Fixes Clear Amulet displaying the wrong battler and Starting Status displaying the wrong message (#5831)
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1 changed files with 5 additions and 2 deletions
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@ -707,7 +707,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_NOONEWILLBEABLETORUNAWAY] = COMPOUND_STRING("No one will be able to run away during the next turn!"),
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[STRINGID_NOONEWILLBEABLETORUNAWAY] = COMPOUND_STRING("No one will be able to run away during the next turn!"),
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[STRINGID_DESTINYKNOTACTIVATES] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} fell in love because of the {B_LAST_ITEM}!"),
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[STRINGID_DESTINYKNOTACTIVATES] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} fell in love because of the {B_LAST_ITEM}!"),
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[STRINGID_CLOAKEDINAFREEZINGLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in a freezing light!"),
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[STRINGID_CLOAKEDINAFREEZINGLIGHT] = COMPOUND_STRING("{B_ATK_NAME_WITH_PREFIX} became cloaked in a freezing light!"),
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[STRINGID_CLEARAMULETWONTLOWERSTATS] = COMPOUND_STRING("The effects of the {B_LAST_ITEM} held by {B_DEF_NAME_WITH_PREFIX2} prevents its stats from being lowered!"),
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[STRINGID_CLEARAMULETWONTLOWERSTATS] = COMPOUND_STRING("The effects of the {B_LAST_ITEM} held by {B_SCR_NAME_WITH_PREFIX2} prevents its stats from being lowered!"),
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[STRINGID_FERVENTWISHREACHED] = COMPOUND_STRING("{B_ATK_TRAINER_NAME}'s fervent wish has reached {B_ATK_NAME_WITH_PREFIX2}!"),
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[STRINGID_FERVENTWISHREACHED] = COMPOUND_STRING("{B_ATK_TRAINER_NAME}'s fervent wish has reached {B_ATK_NAME_WITH_PREFIX2}!"),
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[STRINGID_AIRLOCKACTIVATES] = COMPOUND_STRING("The effects of the weather disappeared."),
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[STRINGID_AIRLOCKACTIVATES] = COMPOUND_STRING("The effects of the weather disappeared."),
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[STRINGID_PRESSUREENTERS] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} is exerting its pressure!"),
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[STRINGID_PRESSUREENTERS] = COMPOUND_STRING("{B_SCR_NAME_WITH_PREFIX} is exerting its pressure!"),
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@ -1286,7 +1286,10 @@ const u16 gWeatherStartsStringIds[] =
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const u16 gTerrainStartsStringIds[] =
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const u16 gTerrainStartsStringIds[] =
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{
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{
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STRINGID_MISTSWIRLSAROUND, STRINGID_ELECTRICCURRENTISRUNNING, STRINGID_ISCOVEREDWITHGRASS, STRINGID_SEEMSWEIRD,
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[B_MSG_TERRAIN_SET_MISTY] = STRINGID_MISTSWIRLSAROUND,
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[B_MSG_TERRAIN_SET_ELECTRIC] = STRINGID_ELECTRICCURRENTISRUNNING,
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[B_MSG_TERRAIN_SET_PSYCHIC] = STRINGID_SEEMSWEIRD,
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[B_MSG_TERRAIN_SET_GRASSY] = STRINGID_ISCOVEREDWITHGRASS,
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};
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};
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const u16 gPrimalWeatherBlocksStringIds[] =
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const u16 gPrimalWeatherBlocksStringIds[] =
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