Merge branch '_RHH/master' into _RHH/upcoming

# Conflicts:
#	src/battle_util.c
#	test/battle/item_effect/heal_and_cure_status.c
This commit is contained in:
Eduardo Quezada 2024-02-09 17:02:56 -03:00
commit 67f1772f1e
16 changed files with 363 additions and 144 deletions

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@ -130,7 +130,7 @@ Based off RHH's pokeemerald-expansion v1.7.3 https://github.com/rh-hideout/pokee
- Accesible by pressing `R + Start` in the overworld by default. - Accesible by pressing `R + Start` in the overworld by default.
- **Additional features**: - **Additional features**:
- *Clear Boxes*: cleans every Pokémon from the Boxes. - *Clear Boxes*: cleans every Pokémon from the Boxes.
- *Hatch an Egg*: lets you choose an Egg in your party and immediatly hatch it. - *Hatch an Egg*: lets you choose an Egg in your party and immediately hatch it.
- [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman - [HGSS Pokédex](https://github.com/TheXaman/pokeemerald/tree/tx_pokedexPlus_hgss) by @TheXaman
- May be disabled. - May be disabled.
- **Additional features**: - **Additional features**:

View file

@ -1382,12 +1382,14 @@
.4byte \jumpInstr .4byte \jumpInstr
.endm .endm
.macro itemrestorehp .macro itemrestorehp jumpInstr:req
callnative BS_ItemRestoreHP callnative BS_ItemRestoreHP
.4byte \jumpInstr
.endm .endm
.macro itemcurestatus .macro itemcurestatus jumpInstr:req
callnative BS_ItemCureStatus callnative BS_ItemCureStatus
.4byte \jumpInstr
.endm .endm
.macro itemincreasestat .macro itemincreasestat

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@ -7781,6 +7781,7 @@ BattleScript_TryAdrenalineOrbRet:
BattleScript_IntimidateActivates:: BattleScript_IntimidateActivates::
showabilitypopup BS_ATTACKER showabilitypopup BS_ATTACKER
copybyte sSAVED_BATTLER, gBattlerTarget
pause B_WAIT_TIME_LONG pause B_WAIT_TIME_LONG
destroyabilitypopup destroyabilitypopup
setbyte gBattlerTarget, 0 setbyte gBattlerTarget, 0
@ -7808,6 +7809,7 @@ BattleScript_IntimidateLoopIncrement:
BattleScript_IntimidateEnd: BattleScript_IntimidateEnd:
copybyte sBATTLER, gBattlerAttacker copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup destroyabilitypopup
copybyte gBattlerTarget, sSAVED_BATTLER
pause B_WAIT_TIME_MED pause B_WAIT_TIME_MED
end3 end3

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@ -45,16 +45,21 @@ BattleScript_UseItemMessage:
printfromtable gTrainerUsedItemStringIds printfromtable gTrainerUsedItemStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
BattleScript_ItemRestoreHP:: BattleScript_ItemRestoreHPRet:
call BattleScript_UseItemMessage
itemrestorehp
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_SCRIPTING healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING datahpupdate BS_SCRIPTING
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return
BattleScript_ItemRestoreHP::
call BattleScript_UseItemMessage
itemrestorehp BattleScript_ItemRestoreHPEnd
call BattleScript_ItemRestoreHPRet
BattleScript_ItemRestoreHPEnd:
end end
BattleScript_ItemRestoreHP_Party:: BattleScript_ItemRestoreHP_Party::
@ -72,26 +77,19 @@ BattleScript_ItemRestoreHP_SendOutRevivedBattler:
BattleScript_ItemCureStatus:: BattleScript_ItemCureStatus::
call BattleScript_UseItemMessage call BattleScript_UseItemMessage
itemcurestatus BattleScript_ItemCureStatusAfterItemMsg:
itemcurestatus BattleScript_ItemCureStatusEnd
updatestatusicon BS_SCRIPTING updatestatusicon BS_SCRIPTING
printstring STRINGID_ITEMCUREDSPECIESSTATUS printstring STRINGID_ITEMCUREDSPECIESSTATUS
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
BattleScript_ItemCureStatusEnd:
end end
BattleScript_ItemHealAndCureStatus:: BattleScript_ItemHealAndCureStatus::
call BattleScript_UseItemMessage call BattleScript_UseItemMessage
itemrestorehp itemrestorehp BattleScript_ItemCureStatusAfterItemMsg
itemcurestatus call BattleScript_ItemRestoreHPRet
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH goto BattleScript_ItemCureStatusAfterItemMsg
waitmessage B_WAIT_TIME_LONG
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
updatestatusicon BS_SCRIPTING
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemIncreaseStat:: BattleScript_ItemIncreaseStat::
call BattleScript_UseItemMessage call BattleScript_UseItemMessage
@ -118,7 +116,7 @@ BattleScript_ItemSetFocusEnergy::
setfocusenergy setfocusenergy
playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
waitanimation waitanimation
copybyte sBATTLER, gBattlerAttacker copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNUSEDXTOGETPUMPED printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end end

