Future Sight fixes (#4350)
* Future Sight fixes * handle life orb boost * applied review * Future Sight changes * removed future sight no hit string * agbcc * Update battle_scripts.h
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3fb52b6b0e
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62d054e135
5 changed files with 224 additions and 13 deletions
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@ -278,7 +278,8 @@ struct FieldTimer
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struct WishFutureKnock
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{
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u8 futureSightCounter[MAX_BATTLERS_COUNT];
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u8 futureSightAttacker[MAX_BATTLERS_COUNT];
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u8 futureSightBattlerIndex[MAX_BATTLERS_COUNT];
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u8 futureSightPartyIndex[MAX_BATTLERS_COUNT];
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u16 futureSightMove[MAX_BATTLERS_COUNT];
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u8 wishCounter[MAX_BATTLERS_COUNT];
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u8 wishPartyId[MAX_BATTLERS_COUNT];
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@ -4207,11 +4207,11 @@ void BattleTurnPassed(void)
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if (DoBattlerEndTurnEffects())
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return;
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}
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if (HandleWishPerishSongOnTurnEnd())
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return;
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if (HandleFaintedMonActions())
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return;
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gBattleStruct->faintedActionsState = 0;
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if (HandleWishPerishSongOnTurnEnd())
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return;
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TurnValuesCleanUp(FALSE);
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gHitMarker &= ~HITMARKER_NO_ATTACKSTRING;
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@ -13708,7 +13708,8 @@ static void Cmd_trysetfutureattack(void)
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{
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gSideStatuses[GetBattlerSide(gBattlerTarget)] |= SIDE_STATUS_FUTUREATTACK;
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gWishFutureKnock.futureSightMove[gBattlerTarget] = gCurrentMove;
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gWishFutureKnock.futureSightAttacker[gBattlerTarget] = gBattlerAttacker;
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gWishFutureKnock.futureSightBattlerIndex[gBattlerTarget] = gBattlerAttacker;
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gWishFutureKnock.futureSightPartyIndex[gBattlerTarget] = gBattlerPartyIndexes[gBattlerAttacker];
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gWishFutureKnock.futureSightCounter[gBattlerTarget] = 3;
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if (gCurrentMove == MOVE_DOOM_DESIRE)
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@ -2964,17 +2964,15 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
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while (gBattleStruct->wishPerishSongBattlerId < gBattlersCount)
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{
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battler = gBattleStruct->wishPerishSongBattlerId;
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if (gAbsentBattlerFlags & gBitTable[battler])
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{
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gBattleStruct->wishPerishSongBattlerId++;
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continue;
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}
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gBattleStruct->wishPerishSongBattlerId++;
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if (gWishFutureKnock.futureSightCounter[battler] != 0
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&& --gWishFutureKnock.futureSightCounter[battler] == 0
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&& gBattleMons[battler].hp != 0)
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&& !(gAbsentBattlerFlags & gBitTable[battler]))
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{
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struct Pokemon *party;
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if (gWishFutureKnock.futureSightMove[battler] == MOVE_FUTURE_SIGHT)
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_FUTURE_SIGHT;
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else
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@ -2983,10 +2981,14 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[battler]);
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gBattlerTarget = battler;
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gBattlerAttacker = gWishFutureKnock.futureSightAttacker[battler];
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gBattlerAttacker = gWishFutureKnock.futureSightBattlerIndex[battler];
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gSpecialStatuses[gBattlerTarget].shellBellDmg = IGNORE_SHELL_BELL;
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gCurrentMove = gWishFutureKnock.futureSightMove[battler];
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SetTypeBeforeUsingMove(gCurrentMove, battler);
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party = GetSideParty(GetBattlerSide(gBattlerAttacker));
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if (&party[gWishFutureKnock.futureSightPartyIndex[gBattlerTarget]] == &party[gBattlerPartyIndexes[gBattlerAttacker]])
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SetTypeBeforeUsingMove(gCurrentMove, gBattlerAttacker);
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BattleScriptExecute(BattleScript_MonTookFutureAttack);
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if (gWishFutureKnock.futureSightCounter[battler] == 0
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@ -2994,6 +2996,7 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
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{
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gSideStatuses[GetBattlerSide(gBattlerTarget)] &= ~SIDE_STATUS_FUTUREATTACK;
