesGotHit;
|
||||
|
||||
gBattleMons[gBattlerAttacker].status2 |= STATUS2_TRANSFORMED;
|
||||
gDisableStructs[gBattlerAttacker].disabledMove = MOVE_NONE;
|
||||
|
@ -12278,6 +12275,9 @@ static void Cmd_transformdataexecution(void)
|
|||
gDisableStructs[gBattlerAttacker].mimickedMoves = 0;
|
||||
gDisableStructs[gBattlerAttacker].usedMoves = 0;
|
||||
|
||||
timesGotHit = gBattleStruct->timesGotHit[GetBattlerSide(gBattlerTarget)][gBattlerPartyIndexes[gBattlerTarget]];
|
||||
gBattleStruct->timesGotHit[GetBattlerSide(gBattlerAttacker)][gBattlerPartyIndexes[gBattlerAttacker]] = timesGotHit;
|
||||
|
||||
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
|
||||
|
||||
battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]);
|
||||
|
@ -16437,3 +16437,24 @@ void BS_TryHealPulse(void)
|
|||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
}
|
||||
|
||||
void BS_TryCopycat(void)
|
||||
{
|
||||
NATIVE_ARGS(const u8 *failInstr);
|
||||
|
||||
if (gLastUsedMove == MOVE_NONE || gLastUsedMove == MOVE_UNAVAILABLE || gBattleMoves[gLastUsedMove].copycatBanned)
|
||||
{
|
||||
gBattlescriptCurrInstr = cmd->failInstr;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (IsMaxMove(gLastUsedMove))
|
||||
gCalledMove = gBattleStruct->dynamax.lastUsedBaseMove;
|
||||
else
|
||||
gCalledMove = gLastUsedMove;
|
||||
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gBattlerTarget = GetMoveTarget(gCalledMove, NO_TARGET_OVERRIDE);
|
||||
gBattlescriptCurrInstr = cmd->nextInstr;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8853,6 +8853,10 @@ static inline u32 CalcMoveBasePower(u32 move, u32 battlerAtk, u32 battlerDef, u3
|
|||
case EFFECT_MAX_MOVE:
|
||||
basePower = GetMaxMovePower(gBattleMons[battlerAtk].moves[gBattleStruct->chosenMovePositions[battlerAtk]]);
|
||||
break;
|
||||
case EFFECT_RAGE_FIST:
|
||||
basePower += 50 * gBattleStruct->timesGotHit[GetBattlerSide(battlerAtk)][gBattlerPartyIndexes[battlerAtk]];
|
||||
basePower = (basePower > 350) ? 350 : basePower;
|
||||
break;
|
||||
}
|
||||
|
||||
// Move-specific base power changes
|
||||
|
|
|
@ -14135,7 +14135,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_DYNAMAX] =
|
|||
|
||||
[MOVE_RAGE_FIST] =
|
||||
{
|
||||
.effect = EFFECT_PLACEHOLDER, // EFFECT_RAGE_FIST
|
||||
.effect = EFFECT_RAGE_FIST,
|
||||
.power = 50,
|
||||
.type = TYPE_GHOST,
|
||||
.accuracy = 100,
|
||||
|
|
294
test/battle/move_effect/rage_fist.c
Normal file
294
test/battle/move_effect/rage_fist.c
Normal file
|
@ -0,0 +1,294 @@
|
|||
#include "global.h"
|
||||
#include "test/battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_RAGE_FIST].effect == EFFECT_RAGE_FIST);
|
||||
ASSUME(gBattleMoves[MOVE_RAGE_FIST].power == 50);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is increased by 50 if the user takes damage")
|
||||
{
|
||||
u8 turns;
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_TACKLE); }
|
||||
}
|
||||
} SCENE {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[turns]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
HP_BAR(player);
|
||||
}
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(2.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is increased by each multi hit")
|
||||
{
|
||||
u8 turns;
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_BULLET_SEED].effect == EFFECT_MULTI_HIT);
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_BULLET_SEED); }
|
||||
}
|
||||
} SCENE {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[turns]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_BULLET_SEED, opponent);
|
||||
HP_BAR(player);
|
||||
}
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(6.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is not increased by a confusion hit")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_CONFUSE_RAY); }
|
||||
TURN {}
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST, WITH_RNG(RNG_CONFUSION, FALSE)); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CONFUSE_RAY, opponent);
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
|
||||
MESSAGE("Wobbuffet became confused!");
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_CONFUSION, player);
|
||||
MESSAGE("It hurt itself in its confusion!");
|
||||
HP_BAR(player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_EQ(timesGotHit[0], timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Rage Fist maximum base power is 350")
|
||||
{
|
||||
u16 turns;
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
for (turns = 1; turns <= 3; turns++) {
|
||||
TURN {
|
||||
if (turns == 1)
|
||||
MOVE(playerLeft, MOVE_RAGE_FIST, target: opponentLeft);
|
||||
|
||||
MOVE(playerRight, MOVE_TACKLE, target: playerLeft);
|
||||