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@ -731,7 +731,6 @@ struct BattleStruct
u8 quickClawBattlerId; u8 quickClawBattlerId;
struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member) struct LostItem itemLost[PARTY_SIZE]; // Player's team that had items consumed or stolen (two bytes per party member)
u8 forcedSwitch:4; // For each battler u8 forcedSwitch:4; // For each battler
u8 switchInAbilityPostponed:4; // To not activate against an empty field, each bit for battler
u8 blunderPolicy:1; // should blunder policy activate u8 blunderPolicy:1; // should blunder policy activate
u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky u8 swapDamageCategory:1; // Photon Geyser, Shell Side Arm, Light That Burns the Sky
u8 ballSpriteIds[2]; // item gfx, window gfx u8 ballSpriteIds[2]; // item gfx, window gfx

View file

@ -53,7 +53,7 @@ u8 GetCatchingBattler(void);
u32 GetHighestStatId(u32 battlerId); u32 GetHighestStatId(u32 battlerId);
bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType); bool32 ProteanTryChangeType(u32 battler, u32 ability, u32 move, u32 moveType);
bool32 IsMoveNotAllowedInSkyBattles(u32 move); bool32 IsMoveNotAllowedInSkyBattles(u32 move);
bool32 DoSwitchInAbilitiesItems(u32 battlerId); bool32 DoSwitchInAbilities(u32 battlerId);
u8 GetFirstFaintedPartyIndex(u8 battlerId); u8 GetFirstFaintedPartyIndex(u8 battlerId);
bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler); bool32 IsMoveAffectedByParentalBond(u32 move, u32 battler);

