Fix Burmy form change

Wasn't properly tracking if Burmy had appeared in battle; gSentPokesToOpponent is used only for exp calculation and is cleared when an opponent faints, so a new var was needed.
This commit is contained in:
BuffelSaft 2021-11-23 00:46:43 +13:00
parent 3ac480076c
commit 62f01e89d7
4 changed files with 12 additions and 4 deletions

View file

@ -616,6 +616,7 @@ struct BattleStruct
u8 blunderPolicy:1; // should blunder policy activate u8 blunderPolicy:1; // should blunder policy activate
u8 ballSpriteIds[2]; // item gfx, window gfx u8 ballSpriteIds[2]; // item gfx, window gfx
u8 stickyWebUser; u8 stickyWebUser;
u8 appearedInBattle; // Bitfield to track which Pokemon appeared in battle. Used for Burmy's form change
}; };
#define GET_MOVE_TYPE(move, typeArg) \ #define GET_MOVE_TYPE(move, typeArg) \

View file

@ -2937,6 +2937,7 @@ static void BattleStartClearSetData(void)
gBattleStruct->mega.triggerSpriteId = 0xFF; gBattleStruct->mega.triggerSpriteId = 0xFF;
gBattleStruct->stickyWebUser = 0xFF; gBattleStruct->stickyWebUser = 0xFF;
gBattleStruct->appearedInBattle = 0;
for (i = 0; i < PARTY_SIZE; i++) for (i = 0; i < PARTY_SIZE; i++)
{ {
@ -3577,6 +3578,9 @@ static void TryDoEventsBeforeFirstTurn(void)
*(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE; *(gBattleStruct->monToSwitchIntoId + i) = PARTY_SIZE;
gChosenActionByBattler[i] = B_ACTION_NONE; gChosenActionByBattler[i] = B_ACTION_NONE;
gChosenMoveByBattler[i] = MOVE_NONE; gChosenMoveByBattler[i] = MOVE_NONE;
// Record party slots of player's mons that appeared in battle
if (!IsBattlerAIControlled(i))
gBattleStruct->appearedInBattle |= gBitTable[gBattlerPartyIndexes[i]];
} }
TurnValuesCleanUp(FALSE); TurnValuesCleanUp(FALSE);
SpecialStatusesClear(); SpecialStatusesClear();

View file

@ -6177,6 +6177,9 @@ static void Cmd_switchineffects(void)
gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler)); gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
gSpecialStatuses[gActiveBattler].flag40 = 0; gSpecialStatuses[gActiveBattler].flag40 = 0;
if (!IsBattlerAIControlled(gActiveBattler))
gBattleStruct->appearedInBattle |= gBitTable[gBattlerPartyIndexes[gActiveBattler]];
// Neutralizing Gas announces itself before hazards // Neutralizing Gas announces itself before hazards
if (gBattleMons[gActiveBattler].ability == ABILITY_NEUTRALIZING_GAS && gSpecialStatuses[gActiveBattler].announceNeutralizingGas == 0) if (gBattleMons[gActiveBattler].ability == ABILITY_NEUTRALIZING_GAS && gSpecialStatuses[gActiveBattler].announceNeutralizingGas == 0)
{ {

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@ -9769,13 +9769,13 @@ bool32 TryRoomService(u8 battlerId)
void DoBurmyFormChange(u32 monId) void DoBurmyFormChange(u32 monId)
{ {
u16 newSpecies, currSpecies; u16 newSpecies, currSpecies;
s32 sentIn;
struct Pokemon *party = gPlayerParty; struct Pokemon *party = gPlayerParty;
sentIn = gSentPokesToOpponent[(gBattlerFainted & 2) >> 1];
currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL); currSpecies = GetMonData(&party[monId], MON_DATA_SPECIES, NULL);
if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY) && (gBitTable[monId] & sentIn)) if ((GET_BASE_SPECIES_ID(currSpecies) == SPECIES_BURMY)
&& (gBattleStruct->appearedInBattle & gBitTable[monId]) // Burmy appeared in battle
&& GetMonData(&party[monId], MON_DATA_HP, NULL) != 0) // Burmy isn't fainted
{ {
switch (gBattleTerrain) switch (gBattleTerrain)
{ {