Fixed Intrepid Sword and Dauntless Shield
And also introduced a new BattleString for BattleScript_BattlerAbilityStatRaiseOnSwitchIn
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3 changed files with 7 additions and 3 deletions
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@ -7108,12 +7108,13 @@ BattleScript_AngryPointActivates::
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return
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BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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printstring STRINGID_TARGETABILITYSTATRAISE
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printstring STRINGID_BATTLERABILITYRAISEDSTAT
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waitmessage 0x40
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end3
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@ -559,8 +559,9 @@
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#define STRINGID_COMATOSEENTERS 555
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#define STRINGID_SCREENCLEANERENTERS 556
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#define STRINGID_FETCHEDPOKEBALL 557
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#define STRINGID_BATTLERABILITYRAISEDSTAT 558
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#define BATTLESTRINGS_COUNT 558
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#define BATTLESTRINGS_COUNT 559
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//// multichoice message IDs
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// switch in ability message
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@ -686,9 +686,11 @@ static const u8 sText_AuraBreakActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}
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static const u8 sText_ComatoseActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} is drowsing!");
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static const u8 sText_ScreenCleanerActivates[] = _("All screens on the field were\ncleansed!");
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static const u8 sText_FetchedPokeBall[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} found\na {B_LAST_ITEM}!");
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static const u8 sText_BattlerAbilityRaisedStat[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nraised its {B_BUFF1}!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_BATTLERABILITYRAISEDSTAT - 12] = sText_BattlerAbilityRaisedStat,
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[STRINGID_FETCHEDPOKEBALL - 12] = sText_FetchedPokeBall,
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[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
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[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
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