View file

@ -6960,34 +6960,13 @@ static void SetDmgHazardsBattlescript(u8 battler, u8 multistringId)
gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler; gBattlescriptCurrInstr = BattleScript_DmgHazardsOnFaintedBattler;
} }
bool32 DoSwitchInAbilitiesItems(u32 battler) bool32 DoSwitchInAbilities(u32 battler)
{ {
return (TryPrimalReversion(battler) return (TryPrimalReversion(battler)
|| AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, battler, 0, 0, 0)
|| (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0)) || (gBattleWeather & B_WEATHER_ANY && WEATHER_HAS_EFFECT && AbilityBattleEffects(ABILITYEFFECT_ON_WEATHER, battler, 0, 0, 0))
|| (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0)) || (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY && AbilityBattleEffects(ABILITYEFFECT_ON_TERRAIN, battler, 0, 0, 0))
|| ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE) || AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
|| AbilityBattleEffects(ABILITYEFFECT_TRACE2, 0, 0, 0, 0));
}
bool32 ShouldPostponeSwitchInAbilities(u32 battler)
{
bool32 aliveOpposing1 = IsBattlerAlive(BATTLE_OPPOSITE(battler));
bool32 aliveOpposing2 = IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)));
// No pokemon on opposing side - postpone.
if (!aliveOpposing1 && !aliveOpposing2)
return TRUE;
// Checks for double battle, so abilities like Intimidate wait until all battlers are switched-in before activating.
if (IsDoubleBattle())
{
if (aliveOpposing1 && !aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)), PARTY_SIZE, PARTY_SIZE))
return TRUE;
if (!aliveOpposing1 && aliveOpposing2 && !HasNoMonsToSwitch(BATTLE_OPPOSITE(battler), PARTY_SIZE, PARTY_SIZE))
return TRUE;
}
return FALSE;
} }
static void Cmd_switchineffects(void) static void Cmd_switchineffects(void)
@ -7126,9 +7105,10 @@ static void Cmd_switchineffects(void)
} }
else else
{ {
u32 battlerAbility = GetBattlerAbility(battler);
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts. // There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena. // The truant counter is not updated in the case where a mon switches in after a lost judgment in the battle arena.
if (GetBattlerAbility(battler) == ABILITY_TRUANT if (battlerAbility == ABILITY_TRUANT
&& gCurrentActionFuncId != B_ACTION_USE_MOVE && gCurrentActionFuncId != B_ACTION_USE_MOVE
&& !gDisableStructs[battler].truantSwitchInHack) && !gDisableStructs[battler].truantSwitchInHack)
gDisableStructs[battler].truantCounter = 1; gDisableStructs[battler].truantCounter = 1;
@ -7137,13 +7117,16 @@ static void Cmd_switchineffects(void)
// Don't activate switch-in abilities if the opposing field is empty. // Don't activate switch-in abilities if the opposing field is empty.
// This could happen when a mon uses explosion and causes everyone to faint. // This could happen when a mon uses explosion and causes everyone to faint.
if (ShouldPostponeSwitchInAbilities(battler) || gBattleStruct->switchInAbilityPostponed) if ((battlerAbility == ABILITY_INTIMIDATE || battlerAbility == ABILITY_DOWNLOAD)
&& !IsBattlerAlive(BATTLE_OPPOSITE(battler))
&& !IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(battler))))
{ {
gBattleStruct->switchInAbilityPostponed |= gBitTable[battler]; if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
return;
} }
else else
{ {
if (DoSwitchInAbilitiesItems(battler)) if (DoSwitchInAbilities(battler) || ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, battler, FALSE))
return; return;
else if (AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0)) else if (AbilityBattleEffects(ABILITYEFFECT_OPPORTUNIST, battler, 0, 0, 0))
return; return;
@ -15882,7 +15865,7 @@ void ApplyExperienceMultipliers(s32 *expAmount, u8 expGetterMonId, u8 faintedBat
void BS_ItemRestoreHP(void) void BS_ItemRestoreHP(void)
{ {
NATIVE_ARGS(); NATIVE_ARGS(const u8 *alreadyMaxHpInstr);
u16 healAmount; u16 healAmount;
u32 battler = MAX_BATTLERS_COUNT; u32 battler = MAX_BATTLERS_COUNT;
u32 healParam = ItemId_GetEffect(gLastUsedItem)[6]; u32 healParam = ItemId_GetEffect(gLastUsedItem)[6];
@ -15892,90 +15875,113 @@ void BS_ItemRestoreHP(void)
u16 maxHP = GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_MAX_HP); u16 maxHP = GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_MAX_HP);
gBattleCommunication[MULTIUSE_STATE] = 0; gBattleCommunication[MULTIUSE_STATE] = 0;
// Track the number of Revives used in a battle. if (hp == maxHP)
if (hp == 0 && side == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
// Check if the recipient is an active battler.
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
battler = gBattlerAttacker;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
battler = BATTLE_PARTNER(gBattlerAttacker);
// Get amount to heal.
switch (healParam)
{ {
case ITEM6_HEAL_HP_FULL: gBattlescriptCurrInstr = cmd->alreadyMaxHpInstr;
healAmount = maxHP;
break;
case ITEM6_HEAL_HP_HALF:
