Ability pop-up fail, maybe will do something about it later

This commit is contained in:
DizzyEggg 2018-09-23 14:24:06 +02:00
parent 37d8859404
commit 6b7a171dbe
7 changed files with 275 additions and 0 deletions

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@ -1501,6 +1501,10 @@
.4byte \ptr
.endm
.macro testabilitypopup battler
various \battler, VARIOUS_ABILITY_POPUP
.endm
@ helpful macros
.macro setstatchanger stat, stages, down
setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7

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@ -1261,6 +1261,7 @@ BattleScript_HitEscapeEnd:
end
BattleScript_EffectPlaceholder:
testabilitypopup BS_BATTLER_0
attackcanceler
printstring STRINGID_NOTDONEYET
goto BattleScript_MoveEnd

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After

Width:  |  Height:  |  Size: 343 B

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@ -86,5 +86,6 @@ void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elem
s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void CreateAbilityPopUp(u8 battlerId, u32 ability);
#endif // GUARD_BATTLE_INTERFACE_H

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@ -106,6 +106,7 @@
#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
#define VARIOUS_TRY_AUTONOMIZE 55
#define VARIOUS_TRY_COPYCAT 56
#define VARIOUS_ABILITY_POPUP 57
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0

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@ -23,6 +23,7 @@
#include "constants/rgb.h"
#include "data2.h"
#include "battle_debug.h"
#include "malloc.h"
struct TestingBar
{
@ -2811,3 +2812,267 @@ static void SafariTextIntoHealthboxObject(void *dest, u8 *windowTileData, u32 ar
CpuCopy32(windowTileData, dest, arg2 * 32);
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
}
static void SpriteCb_AbilityPopUp1(struct Sprite *sprite);
static void SpriteCb_AbilityPopUp2(struct Sprite *sprite);
#define ABILITY_POP_UP_TAG 0xD720
#define tBattlerId data[0]
#define tHide data[3]
#define tFrames data[4]
static const u8 sAbilityPopUpGfx[] = INCBIN_U8("graphics/battle_interface/ability_pop_up.4bpp");
static const u16 sAbilityPopUpPalette[] = INCBIN_U16("graphics/battle_interface/ability_pop_up.gbapal");
static const struct SpriteSheet sSpriteSheet_AbilityPopUp =
{
sAbilityPopUpGfx, sizeof(sAbilityPopUpGfx), ABILITY_POP_UP_TAG
};
static const struct SpritePalette sSpritePalette_AbilityPopUp =
{
sAbilityPopUpPalette, ABILITY_POP_UP_TAG
};
static const struct OamData sOamData_AbilityPopUp =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = ST_OAM_H_RECTANGLE,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_AbilityPopUp1[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_AbilityPopUp1[] =
{
sSpriteAnim_AbilityPopUp1
};
static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp1 =
{
.tileTag = ABILITY_POP_UP_TAG,
.paletteTag = ABILITY_POP_UP_TAG,
.oam = &sOamData_AbilityPopUp,
.anims = sSpriteAnimTable_AbilityPopUp1,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp1
};
static const union AnimCmd sSpriteAnim_AbilityPopUp2[] =
{
ANIMCMD_FRAME(32, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_AbilityPopUp2[] =
{
sSpriteAnim_AbilityPopUp2
};
static const struct SpriteTemplate sSpriteTemplate_AbilityPopUp2 =
{
.tileTag = ABILITY_POP_UP_TAG,
.paletteTag = ABILITY_POP_UP_TAG,
.oam = &sOamData_AbilityPopUp,
.anims = sSpriteAnimTable_AbilityPopUp2,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_AbilityPopUp2
};
#define ABILITY_POP_UP_POS_X_DIFF 64
#define ABILITY_POP_UP_POS_X_SLIDE 68
static const s16 sAbilityPopUpCoords[MAX_BATTLERS_COUNT][2] =
{
{204, 23},
{110, 17},
{110, 17},
{110, 17},
};
static u8* AddTextPrinterAndCreateWindowOnAbilityPopUp(const u8 *str, u32 x, u32 y, u32 color1, u32 color2, u32 color3, u32 *windowId)
{
u8 color[3] = {color1, color2, color3};
struct WindowTemplate winTemplate = {0};
winTemplate.width = 8;
winTemplate.height = 2;
*windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(*windowId, (color1 << 4) | (color1));
AddTextPrinterParameterized4(*windowId, 0, x, y, 0, 0, color, -1, str);
