Updated abilities.
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2 changed files with 42 additions and 3 deletions
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@ -15,5 +15,6 @@
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#define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type.
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#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
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#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
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#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H
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@ -2678,10 +2678,14 @@ const struct BaseStats gBaseStats[] =
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.growthRate = GROWTH_MEDIUM_SLOW,
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.eggGroup1 = EGG_GROUP_AMORPHOUS,
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.eggGroup2 = EGG_GROUP_AMORPHOUS,
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_CURSED_BODY, ABILITY_NONE},
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#if P_UPDATED_ABILITIES >= GEN_7
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#ifdef BATTLE_ENGINE
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.abilities = {ABILITY_CURSED_BODY, ABILITY_NONE},
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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#endif
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#else
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.abilities = {ABILITY_NONE, ABILITY_NONE},
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.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
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#endif
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.bodyColor = BODY_COLOR_PURPLE,
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.noFlip = FALSE,
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@ -4106,7 +4110,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
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#if P_UPDATED_ABILITIES >= GEN6
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.abilityHidden = ABILITY_STATIC,
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#else
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.abilityHidden = ABILITY_LIGHTNING_ROD,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -6876,7 +6884,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
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#if P_UPDATED_ABILITIES >= GEN_7
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.abilityHidden = ABILITY_INNER_FOCUS,
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#else
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.abilityHidden = ABILITY_VOLT_ABSORB,
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#endif
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.bodyColor = BODY_COLOR_YELLOW,
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.noFlip = FALSE,
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},
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@ -6902,7 +6914,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
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#if P_UPDATED_ABILITIES >= GEN_7
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.abilityHidden = ABILITY_INNER_FOCUS,
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#else
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.abilityHidden = ABILITY_FLASH_FIRE,
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#endif
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.bodyColor = BODY_COLOR_BROWN,
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.noFlip = FALSE,
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},
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@ -6928,7 +6944,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_UNDISCOVERED,
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.eggGroup2 = EGG_GROUP_UNDISCOVERED,
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.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
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#if P_UPDATED_ABILITIES >= GEN_7
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.abilityHidden = ABILITY_INNER_FOCUS,
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#else
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.abilityHidden = ABILITY_WATER_ABSORB,
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#endif
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.bodyColor = BODY_COLOR_BLUE,
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.noFlip = FALSE,
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},
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@ -15497,7 +15517,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
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#if P_UPDATED_ABILITIES >= GEN6
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.abilityHidden = ABILITY_SPEED_BOOST,
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#else
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.abilityHidden = ABILITY_QUICK_FEET,
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#endif
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -15523,7 +15547,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
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#if P_UPDATED_ABILITIES >= GEN6
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.abilityHidden = ABILITY_SPEED_BOOST,
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#else
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.abilityHidden = ABILITY_QUICK_FEET,
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#endif
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.bodyColor = BODY_COLOR_GRAY,
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.noFlip = FALSE,
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},
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@ -15553,7 +15581,11 @@ const struct BaseStats gBaseStats[] =
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.eggGroup1 = EGG_GROUP_BUG,
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.eggGroup2 = EGG_GROUP_BUG,
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.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
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#if P_UPDATED_ABILITIES >= GEN6
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.abilityHidden = ABILITY_SPEED_BOOST,
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#else
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.abilityHidden = ABILITY_QUICK_FEET,
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#endif
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.bodyColor = BODY_COLOR_RED,
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.noFlip = FALSE,
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},
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@ -17335,6 +17367,8 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#else
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.abilityHidden = ABILITY_SHADOW_TAG,
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#endif
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.bodyColor = BODY_COLOR_WHITE,
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.noFlip = FALSE,
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@ -17362,6 +17396,8 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#else
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.abilityHidden = ABILITY_SHADOW_TAG,
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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@ -17389,6 +17425,8 @@ const struct BaseStats gBaseStats[] =
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.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
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#ifdef BATTLE_ENGINE
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.abilityHidden = ABILITY_INFILTRATOR,
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#else
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.abilityHidden = ABILITY_SHADOW_TAG,
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#endif
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.bodyColor = BODY_COLOR_BLACK,
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.noFlip = FALSE,
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