healAmount = maxHP / 2;
break;
case ITEM6_HEAL_HP_QUARTER:
healAmount = maxHP / 4;
break;
default:
healAmount = healParam;
break;
}
if (hp + healAmount > maxHP)
healAmount = maxHP - hp;
gBattleScripting.battler = battler;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES));
// Heal is applied as move damage if battler is active.
if (battler != MAX_BATTLERS_COUNT && hp != 0)
{
gBattleMoveDamage = -healAmount;
gBattlescriptCurrInstr = cmd->nextInstr;
} }
else else
{ {
hp += healAmount; // Track the number of Revives used in a battle.
SetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_HP, &hp); if (hp == 0 && side == B_SIDE_PLAYER && gBattleResults.numRevivesUsed < 255)
gBattleResults.numRevivesUsed++;
// Revived battlers on the field need to be brought back. // Check if the recipient is an active battler.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battler != MAX_BATTLERS_COUNT) if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
battler = gBattlerAttacker;
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
battler = BATTLE_PARTNER(gBattlerAttacker);
// Get amount to heal.
switch (healParam)
{ {
gAbsentBattlerFlags &= ~gBitTable[battler]; case ITEM6_HEAL_HP_FULL:
gBattleCommunication[MULTIUSE_STATE] = TRUE; healAmount = maxHP;
break;
case ITEM6_HEAL_HP_HALF:
healAmount = maxHP / 2;
break;
case ITEM6_HEAL_HP_QUARTER:
healAmount = maxHP / 4;
break;
default:
healAmount = healParam;
break;
}
if (hp + healAmount > maxHP)
healAmount = maxHP - hp;
gBattleScripting.battler = battler;
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES));
// Heal is applied as move damage if battler is active.
if (battler != MAX_BATTLERS_COUNT && hp != 0)
{
gBattleMoveDamage = -healAmount;
gBattlescriptCurrInstr = cmd->nextInstr;
}
else
{
hp += healAmount;
SetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_HP, &hp);
// Revived battlers on the field need to be brought back.
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && battler != MAX_BATTLERS_COUNT)
{
gAbsentBattlerFlags &= ~gBitTable[battler];
gBattleCommunication[MULTIUSE_STATE] = TRUE;
}
gBattlescriptCurrInstr = BattleScript_ItemRestoreHP_Party;
} }
gBattlescriptCurrInstr = BattleScript_ItemRestoreHP_Party;
} }
} }
void BS_ItemCureStatus(void) void BS_ItemCureStatus(void)
{ {
NATIVE_ARGS(); NATIVE_ARGS(const u8 *noStatusInstr);
u32 battler = gBattlerAttacker; u32 battler = gBattlerAttacker;
u32 side = GetBattlerSide(gBattlerAttacker); u32 side = GetBattlerSide(gBattlerAttacker);
u32 previousStatus2 = 0;
bool32 statusChanged = FALSE;
struct Pokemon *party = GetSideParty(side); struct Pokemon *party = GetSideParty(side);
// Heal Status2 conditions if battler is active. // Heal Status2 conditions if battler is active.
if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker]) if (gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[gBattlerAttacker])
{ {
previousStatus2 = gBattleMons[battler].status2;
gBattleMons[gBattlerAttacker].status2 &= ~GetItemStatus2Mask(gLastUsedItem); gBattleMons[gBattlerAttacker].status2 &= ~GetItemStatus2Mask(gLastUsedItem);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)]) && gBattleStruct->itemPartyIndex[gBattlerAttacker] == gBattlerPartyIndexes[BATTLE_PARTNER(gBattlerAttacker)])
{ {
gBattleMons[gBattlerAttacker].status2 &= ~GetItemStatus2Mask(gLastUsedItem);
battler = BATTLE_PARTNER(gBattlerAttacker); battler = BATTLE_PARTNER(gBattlerAttacker);
previousStatus2 = gBattleMons[battler].status2;
gBattleMons[battler].status2 &= ~GetItemStatus2Mask(gLastUsedItem);
} }
if (previousStatus2 != gBattleMons[battler].status2)
statusChanged = TRUE;
// Heal Status1 conditions. // Heal Status1 conditions.
HealStatusConditions(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], GetItemStatus1Mask(gLastUsedItem), battler); if (!HealStatusConditions(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], GetItemStatus1Mask(gLastUsedItem), battler))
{
statusChanged = TRUE;
if (GetItemStatus1Mask(gLastUsedItem) & STATUS1_SLEEP)
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE;
if (GetItemStatus2Mask(gLastUsedItem) & STATUS2_CONFUSION)
gStatuses4[battler] &= ~STATUS4_INFINITE_CONFUSION;
}
if (GetItemStatus1Mask(gLastUsedItem) & STATUS1_SLEEP) if (statusChanged)
gBattleMons[battler].status2 &= ~STATUS2_NIGHTMARE; {
if (GetItemStatus2Mask(gLastUsedItem) & STATUS2_CONFUSION) gBattleScripting.battler = battler;
gStatuses4[battler] &= ~STATUS4_INFINITE_CONFUSION; PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES));
gBattlescriptCurrInstr = cmd->nextInstr;
gBattleScripting.battler = battler; }
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, GetMonData(&party[gBattleStruct->itemPartyIndex[gBattlerAttacker]], MON_DATA_SPECIES)); else
gBattlescriptCurrInstr = cmd->nextInstr; {
gBattlescriptCurrInstr = cmd->noStatusInstr;
}
} }
void BS_ItemIncreaseStat(void) void BS_ItemIncreaseStat(void)