return (u8*)(GetWindowAttribute(*windowId, WINDOW_TILE_DATA));
}
static void TextIntoAbilityPopUp(void *dest, u8 *windowTileData, s32 arg2)
{
CpuCopy32(windowTileData + 256, dest + 256, arg2 * 32);
if (arg2 > 0)
{
do
{
CpuCopy32(windowTileData + 20, dest + 20, 12);
dest += 32, windowTileData += 32;
arg2--;
} while (arg2 != 0);
}
}
#define MAX_CHARS_PRINTED 12
static void PrintOnAbilityPopUp(const u8 *str, u8 *spriteTileData1, u8 *spriteTileData2, u32 x1, u32 x2, u32 y, u32 color1, u32 color2, u32 color3)
{
u32 windowId, i;
u8 *windowTileData;
u8 text1[MAX_CHARS_PRINTED + 1];
u8 text2[MAX_CHARS_PRINTED + 1];
for (i = 0; i < MAX_CHARS_PRINTED; i++)
{
text1[i] = str[i];
if (text1[i] == EOS)
break;
}
text1[i] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text1, x1, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData1, windowTileData, 8);
RemoveWindow(windowId);
if (i == MAX_CHARS_PRINTED)
{
for (i = 0; i < MAX_CHARS_PRINTED; i++)
{
text2[i] = str[MAX_CHARS_PRINTED + i];
if (text2[i] == EOS)
break;
}
text2[i] = EOS;
windowTileData = AddTextPrinterAndCreateWindowOnAbilityPopUp(text2, x2, y, color1, color2, color3, &windowId);
TextIntoAbilityPopUp(spriteTileData2, windowTileData, 1);
RemoveWindow(windowId);
}
}
static void PrintBattlerOnAbilityPopUp(u8 battlerId, u8 spriteId1, u8 spriteId2)
{
PrintOnAbilityPopUp(gBattleMons[battlerId].nickname,
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32),
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32),
7, 0,
1,
2, 7, 1);
}
static void PrintAbilityOnAbilityPopUp(u32 ability, u8 spriteId1, u8 spriteId2)
{
PrintOnAbilityPopUp(gAbilityNames[ability],
(void*)(OBJ_VRAM0) + (gSprites[spriteId1].oam.tileNum * 32) + 256,
(void*)(OBJ_VRAM0) + (gSprites[spriteId2].oam.tileNum * 32) + 256,
7, 1,
4,
7, 9, 1);
}
void CreateAbilityPopUp(u8 battlerId, u32 ability)
{
u8 spriteId1, spriteId2;
LoadSpriteSheet(&sSpriteSheet_AbilityPopUp);
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
spriteId1 = CreateSprite(&sSpriteTemplate_AbilityPopUp1,
sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE,
sAbilityPopUpCoords[battlerId][1], 0);
spriteId2 = CreateSprite(&sSpriteTemplate_AbilityPopUp2,
sAbilityPopUpCoords[battlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF,
sAbilityPopUpCoords[battlerId][1], 0);
StartSpriteAnim(&gSprites[spriteId1], 0);
StartSpriteAnim(&gSprites[spriteId2], 0);
gSprites[spriteId1].tBattlerId = battlerId;
gSprites[spriteId2].tBattlerId = battlerId;
PrintBattlerOnAbilityPopUp(battlerId, spriteId1, spriteId2);
PrintAbilityOnAbilityPopUp(ability, spriteId1, spriteId2);
}
static void SpriteCb_AbilityPopUp1(struct Sprite *sprite)
{
if (!sprite->tHide) // Show
{
sprite->pos1.x -= 3;
if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0])
{
sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0];
sprite->tHide = TRUE;
sprite->tFrames = 42;
}
}
else // Hide
{
if (sprite->tFrames == 0)
{
sprite->pos1.x += 3;
if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE)
{
DestroySprite(sprite);
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
}
}
else
{
sprite->tFrames--;
}
}
}
static void SpriteCb_AbilityPopUp2(struct Sprite *sprite)
{
if (!sprite->tHide) // Show
{
sprite->pos1.x -= 3;
if (sprite->pos1.x <= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF)
{
sprite->pos1.x = sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_DIFF;
sprite->tHide = TRUE;
sprite->tFrames = 42;
}
}
else // Hide
{
if (sprite->tFrames == 0)
{
sprite->pos1.x += 3;
if (sprite->pos1.x >= sAbilityPopUpCoords[sprite->tBattlerId][0] + ABILITY_POP_UP_POS_X_SLIDE + ABILITY_POP_UP_POS_X_DIFF)
{
DestroySprite(sprite);
FreeSpriteTilesByTag(ABILITY_POP_UP_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
}
}
else
{
sprite->tFrames--;
}
}
}

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@ -6776,6 +6776,9 @@ static void atk76_various(void)
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_ABILITY_POPUP:
CreateAbilityPopUp(gActiveBattler, ABILITY_SPEED_BOOST);
break;
}
gBattlescriptCurrInstr += 3;