Fixed bad use of family defines (#3722)
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1 changed files with 2 additions and 4 deletions
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@ -13,14 +13,12 @@ const struct Fusion *const gFusionTablePointers[NUM_SPECIES] =
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#endif //P_FAMILY_KYUREM
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#if P_FAMILY_NECROZMA
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[SPECIES_NECROZMA] = sNecrozmaFusionTable,
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#if P_FAMILY_SOLGALEO
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#if P_FAMILY_COSMOG
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[SPECIES_NECROZMA_DAWN_WINGS] = sNecrozmaFusionTable,
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[SPECIES_SOLGALEO] = sNecrozmaFusionTable,
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#endif //P_FAMILY_SOLGALEO
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#if P_FAMILY_LUNALA
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[SPECIES_NECROZMA_DUSK_MANE] = sNecrozmaFusionTable,
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[SPECIES_LUNALA] = sNecrozmaFusionTable,
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#endif //P_FAMILY_LUNALA
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#endif //P_FAMILY_COSMOG
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#endif //P_FAMILY_NECROZMA
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#if P_FAMILY_CALYREX
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[SPECIES_CALYREX] = sCalyrexFusionTable,
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