View file

@ -3055,7 +3055,7 @@ bool32 HandleWishPerishSongOnTurnEnd(void)
return FALSE; return FALSE;
} }
#define FAINTED_ACTIONS_MAX_CASE 8 #define FAINTED_ACTIONS_MAX_CASE 7
bool32 HandleFaintedMonActions(void) bool32 HandleFaintedMonActions(void)
{ {
@ -3139,19 +3139,7 @@ bool32 HandleFaintedMonActions(void)
else else
gBattleStruct->faintedActionsState = 4; gBattleStruct->faintedActionsState = 4;
break; break;
case 6: // All battlers switch-in abilities happen here to prevent them happening against an empty field. case 6:
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleStruct->switchInAbilityPostponed & gBitTable[i])
{
if (DoSwitchInAbilitiesItems(i))
return TRUE;
gBattleStruct->switchInAbilityPostponed &= ~(gBitTable[i]);
}
}
gBattleStruct->faintedActionsState++;
break;
case 7:
if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE)) if (ItemBattleEffects(ITEMEFFECT_NORMAL, 0, TRUE))
return TRUE; return TRUE;
gBattleStruct->faintedActionsState++; gBattleStruct->faintedActionsState++;
@ -4471,8 +4459,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
case ABILITY_INTIMIDATE: case ABILITY_INTIMIDATE:
if (!gSpecialStatuses[battler].switchInAbilityDone) if (!gSpecialStatuses[battler].switchInAbilityDone)
{ {
gBattlerAttacker = battler;
gSpecialStatuses[battler].switchInAbilityDone = TRUE; gSpecialStatuses[battler].switchInAbilityDone = TRUE;
gBattlerAttacker = battler;
SET_STATCHANGER(STAT_ATK, 1, TRUE); SET_STATCHANGER(STAT_ATK, 1, TRUE);
BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates); BattleScriptPushCursorAndCallback(BattleScript_IntimidateActivates);
effect++; effect++;
@ -5622,7 +5610,7 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
&& gBattleMons[gBattlerTarget].hp != 0 && gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg && !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& RandomWeighted(RNG_STENCH, 9, 1) && RandomWeighted(RNG_STENCH, 9, 1)
&& !IS_MOVE_STATUS(move) && TARGET_TURN_DAMAGED
&& !MoveHasMoveEffect(gCurrentMove, MOVE_EFFECT_FLINCH)) && !MoveHasMoveEffect(gCurrentMove, MOVE_EFFECT_FLINCH))
{ {
gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH; gBattleScripting.moveEffect = MOVE_EFFECT_FLINCH;

