diff --git a/include/constants/pokemon_config.h b/include/constants/pokemon_config.h index 8c9eb2dfaf..0696115154 100644 --- a/include/constants/pokemon_config.h +++ b/include/constants/pokemon_config.h @@ -16,6 +16,6 @@ #define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type. #define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation. #define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. -#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. +#define P_UPDATED_EGG_GROUPS GEN_8 // Since Gen 8, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities. #endif // GUARD_CONSTANTS_POKEMON_CONFIG_H diff --git a/src/data/pokemon/base_stats.h b/src/data/pokemon/base_stats.h index e6a1c10e58..d17252edc8 100644 --- a/src/data/pokemon/base_stats.h +++ b/src/data/pokemon/base_stats.h @@ -104,7 +104,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SOLAR_POWER, + .abilityHidden = ABILITY_SOLAR_POWER, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -132,7 +132,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SOLAR_POWER, + .abilityHidden = ABILITY_SOLAR_POWER, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -159,7 +159,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SOLAR_POWER, + .abilityHidden = ABILITY_SOLAR_POWER, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -297,9 +297,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 50, .baseSpeed = 70, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 90, + .baseSpAttack = 90, #else - .baseSpAttack = 80, + .baseSpAttack = 80, #endif .baseSpDefense = 80, .type1 = TYPE_BUG, @@ -317,7 +317,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TINTED_LENS, + .abilityHidden = ABILITY_TINTED_LENS, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -376,9 +376,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 65, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 90, + .baseAttack = 90, #else - .baseAttack = 80, + .baseAttack = 80, #endif .baseDefense = 40, .baseSpeed = 75, @@ -399,7 +399,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNIPER, + .abilityHidden = ABILITY_SNIPER, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -425,10 +425,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, .abilityHidden = ABILITY_BIG_PECKS, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -454,10 +454,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, .abilityHidden = ABILITY_BIG_PECKS, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -469,9 +469,9 @@ const struct BaseStats gBaseStats[] = .baseAttack = 80, .baseDefense = 75, #if P_UPDATED_STATS >= GEN_6 - .baseSpeed = 101, + .baseSpeed = 101, #else - .baseSpeed = 91, + .baseSpeed = 91, #endif .baseSpAttack = 70, .baseSpDefense = 70, @@ -487,10 +487,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, .abilityHidden = ABILITY_BIG_PECKS, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -568,7 +568,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNIPER, + .abilityHidden = ABILITY_SNIPER, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -596,7 +596,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNIPER, + .abilityHidden = ABILITY_SNIPER, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -623,7 +623,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_INTIMIDATE, ABILITY_SHED_SKIN}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -633,9 +633,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 60, #if P_UPDATED_STATS >= GEN_7 - .baseAttack = 95, + .baseAttack = 95, #else - .baseAttack = 85, + .baseAttack = 85, #endif .baseDefense = 69, .baseSpeed = 80, @@ -654,7 +654,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_INTIMIDATE, ABILITY_SHED_SKIN}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -664,16 +664,14 @@ const struct BaseStats gBaseStats[] = { .baseHP = 35, .baseAttack = 55, + .baseSpeed = 90, + .baseSpAttack = 50, #if P_UPDATED_STATS >= GEN_6 - .baseDefense = 40, - .baseSpeed = 90, - .baseSpAttack = 50, - .baseSpDefense = 50, + .baseDefense = 40, + .baseSpDefense = 50, #else - .baseDefense = 30, - .baseSpeed = 90, - .baseSpAttack = 50, - .baseSpDefense = 40, + .baseDefense = 30, + .baseSpDefense = 40, #endif .type1 = TYPE_ELECTRIC, .type2 = TYPE_ELECTRIC, @@ -699,9 +697,9 @@ const struct BaseStats gBaseStats[] = .baseAttack = 90, .baseDefense = 55, #if P_UPDATED_STATS >= GEN_6 - .baseSpeed = 110, + .baseSpeed = 110, #else - .baseSpeed = 100, + .baseSpeed = 100, #endif .baseSpAttack = 90, .baseSpDefense = 80, @@ -744,7 +742,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_RUSH, + .abilityHidden = ABILITY_SAND_RUSH, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -772,7 +770,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_RUSH, + .abilityHidden = ABILITY_SAND_RUSH, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -798,9 +796,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_BLUE, @@ -827,9 +825,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_BLUE, @@ -840,9 +838,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 90, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 92, + .baseAttack = 92, #else - .baseAttack = 82, + .baseAttack = 82, #endif .baseDefense = 87, .baseSpeed = 76, @@ -860,10 +858,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -889,9 +887,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_PURPLE, @@ -918,9 +916,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_PURPLE, @@ -931,9 +929,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 81, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 102, + .baseAttack = 102, #else - .baseAttack = 92, + .baseAttack = 92, #endif .baseDefense = 77, .baseSpeed = 85, @@ -951,10 +949,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, + .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -969,11 +967,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 60, .baseSpDefense = 65, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 150, .expYield = 113, @@ -986,10 +984,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_FRIEND_GUARD, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -1002,17 +1000,17 @@ const struct BaseStats gBaseStats[] = .baseDefense = 73, .baseSpeed = 60, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 95, + .baseSpAttack = 95, #else - .baseSpAttack = 85, + .baseSpAttack = 85, #endif .baseSpDefense = 90, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 25, .expYield = 217, @@ -1025,10 +1023,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_UNAWARE, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -1096,11 +1094,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 45, .baseSpDefense = 25, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_NORMAL, - .type2 = TYPE_FAIRY, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 170, .expYield = 95, @@ -1113,10 +1111,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, .abilityHidden = ABILITY_FRIEND_GUARD, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -1129,17 +1127,17 @@ const struct BaseStats gBaseStats[] = .baseDefense = 45, .baseSpeed = 45, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 85, + .baseSpAttack = 85, #else - .baseSpAttack = 75, + .baseSpAttack = 75, #endif .baseSpDefense = 50, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_NORMAL, - .type2 = TYPE_FAIRY, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 50, .expYield = 196, @@ -1152,10 +1150,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, .abilityHidden = ABILITY_FRISK, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -1182,7 +1180,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -1209,7 +1207,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -1274,9 +1272,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 85, .baseSpeed = 50, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 110, + .baseSpAttack = 110, #else - .baseSpAttack = 100, + .baseSpAttack = 100, #endif .baseSpDefense = 90, .type1 = TYPE_GRASS, @@ -1319,9 +1317,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN}, #else - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_RED, @@ -1351,9 +1349,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_DRY_SKIN}, #else - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_RED, @@ -1380,9 +1378,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_TINTED_LENS}, #else - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, #endif .abilityHidden = ABILITY_RUN_AWAY, .bodyColor = BODY_COLOR_PURPLE, @@ -1411,10 +1409,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHIELD_DUST, ABILITY_TINTED_LENS}, + .abilities = {ABILITY_SHIELD_DUST, ABILITY_TINTED_LENS}, .abilityHidden = ABILITY_WONDER_SKIN, #else - .abilities = {ABILITY_SHIELD_DUST, ABILITY_NONE}, + .abilities = {ABILITY_SHIELD_DUST, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -1442,7 +1440,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_VEIL, ABILITY_ARENA_TRAP}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1452,9 +1450,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 35, #if P_UPDATED_STATS >= GEN_7 - .baseAttack = 100, + .baseAttack = 100, #else - .baseAttack = 80, + .baseAttack = 80, #endif .baseDefense = 50, .baseSpeed = 120, @@ -1474,7 +1472,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_VEIL, ABILITY_ARENA_TRAP}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1501,10 +1499,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -1531,10 +1529,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIMBER, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_LIMBER, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_LIMBER, ABILITY_NONE}, + .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -1610,10 +1608,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, + .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, + .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1639,10 +1637,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, + .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, + .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1669,7 +1667,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_INTIMIDATE, ABILITY_FLASH_FIRE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_JUSTIFIED, + .abilityHidden = ABILITY_JUSTIFIED, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1696,7 +1694,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_INTIMIDATE, ABILITY_FLASH_FIRE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_JUSTIFIED, + .abilityHidden = ABILITY_JUSTIFIED, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1757,9 +1755,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 90, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 95, + .baseAttack = 95, #else - .baseAttack = 85, + .baseAttack = 85, #endif .baseDefense = 95, .baseSpeed = 70, @@ -1805,7 +1803,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_GUARD, + .abilityHidden = ABILITY_MAGIC_GUARD, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1833,7 +1831,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_GUARD, + .abilityHidden = ABILITY_MAGIC_GUARD, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1847,9 +1845,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 120, .baseSpAttack = 135, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 95, + .baseSpDefense = 95, #else - .baseSpDefense = 85, + .baseSpDefense = 85, #endif .type1 = TYPE_PSYCHIC, .type2 = TYPE_PSYCHIC, @@ -1865,7 +1863,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_GUARD, + .abilityHidden = ABILITY_MAGIC_GUARD, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -1892,10 +1890,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, + .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -1922,10 +1920,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, + .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -1952,10 +1950,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, + .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -1982,7 +1980,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -2009,7 +2007,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -2023,9 +2021,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 70, .baseSpAttack = 100, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 70, + .baseSpDefense = 70, #else - .baseSpDefense = 60, + .baseSpDefense = 60, #endif .type1 = TYPE_GRASS, .type2 = TYPE_POISON, @@ -2040,7 +2038,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -2154,9 +2152,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 80, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 120, + .baseAttack = 120, #else - .baseAttack = 110, + .baseAttack = 110, #endif .baseDefense = 130, .baseSpeed = 45, @@ -2252,7 +2250,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -2280,7 +2278,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -2308,7 +2306,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -2336,7 +2334,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -2346,9 +2344,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 52, #if P_UPDATED_STATS >= GEN_7 - .baseAttack = 90, + .baseAttack = 90, #else - .baseAttack = 65, + .baseAttack = 65, #endif .baseDefense = 55, .baseSpeed = 60, @@ -2368,7 +2366,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_KEEN_EYE, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -2396,7 +2394,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_RUN_AWAY, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TANGLED_FEET, + .abilityHidden = ABILITY_TANGLED_FEET, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -2408,9 +2406,9 @@ const struct BaseStats gBaseStats[] = .baseAttack = 110, .baseDefense = 70, #if P_UPDATED_STATS >= GEN_7 - .baseSpeed = 110, + .baseSpeed = 110, #else - .baseSpeed = 100, + .baseSpeed = 100, #endif .baseSpAttack = 60, .baseSpDefense = 60, @@ -2428,7 +2426,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_RUN_AWAY, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TANGLED_FEET, + .abilityHidden = ABILITY_TANGLED_FEET, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -2454,10 +2452,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, + .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, .abilityHidden = ABILITY_ICE_BODY, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -2483,10 +2481,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, + .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, .abilityHidden = ABILITY_ICE_BODY, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -2514,7 +2512,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_STENCH, ABILITY_STICKY_HOLD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_POISON_TOUCH, + .abilityHidden = ABILITY_POISON_TOUCH, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -2543,7 +2541,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_STENCH, ABILITY_STICKY_HOLD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_POISON_TOUCH, + .abilityHidden = ABILITY_POISON_TOUCH, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -2571,10 +2569,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -2602,10 +2600,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -2680,12 +2678,12 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #if P_UPDATED_ABILITIES >= GEN_7 #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CURSED_BODY, ABILITY_NONE}, + .abilities = {ABILITY_CURSED_BODY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif #else - .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, + .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -2712,7 +2710,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_ROCK_HEAD, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -2738,9 +2736,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_FOREWARN}, + .abilities = {ABILITY_INSOMNIA, ABILITY_FOREWARN}, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_YELLOW, @@ -2767,9 +2765,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_FOREWARN}, + .abilities = {ABILITY_INSOMNIA, ABILITY_FOREWARN}, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_YELLOW, @@ -2797,7 +2795,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -2824,7 +2822,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -2851,7 +2849,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_SOUNDPROOF, ABILITY_STATIC}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_AFTERMATH, + .abilityHidden = ABILITY_AFTERMATH, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -2863,9 +2861,9 @@ const struct BaseStats gBaseStats[] = .baseAttack = 50, .baseDefense = 70, #if P_UPDATED_STATS >= GEN_7 - .baseSpeed = 150, + .baseSpeed = 150, #else - .baseSpeed = 140, + .baseSpeed = 140, #endif .baseSpAttack = 80, .baseSpDefense = 80, @@ -2882,7 +2880,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_SOUNDPROOF, ABILITY_STATIC}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_AFTERMATH, + .abilityHidden = ABILITY_AFTERMATH, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -2910,7 +2908,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -2924,9 +2922,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 55, .baseSpAttack = 125, #if P_UPDATED_STATS >= GEN_7 - .baseSpDefense = 75, + .baseSpDefense = 75, #else - .baseSpDefense = 65, + .baseSpDefense = 65, #endif .type1 = TYPE_GRASS, .type2 = TYPE_PSYCHIC, @@ -2941,7 +2939,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -3019,10 +3017,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIMBER, ABILITY_RECKLESS}, + .abilities = {ABILITY_LIMBER, ABILITY_RECKLESS}, .abilityHidden = ABILITY_UNBURDEN, #else - .abilities = {ABILITY_LIMBER, ABILITY_NONE}, + .abilities = {ABILITY_LIMBER, ABILITY_NONE}, .