Updated abilities.

This commit is contained in:
Eduardo Quezada 2020-10-24 07:58:58 -03:00
parent 1358197af4
commit 67817ff9b9
2 changed files with 42 additions and 3 deletions

View file

@ -15,5 +15,6 @@
#define P_UPDATED_TYPES GEN_8 // In Gen6+, several Pokémon were changed to be partially or fully Fairy type.
#define P_UPDATED_STATS GEN_8 // Since Gen 6, Pokémon stats are updated with each passing generation.
#define P_UPDATED_ABILITIES GEN_8 // Since Gen 6, certain Pokémon have their abilities changed. Requires BATTLE_ENGINE for Gen4+ abilities.
#endif // GUARD_CONSTANTS_POKEMON_CONFIG_H

View file

@ -2678,10 +2678,14 @@ const struct BaseStats gBaseStats[] =
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroup1 = EGG_GROUP_AMORPHOUS,
.eggGroup2 = EGG_GROUP_AMORPHOUS,
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CURSED_BODY, ABILITY_NONE},
#if P_UPDATED_ABILITIES >= GEN_7
#ifdef BATTLE_ENGINE
.abilities = {ABILITY_CURSED_BODY, ABILITY_NONE},
#else
.abilities = {ABILITY_NONE, ABILITY_NONE},
#endif
#else
.abilities = {ABILITY_NONE, ABILITY_NONE},
.abilities = {ABILITY_LEVITATE, ABILITY_NONE},
#endif
.bodyColor = BODY_COLOR_PURPLE,
.noFlip = FALSE,
@ -4106,7 +4110,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_STATIC,
#else
.abilityHidden = ABILITY_LIGHTNING_ROD,
#endif
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -6876,7 +6884,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#if P_UPDATED_ABILITIES >= GEN_7
.abilityHidden = ABILITY_INNER_FOCUS,
#else
.abilityHidden = ABILITY_VOLT_ABSORB,
#endif
.bodyColor = BODY_COLOR_YELLOW,
.noFlip = FALSE,
},
@ -6902,7 +6914,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#if P_UPDATED_ABILITIES >= GEN_7
.abilityHidden = ABILITY_INNER_FOCUS,
#else
.abilityHidden = ABILITY_FLASH_FIRE,
#endif
.bodyColor = BODY_COLOR_BROWN,
.noFlip = FALSE,
},
@ -6928,7 +6944,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_UNDISCOVERED,
.eggGroup2 = EGG_GROUP_UNDISCOVERED,
.abilities = {ABILITY_PRESSURE, ABILITY_NONE},
#if P_UPDATED_ABILITIES >= GEN_7
.abilityHidden = ABILITY_INNER_FOCUS,
#else
.abilityHidden = ABILITY_WATER_ABSORB,
#endif
.bodyColor = BODY_COLOR_BLUE,
.noFlip = FALSE,
},
@ -15497,7 +15517,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -15523,7 +15547,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#endif
.bodyColor = BODY_COLOR_GRAY,
.noFlip = FALSE,
},
@ -15553,7 +15581,11 @@ const struct BaseStats gBaseStats[] =
.eggGroup1 = EGG_GROUP_BUG,
.eggGroup2 = EGG_GROUP_BUG,
.abilities = {ABILITY_POISON_POINT, ABILITY_SWARM},
#if P_UPDATED_ABILITIES >= GEN6
.abilityHidden = ABILITY_SPEED_BOOST,
#else
.abilityHidden = ABILITY_QUICK_FEET,
#endif
.bodyColor = BODY_COLOR_RED,
.noFlip = FALSE,
},
@ -17335,6 +17367,8 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilityHidden = ABILITY_SHADOW_TAG,
#endif
.bodyColor = BODY_COLOR_WHITE,
.noFlip = FALSE,
@ -17362,6 +17396,8 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilityHidden = ABILITY_SHADOW_TAG,
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,
@ -17389,6 +17425,8 @@ const struct BaseStats gBaseStats[] =
.abilities = {ABILITY_FLASH_FIRE, ABILITY_FLAME_BODY},
#ifdef BATTLE_ENGINE
.abilityHidden = ABILITY_INFILTRATOR,
#else
.abilityHidden = ABILITY_SHADOW_TAG,
#endif
.bodyColor = BODY_COLOR_BLACK,
.noFlip = FALSE,