View file

@ -989,11 +989,11 @@ u32 GetItemStatus1Mask(u16 itemId)
case ITEM3_BURN: case ITEM3_BURN:
return STATUS1_BURN; return STATUS1_BURN;
case ITEM3_POISON: case ITEM3_POISON:
return STATUS1_POISON | STATUS1_TOXIC_POISON; return STATUS1_PSN_ANY | STATUS1_TOXIC_COUNTER;
case ITEM3_SLEEP: case ITEM3_SLEEP:
return STATUS1_SLEEP; return STATUS1_SLEEP;
case ITEM3_STATUS_ALL: case ITEM3_STATUS_ALL:
return STATUS1_ANY; return STATUS1_ANY | STATUS1_TOXIC_COUNTER;
} }
return 0; return 0;
} }

View file

@ -75,21 +75,21 @@ SINGLE_BATTLE_TEST("Download doesn't activate if target hasn't been sent out yet
MESSAGE("Go! Porygon!"); MESSAGE("Go! Porygon!");
MESSAGE("2 sent out Porygon2!"); MESSAGE("2 sent out Porygon2!");
if (ability == ABILITY_DOWNLOAD) NONE_OF {
{
ABILITY_POPUP(player, ABILITY_DOWNLOAD); ABILITY_POPUP(player, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Porygon's Download raised its Attack!"); MESSAGE("Porygon's Download raised its Attack!");
}
if (ability == ABILITY_DOWNLOAD)
{
ABILITY_POPUP(opponent, ABILITY_DOWNLOAD); ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Porygon2's Download raised its Sp. Atk!"); MESSAGE("Foe Porygon2's Download raised its Sp. Atk!");
} }
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damagePhysical);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRI_ATTACK, opponent);
HP_BAR(player, captureDamage: &results[i].damageSpecial); HP_BAR(player, captureDamage: &results[i].damageSpecial);
} FINALLY { } FINALLY {
EXPECT_MUL_EQ(results[0].damagePhysical, Q_4_12(1.5), results[1].damagePhysical);
EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial); EXPECT_MUL_EQ(results[0].damageSpecial, Q_4_12(1.5), results[1].damageSpecial);
} }
} }

View file

@ -82,17 +82,19 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
MESSAGE("Go! Abra!"); MESSAGE("Go! Abra!");
MESSAGE("2 sent out Wynaut!"); MESSAGE("2 sent out Wynaut!");
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE); NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft); ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight); MESSAGE("Ekans's Intimidate cuts Foe Arbok's attack!");
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
MESSAGE("Ekans's Intimidate cuts Foe Wynaut's attack!");
ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE); ABILITY_POPUP(opponentLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!"); MESSAGE("Foe Arbok's Intimidate cuts Ekans's attack!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!"); MESSAGE("Foe Arbok's Intimidate cuts Abra's attack!");
}
} }
} }
@ -159,3 +161,26 @@ DOUBLE_BATTLE_TEST("Intimidate activates on an empty slot")
MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!"); MESSAGE("Hitmontop's Intimidate cuts Foe Azurill's attack!");
} }
} }
DOUBLE_BATTLE_TEST("Intimidate activates immediately after the mon was switched in as long as one opposing mon is alive")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_U_TURN, target: opponentLeft); SEND_OUT(playerLeft, 2); SEND_OUT(opponentLeft, 2); }
} SCENE {
ABILITY_POPUP(playerLeft, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, playerLeft);
HP_BAR(opponentLeft);
ABILITY_POPUP(playerLeft, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, playerLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}

