Add PokéNav too
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bc2a745171
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6365431122
7 changed files with 15 additions and 15 deletions
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@ -4005,7 +4005,7 @@ extern const u32 gBerryPalette_Starf[];
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extern const u32 gBerryPic_Enigma[];
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extern const u32 gBerryPalette_Enigma[];
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//pokenav
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//PokéNav
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extern const u16 gPokenavCondition_Pal[];
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extern const u32 gPokenavCondition_Gfx[];
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extern const u32 gPokenavCondition_Tilemap[];
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@ -5011,7 +5011,7 @@ extern const u32 gBerryCrush_Crusher_Gfx[];
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extern const u16 gBerryCrush_Crusher_Pal[];
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extern const u32 gBerryCrush_TextWindows_Tilemap[];
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// Pokenav
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// PokéNav
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extern const u32 gPokenavMessageBox_Gfx[];
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extern const u32 gPokenavMessageBox_Tilemap[];
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extern const u16 gPokenavMessageBox_Pal[];
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@ -65,8 +65,8 @@ struct PokenavMonList
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enum
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{
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POKENAV_MODE_NORMAL, // Chosen from Start menu.
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POKENAV_MODE_FORCE_CALL_READY, // Pokenav tutorial before calling Mr. Stone
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POKENAV_MODE_FORCE_CALL_EXIT, // Pokenav tutorial after calling Mr. Stone
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POKENAV_MODE_FORCE_CALL_READY, // PokéNav tutorial before calling Mr. Stone
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POKENAV_MODE_FORCE_CALL_EXIT, // PokéNav tutorial after calling Mr. Stone
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};
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enum
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@ -232,8 +232,8 @@ enum
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[CHECK_PAGE_INTRO_2] = gText_MatchCall##name##_Intro2}
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// Pokenav Function IDs
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// Indices into the LoopedTask tables for each of the main Pokenav features
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// PokéNav Function IDs
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// Indices into the LoopedTask tables for each of the main PokéNav features
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enum RegionMapFuncIds
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{
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@ -2949,7 +2949,7 @@ extern const u8 gText_CutenessContest[];
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extern const u8 gText_SmartnessContest[];
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extern const u8 gText_ToughnessContest[];
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// Pokenav Match Call
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// PokéNav Match Call
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extern const u8 gText_CallCantBeMadeHere[];
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extern const u8 gText_NumberRegistered[];
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extern const u8 gText_NumberOfBattles[];
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@ -2959,7 +2959,7 @@ extern const u8 gText_Call[];
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extern const u8 gText_Check[];
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extern const u8 gText_Cancel6[];
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// Pokenav Menu Handler
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// PokéNav Menu Handler
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extern const u8 gText_CheckMapOfHoenn[];
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extern const u8 gText_CheckPokemonInDetail[];
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extern const u8 gText_CallRegisteredTrainer[];
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@ -2976,7 +2976,7 @@ extern const u8 gText_FindToughPokemon[];
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extern const u8 gText_ReturnToConditionMenu[];
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extern const u8 gText_NoRibbonWinners[];
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// Pokenav
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// PokéNav
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extern const u8 gText_NumberIndex[];
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extern const u8 gText_RibbonsF700[];
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@ -1282,7 +1282,7 @@ const u16 gContestResultsTitle_Smart_Tilemap[] = INCBIN_U16("graphics/contest/r
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const u16 gContestResultsTitle_Tough_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title_tough.bin");
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const u16 gContestResultsTitle_Tilemap[] = INCBIN_U16("graphics/contest/results_screen/title.bin");
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// pokenav
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// PokéNav
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const u16 gPokenavCondition_Pal[] = INCBIN_U16("graphics/pokenav/condition/graph.gbapal");
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const u32 gPokenavCondition_Gfx[] = INCBIN_U32("graphics/pokenav/condition/graph.4bpp.lz");
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@ -257,7 +257,7 @@ static u32 HandleMainMenuInput(struct Pokenav_Menu *menu)
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return POKENAV_MENU_FUNC_NONE;
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}
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// Force the player to select Match Call during the call Mr. Stone pokenav tutorial
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// Force the player to select Match Call during the call Mr. Stone PokéNav tutorial
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static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *menu)
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{
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if (UpdateMenuCursorPos(menu))
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@ -287,7 +287,7 @@ static u32 HandleMainMenuInputTutorial(struct Pokenav_Menu *menu)
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return POKENAV_MENU_FUNC_NONE;
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}
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// After calling Mr. Stone during the pokenav tutorial, force player to exit or use Match Call again
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// After calling Mr. Stone during the PokéNav tutorial, force player to exit or use Match Call again
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static u32 HandleMainMenuInputEndTutorial(struct Pokenav_Menu *menu)
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{
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if (UpdateMenuCursorPos(menu))
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@ -689,7 +689,7 @@ static bool8 StartMenuPokeNavCallback(void)
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PlayRainStoppingSoundEffect();
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RemoveExtraStartMenuWindows();
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CleanupOverworldWindowsAndTilemaps();
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SetMainCallback2(CB2_InitPokeNav); // Display PokeNav
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SetMainCallback2(CB2_InitPokeNav); // Display PokéNav
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return TRUE;
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}
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@ -73,10 +73,10 @@ struct UsePokeblockSession
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u8 natureText[34];
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};
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// This struct is identical to PokenavMonListItem, the struct used for managing lists of Pokémon in the pokenav
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// This struct is identical to PokenavMonListItem, the struct used for managing lists of Pokémon in the PokéNav
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// Given that this screen is essentially duplicated in the poknav, this struct was probably the same one with
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// a more general name/purpose
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// TODO: Once the pokenav conditions screens are documented, resolve the above
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// TODO: Once the PokéNav conditions screens are documented, resolve the above
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struct UsePokeblockMenuPokemon
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{
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u8 boxId; // Because this screen is never used for the PC this is always set to TOTAL_BOXES_COUNT to refer to party
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