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_BROWN, @@ -3049,9 +3047,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_IRON_FIST}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_IRON_FIST}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_BROWN, @@ -3155,7 +3153,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -3182,7 +3180,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -3210,7 +3208,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEALER, + .abilityHidden = ABILITY_HEALER, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -3236,10 +3234,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_BLUE, @@ -3266,9 +3264,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EARLY_BIRD, ABILITY_SCRAPPY}, + .abilities = {ABILITY_EARLY_BIRD, ABILITY_SCRAPPY}, #else - .abilities = {ABILITY_EARLY_BIRD, ABILITY_NONE}, + .abilities = {ABILITY_EARLY_BIRD, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_BROWN, @@ -3296,9 +3294,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SNIPER}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SNIPER}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_BLUE, @@ -3327,9 +3325,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_SNIPER}, + .abilities = {ABILITY_POISON_POINT, ABILITY_SNIPER}, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_BLUE, @@ -3411,7 +3409,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_ILLUMINATE, ABILITY_NATURAL_CURE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -3440,7 +3438,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_ILLUMINATE, ABILITY_NATURAL_CURE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -3455,11 +3453,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 100, .baseSpDefense = 120, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_FAIRY, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_PSYCHIC, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_PSYCHIC, #endif .catchRate = 45, .expYield = 161, @@ -3471,10 +3469,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, .abilityHidden = ABILITY_TECHNICIAN, #else - .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_PINK, @@ -3501,10 +3499,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_SWARM, ABILITY_NONE}, + .abilities = {ABILITY_SWARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -3530,10 +3528,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, .abilityHidden = ABILITY_DRY_SKIN, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -3611,10 +3609,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_MOXIE, #else - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -3641,10 +3639,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_ANGER_POINT}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_ANGER_POINT}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -3671,7 +3669,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -3698,7 +3696,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3727,7 +3725,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_WATER_ABSORB, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3756,7 +3754,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DITTO, .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_IMPOSTER, + .abilityHidden = ABILITY_IMPOSTER, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -3782,10 +3780,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RUN_AWAY, ABILITY_ADAPTABILITY}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_ADAPTABILITY}, .abilityHidden = ABILITY_ANTICIPATION, #else - .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -3812,7 +3810,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_WATER_ABSORB, ABILITY_WATER_ABSORB}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3839,7 +3837,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_VOLT_ABSORB, ABILITY_VOLT_ABSORB}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -3890,10 +3888,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, + .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, .abilityHidden = ABILITY_ANALYTIC, #else - .abilities = {ABILITY_TRACE, ABILITY_NONE}, + .abilities = {ABILITY_TRACE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -3920,7 +3918,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3947,7 +3945,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3974,7 +3972,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_BATTLE_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4001,7 +3999,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_BATTLE_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4028,7 +4026,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_ROCK_HEAD, ABILITY_PRESSURE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -4057,7 +4055,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, .abilities = {ABILITY_IMMUNITY, ABILITY_THICK_FAT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -4084,7 +4082,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNOW_CLOAK, + .abilityHidden = ABILITY_SNOW_CLOAK, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -4111,9 +4109,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #if P_UPDATED_ABILITIES >= GEN6 - .abilityHidden = ABILITY_STATIC, + .abilityHidden = ABILITY_STATIC, #else - .abilityHidden = ABILITY_LIGHTNING_ROD, + .abilityHidden = ABILITY_LIGHTNING_ROD, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -4218,7 +4216,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MULTISCALE, + .abilityHidden = ABILITY_MULTISCALE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4245,7 +4243,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -4298,7 +4296,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -4326,7 +4324,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -4354,7 +4352,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -4457,7 +4455,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -4485,7 +4483,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -4513,7 +4511,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -4540,7 +4538,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_RUN_AWAY, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4567,7 +4565,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_RUN_AWAY, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4594,7 +4592,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INSOMNIA, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TINTED_LENS, + .abilityHidden = ABILITY_TINTED_LENS, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4607,9 +4605,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 50, .baseSpeed = 70, #if P_UPDATED_STATS >= GEN_7 - .baseSpAttack = 86, + .baseSpAttack = 86, #else - .baseSpAttack = 76, + .baseSpAttack = 76, #endif .baseSpDefense = 96, .type1 = TYPE_NORMAL, @@ -4625,7 +4623,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INSOMNIA, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TINTED_LENS, + .abilityHidden = ABILITY_TINTED_LENS, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -4652,7 +4650,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -4679,7 +4677,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -4706,7 +4704,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_INSOMNIA}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNIPER, + .abilityHidden = ABILITY_SNIPER, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -4720,9 +4718,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 40, .baseSpAttack = 60, #if P_UPDATED_STATS >= GEN_7 - .baseSpDefense = 70, + .baseSpDefense = 70, #else - .baseSpDefense = 60, + .baseSpDefense = 60, #endif .type1 = TYPE_BUG, .type2 = TYPE_POISON, @@ -4737,7 +4735,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_INSOMNIA}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SNIPER, + .abilityHidden = ABILITY_SNIPER, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -4764,7 +4762,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -4856,11 +4854,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 45, .baseSpDefense = 55, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 150, .expYield = 44, @@ -4873,10 +4871,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_FRIEND_GUARD, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -4891,11 +4889,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 40, .baseSpDefense = 20, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_NORMAL, - .type2 = TYPE_FAIRY, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 170, .expYield = 42, @@ -4907,10 +4905,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, .abilityHidden = ABILITY_FRIEND_GUARD, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -4925,11 +4923,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 40, .baseSpDefense = 65, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 190, .expYield = 49, @@ -4942,7 +4940,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SUPER_LUCK, + .abilityHidden = ABILITY_SUPER_LUCK, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -4957,11 +4955,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 80, .baseSpDefense = 105, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FLYING, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FLYING, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_FLYING, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FLYING, #endif .catchRate = 75, .expYield = 142, @@ -4974,7 +4972,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SUPER_LUCK, + .abilityHidden = ABILITY_SUPER_LUCK, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -5001,7 +4999,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_BOUNCE, + .abilityHidden = ABILITY_MAGIC_BOUNCE, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -5029,7 +5027,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_BOUNCE, + .abilityHidden = ABILITY_MAGIC_BOUNCE, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -5090,9 +5088,9 @@ const struct BaseStats gBaseStats[] = .baseHP = 90, .baseAttack = 75, #if P_UPDATED_STATS >= GEN_6 - .baseDefense = 85, + .baseDefense = 85, #else - .baseDefense = 75, + .baseDefense = 75, #endif .baseSpeed = 55, .baseSpAttack = 115, @@ -5119,9 +5117,9 @@ const struct BaseStats gBaseStats[] = .baseHP = 75, .baseAttack = 80, #if P_UPDATED_STATS >= GEN_6 - .baseDefense = 95, + .baseDefense = 95, #else - .baseDefense = 85, + .baseDefense = 85, #endif .baseSpeed = 50, .baseSpAttack = 90, @@ -5140,7 +5138,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEALER, + .abilityHidden = ABILITY_HEALER, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -5155,11 +5153,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 20, .baseSpDefense = 50, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_WATER, - .type2 = TYPE_FAIRY, + .type1 = TYPE_WATER, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_WATER, - .type2 = TYPE_WATER, + .type1 = TYPE_WATER, + .type2 = TYPE_WATER, #endif .catchRate = 190, .expYield = 88, @@ -5172,7 +5170,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5185,17 +5183,17 @@ const struct BaseStats gBaseStats[] = .baseDefense = 80, .baseSpeed = 50, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 60, + .baseSpAttack = 60, #else - .baseSpAttack = 50, + .baseSpAttack = 50, #endif .baseSpDefense = 80, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_WATER, - .type2 = TYPE_FAIRY, + .type1 = TYPE_WATER, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_WATER, - .type2 = TYPE_WATER, + .type1 = TYPE_WATER, + .type2 = TYPE_WATER, #endif .catchRate = 75, .expYield = 189, @@ -5208,7 +5206,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5235,7 +5233,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -5287,10 +5285,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, .abilityHidden = ABILITY_INFILTRATOR, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -5316,10 +5314,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, .abilityHidden = ABILITY_INFILTRATOR, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -5333,9 +5331,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 110, .baseSpAttack = 55, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 95, + .baseSpDefense = 95, #else - .baseSpDefense = 85, + .baseSpDefense = 85, #endif .type1 = TYPE_GRASS, .type2 = TYPE_FLYING, @@ -5349,10 +5347,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, .abilityHidden = ABILITY_INFILTRATOR, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5379,7 +5377,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_RUN_AWAY, ABILITY_PICKUP}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SKILL_LINK, + .abilityHidden = ABILITY_SKILL_LINK, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -5405,9 +5403,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .abilityHidden = ABILITY_EARLY_BIRD, .bodyColor = BODY_COLOR_YELLOW, @@ -5434,9 +5432,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .abilityHidden = ABILITY_EARLY_BIRD, .bodyColor = BODY_COLOR_YELLOW, @@ -5465,7 +5463,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SPEED_BOOST, ABILITY_COMPOUND_EYES}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -5492,7 +5490,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_DAMP, ABILITY_WATER_ABSORB}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNAWARE, + .abilityHidden = ABILITY_UNAWARE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5519,7 +5517,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_DAMP, ABILITY_WATER_ABSORB}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNAWARE, + .abilityHidden = ABILITY_UNAWARE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5546,7 +5544,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_SYNCHRONIZE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGIC_BOUNCE, + .abilityHidden = ABILITY_MAGIC_BOUNCE, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -5597,10 +5595,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -5628,7 +5626,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_OBLIVIOUS, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -5704,7 +5702,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_SHADOW_TAG, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -5731,7 +5729,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_INNER_FOCUS, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -5758,7 +5756,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_STURDY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -5785,7 +5783,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_STURDY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -5812,7 +5810,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SERENE_GRACE, ABILITY_RUN_AWAY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -5865,7 +5863,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_ROCK_HEAD, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -5880,11 +5878,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 40, .baseSpDefense = 40, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 190, .expYield = 60, @@ -5897,7 +5895,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_INTIMIDATE, ABILITY_RUN_AWAY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -5912,11 +5910,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 60, .baseSpDefense = 60, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FAIRY, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 75, .expYield = 158, @@ -5928,10 +5926,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, .abilityHidden = ABILITY_RATTLED, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -5942,9 +5940,9 @@ const struct BaseStats gBaseStats[] = .baseHP = 65, .baseAttack = 95, #if P_UPDATED_STATS >= GEN_7 - .baseDefense = 85, + .baseDefense = 85, #else - .baseDefense = 75, + .baseDefense = 75, #endif .baseSpeed = 85, .baseSpAttack = 55, @@ -5987,10 +5985,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_LIGHT_METAL, #else - .abilities = {ABILITY_SWARM, ABILITY_NONE}, + .abilities = {ABILITY_SWARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -6019,10 +6017,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STURDY, ABILITY_GLUTTONY}, + .abilities = {ABILITY_STURDY, ABILITY_GLUTTONY}, .abilityHidden = ABILITY_CONTRARY, #else - .abilities = {ABILITY_STURDY, ABILITY_NONE}, + .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -6049,7 +6047,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_GUTS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -6077,7 +6075,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_INNER_FOCUS, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -6103,10 +6101,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_QUICK_FEET}, + .abilities = {ABILITY_PICKUP, ABILITY_QUICK_FEET}, .abilityHidden = ABILITY_HONEY_GATHER, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -6132,10 +6130,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_QUICK_FEET}, + .abilities = {ABILITY_GUTS, ABILITY_QUICK_FEET}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -6162,7 +6160,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_FLAME_BODY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -6170,20 +6168,17 @@ const struct BaseStats gBaseStats[] = [SPECIES_MAGCARGO] = { - #if P_UPDATED_STATS >= GEN_7 - .baseHP = 60, - .baseAttack = 50, - .baseDefense = 120, - .baseSpeed = 30, - .baseSpAttack = 90, - #else - .baseHP = 50, - .baseAttack = 50, - .baseDefense = 120, - .baseSpeed = 30, - .baseSpAttack = 80, - #endif .baseSpDefense = 80, + .baseAttack = 50, + .baseDefense = 120, + .baseSpeed = 30, + #if P_UPDATED_STATS >= GEN_7 + .baseHP = 60, + .baseSpAttack = 90, + #else + .baseHP = 50, + .baseSpAttack = 80, + #endif .type1 = TYPE_FIRE, .type2 = TYPE_ROCK, .catchRate = 75, @@ -6197,7 +6192,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_FLAME_BODY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -6223,9 +6218,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .abilityHidden = ABILITY_THICK_FAT, .bodyColor = BODY_COLOR_BROWN, @@ -6253,9 +6248,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .abilityHidden = ABILITY_THICK_FAT, .bodyColor = BODY_COLOR_BROWN, @@ -6264,20 +6259,17 @@ const struct BaseStats gBaseStats[] = [SPECIES_CORSOLA] = { + .baseAttack = 55, + .baseSpeed = 35, + .baseSpAttack = 65, #if P_UPDATED_STATS >= GEN_7 - .baseHP = 65, - .baseAttack = 55, - .baseDefense = 95, - .baseSpeed = 35, - .baseSpAttack = 65, - .baseSpDefense = 95, + .baseHP = 65, + .baseDefense = 95, + .baseSpDefense = 95, #else - .baseHP = 55, - .baseAttack = 55, - .baseDefense = 85, - .baseSpeed = 35, - .baseSpAttack = 65, - .baseSpDefense = 85, + .baseHP = 55, + .baseDefense = 85, + .baseSpDefense = 85, #endif .type1 = TYPE_WATER, .type2 = TYPE_ROCK, @@ -6294,7 +6286,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_HUSTLE, ABILITY_NATURAL_CURE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -6320,10 +6312,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HUSTLE, ABILITY_SNIPER}, + .abilities = {ABILITY_HUSTLE, ABILITY_SNIPER}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_HUSTLE, ABILITY_NONE}, + .abilities = {ABILITY_HUSTLE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -6350,10 +6342,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SUCTION_CUPS, ABILITY_SNIPER}, + .abilities = {ABILITY_SUCTION_CUPS, ABILITY_SNIPER}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE}, + .abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -6387,9 +6379,9 @@ const struct BaseStats gBaseStats[] = [SPECIES_MANTINE] = { #if P_UPDATED_STATS >= GEN_7 - .baseHP = 85, + .baseHP = 85, #else - .baseHP = 65, + .baseHP = 65, #endif .baseAttack = 40, .baseDefense = 70, @@ -6435,7 +6427,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_KEEN_EYE, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -6462,7 +6454,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_EARLY_BIRD, ABILITY_FLASH_FIRE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -6489,7 +6481,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_EARLY_BIRD, ABILITY_FLASH_FIRE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -6518,9 +6510,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SNIPER}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_SNIPER}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_BLUE, @@ -6598,10 +6590,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, + .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, .abilityHidden = ABILITY_ANALYTIC, #else - .abilities = {ABILITY_TRACE, ABILITY_NONE}, + .abilities = {ABILITY_TRACE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -6627,10 +6619,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_FRISK}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_FRISK}, .abilityHidden = ABILITY_SAP_SIPPER, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -6656,10 +6648,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -6685,9 +6677,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_STEADFAST}, + .abilities = {ABILITY_GUTS, ABILITY_STEADFAST}, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .abilityHidden = ABILITY_VITAL_SPIRIT, .bodyColor = BODY_COLOR_PURPLE, @@ -6714,10 +6706,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -6743,10 +6735,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, .abilityHidden = ABILITY_HYDRATION, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -6826,10 +6818,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_SCRAPPY}, + .abilities = {ABILITY_THICK_FAT, ABILITY_SCRAPPY}, .abilityHidden = ABILITY_SAP_SIPPER, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -6857,7 +6849,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEALER, + .abilityHidden = ABILITY_HEALER, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -6885,9 +6877,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #if P_UPDATED_ABILITIES >= GEN_7 - .abilityHidden = ABILITY_INNER_FOCUS, + .abilityHidden = ABILITY_INNER_FOCUS, #else - .abilityHidden = ABILITY_VOLT_ABSORB, + .abilityHidden = ABILITY_VOLT_ABSORB, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -6915,9 +6907,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #if P_UPDATED_ABILITIES >= GEN_7 - .abilityHidden = ABILITY_INNER_FOCUS, + .abilityHidden = ABILITY_INNER_FOCUS, #else - .abilityHidden = ABILITY_FLASH_FIRE, + .abilityHidden = ABILITY_FLASH_FIRE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -6945,9 +6937,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #if P_UPDATED_ABILITIES >= GEN_7 - .abilityHidden = ABILITY_INNER_FOCUS, + .abilityHidden = ABILITY_INNER_FOCUS, #else - .abilityHidden = ABILITY_WATER_ABSORB, + .abilityHidden = ABILITY_WATER_ABSORB, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -7023,7 +7015,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, .abilities = {ABILITY_SAND_STREAM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -7050,7 +7042,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MULTISCALE, + .abilityHidden = ABILITY_MULTISCALE, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -7079,7 +7071,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -7132,7 +7124,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -7159,7 +7151,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -7186,7 +7178,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -7363,10 +7355,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RUN_AWAY, ABILITY_QUICK_FEET}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_QUICK_FEET}, .abilityHidden = ABILITY_RATTLED, #else - .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -7392,10 +7384,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, .abilityHidden = ABILITY_MOXIE, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -7423,10 +7415,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, + .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, .abilityHidden = ABILITY_QUICK_FEET, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -7454,10 +7446,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, + .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, .abilityHidden = ABILITY_QUICK_FEET, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -7521,9 +7513,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 50, .baseSpeed = 65, #if P_UPDATED_STATS >= GEN_6 - .baseSpAttack = 100, + .baseSpAttack = 100, #else - .baseSpAttack = 90, + .baseSpAttack = 90, #endif .baseSpDefense = 50, .type1 = TYPE_BUG, @@ -7540,7 +7532,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RIVALRY, + .abilityHidden = ABILITY_RIVALRY, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -7696,7 +7688,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -7724,7 +7716,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -7752,7 +7744,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_EARLY_BIRD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -7779,7 +7771,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_GUTS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -7792,9 +7784,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 60, .baseSpeed = 125, #if P_UPDATED_STATS >= GEN_7 - .baseSpAttack = 75, + .baseSpAttack = 75, #else - .baseSpAttack = 50, + .baseSpAttack = 50, #endif .baseSpDefense = 50, .type1 = TYPE_NORMAL, @@ -7810,7 +7802,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_GUTS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -7837,9 +7829,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_HYDRATION}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_HYDRATION}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_RAIN_DISH, .bodyColor = BODY_COLOR_WHITE, @@ -7853,9 +7845,9 @@ const struct BaseStats gBaseStats[] = .baseDefense = 100, .baseSpeed = 65, #if P_UPDATED_STATS >= GEN_7 - .baseSpAttack = 95, + .baseSpAttack = 95, #else - .baseSpAttack = 85, + .baseSpAttack = 85, #endif .baseSpDefense = 70, .type1 = TYPE_WATER, @@ -7885,11 +7877,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 45, .baseSpDefense = 35, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_FAIRY, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_PSYCHIC, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_PSYCHIC, #endif .catchRate = 235, .expYield = 40, @@ -7899,14 +7891,14 @@ const struct BaseStats gBaseStats[] = .friendship = 35, .growthRate = GROWTH_SLOW, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup1 = EGG_GROUP_HUMAN_LIKE, + .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else - .eggGroup1 = EGG_GROUP_AMORPHOUS, + .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -7921,11 +7913,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 65, .baseSpDefense = 55, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_FAIRY, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_PSYCHIC, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_PSYCHIC, #endif .catchRate = 120, .expYield = 97, @@ -7937,12 +7929,12 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else - .eggGroup1 = EGG_GROUP_AMORPHOUS, + .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -7957,11 +7949,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 125, .baseSpDefense = 115, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_FAIRY, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_PSYCHIC, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_PSYCHIC, #endif .catchRate = 45, .expYield = 233, @@ -7973,12 +7965,12 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else - .eggGroup1 = EGG_GROUP_AMORPHOUS, + .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_SYNCHRONIZE, ABILITY_TRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -8016,11 +8008,11 @@ const struct BaseStats gBaseStats[] = .baseAttack = 60, .baseDefense = 62, #if P_UPDATED_STATS >= GEN_7 - .baseSpeed = 80, - .baseSpAttack = 100, + .baseSpeed = 80, + .baseSpAttack = 100, #else - .baseSpeed = 60, - .baseSpAttack = 80, + .baseSpeed = 60, + .baseSpAttack = 80, #endif .baseSpDefense = 82, .type1 = TYPE_BUG, @@ -8038,7 +8030,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -8066,10 +8058,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, .abilityHidden = ABILITY_QUICK_FEET, #else - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -8097,10 +8089,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, .abilityHidden = ABILITY_TECHNICIAN, #else - .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, + .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -8225,7 +8217,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -8276,7 +8268,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -8303,7 +8295,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -8317,9 +8309,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 68, .baseSpAttack = 91, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 73, + .baseSpDefense = 73, #else - .baseSpDefense = 63, + .baseSpDefense = 63, #endif .type1 = TYPE_NORMAL, .type2 = TYPE_NORMAL, @@ -8334,7 +8326,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -8362,7 +8354,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_THICK_FAT, ABILITY_GUTS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -8390,7 +8382,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_THICK_FAT, ABILITY_GUTS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -8405,11 +8397,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 20, .baseSpDefense = 40, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_NORMAL, - .type2 = TYPE_FAIRY, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_NORMAL, + .type1 = TYPE_NORMAL, + .type2 = TYPE_NORMAL, #endif .catchRate = 150, .expYield = 38, @@ -8422,7 +8414,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_THICK_FAT, ABILITY_HUGE_POWER}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -8450,7 +8442,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_MAGNET_PULL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -8476,10 +8468,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, .abilityHidden = ABILITY_WONDER_SKIN, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -8491,9 +8483,9 @@ const struct BaseStats gBaseStats[] = .baseAttack = 65, .baseDefense = 65, #if P_UPDATED_STATS >= GEN_7 - .baseSpeed = 90, + .baseSpeed = 90, #else - .baseSpeed = 70, + .baseSpeed = 70, #endif .baseSpAttack = 55, .baseSpDefense = 55, @@ -8510,10 +8502,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, .abilityHidden = ABILITY_WONDER_SKIN, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -8541,10 +8533,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_STALL}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_STALL}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -8559,11 +8551,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 55, .baseSpDefense = 55, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_STEEL, - .type2 = TYPE_FAIRY, + .type1 = TYPE_STEEL, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_STEEL, - .type2 = TYPE_STEEL, + .type1 = TYPE_STEEL, + .type2 = TYPE_STEEL, #endif .catchRate = 45, .expYield = 133, @@ -8578,7 +8570,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_INTIMIDATE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -8606,7 +8598,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, .abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEAVY_METAL, + .abilityHidden = ABILITY_HEAVY_METAL, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -8634,7 +8626,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, .abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEAVY_METAL, + .abilityHidden = ABILITY_HEAVY_METAL, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -8662,7 +8654,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, .abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HEAVY_METAL, + .abilityHidden = ABILITY_HEAVY_METAL, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -8689,7 +8681,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_PURE_POWER, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -8716,7 +8708,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_PURE_POWER, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -8828,16 +8820,14 @@ const struct BaseStats gBaseStats[] = { .baseHP = 65, .baseAttack = 73, + .baseSpeed = 85, + .baseSpAttack = 47, #if P_UPDATED_STATS >= GEN_7 - .baseDefense = 75, - .baseSpeed = 85, - .baseSpAttack = 47, - .baseSpDefense = 85, + .baseDefense = 75, + .baseSpDefense = 85, #else - .baseDefense = 55, - .baseSpeed = 85, - .baseSpAttack = 47, - .baseSpDefense = 75, + .baseDefense = 55, + .baseSpDefense = 75, #endif .type1 = TYPE_BUG, .type2 = TYPE_BUG, @@ -8853,7 +8843,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_ILLUMINATE, ABILITY_SWARM}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -8863,16 +8853,14 @@ const struct BaseStats gBaseStats[] = { .baseHP = 65, .baseAttack = 47, + .baseSpeed = 85, + .baseSpAttack = 73, #if P_UPDATED_STATS >= GEN_7 - .baseDefense = 75, - .baseSpeed = 85, - .baseSpAttack = 73, - .baseSpDefense = 85, + .baseDefense = 75, + .baseSpDefense = 85, #else - .baseDefense = 55, - .baseSpeed = 85, - .baseSpAttack = 73, - .baseSpDefense = 75, + .baseDefense = 55, + .baseSpDefense = 75, #endif .type1 = TYPE_BUG, .type2 = TYPE_BUG, @@ -8887,10 +8875,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_TINTED_LENS}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_TINTED_LENS}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -8918,7 +8906,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -8947,7 +8935,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_LIQUID_OOZE, ABILITY_STICKY_HOLD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -8976,7 +8964,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_LIQUID_OOZE, ABILITY_STICKY_HOLD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -9104,9 +9092,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_SIMPLE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_SIMPLE}, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OWN_TEMPO, .bodyColor = BODY_COLOR_YELLOW, @@ -9134,10 +9122,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK}, + .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -9190,7 +9178,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -9217,7 +9205,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -9243,10 +9231,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_TANGLED_FEET}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_TANGLED_FEET}, .abilityHidden = ABILITY_CONTRARY, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -9274,11 +9262,11 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_DRAGON, #else - .eggGroup2 = EGG_GROUP_BUG, + .eggGroup2 = EGG_GROUP_BUG, #endif .abilities = {ABILITY_HYPER_CUTTER, ABILITY_ARENA_TRAP}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -9306,7 +9294,7 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_DRAGON, #else - .eggGroup2 = EGG_GROUP_BUG, + .eggGroup2 = EGG_GROUP_BUG, #endif .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, .bodyColor = BODY_COLOR_GREEN, @@ -9335,7 +9323,7 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_DRAGON, #else - .eggGroup2 = EGG_GROUP_BUG, + .eggGroup2 = EGG_GROUP_BUG, #endif .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, .bodyColor = BODY_COLOR_GREEN, @@ -9467,7 +9455,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_IMMUNITY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TOXIC_BOOST, + .abilityHidden = ABILITY_TOXIC_BOOST, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -9496,7 +9484,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -9505,9 +9493,9 @@ const struct BaseStats gBaseStats[] = [SPECIES_LUNATONE] = { #if P_UPDATED_STATS >= GEN_7 - .baseHP = 90, + .baseHP = 90, #else - .baseHP = 70, + .baseHP = 70, #endif .baseAttack = 55, .baseDefense = 65, @@ -9535,9 +9523,9 @@ const struct BaseStats gBaseStats[] = [SPECIES_SOLROCK] = { #if P_UPDATED_STATS >= GEN_7 - .baseHP = 90, + .baseHP = 90, #else - .baseHP = 70, + .baseHP = 70, #endif .baseAttack = 95, .baseDefense = 85, @@ -9582,10 +9570,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, .abilityHidden = ABILITY_HYDRATION, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -9611,10 +9599,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, .abilityHidden = ABILITY_HYDRATION, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -9641,7 +9629,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -9668,7 +9656,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -9746,7 +9734,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_STORM_DRAIN, + .abilityHidden = ABILITY_STORM_DRAIN, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -9774,7 +9762,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, .abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_STORM_DRAIN, + .abilityHidden = ABILITY_STORM_DRAIN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -9851,7 +9839,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_OBLIVIOUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -9877,9 +9865,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MARVEL_SCALE, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_MARVEL_SCALE, ABILITY_COMPETITIVE}, #else - .abilities = {ABILITY_MARVEL_SCALE, ABILITY_NONE}, + .abilities = {ABILITY_MARVEL_SCALE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CUTE_CHARM, .bodyColor = BODY_COLOR_PINK, @@ -9933,7 +9921,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_COLOR_CHANGE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PROTEAN, + .abilityHidden = ABILITY_PROTEAN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -9960,10 +9948,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, + .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, .abilityHidden = ABILITY_CURSED_BODY, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -9990,10 +9978,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, + .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, .abilityHidden = ABILITY_CURSED_BODY, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -10021,7 +10009,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -10050,7 +10038,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -10076,10 +10064,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, .abilityHidden = ABILITY_HARVEST, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -10087,20 +10075,17 @@ const struct BaseStats gBaseStats[] = [SPECIES_CHIMECHO] = { + .baseAttack = 50, + .baseSpeed = 65, + .baseSpAttack = 95, #if P_UPDATED_STATS >= GEN_7 - .baseHP = 75, - .baseAttack = 50, - .baseDefense = 80, - .baseSpeed = 65, - .baseSpAttack = 95, - .baseSpDefense = 90, + .baseHP = 75, + .baseDefense = 80, + .baseSpDefense = 90, #else - .baseHP = 65, - .baseAttack = 50, - .baseDefense = 70, - .baseSpeed = 65, - .baseSpAttack = 95, - .baseSpDefense = 80, + .baseHP = 65, + .baseDefense = 70, + .baseSpDefense = 80, #endif .type1 = TYPE_PSYCHIC, .type2 = TYPE_PSYCHIC, @@ -10140,10 +10125,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRESSURE, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_PRESSURE, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_JUSTIFIED, #else - .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, + .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -10170,7 +10155,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_SHADOW_TAG, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10197,10 +10182,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -10226,10 +10211,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -10255,9 +10240,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, + .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OBLIVIOUS, .bodyColor = BODY_COLOR_BLUE, @@ -10284,9 +10269,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, + .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OBLIVIOUS, .bodyColor = BODY_COLOR_BLUE, @@ -10313,9 +10298,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, + .abilities = {ABILITY_THICK_FAT, ABILITY_ICE_BODY}, #else - .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, + .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OBLIVIOUS, .bodyColor = BODY_COLOR_BLUE, @@ -10345,7 +10330,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10400,7 +10385,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -10455,7 +10440,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -10483,7 +10468,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_ROCK_HEAD, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10511,7 +10496,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_ROCK_HEAD, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -10539,7 +10524,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10567,7 +10552,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIGHT_METAL, + .abilityHidden = ABILITY_LIGHT_METAL, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10595,7 +10580,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIGHT_METAL, + .abilityHidden = ABILITY_LIGHT_METAL, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10623,7 +10608,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIGHT_METAL, + .abilityHidden = ABILITY_LIGHT_METAL, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10675,7 +10660,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ICE_BODY, + .abilityHidden = ABILITY_ICE_BODY, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -10703,7 +10688,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_CLEAR_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIGHT_METAL, + .abilityHidden = ABILITY_LIGHT_METAL, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -10980,7 +10965,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11008,7 +10993,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11037,7 +11022,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11064,7 +11049,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -11091,7 +11076,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -11118,7 +11103,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -11145,7 +11130,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11172,7 +11157,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11186,9 +11171,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 100, .baseSpAttack = 50, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 60, + .baseSpDefense = 60, #else - .baseSpDefense = 50, + .baseSpDefense = 50, #endif .type1 = TYPE_NORMAL, .type2 = TYPE_FLYING, @@ -11203,7 +11188,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11229,10 +11214,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, + .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11258,10 +11243,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, + .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, .abilityHidden = ABILITY_MOODY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11315,7 +11300,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TECHNICIAN, + .abilityHidden = ABILITY_TECHNICIAN, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -11341,9 +11326,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, #else - .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, #endif .abilityHidden = ABILITY_GUTS, .bodyColor = BODY_COLOR_BLUE, @@ -11370,9 +11355,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, #else - .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, #endif .abilityHidden = ABILITY_GUTS, .bodyColor = BODY_COLOR_BLUE, @@ -11399,9 +11384,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_RIVALRY, ABILITY_INTIMIDATE}, #else - .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, + .abilities = {ABILITY_NONE, ABILITY_INTIMIDATE}, #endif .abilityHidden = ABILITY_GUTS, .bodyColor = BODY_COLOR_BLUE, @@ -11430,7 +11415,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -11441,9 +11426,9 @@ const struct BaseStats gBaseStats[] = .baseHP = 60, .baseAttack = 70, #if P_UPDATED_STATS >= GEN_6 - .baseDefense = 65, + .baseDefense = 65, #else - .baseDefense = 55, + .baseDefense = 55, #endif .baseSpeed = 90, .baseSpAttack = 125, @@ -11462,7 +11447,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_NATURAL_CURE, ABILITY_POISON_POINT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TECHNICIAN, + .abilityHidden = ABILITY_TECHNICIAN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -11488,10 +11473,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, + .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -11517,10 +11502,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, + .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -11597,7 +11582,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -11672,10 +11657,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, + .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -11702,10 +11687,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, + .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -11733,10 +11718,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, + .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -11765,7 +11750,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TINTED_LENS, + .abilityHidden = ABILITY_TINTED_LENS, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -11792,9 +11777,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HONEY_GATHER, ABILITY_NONE}, + .abilities = {ABILITY_HONEY_GATHER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_YELLOW, @@ -11824,7 +11809,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -11951,9 +11936,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLOWER_GIFT, ABILITY_NONE}, + .abilities = {ABILITY_FLOWER_GIFT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = TRUE, @@ -11979,10 +11964,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, + .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, + .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12008,10 +11993,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, + .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, + .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12037,10 +12022,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TECHNICIAN, ABILITY_PICKUP}, + .abilities = {ABILITY_TECHNICIAN, ABILITY_PICKUP}, .abilityHidden = ABILITY_SKILL_LINK, #else - .abilities = {ABILITY_NONE, ABILITY_PICKUP}, + .abilities = {ABILITY_NONE, ABILITY_PICKUP}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12066,10 +12051,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, + .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, .abilityHidden = ABILITY_FLARE_BOOST, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12095,10 +12080,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, + .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, .abilityHidden = ABILITY_FLARE_BOOST, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12124,9 +12109,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RUN_AWAY, ABILITY_KLUTZ}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_KLUTZ}, #else - .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, + .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, #endif .abilityHidden = ABILITY_LIMBER, .bodyColor = BODY_COLOR_BROWN, @@ -12153,9 +12138,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_KLUTZ}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_KLUTZ}, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_LIMBER, .bodyColor = BODY_COLOR_BROWN, @@ -12207,10 +12192,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_MOXIE, #else - .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, + .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -12262,7 +12247,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_THICK_FAT, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -12313,9 +12298,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STENCH, ABILITY_AFTERMATH}, + .abilities = {ABILITY_STENCH, ABILITY_AFTERMATH}, #else - .abilities = {ABILITY_STENCH, ABILITY_NONE}, + .abilities = {ABILITY_STENCH, ABILITY_NONE}, #endif .abilityHidden = ABILITY_KEEN_EYE, .bodyColor = BODY_COLOR_PURPLE, @@ -12342,9 +12327,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STENCH, ABILITY_AFTERMATH}, + .abilities = {ABILITY_STENCH, ABILITY_AFTERMATH}, #else - .abilities = {ABILITY_STENCH, ABILITY_NONE}, + .abilities = {ABILITY_STENCH, ABILITY_NONE}, #endif .abilityHidden = ABILITY_KEEN_EYE, .bodyColor = BODY_COLOR_PURPLE, @@ -12372,10 +12357,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, + .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, .abilityHidden = ABILITY_HEAVY_METAL, #else - .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, + .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -12403,10 +12388,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, + .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, .abilityHidden = ABILITY_HEAVY_METAL, #else - .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, + .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -12433,7 +12418,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_STURDY, ABILITY_ROCK_HEAD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -12448,11 +12433,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 70, .baseSpDefense = 90, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_FAIRY, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_PSYCHIC, - .type2 = TYPE_PSYCHIC, + .type1 = TYPE_PSYCHIC, + .type2 = TYPE_PSYCHIC, #endif .catchRate = 145, .expYield = 62, @@ -12464,10 +12449,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, .abilityHidden = ABILITY_TECHNICIAN, #else - .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, + .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -12495,7 +12480,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_NATURAL_CURE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -12522,10 +12507,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, .abilityHidden = ABILITY_BIG_PECKS, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -12553,7 +12538,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -12657,7 +12642,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PICKUP, ABILITY_THICK_FAT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GLUTTONY, + .abilityHidden = ABILITY_GLUTTONY, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -12683,10 +12668,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -12713,10 +12698,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, .abilityHidden = ABILITY_JUSTIFIED, #else - .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -12743,7 +12728,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_STREAM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -12770,7 +12755,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_SAND_STREAM, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -12797,9 +12782,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER}, + .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER}, #else - .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE}, #endif .abilityHidden = ABILITY_KEEN_EYE, .bodyColor = BODY_COLOR_PURPLE, @@ -12827,9 +12812,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER}, + .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_SNIPER}, #else - .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_BATTLE_ARMOR, ABILITY_NONE}, #endif .abilityHidden = ABILITY_KEEN_EYE, .bodyColor = BODY_COLOR_PURPLE, @@ -12857,10 +12842,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, + .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, .abilityHidden = ABILITY_POISON_TOUCH, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -12887,10 +12872,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, + .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, .abilityHidden = ABILITY_POISON_TOUCH, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -12940,9 +12925,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_VEIL, .bodyColor = BODY_COLOR_BLUE, @@ -12969,9 +12954,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_STORM_DRAIN}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_VEIL, .bodyColor = BODY_COLOR_BLUE, @@ -13024,9 +13009,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SOUNDPROOF, .bodyColor = BODY_COLOR_WHITE, @@ -13055,9 +13040,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_WARNING, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SOUNDPROOF, .bodyColor = BODY_COLOR_WHITE, @@ -13087,7 +13072,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -13115,7 +13100,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -13167,10 +13152,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_SOLID_ROCK}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_SOLID_ROCK}, .abilityHidden = ABILITY_RECKLESS, #else - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -13196,10 +13181,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -13226,9 +13211,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MOTOR_DRIVE, ABILITY_NONE}, + .abilities = {ABILITY_MOTOR_DRIVE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_VITAL_SPIRIT, .bodyColor = BODY_COLOR_YELLOW, @@ -13270,11 +13255,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 120, .baseSpDefense = 115, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_FAIRY, - .type2 = TYPE_FLYING, + .type1 = TYPE_FAIRY, + .type2 = TYPE_FLYING, #else - .type1 = TYPE_NORMAL, - .type2 = TYPE_FLYING, + .type1 = TYPE_NORMAL, + .type2 = TYPE_FLYING, #endif .catchRate = 30, .expYield = 245, @@ -13288,7 +13273,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, .abilities = {ABILITY_HUSTLE, ABILITY_SERENE_GRACE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SUPER_LUCK, + .abilityHidden = ABILITY_SUPER_LUCK, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -13315,10 +13300,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SPEED_BOOST, ABILITY_TINTED_LENS}, + .abilities = {ABILITY_SPEED_BOOST, ABILITY_TINTED_LENS}, .abilityHidden = ABILITY_FRISK, #else - .abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -13344,9 +13329,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_LEAF_GUARD}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_LEAF_GUARD}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CHLOROPHYLL, .bodyColor = BODY_COLOR_GREEN, @@ -13373,10 +13358,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SNOW_CLOAK}, .abilityHidden = ABILITY_ICE_BODY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -13403,7 +13388,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_HYPER_CUTTER, ABILITY_SAND_VEIL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_POISON_HEAL, + .abilityHidden = ABILITY_POISON_HEAL, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -13429,9 +13414,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_SNOW_CLOAK}, #else - .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, + .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif .abilityHidden = ABILITY_THICK_FAT, .bodyColor = BODY_COLOR_BROWN, @@ -13458,10 +13443,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ADAPTABILITY, ABILITY_DOWNLOAD}, + .abilities = {ABILITY_ADAPTABILITY, ABILITY_DOWNLOAD}, .abilityHidden = ABILITY_ANALYTIC, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -13487,14 +13472,14 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else - .eggGroup1 = EGG_GROUP_AMORPHOUS, + .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STEADFAST, ABILITY_NONE}, + .abilities = {ABILITY_STEADFAST, ABILITY_NONE}, .abilityHidden = ABILITY_JUSTIFIED, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -13523,7 +13508,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_MAGNET_PULL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -13552,7 +13537,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -13578,10 +13563,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, .abilityHidden = ABILITY_CURSED_BODY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -13834,7 +13819,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -13861,7 +13846,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -13912,9 +13897,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SLOW_START, ABILITY_NONE}, + .abilities = {ABILITY_SLOW_START, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -13941,7 +13926,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -13991,9 +13976,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYDRATION, ABILITY_NONE}, + .abilities = {ABILITY_HYDRATION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -14019,9 +14004,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYDRATION, ABILITY_NONE}, + .abilities = {ABILITY_HYDRATION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -14048,9 +14033,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BAD_DREAMS, ABILITY_NONE}, + .abilities = {ABILITY_BAD_DREAMS, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -14102,9 +14087,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MULTITYPE, ABILITY_NONE}, + .abilities = {ABILITY_MULTITYPE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -14130,9 +14115,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_VICTORY_STAR, ABILITY_NONE}, + .abilities = {ABILITY_VICTORY_STAR, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = TRUE, @@ -14159,7 +14144,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -14186,7 +14171,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -14213,7 +14198,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -14290,7 +14275,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -14392,7 +14377,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_RUN_AWAY, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -14419,7 +14404,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_ILLUMINATE, ABILITY_KEEN_EYE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -14470,10 +14455,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, .abilityHidden = ABILITY_SCRAPPY, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -14483,9 +14468,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 85, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 110, + .baseAttack = 110, #else - .baseAttack = 100, + .baseAttack = 100, #endif .baseDefense = 90, .baseSpeed = 80, @@ -14503,10 +14488,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, .abilityHidden = ABILITY_SCRAPPY, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -14532,10 +14517,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, + .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_LIMBER, ABILITY_NONE}, + .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -14561,10 +14546,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, + .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_LIMBER, ABILITY_NONE}, + .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -14590,9 +14575,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OVERGROW, .bodyColor = BODY_COLOR_GREEN, @@ -14619,9 +14604,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OVERGROW, .bodyColor = BODY_COLOR_GREEN, @@ -14648,9 +14633,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_BLAZE, .bodyColor = BODY_COLOR_RED, @@ -14677,9 +14662,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_BLAZE, .bodyColor = BODY_COLOR_RED, @@ -14706,9 +14691,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_TORRENT, .bodyColor = BODY_COLOR_BLUE, @@ -14735,9 +14720,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_TORRENT, .bodyColor = BODY_COLOR_BLUE, @@ -14764,10 +14749,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -14793,10 +14778,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -14822,10 +14807,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_RIVALRY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -14851,10 +14836,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_RIVALRY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -14864,9 +14849,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 80, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 115, + .baseAttack = 115, #else - .baseAttack = 105, + .baseAttack = 105, #endif .baseDefense = 80, .baseSpeed = 93, @@ -14884,10 +14869,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, .abilityHidden = ABILITY_RIVALRY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -14913,10 +14898,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, .abilityHidden = ABILITY_SAP_SIPPER, #else - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -14942,10 +14927,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, .abilityHidden = ABILITY_SAP_SIPPER, #else - .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, + .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -14973,10 +14958,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, + .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_STURDY, ABILITY_NONE}, + .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15005,10 +14990,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, + .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_STURDY, ABILITY_NONE}, + .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15022,9 +15007,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 25, .baseSpAttack = 60, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 80, + .baseSpDefense = 80, #else - .baseSpDefense = 70, + .baseSpDefense = 70, #endif .type1 = TYPE_ROCK, .type2 = TYPE_ROCK, @@ -15041,7 +15026,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_SAND_STREAM}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15050,9 +15035,9 @@ const struct BaseStats gBaseStats[] = [SPECIES_WOOBAT] = { #if P_UPDATED_STATS >= GEN_7 - .baseHP = 65, + .baseHP = 65, #else - .baseHP = 55, + .baseHP = 55, #endif .baseAttack = 45, .baseDefense = 43, @@ -15071,10 +15056,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, + .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, .abilityHidden = ABILITY_SIMPLE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15100,10 +15085,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, + .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, .abilityHidden = ABILITY_SIMPLE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15129,11 +15114,11 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, + .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, .abilityHidden = ABILITY_MOLD_BREAKER, .abilities = {ABILITY_NONE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -15159,11 +15144,11 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, + .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, .abilityHidden = ABILITY_MOLD_BREAKER, .abilities = {ABILITY_NONE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -15191,10 +15176,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HEALER, ABILITY_REGENERATOR}, + .abilities = {ABILITY_HEALER, ABILITY_REGENERATOR}, .abilityHidden = ABILITY_KLUTZ, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -15220,10 +15205,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, .abilityHidden = ABILITY_IRON_FIST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -15249,10 +15234,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, .abilityHidden = ABILITY_IRON_FIST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -15278,10 +15263,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, .abilityHidden = ABILITY_IRON_FIST, #else - .abilities = {ABILITY_GUTS, ABILITY_NONE}, + .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -15307,9 +15292,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_HYDRATION}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_HYDRATION}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_ABSORB, .bodyColor = BODY_COLOR_BLUE, @@ -15336,9 +15321,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_HYDRATION}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_HYDRATION}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_ABSORB, .bodyColor = BODY_COLOR_BLUE, @@ -15349,9 +15334,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 105, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 95, + .baseAttack = 95, #else - .baseAttack = 85, + .baseAttack = 85, #endif .baseDefense = 75, .baseSpeed = 74, @@ -15369,9 +15354,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_POISON_TOUCH}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_POISON_TOUCH}, #else - .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, + .abilities = {ABILITY_SWIFT_SWIM, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_ABSORB, .bodyColor = BODY_COLOR_BLUE, @@ -15400,7 +15385,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_GUTS, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOLD_BREAKER, + .abilityHidden = ABILITY_MOLD_BREAKER, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15428,7 +15413,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, .abilities = {ABILITY_STURDY, ABILITY_INNER_FOCUS}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOLD_BREAKER, + .abilityHidden = ABILITY_MOLD_BREAKER, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -15456,7 +15441,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_CHLOROPHYLL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -15483,10 +15468,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_CHLOROPHYLL}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_CHLOROPHYLL}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_CHLOROPHYLL}, + .abilities = {ABILITY_NONE, ABILITY_CHLOROPHYLL}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -15500,9 +15485,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 92, .baseSpAttack = 70, #if P_UPDATED_STATS >= GEN_6 - .baseSpDefense = 80, + .baseSpDefense = 80, #else - .baseSpDefense = 70, + .baseSpDefense = 70, #endif .type1 = TYPE_BUG, .type2 = TYPE_GRASS, @@ -15518,7 +15503,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_CHLOROPHYLL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -15546,9 +15531,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_POISON_POINT, ABILITY_SWARM}, #if P_UPDATED_ABILITIES >= GEN6 - .abilityHidden = ABILITY_SPEED_BOOST, + .abilityHidden = ABILITY_SPEED_BOOST, #else - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15576,9 +15561,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_POISON_POINT, ABILITY_SWARM}, #if P_UPDATED_ABILITIES >= GEN6 - .abilityHidden = ABILITY_SPEED_BOOST, + .abilityHidden = ABILITY_SPEED_BOOST, #else - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -15588,9 +15573,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 60, #if P_UPDATED_STATS >= GEN_6 - .baseAttack = 100, + .baseAttack = 100, #else - .baseAttack = 90, + .baseAttack = 90, #endif .baseDefense = 89, .baseSpeed = 112, @@ -15610,9 +15595,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_POISON_POINT, ABILITY_SWARM}, #if P_UPDATED_ABILITIES >= GEN6 - .abilityHidden = ABILITY_SPEED_BOOST, + .abilityHidden = ABILITY_SPEED_BOOST, #else - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15627,11 +15612,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 37, .baseSpDefense = 50, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_GRASS, - .type2 = TYPE_FAIRY, + .type1 = TYPE_GRASS, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_GRASS, - .type2 = TYPE_GRASS, + .type1 = TYPE_GRASS, + .type2 = TYPE_GRASS, #endif .catchRate = 190, .expYield = 56, @@ -15644,9 +15629,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_PRANKSTER, ABILITY_INFILTRATOR}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CHLOROPHYLL, .bodyColor = BODY_COLOR_GREEN, @@ -15662,11 +15647,11 @@ const struct BaseStats gBaseStats[] = .baseSpAttack = 77, .baseSpDefense = 75, #if P_UPDATED_TYPES >= GEN_6 - .type1 = TYPE_GRASS, - .type2 = TYPE_FAIRY, + .type1 = TYPE_GRASS, + .type2 = TYPE_FAIRY, #else - .type1 = TYPE_GRASS, - .type2 = TYPE_GRASS, + .type1 = TYPE_GRASS, + .type2 = TYPE_GRASS, #endif .catchRate = 75, .expYield = 168, @@ -15679,9 +15664,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_PRANKSTER, ABILITY_INFILTRATOR}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CHLOROPHYLL, .bodyColor = BODY_COLOR_GREEN, @@ -15710,7 +15695,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -15738,7 +15723,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_CHLOROPHYLL, ABILITY_OWN_TEMPO}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LEAF_GUARD, + .abilityHidden = ABILITY_LEAF_GUARD, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -15765,10 +15750,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY}, + .abilities = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY}, .abilityHidden = ABILITY_MOLD_BREAKER, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -15795,10 +15780,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -15825,10 +15810,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -15839,9 +15824,9 @@ const struct BaseStats gBaseStats[] = .baseHP = 95, .baseAttack = 117, #if P_UPDATED_STATS >= GEN_6 - .baseDefense = 80, + .baseDefense = 80, #else - .baseDefense = 70, + .baseDefense = 70, #endif .baseSpeed = 92, .baseSpAttack = 65, @@ -15859,10 +15844,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, + .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15913,10 +15898,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHEER_FORCE, ABILITY_NONE}, + .abilities = {ABILITY_SHEER_FORCE, ABILITY_NONE}, .abilityHidden = ABILITY_ZEN_MODE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15944,7 +15929,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_WATER_ABSORB, ABILITY_CHLOROPHYLL}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_STORM_DRAIN, + .abilityHidden = ABILITY_STORM_DRAIN, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -15972,7 +15957,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -15982,9 +15967,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 70, #if P_UPDATED_STATS >= GEN_7 - .baseAttack = 105, + .baseAttack = 105, #else - .baseAttack = 95, + .baseAttack = 95, #endif .baseDefense = 125, .baseSpeed = 45, @@ -16004,7 +15989,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STURDY, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -16031,9 +16016,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHED_SKIN, ABILITY_MOXIE}, + .abilities = {ABILITY_SHED_SKIN, ABILITY_MOXIE}, #else - .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, + .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INTIMIDATE, .bodyColor = BODY_COLOR_YELLOW, @@ -16062,9 +16047,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHED_SKIN, ABILITY_MOXIE}, + .abilities = {ABILITY_SHED_SKIN, ABILITY_MOXIE}, #else - .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, + .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INTIMIDATE, .bodyColor = BODY_COLOR_RED, @@ -16091,10 +16076,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WONDER_SKIN, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_WONDER_SKIN, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_TINTED_LENS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -16121,9 +16106,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MUMMY, ABILITY_NONE}, + .abilities = {ABILITY_MUMMY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -16150,9 +16135,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MUMMY, ABILITY_NONE}, + .abilities = {ABILITY_MUMMY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -16178,9 +16163,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOLID_ROCK, ABILITY_STURDY}, + .abilities = {ABILITY_SOLID_ROCK, ABILITY_STURDY}, #else - .abilities = {ABILITY_NONE, ABILITY_STURDY}, + .abilities = {ABILITY_NONE, ABILITY_STURDY}, #endif .abilityHidden = ABILITY_SWIFT_SWIM, .bodyColor = BODY_COLOR_BLUE, @@ -16207,9 +16192,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOLID_ROCK, ABILITY_STURDY}, + .abilities = {ABILITY_SOLID_ROCK, ABILITY_STURDY}, #else - .abilities = {ABILITY_NONE, ABILITY_STURDY}, + .abilities = {ABILITY_NONE, ABILITY_STURDY}, #endif .abilityHidden = ABILITY_SWIFT_SWIM, .bodyColor = BODY_COLOR_BLUE, @@ -16236,9 +16221,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DEFEATIST, ABILITY_NONE}, + .abilities = {ABILITY_DEFEATIST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -16264,9 +16249,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DEFEATIST, ABILITY_NONE}, + .abilities = {ABILITY_DEFEATIST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -16294,7 +16279,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_STENCH, ABILITY_STICKY_HOLD}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_AFTERMATH, + .abilityHidden = ABILITY_AFTERMATH, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -16322,10 +16307,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STENCH, ABILITY_WEAK_ARMOR}, + .abilities = {ABILITY_STENCH, ABILITY_WEAK_ARMOR}, .abilityHidden = ABILITY_AFTERMATH, #else - .abilities = {ABILITY_STENCH, ABILITY_NONE}, + .abilities = {ABILITY_STENCH, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -16351,9 +16336,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, + .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -16379,9 +16364,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, + .abilities = {ABILITY_ILLUSION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -16407,10 +16392,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_SKILL_LINK, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -16436,10 +16421,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_SKILL_LINK, #else - .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, + .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -16465,9 +16450,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SHADOW_TAG, .bodyColor = BODY_COLOR_PURPLE, @@ -16494,9 +16479,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SHADOW_TAG, .bodyColor = BODY_COLOR_PURPLE, @@ -16523,9 +16508,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, + .abilities = {ABILITY_FRISK, ABILITY_COMPETITIVE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SHADOW_TAG, .bodyColor = BODY_COLOR_PURPLE, @@ -16552,10 +16537,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -16581,10 +16566,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -16610,10 +16595,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, + .