MOVE(opponentLeft, MOVE_TACKLE, target: playerLeft);
|
||||
MOVE(opponentRight, MOVE_TACKLE, target: playerLeft);
|
||||
}
|
||||
}
|
||||
TURN { MOVE(playerLeft, MOVE_RAGE_FIST, target: opponentLeft); }
|
||||
} SCENE {
|
||||
for (turns = 1; turns <= 3; turns++) {
|
||||
if (turns == 1) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, playerLeft);
|
||||
HP_BAR(opponentLeft, captureDamage: ×GotHit[0]);
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
|
||||
HP_BAR(playerLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentLeft);
|
||||
HP_BAR(playerLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
|
||||
HP_BAR(playerLeft);
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, playerLeft);
|
||||
HP_BAR(opponentLeft, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(7.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is not increased if a substitute was hit")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); }
|
||||
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_CRUNCH); }
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SUBSTITUTE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_CRUNCH, opponent);
|
||||
MESSAGE("The SUBSTITUTE took damage for Wobbuffet!");
|
||||
MESSAGE("Wobbuffet's SUBSTITUTE faded!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_EQ(timesGotHit[0], timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is not lost if user switches out")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
PLAYER(SPECIES_WYNAUT);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { SWITCH(player, 0); }
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
MESSAGE("Wobbuffet, that's enough! Come back!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
MESSAGE("Wynaut, that's enough! Come back!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(2.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is increased by 50 even if a damaging move does no damage - False Swipe")
|
||||
{
|
||||
u8 turns;
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_FALSE_SWIPE); }
|
||||
}
|
||||
} SCENE {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[turns]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, opponent);
|
||||
HP_BAR(player);
|
||||
}
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(2.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is increased by 50 even if a damaging move does no damage - Endure")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(2); }
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_FALSE_SWIPE); }
|
||||
TURN { MOVE(player, MOVE_ENDURE); MOVE(opponent, MOVE_TACKLE); }
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_FALSE_SWIPE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENDURE, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(3.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is not increased if move had no affect")
|
||||
{
|
||||
u8 turns;
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_GASTLY);
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_TACKLE); }
|
||||
}
|
||||
} SCENE {
|
||||
for (turns = 0; turns < 2; turns++) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[turns]);
|
||||
MESSAGE("Foe Regirock used Tackle!");
|
||||
MESSAGE("It doesn't affect Gastly…");
|
||||
}
|
||||
} THEN {
|
||||
EXPECT_EQ(timesGotHit[0], timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist base power is increased if Disguise breaks")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_MIMIKYU_DISGUISED) { Ability(ABILITY_DISGUISE); }
|
||||
OPPONENT(SPECIES_REGIROCK);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_ROCK_THROW); }
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_ROCK_THROW, opponent);
|
||||
ABILITY_POPUP(player, ABILITY_DISGUISE);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(2.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Rage Fist number of hits is copied by Transform")
|
||||
{
|
||||
s16 timesGotHit[2];
|
||||
|
||||
// KNOWN_FAILING; // After Transform , wrong move is used by transformed mon
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_REGIROCK);
|
||||
OPPONENT(SPECIES_REGIROCK) { Moves(MOVE_RAGE_FIST, MOVE_CELEBRATE); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(player, MOVE_TRANSFORM); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
TURN { MOVE(player, MOVE_RAGE_FIST); MOVE(opponent, MOVE_CELEBRATE); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[0]);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_RAGE_FIST, player);
|
||||
HP_BAR(opponent, captureDamage: ×GotHit[1]);
|
||||
} THEN {
|
||||
EXPECT_MUL_EQ(timesGotHit[0], Q_4_12(2.0), timesGotHit[1]);
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue