use direction constant
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@ -2931,7 +2931,7 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
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objEvent->active = 1;
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linkGender(objEvent) = gender;
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linkDirection(objEvent) = 2;
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linkDirection(objEvent) = DIR_NORTH;
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objEvent->spriteId = 64;
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InitLinkPlayerObjectEventPos(objEvent, x, y);
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