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -16639,10 +16624,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, .abilityHidden = ABILITY_HYDRATION, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -16668,10 +16653,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, .abilityHidden = ABILITY_HYDRATION, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16698,10 +16683,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, .abilityHidden = ABILITY_WEAK_ARMOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16728,10 +16713,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, + .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, .abilityHidden = ABILITY_WEAK_ARMOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16758,10 +16743,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_WARNING}, + .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_WARNING}, .abilityHidden = ABILITY_WEAK_ARMOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16787,9 +16772,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SAP_SIPPER}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SAP_SIPPER}, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SERENE_GRACE, .bodyColor = BODY_COLOR_PINK, @@ -16816,9 +16801,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SAP_SIPPER}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SAP_SIPPER}, #else - .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, + .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SERENE_GRACE, .bodyColor = BODY_COLOR_BROWN, @@ -16846,7 +16831,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_STATIC, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MOTOR_DRIVE, + .abilityHidden = ABILITY_MOTOR_DRIVE, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16873,7 +16858,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_SHED_SKIN}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_NO_GUARD, + .abilityHidden = ABILITY_NO_GUARD, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -16900,7 +16885,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SWARM, ABILITY_SHELL_ARMOR}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -16929,7 +16914,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16958,7 +16943,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -16984,9 +16969,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WATER_ABSORB, ABILITY_CURSED_BODY}, + .abilities = {ABILITY_WATER_ABSORB, ABILITY_CURSED_BODY}, #else - .abilities = {ABILITY_WATER_ABSORB, ABILITY_NONE}, + .abilities = {ABILITY_WATER_ABSORB, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_WHITE, @@ -17013,9 +16998,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WATER_ABSORB, ABILITY_CURSED_BODY}, + .abilities = {ABILITY_WATER_ABSORB, ABILITY_CURSED_BODY}, #else - .abilities = {ABILITY_WATER_ABSORB, ABILITY_NONE}, + .abilities = {ABILITY_WATER_ABSORB, ABILITY_NONE}, #endif .abilityHidden = ABILITY_DAMP, .bodyColor = BODY_COLOR_WHITE, @@ -17042,10 +17027,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HEALER, ABILITY_HYDRATION}, + .abilities = {ABILITY_HEALER, ABILITY_HYDRATION}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -17071,9 +17056,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_UNNERVE}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_UNNERVE}, #else - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SWARM, .bodyColor = BODY_COLOR_YELLOW, @@ -17100,9 +17085,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_UNNERVE}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_UNNERVE}, #else - .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, + .abilities = {ABILITY_COMPOUND_EYES, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SWARM, .bodyColor = BODY_COLOR_YELLOW, @@ -17130,9 +17115,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_BARBS, ABILITY_NONE}, + .abilities = {ABILITY_IRON_BARBS, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -17159,10 +17144,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_BARBS, ABILITY_NONE}, + .abilities = {ABILITY_IRON_BARBS, ABILITY_NONE}, .abilityHidden = ABILITY_ANTICIPATION, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -17335,10 +17320,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, .abilityHidden = ABILITY_ANALYTIC, #else - .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -17364,10 +17349,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, .abilityHidden = ABILITY_ANALYTIC, #else - .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, + .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -17394,9 +17379,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else - .abilityHidden = ABILITY_SHADOW_TAG, + .abilityHidden = ABILITY_SHADOW_TAG, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -17423,9 +17408,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else - .abilityHidden = ABILITY_SHADOW_TAG, + .abilityHidden = ABILITY_SHADOW_TAG, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -17452,9 +17437,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, .abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else - .abilityHidden = ABILITY_SHADOW_TAG, + .abilityHidden = ABILITY_SHADOW_TAG, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -17480,10 +17465,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -17509,10 +17494,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -17538,10 +17523,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -17567,10 +17552,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SLUSH_RUSH}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SLUSH_RUSH}, .abilityHidden = ABILITY_RATTLED, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -17580,9 +17565,9 @@ const struct BaseStats gBaseStats[] = { .baseHP = 95, #if P_UPDATED_STATS >= GEN_7 - .baseAttack = 130, + .baseAttack = 130, #else - .baseAttack = 110, + .baseAttack = 110, #endif .baseDefense = 80, .baseSpeed = 50, @@ -17600,9 +17585,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SLUSH_RUSH}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SLUSH_RUSH}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SWIFT_SWIM, .bodyColor = BODY_COLOR_WHITE, @@ -17611,14 +17596,13 @@ const struct BaseStats gBaseStats[] = [SPECIES_CRYOGONAL] = { + .baseAttack = 50, #if P_UPDATED_STATS >= GEN_7 - .baseHP = 80, - .baseAttack = 50, - .baseDefense = 50, + .baseHP = 80, + .baseDefense = 50, #else - .baseHP = 70, - .baseAttack = 50, - .baseDefense = 30, + .baseHP = 70, + .baseDefense = 30, #endif .baseSpeed = 105, .baseSpAttack = 95, @@ -17660,10 +17644,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYDRATION, ABILITY_SHELL_ARMOR}, + .abilities = {ABILITY_HYDRATION, ABILITY_SHELL_ARMOR}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_SHELL_ARMOR}, + .abilities = {ABILITY_NONE, ABILITY_SHELL_ARMOR}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -17689,10 +17673,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYDRATION, ABILITY_STICKY_HOLD}, + .abilities = {ABILITY_HYDRATION, ABILITY_STICKY_HOLD}, .abilityHidden = ABILITY_UNBURDEN, #else - .abilities = {ABILITY_NONE, ABILITY_STICKY_HOLD}, + .abilities = {ABILITY_NONE, ABILITY_STICKY_HOLD}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -17744,10 +17728,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, .abilityHidden = ABILITY_RECKLESS, #else - .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -17773,10 +17757,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, .abilityHidden = ABILITY_RECKLESS, #else - .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -17803,10 +17787,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ROUGH_SKIN, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_ROUGH_SKIN, ABILITY_SHEER_FORCE}, .abilityHidden = ABILITY_MOLD_BREAKER, #else - .abilities = {ABILITY_ROUGH_SKIN, ABILITY_NONE}, + .abilities = {ABILITY_ROUGH_SKIN, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -17833,10 +17817,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, + .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, .abilityHidden = ABILITY_NO_GUARD, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -17863,10 +17847,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, + .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, .abilityHidden = ABILITY_NO_GUARD, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -17892,9 +17876,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DEFIANT, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_DEFIANT, ABILITY_INNER_FOCUS}, #else - .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif .abilityHidden = ABILITY_PRESSURE, .bodyColor = BODY_COLOR_RED, @@ -17921,9 +17905,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DEFIANT, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_DEFIANT, ABILITY_INNER_FOCUS}, #else - .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, + .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif .abilityHidden = ABILITY_PRESSURE, .bodyColor = BODY_COLOR_RED, @@ -17950,9 +17934,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RECKLESS, ABILITY_SAP_SIPPER}, + .abilities = {ABILITY_RECKLESS, ABILITY_SAP_SIPPER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SOUNDPROOF, .bodyColor = BODY_COLOR_BROWN, @@ -17979,9 +17963,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUSTLE, .bodyColor = BODY_COLOR_WHITE, @@ -18008,10 +17992,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -18037,10 +18021,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, .abilityHidden = ABILITY_WEAK_ARMOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -18066,10 +18050,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, .abilityHidden = ABILITY_WEAK_ARMOR, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = TRUE, @@ -18095,9 +18079,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_FLASH_FIRE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_FLASH_FIRE}, #else - .abilities = {ABILITY_NONE, ABILITY_FLASH_FIRE}, + .abilities = {ABILITY_NONE, ABILITY_FLASH_FIRE}, #endif .abilityHidden = ABILITY_WHITE_SMOKE, .bodyColor = BODY_COLOR_RED, @@ -18273,9 +18257,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, + .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -18301,9 +18285,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, + .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -18329,9 +18313,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, + .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -18357,10 +18341,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, + .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -18386,10 +18370,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, + .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -18415,9 +18399,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TURBOBLAZE, ABILITY_NONE}, + .abilities = {ABILITY_TURBOBLAZE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -18443,9 +18427,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TERAVOLT, ABILITY_NONE}, + .abilities = {ABILITY_TERAVOLT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -18471,10 +18455,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_FORCE, ABILITY_NONE}, + .abilities = {ABILITY_SAND_FORCE, ABILITY_NONE}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -18526,9 +18510,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TURBOBLAZE, ABILITY_NONE}, + .abilities = {ABILITY_TURBOBLAZE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -18554,9 +18538,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TERAVOLT, ABILITY_NONE}, + .abilities = {ABILITY_TERAVOLT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -18582,9 +18566,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, + .abilities = {ABILITY_JUSTIFIED, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -18640,9 +18624,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -18669,7 +18653,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_BULLETPROOF, + .abilityHidden = ABILITY_BULLETPROOF, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -18696,7 +18680,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_BULLETPROOF, + .abilityHidden = ABILITY_BULLETPROOF, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -18723,7 +18707,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_BULLETPROOF, + .abilityHidden = ABILITY_BULLETPROOF, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -18750,7 +18734,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGICIAN, + .abilityHidden = ABILITY_MAGICIAN, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -18777,7 +18761,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGICIAN, + .abilityHidden = ABILITY_MAGICIAN, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -18804,7 +18788,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_BLAZE, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_MAGICIAN, + .abilityHidden = ABILITY_MAGICIAN, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -18831,7 +18815,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PROTEAN, + .abilityHidden = ABILITY_PROTEAN, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -18858,7 +18842,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PROTEAN, + .abilityHidden = ABILITY_PROTEAN, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -18885,7 +18869,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PROTEAN, + .abilityHidden = ABILITY_PROTEAN, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -18911,9 +18895,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_CHEEK_POUCH}, + .abilities = {ABILITY_PICKUP, ABILITY_CHEEK_POUCH}, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUGE_POWER, .bodyColor = BODY_COLOR_BROWN, @@ -18940,9 +18924,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_CHEEK_POUCH}, + .abilities = {ABILITY_PICKUP, ABILITY_CHEEK_POUCH}, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .abilityHidden = ABILITY_HUGE_POWER, .bodyColor = BODY_COLOR_BROWN, @@ -18969,10 +18953,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BIG_PECKS, ABILITY_NONE}, + .abilities = {ABILITY_BIG_PECKS, ABILITY_NONE}, .abilityHidden = ABILITY_GALE_WINGS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -18999,7 +18983,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_FLAME_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GALE_WINGS, + .abilityHidden = ABILITY_GALE_WINGS, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -19026,7 +19010,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_FLAME_BODY, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GALE_WINGS, + .abilityHidden = ABILITY_GALE_WINGS, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -19053,7 +19037,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SHIELD_DUST, ABILITY_COMPOUND_EYES}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -19080,7 +19064,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SHED_SKIN, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -19109,7 +19093,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, .abilities = {ABILITY_SHIELD_DUST, ABILITY_COMPOUND_EYES}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19135,10 +19119,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, + .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, .abilityHidden = ABILITY_MOXIE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19164,10 +19148,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, + .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, .abilityHidden = ABILITY_MOXIE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19193,10 +19177,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, .abilityHidden = ABILITY_SYMBIOSIS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19222,10 +19206,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, .abilityHidden = ABILITY_SYMBIOSIS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19251,10 +19235,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, .abilityHidden = ABILITY_SYMBIOSIS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19280,10 +19264,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, .abilityHidden = ABILITY_GRASS_PELT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19309,10 +19293,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, .abilityHidden = ABILITY_GRASS_PELT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19339,10 +19323,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_SCRAPPY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19369,10 +19353,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, .abilityHidden = ABILITY_SCRAPPY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19398,9 +19382,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FUR_COAT, ABILITY_NONE}, + .abilities = {ABILITY_FUR_COAT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19426,9 +19410,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OWN_TEMPO, .bodyColor = BODY_COLOR_GRAY, @@ -19455,10 +19439,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, .abilityHidden = ABILITY_PRANKSTER, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -19484,10 +19468,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, .abilityHidden = ABILITY_COMPETITIVE, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19513,9 +19497,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NO_GUARD, ABILITY_NONE}, + .abilities = {ABILITY_NO_GUARD, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19541,9 +19525,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NO_GUARD, ABILITY_NONE}, + .abilities = {ABILITY_NO_GUARD, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19553,16 +19537,14 @@ const struct BaseStats gBaseStats[] = { .baseHP = 60, .baseAttack = 50, + .baseSpeed = 60, + .baseSpAttack = 50, #if P_UPDATED_STATS >= GEN_8 - .baseDefense = 140, - .baseSpeed = 60, - .baseSpAttack = 50, - .baseSpDefense = 140, + .baseDefense = 140, + .baseSpDefense = 140, #else - .baseDefense = 150, - .baseSpeed = 60, - .baseSpAttack = 50, - .baseSpDefense = 150, + .baseDefense = 150, + .baseSpDefense = 150, #endif .type1 = TYPE_STEEL, .type2 = TYPE_GHOST, @@ -19577,9 +19559,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STANCE_CHANGE, ABILITY_NONE}, + .abilities = {ABILITY_STANCE_CHANGE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19605,10 +19587,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HEALER, ABILITY_NONE}, + .abilities = {ABILITY_HEALER, ABILITY_NONE}, .abilityHidden = ABILITY_AROMA_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -19634,10 +19616,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HEALER, ABILITY_NONE}, + .abilities = {ABILITY_HEALER, ABILITY_NONE}, .abilityHidden = ABILITY_AROMA_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -19663,10 +19645,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, .abilityHidden = ABILITY_UNBURDEN, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19692,10 +19674,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, .abilityHidden = ABILITY_UNBURDEN, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -19721,10 +19703,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, + .