Fixed Sleep talk being canceled by the user being asleep..
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@ -3131,7 +3131,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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gBattleMons[gBattlerAttacker].status1 -= toSub;
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
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{
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if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
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if (gChosenMove != MOVE_SNORE && gChosenMove != MOVE_SLEEP_TALK)
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{
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gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
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gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
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