View file

@ -31,4 +31,52 @@ SINGLE_BATTLE_TEST("Stench does not stack with King's Rock")
} }
} }
DOUBLE_BATTLE_TEST("Stench only triggers if target takes damage")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
ASSUME(MoveHasMoveEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_GRIMER) { Ability(ABILITY_STENCH); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN {
MOVE(playerLeft, MOVE_FAKE_OUT, target: opponentLeft);
MOVE(opponentLeft, MOVE_TACKLE, WITH_RNG(RNG_STENCH, TRUE), target: playerRight);
MOVE(playerRight, MOVE_TACKLE, target: opponentRight);
}
TURN {
MOVE(opponentLeft, MOVE_SCARY_FACE, WITH_RNG(RNG_STENCH, TRUE), target: playerRight);
MOVE(playerRight, MOVE_TACKLE, target: opponentRight);
}
} SCENE {
NONE_OF { MESSAGE("Wynaut flinched!"); }
}
}
DOUBLE_BATTLE_TEST("Stench doesn't trigger if partner uses a move")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_TACKLE].power > 0);
ASSUME(MoveHasMoveEffectWithChance(MOVE_FAKE_OUT, MOVE_EFFECT_FLINCH, 100));
PLAYER(SPECIES_WOBBUFFET) { Speed(20); }
PLAYER(SPECIES_WYNAUT) { Speed(10); }
OPPONENT(SPECIES_GRIMER) { Speed(100); Ability(ABILITY_STENCH); }
OPPONENT(SPECIES_WOBBUFFET) {Speed(50); }
} WHEN {
TURN {
MOVE(playerLeft, MOVE_FAKE_OUT, target: opponentLeft);
MOVE(opponentRight, MOVE_TACKLE, target: playerRight);
MOVE(playerRight, MOVE_TACKLE, target: opponentRight);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, playerLeft);
MESSAGE("Foe Grimer flinched!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponentRight);
NOT MESSAGE("Wynaut flinched!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight);
}
}
// TODO: Test against interaction with multi hits // TODO: Test against interaction with multi hits

View file

@ -214,3 +214,23 @@ SINGLE_BATTLE_TEST("Primal reversion happens after the entry hazards damage")
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL); EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
} }
} }
SINGLE_BATTLE_TEST("Primal reversion happens immediately if it was brought in by U-turn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_GROUDON) { Item(ITEM_RED_ORB); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_PRIMAL_REVERSION, player);
MESSAGE("Groudon's Primal Reversion! It reverted to its primal form!");
MESSAGE("2 sent out Wynaut!");
} THEN {
EXPECT_EQ(player->species, SPECIES_GROUDON_PRIMAL);
}
}

View file

@ -46,6 +46,24 @@ SINGLE_BATTLE_TEST("Antidote heals a battler from being badly poisoned")
} }
} }
SINGLE_BATTLE_TEST("Antidote resets Toxic Counter")
{
GIVEN {
ASSUME(gItemsInfo[ITEM_ANTIDOTE].battleUsage == EFFECT_ITEM_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC); }
TURN { ; }
TURN { USE_ITEM(player, ITEM_ANTIDOTE, partyIndex: 0); }
} SCENE {
MESSAGE("Foe Wobbuffet used Toxic!");
MESSAGE("Wobbuffet had its status healed!");
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep") SINGLE_BATTLE_TEST("Awakening heals a battler from being asleep")
{ {
GIVEN { GIVEN {