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, .abilityHidden = ABILITY_INFILTRATOR, #else - .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, + .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -19750,10 +19732,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, + .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, .abilityHidden = ABILITY_INFILTRATOR, #else - .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, + .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -19779,10 +19761,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, .abilityHidden = ABILITY_PICKPOCKET, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19808,10 +19790,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, .abilityHidden = ABILITY_PICKPOCKET, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19837,10 +19819,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, + .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, .abilityHidden = ABILITY_ADAPTABILITY, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19866,10 +19848,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, + .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, .abilityHidden = ABILITY_ADAPTABILITY, #else - .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, + .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -19895,9 +19877,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_NONE}, + .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -19923,9 +19905,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_NONE}, + .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -19951,10 +19933,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, + .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, .abilityHidden = ABILITY_SOLAR_POWER, #else - .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, + .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -19981,10 +19963,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, + .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, .abilityHidden = ABILITY_SOLAR_POWER, #else - .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, + .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -20010,9 +19992,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STRONG_JAW, ABILITY_NONE}, + .abilities = {ABILITY_STRONG_JAW, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_STURDY, .bodyColor = BODY_COLOR_BROWN, @@ -20039,9 +20021,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STRONG_JAW, ABILITY_NONE}, + .abilities = {ABILITY_STRONG_JAW, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_ROCK_HEAD, .bodyColor = BODY_COLOR_RED, @@ -20068,10 +20050,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, + .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, .abilityHidden = ABILITY_SNOW_WARNING, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -20097,10 +20079,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, + .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, .abilityHidden = ABILITY_SNOW_WARNING, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -20127,7 +20109,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_CUTE_CHARM, ABILITY_CUTE_CHARM}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_PIXILATE, + .abilityHidden = ABILITY_PIXILATE, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -20154,14 +20136,14 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup1 = EGG_GROUP_FLYING, #else - .eggGroup1 = EGG_GROUP_HUMAN_LIKE, + .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #endif .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, + .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, .abilityHidden = ABILITY_MOLD_BREAKER, #else - .abilities = {ABILITY_LIMBER, ABILITY_NONE}, + .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -20187,9 +20169,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CHEEK_POUCH, ABILITY_PICKUP}, + .abilities = {ABILITY_CHEEK_POUCH, ABILITY_PICKUP}, #else - .abilities = {ABILITY_NONE, ABILITY_PICKUP}, + .abilities = {ABILITY_NONE, ABILITY_PICKUP}, #endif .abilityHidden = ABILITY_PLUS, .bodyColor = BODY_COLOR_YELLOW, @@ -20243,10 +20225,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, .abilityHidden = ABILITY_GOOEY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20273,10 +20255,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, .abilityHidden = ABILITY_GOOEY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20302,10 +20284,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, + .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, .abilityHidden = ABILITY_GOOEY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20331,10 +20313,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, + .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, .abilityHidden = ABILITY_MAGICIAN, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -20360,10 +20342,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, + .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, .abilityHidden = ABILITY_HARVEST, #else - .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, + .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -20389,10 +20371,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, + .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, .abilityHidden = ABILITY_HARVEST, #else - .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, + .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -20418,9 +20400,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_FRISK}, + .abilities = {ABILITY_PICKUP, ABILITY_FRISK}, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INSOMNIA, .bodyColor = BODY_COLOR_BROWN, @@ -20447,9 +20429,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_FRISK}, + .abilities = {ABILITY_PICKUP, ABILITY_FRISK}, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INSOMNIA, .bodyColor = BODY_COLOR_BROWN, @@ -20477,12 +20459,12 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_MONSTER, #else - .eggGroup2 = EGG_GROUP_MINERAL, + .eggGroup2 = EGG_GROUP_MINERAL, #endif #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY}, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .abilityHidden = ABILITY_STURDY, .bodyColor = BODY_COLOR_BLUE, @@ -20510,12 +20492,12 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_MONSTER, #else - .eggGroup2 = EGG_GROUP_MINERAL, + .eggGroup2 = EGG_GROUP_MINERAL, #endif #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_ICE_BODY}, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .abilityHidden = ABILITY_STURDY, .bodyColor = BODY_COLOR_BLUE, @@ -20543,13 +20525,13 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_DRAGON, #else - .eggGroup2 = EGG_GROUP_FLYING, + .eggGroup2 = EGG_GROUP_FLYING, #endif #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20576,13 +20558,13 @@ const struct BaseStats gBaseStats[] = #if P_UPDATED_EGG_GROUPS >= GEN_8 .eggGroup2 = EGG_GROUP_DRAGON, #else - .eggGroup2 = EGG_GROUP_FLYING, + .eggGroup2 = EGG_GROUP_FLYING, #endif #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, + .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20608,9 +20590,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FAIRY_AURA, ABILITY_NONE}, + .abilities = {ABILITY_FAIRY_AURA, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -20636,9 +20618,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DARK_AURA, ABILITY_NONE}, + .abilities = {ABILITY_DARK_AURA, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -20664,9 +20646,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AURA_BREAK, ABILITY_NONE}, + .abilities = {ABILITY_AURA_BREAK, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -20717,9 +20699,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGICIAN, ABILITY_NONE}, + .abilities = {ABILITY_MAGICIAN, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -20770,7 +20752,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LONG_REACH, + .abilityHidden = ABILITY_LONG_REACH, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -20797,7 +20779,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LONG_REACH, + .abilityHidden = ABILITY_LONG_REACH, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -20824,7 +20806,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, .abilities = {ABILITY_OVERGROW, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LONG_REACH, + .abilityHidden = ABILITY_LONG_REACH, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -20926,7 +20908,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIQUID_VOICE, + .abilityHidden = ABILITY_LIQUID_VOICE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -20953,7 +20935,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIQUID_VOICE, + .abilityHidden = ABILITY_LIQUID_VOICE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -20980,7 +20962,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_TORRENT, ABILITY_NONE}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_LIQUID_VOICE, + .abilityHidden = ABILITY_LIQUID_VOICE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -21007,9 +20989,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_PICKUP, .bodyColor = BODY_COLOR_BLACK, @@ -21037,9 +21019,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_PICKUP, .bodyColor = BODY_COLOR_BLACK, @@ -21067,10 +21049,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, .abilityHidden = ABILITY_SHEER_FORCE, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -21097,10 +21079,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, + .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, .abilityHidden = ABILITY_ADAPTABILITY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -21127,10 +21109,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, + .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, .abilityHidden = ABILITY_ADAPTABILITY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -21181,9 +21163,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BATTERY, ABILITY_NONE}, + .abilities = {ABILITY_BATTERY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -21234,10 +21216,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -21264,10 +21246,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_3, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, .abilityHidden = ABILITY_ANGER_POINT, #else - .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, + .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -21294,9 +21276,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DANCER, ABILITY_NONE}, + .abilities = {ABILITY_DANCER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -21323,10 +21305,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, + .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, .abilityHidden = ABILITY_SWEET_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, + .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -21353,10 +21335,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, + .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, .abilityHidden = ABILITY_SWEET_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, + .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -21383,7 +21365,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_KEEN_EYE, ABILITY_VITAL_SPIRIT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -21409,10 +21391,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_KEEN_EYE, ABILITY_SAND_RUSH}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_SAND_RUSH}, .abilityHidden = ABILITY_STEADFAST, #else - .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, + .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -21438,9 +21420,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SCHOOLING, ABILITY_NONE}, + .abilities = {ABILITY_SCHOOLING, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -21467,10 +21449,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, + .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_LIMBER}, + .abilities = {ABILITY_NONE, ABILITY_LIMBER}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -21497,10 +21479,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, + .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, .abilityHidden = ABILITY_REGENERATOR, #else - .abilities = {ABILITY_NONE, ABILITY_LIMBER}, + .abilities = {ABILITY_NONE, ABILITY_LIMBER}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -21527,9 +21509,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_STAMINA}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_STAMINA}, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_BROWN, @@ -21557,9 +21539,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_OWN_TEMPO, ABILITY_STAMINA}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_STAMINA}, #else - .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, + .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif .abilityHidden = ABILITY_INNER_FOCUS, .bodyColor = BODY_COLOR_BROWN, @@ -21587,9 +21569,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_ABSORB, .bodyColor = BODY_COLOR_GREEN, @@ -21617,9 +21599,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_WATER_ABSORB, .bodyColor = BODY_COLOR_GREEN, @@ -21647,10 +21629,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, .abilityHidden = ABILITY_CONTRARY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -21677,10 +21659,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, .abilityHidden = ABILITY_CONTRARY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -21761,9 +21743,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CORROSION, ABILITY_NONE}, + .abilities = {ABILITY_CORROSION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OBLIVIOUS, .bodyColor = BODY_COLOR_BLACK, @@ -21791,9 +21773,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CORROSION, ABILITY_NONE}, + .abilities = {ABILITY_CORROSION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_OBLIVIOUS, .bodyColor = BODY_COLOR_BLACK, @@ -21820,9 +21802,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLUFFY, ABILITY_KLUTZ}, + .abilities = {ABILITY_FLUFFY, ABILITY_KLUTZ}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CUTE_CHARM, .bodyColor = BODY_COLOR_PINK, @@ -21849,10 +21831,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLUFFY, ABILITY_KLUTZ}, + .abilities = {ABILITY_FLUFFY, ABILITY_KLUTZ}, .abilityHidden = ABILITY_UNNERVE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -21879,10 +21861,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, .abilityHidden = ABILITY_SWEET_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, + .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -21909,10 +21891,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, .abilityHidden = ABILITY_SWEET_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, + .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -21939,10 +21921,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_LEAF_GUARD, ABILITY_QUEENLY_MAJESTY}, + .abilities = {ABILITY_LEAF_GUARD, ABILITY_QUEENLY_MAJESTY}, .abilityHidden = ABILITY_SWEET_VEIL, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -21969,9 +21951,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FLOWER_VEIL, ABILITY_TRIAGE}, + .abilities = {ABILITY_FLOWER_VEIL, ABILITY_TRIAGE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_NATURAL_CURE, .bodyColor = BODY_COLOR_GREEN, @@ -21998,10 +21980,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNER_FOCUS, ABILITY_TELEPATHY}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_TELEPATHY}, .abilityHidden = ABILITY_SYMBIOSIS, #else - .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, + .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22027,10 +22009,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RECEIVER, ABILITY_NONE}, + .abilities = {ABILITY_RECEIVER, ABILITY_NONE}, .abilityHidden = ABILITY_DEFIANT, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22056,9 +22038,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WIMP_OUT, ABILITY_NONE}, + .abilities = {ABILITY_WIMP_OUT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22084,9 +22066,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_EMERGENCY_EXIT, ABILITY_NONE}, + .abilities = {ABILITY_EMERGENCY_EXIT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22113,9 +22095,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WATER_COMPACTION, ABILITY_NONE}, + .abilities = {ABILITY_WATER_COMPACTION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SAND_VEIL, .bodyColor = BODY_COLOR_BROWN, @@ -22143,9 +22125,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_WATER_COMPACTION, ABILITY_NONE}, + .abilities = {ABILITY_WATER_COMPACTION, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_SAND_VEIL, .bodyColor = BODY_COLOR_BROWN, @@ -22172,10 +22154,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_1, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_INNARDS_OUT, ABILITY_NONE}, + .abilities = {ABILITY_INNARDS_OUT, ABILITY_NONE}, .abilityHidden = ABILITY_UNAWARE, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -22225,9 +22207,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_RKS_SYSTEM, ABILITY_NONE}, + .abilities = {ABILITY_RKS_SYSTEM, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22255,9 +22237,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHIELDS_DOWN, ABILITY_NONE}, + .abilities = {ABILITY_SHIELDS_DOWN, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -22283,9 +22265,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_COMATOSE, ABILITY_NONE}, + .abilities = {ABILITY_COMATOSE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -22337,9 +22319,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD}, + .abilities = {ABILITY_IRON_BARBS, ABILITY_LIGHTNING_ROD}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_STURDY, .bodyColor = BODY_COLOR_GRAY, @@ -22367,9 +22349,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DISGUISE, ABILITY_NONE}, + .abilities = {ABILITY_DISGUISE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -22396,10 +22378,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DAZZLING, ABILITY_STRONG_JAW}, + .abilities = {ABILITY_DAZZLING, ABILITY_STRONG_JAW}, .abilityHidden = ABILITY_WONDER_SKIN, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -22426,9 +22408,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BERSERK, ABILITY_SAP_SIPPER}, + .abilities = {ABILITY_BERSERK, ABILITY_SAP_SIPPER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .abilityHidden = ABILITY_CLOUD_NINE, .bodyColor = BODY_COLOR_WHITE, @@ -22455,9 +22437,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STEELWORKER, ABILITY_NONE}, + .abilities = {ABILITY_STEELWORKER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -22484,10 +22466,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22514,10 +22496,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22544,10 +22526,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, .abilityHidden = ABILITY_OVERCOAT, #else - .