Seen/Owned 4 digits in HGSS dex
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3 changed files with 49 additions and 22 deletions
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@ -2891,7 +2891,7 @@ static void CreateInterfaceSprites(u8 page)
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{
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{
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u16 seenOwnedCount;
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u16 seenOwnedCount;
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// Changes sprite distance based on the seen count (owned count can't ever be bigger than it)
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// Changes sprite distance based on the seen count (owned count can't ever be bigger than it)
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u8 counterXDist = sPokedexView->seenCount > 999 ? 7 : 8;
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u8 counterXDist = 7;
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u8 counterX1s = sPokedexView->seenCount > 999 ? 57 : 56;
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u8 counterX1s = sPokedexView->seenCount > 999 ? 57 : 56;
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u8 counterX10s = counterX1s - counterXDist;
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u8 counterX10s = counterX1s - counterXDist;
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u8 counterX100s = counterX10s - counterXDist;
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u8 counterX100s = counterX10s - counterXDist;
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@ -3227,6 +3227,11 @@ static void CreateInterfaceSprites(u8 page)
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else if (page == PAGE_MAIN)
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else if (page == PAGE_MAIN)
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{
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{
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u16 seenOwnedCount;
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u16 seenOwnedCount;
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u8 counterXDist = 6;
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u8 counterX1s = LIST_RIGHT_SIDE_TEXT_X + 28 - (sPokedexView->seenCount > 999 ? 0 : 1);
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u8 counterX10s = counterX1s - counterXDist;
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u8 counterX100s = counterX10s - counterXDist;
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u8 counterX1000s = counterX100s - counterXDist;
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// Hoenn text
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// Hoenn text
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CreateSprite(&sHoennNationalTextSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X, 40 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET - 6, 1);
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CreateSprite(&sHoennNationalTextSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X, 40 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET - 6, 1);
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@ -3248,7 +3253,7 @@ static void CreateInterfaceSprites(u8 page)
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// Hoenn seen value - 100s
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// Hoenn seen value - 100s
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_SEEN);
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_SEEN);
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drawNextDigit = FALSE;
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = seenOwnedCount / 100;
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digitNum = seenOwnedCount / 100;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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if (digitNum != 0)
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@ -3257,7 +3262,7 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// Hoenn seen value - 10s
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// Hoenn seen value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (seenOwnedCount % 100) / 10;
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digitNum = (seenOwnedCount % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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@ -3265,14 +3270,14 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// Hoenn seen value - 1s
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// Hoenn seen value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 45 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (seenOwnedCount % 100) % 10;
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digitNum = (seenOwnedCount % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_CAUGHT);
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seenOwnedCount = GetHoennPokedexCount(FLAG_GET_CAUGHT);
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// Hoenn owned value - 100s
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// Hoenn owned value - 100s
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drawNextDigit = FALSE;
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = seenOwnedCount / 100;
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digitNum = seenOwnedCount / 100;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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if (digitNum != 0)
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@ -3281,7 +3286,7 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// Hoenn owned value - 10s
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// Hoenn owned value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (seenOwnedCount % 100) / 10;
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digitNum = (seenOwnedCount % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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@ -3289,55 +3294,77 @@ static void CreateInterfaceSprites(u8 page)
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// Hoenn owned value - 1s
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// Hoenn owned value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 55 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (seenOwnedCount % 100) % 10;
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digitNum = (seenOwnedCount % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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//****************************
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//****************************
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// National seen value - 100s
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// National seen value - 1000s
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drawNextDigit = FALSE;
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = sPokedexView->seenCount / 100;
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digitNum = sPokedexView->seenCount / 1000;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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if (digitNum != 0)
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drawNextDigit = TRUE;
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drawNextDigit = TRUE;
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else
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else
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 100s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (sPokedexView->seenCount % 1000) / 100;
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if (digitNum != 0 || drawNextDigit)
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{
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drawNextDigit = TRUE;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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else
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 10s
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// National seen value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (sPokedexView->seenCount % 100) / 10;
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digitNum = ((sPokedexView->seenCount % 1000) % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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else
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else
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// National seen value - 1s
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// National seen value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 78 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (sPokedexView->seenCount % 100) % 10;
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digitNum = ((sPokedexView->seenCount % 1000) % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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// National owned value - 100s
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// National owned value - 1000s
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drawNextDigit = FALSE;
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drawNextDigit = FALSE;
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1000s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = sPokedexView->ownCount / 100;
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digitNum = sPokedexView->ownCount / 1000;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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if (digitNum != 0)
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if (digitNum != 0)
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drawNextDigit = TRUE;
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drawNextDigit = TRUE;
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else
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else
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 10s
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// National owned value - 100s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 8, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX100s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (sPokedexView->ownCount % 100) / 10;
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digitNum = (sPokedexView->ownCount % 1000) / 100;
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if (digitNum != 0 || drawNextDigit)
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{
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drawNextDigit = TRUE;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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else
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 10s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX10s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = ((sPokedexView->ownCount % 1000) % 100) / 10;
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if (digitNum != 0 || drawNextDigit)
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if (digitNum != 0 || drawNextDigit)
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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else
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else
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].invisible = TRUE;
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// National owned value - 1s
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// National owned value - 1s
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, LIST_RIGHT_SIDE_TEXT_X + LIST_RIGHT_SIDE_TEXT_X_OFFSET + 16, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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spriteId = CreateSprite(&sNationalDexSeenOwnNumberSpriteTemplate, counterX1s, 88 - LIST_RIGHT_SIDE_TEXT_Y_OFFSET, 1);
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digitNum = (sPokedexView->ownCount % 100) % 10;
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digitNum = ((sPokedexView->ownCount % 1000) % 100) % 10;
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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StartSpriteAnim(&gSprites[spriteId], digitNum);
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}
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}
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