View file

@ -1,6 +1,11 @@
#include "global.h" #include "global.h"
#include "test/battle.h" #include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
}
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status") SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary status")
{ {
u16 status; u16 status;
@ -10,24 +15,48 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures any primary s
PARAMETRIZE{ status = STATUS1_POISON; } PARAMETRIZE{ status = STATUS1_POISON; }
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; } PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
PARAMETRIZE{ status = STATUS1_SLEEP; } PARAMETRIZE{ status = STATUS1_SLEEP; }
PARAMETRIZE{ status = STATUS1_NONE; }
GIVEN { GIVEN {
ASSUME(gItemsInfo[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); } PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); Status1(status); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); } TURN{ USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE { } SCENE {
MESSAGE("Wobbuffet had its HP restored!"); MESSAGE("Wobbuffet had its HP restored!");
if (status != STATUS1_NONE) {
MESSAGE("Wobbuffet had its status healed!"); // The message is not printed if status wasn't healed.
}
} THEN { } THEN {
EXPECT_EQ(player->hp, player->maxHP); EXPECT_EQ(player->hp, player->maxHP);
EXPECT_EQ(player->status1, STATUS1_NONE); EXPECT_EQ(player->status1, STATUS1_NONE);
} }
} }
SINGLE_BATTLE_TEST("Full Restore heals a battler from any primary status")
{
u16 status;
PARAMETRIZE{ status = STATUS1_BURN; }
PARAMETRIZE{ status = STATUS1_FREEZE; }
PARAMETRIZE{ status = STATUS1_PARALYSIS; }
PARAMETRIZE{ status = STATUS1_POISON; }
PARAMETRIZE{ status = STATUS1_TOXIC_POISON; }
PARAMETRIZE{ status = STATUS1_SLEEP; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(status); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
NOT MESSAGE("Wobbuffet had its HP restored!"); // The message is not printed if mon has max HP.
MESSAGE("Wobbuffet had its status healed!");
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}
SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion") SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
{ {
GIVEN { GIVEN {
ASSUME(gItemsInfo[ITEM_FULL_RESTORE].battleUsage == EFFECT_ITEM_HEAL_AND_CURE_STATUS);
PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); } PLAYER(SPECIES_WOBBUFFET) { HP(1); MaxHP(300); }
OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET);
} WHEN { } WHEN {
@ -41,3 +70,21 @@ SINGLE_BATTLE_TEST("Full Restore restores a battler's HP and cures confusion")
EXPECT_EQ(player->hp, player->maxHP); EXPECT_EQ(player->hp, player->maxHP);
} }
} }
SINGLE_BATTLE_TEST("Full Restore resets Toxic Counter")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_TOXIC); }
TURN { ; }
TURN { USE_ITEM(player, ITEM_FULL_RESTORE, partyIndex: 0); }
} SCENE {
MESSAGE("Foe Wobbuffet used Toxic!");
MESSAGE("Wobbuffet had its HP restored!");
MESSAGE("Wobbuffet had its status healed!");
} THEN {
EXPECT_EQ(player->status1, STATUS1_NONE);
}
}

View file

@ -112,3 +112,69 @@ SINGLE_BATTLE_TEST("U-turn switches the user out after Ice Face activates")
MESSAGE("Go! Wynaut!"); MESSAGE("Go! Wynaut!");
} }
} }
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: player side")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("2 sent out Wynaut!");
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Held items are consumed immediately after a mon switched in by U-turn and Intimidate activates after it: opposing side")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); }
OPPONENT(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_WYNAUT) { Item(ITEM_ELECTRIC_SEED); }
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); SEND_OUT(opponent, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
MESSAGE("2 sent out Wynaut!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
NOT ABILITY_POPUP(player, ABILITY_INTIMIDATE);
} THEN {
EXPECT_EQ(opponent->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
SINGLE_BATTLE_TEST("Electric Seed boost is received by the right pokemon after U-turn and Intimidate")
{
GIVEN {
PLAYER(SPECIES_TAPU_KOKO) { Ability(ABILITY_ELECTRIC_SURGE); };
PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ELECTRIC_SEED); }
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(player, MOVE_U_TURN); SEND_OUT(player, 1); }
} SCENE {
ABILITY_POPUP(player, ABILITY_ELECTRIC_SURGE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_U_TURN, player);
HP_BAR(opponent);
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}