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, + .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -22573,10 +22555,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ELECTRIC_SURGE, ABILITY_NONE}, + .abilities = {ABILITY_ELECTRIC_SURGE, ABILITY_NONE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -22602,10 +22584,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PSYCHIC_SURGE, ABILITY_NONE}, + .abilities = {ABILITY_PSYCHIC_SURGE, ABILITY_NONE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -22631,10 +22613,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GRASSY_SURGE, ABILITY_NONE}, + .abilities = {ABILITY_GRASSY_SURGE, ABILITY_NONE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -22660,10 +22642,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MISTY_SURGE, ABILITY_NONE}, + .abilities = {ABILITY_MISTY_SURGE, ABILITY_NONE}, .abilityHidden = ABILITY_TELEPATHY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -22689,9 +22671,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_UNAWARE, ABILITY_NONE}, + .abilities = {ABILITY_UNAWARE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -22742,9 +22724,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FULL_METAL_BODY, ABILITY_NONE}, + .abilities = {ABILITY_FULL_METAL_BODY, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22770,9 +22752,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHADOW_SHIELD, ABILITY_NONE}, + .abilities = {ABILITY_SHADOW_SHIELD, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -22798,9 +22780,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22827,9 +22809,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -22855,9 +22837,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22883,9 +22865,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -22913,9 +22895,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -22941,9 +22923,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -22969,9 +22951,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -22998,9 +22980,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRISM_ARMOR, ABILITY_NONE}, + .abilities = {ABILITY_PRISM_ARMOR, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -23026,9 +23008,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOUL_HEART, ABILITY_NONE}, + .abilities = {ABILITY_SOUL_HEART, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -23055,9 +23037,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TECHNICIAN, ABILITY_NONE}, + .abilities = {ABILITY_TECHNICIAN, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -23083,9 +23065,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -23111,9 +23093,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -23139,9 +23121,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -23167,9 +23149,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, + .abilities = {ABILITY_BEAST_BOOST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -23243,9 +23225,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_IRON_FIST, ABILITY_NONE}, + .abilities = {ABILITY_IRON_FIST, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -23295,9 +23277,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE}, + .abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -23323,9 +23305,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -23376,9 +23358,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -23428,9 +23410,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STEADFAST, ABILITY_STEADFAST}, + .abilities = {ABILITY_STEADFAST, ABILITY_STEADFAST}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -23528,9 +23510,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER}, + .abilities = {ABILITY_SOLAR_POWER, ABILITY_SOLAR_POWER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -23557,9 +23539,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FILTER, ABILITY_FILTER}, + .abilities = {ABILITY_FILTER, ABILITY_FILTER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -23586,9 +23568,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRANKSTER, ABILITY_PRANKSTER}, + .abilities = {ABILITY_PRANKSTER, ABILITY_PRANKSTER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLACK, .noFlip = FALSE, @@ -23638,9 +23620,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TECHNICIAN, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_TECHNICIAN, ABILITY_TECHNICIAN}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -23666,9 +23648,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AERILATE, ABILITY_AERILATE}, + .abilities = {ABILITY_AERILATE, ABILITY_AERILATE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -23694,9 +23676,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -23723,9 +23705,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY}, + .abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -23753,9 +23735,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING}, + .abilities = {ABILITY_SNOW_WARNING, ABILITY_SNOW_WARNING}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -23781,9 +23763,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_MEGA_LAUNCHER}, + .abilities = {ABILITY_MEGA_LAUNCHER, ABILITY_MEGA_LAUNCHER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -23809,9 +23791,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PARENTAL_BOND, ABILITY_PARENTAL_BOND}, + .abilities = {ABILITY_PARENTAL_BOND, ABILITY_PARENTAL_BOND}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -23837,9 +23819,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER}, + .abilities = {ABILITY_MOLD_BREAKER, ABILITY_MOLD_BREAKER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -23865,9 +23847,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, + .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -23881,9 +23863,9 @@ const struct BaseStats gBaseStats[] = .baseSpeed = 150, .baseSpAttack = 175, #if P_UPDATED_STATS >= GEN_7 - .baseSpDefense = 105, + .baseSpDefense = 105, #else - .baseSpDefense = 95, + .baseSpDefense = 95, #endif .type1 = TYPE_PSYCHIC, .type2 = TYPE_PSYCHIC, @@ -23922,9 +23904,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SKILL_LINK, ABILITY_SKILL_LINK}, + .abilities = {ABILITY_SKILL_LINK, ABILITY_SKILL_LINK}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -23999,9 +23981,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE}, + .abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24124,9 +24106,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_HUMAN_LIKE, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, + .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -24152,9 +24134,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE}, + .abilities = {ABILITY_PIXILATE, ABILITY_PIXILATE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24206,9 +24188,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_HEALER, ABILITY_HEALER}, + .abilities = {ABILITY_HEALER, ABILITY_HEALER}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_WHITE, .noFlip = FALSE, @@ -24235,9 +24217,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STRONG_JAW, ABILITY_STRONG_JAW}, + .abilities = {ABILITY_STRONG_JAW, ABILITY_STRONG_JAW}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24289,9 +24271,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE}, + .abilities = {ABILITY_SAND_FORCE, ABILITY_SAND_FORCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -24317,9 +24299,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FLYING, .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_NO_GUARD, ABILITY_NO_GUARD}, + .abilities = {ABILITY_NO_GUARD, ABILITY_NO_GUARD}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24345,9 +24327,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FAIRY, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_REFRIGERATE, ABILITY_REFRIGERATE}, + .abilities = {ABILITY_REFRIGERATE, ABILITY_REFRIGERATE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -24374,9 +24356,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, + .abilities = {ABILITY_MAGIC_BOUNCE, ABILITY_MAGIC_BOUNCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -24403,9 +24385,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24432,9 +24414,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DELTA_STREAM, ABILITY_DELTA_STREAM}, + .abilities = {ABILITY_DELTA_STREAM, ABILITY_DELTA_STREAM}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -24461,9 +24443,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHEER_FORCE, ABILITY_SHEER_FORCE}, + .abilities = {ABILITY_SHEER_FORCE, ABILITY_SHEER_FORCE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -24489,9 +24471,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SCRAPPY, ABILITY_SCRAPPY}, + .abilities = {ABILITY_SCRAPPY, ABILITY_SCRAPPY}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24518,9 +24500,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_DRAGON, .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AERILATE, ABILITY_AERILATE}, + .abilities = {ABILITY_AERILATE, ABILITY_AERILATE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24548,9 +24530,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_BUG, .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY}, + .abilities = {ABILITY_ADAPTABILITY, ABILITY_ADAPTABILITY}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -24577,9 +24559,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_HUSTLE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_HUSTLE}, #else - .abilities = {ABILITY_NONE, ABILITY_HUSTLE}, + .abilities = {ABILITY_NONE, ABILITY_HUSTLE}, #endif .abilityHidden = ABILITY_THICK_FAT, .bodyColor = BODY_COLOR_BLACK, @@ -24607,9 +24589,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_GLUTTONY, ABILITY_HUSTLE}, + .abilities = {ABILITY_GLUTTONY, ABILITY_HUSTLE}, #else - .abilities = {ABILITY_NONE, ABILITY_HUSTLE}, + .abilities = {ABILITY_NONE, ABILITY_HUSTLE}, #endif .abilityHidden = ABILITY_THICK_FAT, .bodyColor = BODY_COLOR_BLACK, @@ -24636,9 +24618,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SURGE_SURFER, ABILITY_NONE}, + .abilities = {ABILITY_SURGE_SURFER, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24665,10 +24647,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, .abilityHidden = ABILITY_SLUSH_RUSH, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24694,10 +24676,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, .abilityHidden = ABILITY_SLUSH_RUSH, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24724,10 +24706,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, .abilityHidden = ABILITY_SNOW_WARNING, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24754,10 +24736,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, + .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, .abilityHidden = ABILITY_SNOW_WARNING, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -24784,10 +24766,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, + .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24814,10 +24796,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, + .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, .abilityHidden = ABILITY_SAND_FORCE, #else - .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, + .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24844,10 +24826,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_RATTLED, #else - .abilities = {ABILITY_PICKUP, ABILITY_NONE}, + .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -24874,10 +24856,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FUR_COAT, ABILITY_TECHNICIAN}, + .abilities = {ABILITY_FUR_COAT, ABILITY_TECHNICIAN}, .abilityHidden = ABILITY_RATTLED, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GRAY, .noFlip = FALSE, @@ -24905,7 +24887,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GALVANIZE, + .abilityHidden = ABILITY_GALVANIZE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24933,7 +24915,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GALVANIZE, + .abilityHidden = ABILITY_GALVANIZE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24960,7 +24942,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, .abilities = {ABILITY_MAGNET_PULL, ABILITY_STURDY}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_GALVANIZE, + .abilityHidden = ABILITY_GALVANIZE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -24987,10 +24969,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, + .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, .abilityHidden = ABILITY_POWER_OF_ALCHEMY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -25017,10 +24999,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, + .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, .abilityHidden = ABILITY_POWER_OF_ALCHEMY, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -25046,10 +25028,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_GRASS, .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_FRISK, ABILITY_NONE}, + .abilities = {ABILITY_FRISK, ABILITY_NONE}, .abilityHidden = ABILITY_HARVEST, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -25075,9 +25057,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MONSTER, .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_CURSED_BODY, ABILITY_LIGHTNING_ROD}, + .abilities = {ABILITY_CURSED_BODY, ABILITY_LIGHTNING_ROD}, #else - .abilities = {ABILITY_NONE, ABILITY_LIGHTNING_ROD}, + .abilities = {ABILITY_NONE, ABILITY_LIGHTNING_ROD}, #endif .abilityHidden = ABILITY_ROCK_HEAD, .bodyColor = BODY_COLOR_PURPLE, @@ -25104,9 +25086,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_PRIMORDIAL_SEA, ABILITY_PRIMORDIAL_SEA}, + .abilities = {ABILITY_PRIMORDIAL_SEA, ABILITY_PRIMORDIAL_SEA}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -25132,9 +25114,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DESOLATE_LAND, ABILITY_DESOLATE_LAND}, + .abilities = {ABILITY_DESOLATE_LAND, ABILITY_DESOLATE_LAND}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -25210,9 +25192,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_ZEN_MODE, ABILITY_NONE}, + .abilities = {ABILITY_ZEN_MODE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_RED, .noFlip = FALSE, @@ -25238,9 +25220,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_REGENERATOR, ABILITY_NONE}, + .abilities = {ABILITY_REGENERATOR, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -25325,16 +25307,14 @@ const struct BaseStats gBaseStats[] = [SPECIES_AEGISLASH_BLADE] = { .baseHP = 60, + .baseDefense = 50, + .baseSpeed = 60, #if P_UPDATED_STATS >= GEN_8 - .baseAttack = 140, - .baseDefense = 50, - .baseSpeed = 60, - .baseSpAttack = 140, + .baseAttack = 140, + .baseSpAttack = 140, #else - .baseAttack = 150, - .baseDefense = 50, - .baseSpeed = 60, - .baseSpAttack = 150, + .baseAttack = 150, + .baseSpAttack = 150, #endif .baseSpDefense = 50, .type1 = TYPE_STEEL, @@ -25350,9 +25330,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_STANCE_CHANGE, ABILITY_NONE}, + .abilities = {ABILITY_STANCE_CHANGE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -25378,9 +25358,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_MAGICIAN, ABILITY_NONE}, + .abilities = {ABILITY_MAGICIAN, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_PURPLE, .noFlip = FALSE, @@ -25408,9 +25388,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_MINERAL, .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SHIELDS_DOWN, ABILITY_NONE}, + .abilities = {ABILITY_SHIELDS_DOWN, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -25436,9 +25416,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_WATER_2, .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_SCHOOLING, ABILITY_NONE}, + .abilities = {ABILITY_SCHOOLING, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -25465,9 +25445,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_AMORPHOUS, .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_DISGUISE, ABILITY_NONE}, + .abilities = {ABILITY_DISGUISE, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_YELLOW, .noFlip = FALSE, @@ -25494,7 +25474,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, .abilities = {ABILITY_KEEN_EYE, ABILITY_VITAL_SPIRIT}, #ifdef BATTLE_ENGINE - .abilityHidden = ABILITY_NO_GUARD, + .abilityHidden = ABILITY_NO_GUARD, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -25520,10 +25500,10 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_FIELD, .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, + .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, .abilityHidden = ABILITY_TOUGH_CLAWS, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -25550,9 +25530,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_AURA_BREAK, ABILITY_POWER_CONSTRUCT}, + .abilities = {ABILITY_AURA_BREAK, ABILITY_POWER_CONSTRUCT}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE, @@ -25579,9 +25559,9 @@ const struct BaseStats gBaseStats[] = .eggGroup1 = EGG_GROUP_UNDISCOVERED, .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE - .abilities = {ABILITY_POWER_CONSTRUCT, ABILITY_NONE}, + .abilities = {ABILITY_POWER_CONSTRUCT, ABILITY_NONE}, #else - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif .bodyColor = BODY_COLOR_GREEN, .noFlip = FALSE,