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}
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return TRUE;
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}
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}
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@ -9846,6 +9849,66 @@ static inline s32 DoMoveDamageCalc(u32 move, u32 battlerAtk, u32 battlerDef, u32
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updateFlags, typeEffectivenessModifier, weather, holdEffectAtk, holdEffectDef, abilityAtk, abilityDef);
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}
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static inline s32 DoFutureSightAttackDamageCalcVars(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType,
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bool32 isCrit, bool32 randomFactor, bool32 updateFlags, uq4_12_t typeEffectivenessModifier, u32 weather,
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u32 holdEffectDef, u32 abilityDef)
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{
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s32 dmg;
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u32 userFinalAttack;
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u32 targetFinalDefense;
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struct Pokemon *party = GetSideParty(GetBattlerSide(battlerAtk));
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struct Pokemon *partyMon = &party[gWishFutureKnock.futureSightPartyIndex[battlerDef]];
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u32 partyMonLevel = GetMonData(partyMon, MON_DATA_LEVEL, NULL);
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u32 partyMonSpecies = GetMonData(partyMon, MON_DATA_SPECIES, NULL);
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gBattleMovePower = gMovesInfo[move].power;
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if (IS_MOVE_PHYSICAL(move))
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userFinalAttack = GetMonData(partyMon, MON_DATA_ATK, NULL);
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else
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userFinalAttack = GetMonData(partyMon, MON_DATA_SPATK, NULL);
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targetFinalDefense = CalcDefenseStat(move, battlerAtk, battlerDef, moveType, isCrit, updateFlags, ABILITY_NONE, abilityDef, holdEffectDef, weather);
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dmg = CalculateBaseDamage(gBattleMovePower, userFinalAttack, partyMonLevel, targetFinalDefense);
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DAMAGE_APPLY_MODIFIER(GetCriticalModifier(isCrit));
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if (randomFactor)
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{
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dmg *= 100 - RandomUniform(RNG_DAMAGE_MODIFIER, 0, 15);
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dmg /= 100;
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}
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// Same type attack bonus
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if (gSpeciesInfo[partyMonSpecies].types[0] == moveType || gSpeciesInfo[partyMonSpecies].types[1] == moveType)
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DAMAGE_APPLY_MODIFIER(UQ_4_12(1.5));
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else
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DAMAGE_APPLY_MODIFIER(UQ_4_12(1.0));
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DAMAGE_APPLY_MODIFIER(typeEffectivenessModifier);
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if (dmg == 0)
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dmg = 1;
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gSpecialStatuses[battlerAtk].preventLifeOrbDamage = TRUE;
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return dmg;
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}
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static inline s32 DoFutureSightAttackDamageCalc(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType,
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bool32 isCrit, bool32 randomFactor, bool32 updateFlags, uq4_12_t typeEffectivenessModifier, u32 weather)
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{
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u32 holdEffectDef, abilityDef;
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if (typeEffectivenessModifier == UQ_4_12(0.0))
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return 0;
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holdEffectDef = GetBattlerHoldEffect(battlerDef, TRUE);
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abilityDef = GetBattlerAbility(battlerDef);
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return DoFutureSightAttackDamageCalcVars(move, battlerAtk, battlerDef, moveType, isCrit, randomFactor,
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updateFlags, typeEffectivenessModifier, weather, holdEffectDef, abilityDef);
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}
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#undef DAMAGE_APPLY_MODIFIER
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static u32 GetWeather(void)
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@ -9858,9 +9921,21 @@ static u32 GetWeather(void)
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s32 CalculateMoveDamage(u32 move, u32 battlerAtk, u32 battlerDef, u32 moveType, s32 fixedBasePower, bool32 isCrit, bool32 randomFactor, bool32 updateFlags)
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{
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return DoMoveDamageCalc(move, battlerAtk, battlerDef, moveType, fixedBasePower, isCrit, randomFactor,
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struct Pokemon *party = GetSideParty(GetBattlerSide(gBattlerAttacker));
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if (gMovesInfo[move].effect == EFFECT_FUTURE_SIGHT
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&& (&party[gWishFutureKnock.futureSightPartyIndex[battlerDef]] != &party[gBattlerPartyIndexes[battlerAtk]]) )
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{
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return DoFutureSightAttackDamageCalc(move, battlerAtk, battlerDef, moveType, isCrit, randomFactor,
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updateFlags, CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, GetBattlerAbility(battlerDef), updateFlags),
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GetWeather());
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}
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else
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{
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return DoMoveDamageCalc(move, battlerAtk, battlerDef, moveType, fixedBasePower, isCrit, randomFactor,
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updateFlags, CalcTypeEffectivenessMultiplier(move, moveType, battlerAtk, battlerDef, GetBattlerAbility(battlerDef), updateFlags),
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GetWeather());
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}
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}
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// for AI so that typeEffectivenessModifier, weather, abilities and holdEffects are calculated only once
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134
test/battle/move_effect/future_sight.c
Normal file
134
test/battle/move_effect/future_sight.c
Normal file
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@ -0,0 +1,134 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].power == gMovesInfo[MOVE_FUTURE_SIGHT].power);
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ASSUME(gMovesInfo[MOVE_SEED_FLARE].category == gMovesInfo[MOVE_FUTURE_SIGHT].category);
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}
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SINGLE_BATTLE_TEST("Future Sight uses Sp. Atk stat of the original user without modifiers")
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{
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u32 item;
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s16 seedFlareDmg;
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s16 futureSightDmg;
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PARAMETRIZE { item = ITEM_TWISTED_SPOON; }
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PARAMETRIZE { item = ITEM_PSYCHIC_GEM; }
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GIVEN {
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PLAYER(SPECIES_PIKACHU) { Item(item); }
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PLAYER(SPECIES_RAICHU) { Item(item); }
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Regice took the Future Sight attack!");
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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} THEN {
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EXPECT_EQ(seedFlareDmg, futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight is not boosted by Life Orb is original user if not on the field")
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{
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s16 seedFlareDmg;
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s16 futureSightDmg;
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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PLAYER(SPECIES_RAICHU) { Item(ITEM_LIFE_ORB); }
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Regice took the Future Sight attack!");
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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NOT MESSAGE("Raichu was hurt by its Life Orb!");
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} THEN {
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EXPECT_EQ(seedFlareDmg, futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight receives STAB from party mon")
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{
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s16 seedFlareDmg;
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s16 futureSightDmg;
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GIVEN {
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PLAYER(SPECIES_RALTS);
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PLAYER(SPECIES_RAICHU);
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OPPONENT(SPECIES_REGICE);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent, captureDamage: &seedFlareDmg);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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HP_BAR(opponent, captureDamage: &futureSightDmg);
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} THEN {
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EXPECT_MUL_EQ(seedFlareDmg, Q_4_12(1.5), futureSightDmg);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight is affected by type effectiveness")
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{
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GIVEN {
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PLAYER(SPECIES_PIKACHU);
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PLAYER(SPECIES_RAICHU);
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OPPONENT(SPECIES_HOUNDOOM);
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} WHEN {
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TURN { MOVE(player, MOVE_SEED_FLARE, WITH_RNG(RNG_SECONDARY_EFFECT, FALSE)); }
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { SWITCH(player, 1); }
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TURN { }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SEED_FLARE, player);
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HP_BAR(opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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MESSAGE("Foe Houndoom took the Future Sight attack!");
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MESSAGE("It doesn't affect Foe Houndoom…");
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NOT HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Future Sight will miss timing if target faints before it is about to get hit")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_FUTURE_SIGHT); }
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TURN { MOVE(player, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_MEMENTO); SEND_OUT(opponent, 1); }
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TURN { }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_MEMENTO, opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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MESSAGE("2 sent out Wynaut!");
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NOT MESSAGE("Foe Wynaut took the Future Sight attack!");
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}
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}
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