From 6c717078c65f0f131bdecbae8b916503ab7cb641 Mon Sep 17 00:00:00 2001 From: PALPATlNE Date: Mon, 11 Feb 2019 03:54:54 +0100 Subject: [PATCH] Fixed tab to 4 spaces in ground.c --- src/ground.c | 78 ++++++++++++++++++++++++++-------------------------- 1 file changed, 39 insertions(+), 39 deletions(-) diff --git a/src/ground.c b/src/ground.c index 35224672ca..79d44eaa08 100644 --- a/src/ground.c +++ b/src/ground.c @@ -144,24 +144,24 @@ const struct SpriteTemplate gUnknown_08597214 = const struct SpriteTemplate gMudBombSplash = { - .tileTag = ANIM_TAG_MUD_SAND, - .paletteTag = ANIM_TAG_MUD_SAND, - .oam = &gUnknown_08524904, - .anims = gDummySpriteAnimTable, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = MudBombParticles, + .tileTag = ANIM_TAG_MUD_SAND, + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_08524904, + .anims = gDummySpriteAnimTable, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = MudBombParticles, }; const struct SpriteTemplate gMudBombToss = { - .tileTag = ANIM_TAG_MUD_SAND , - .paletteTag = ANIM_TAG_MUD_SAND, - .oam = &gUnknown_0852490C, - .anims = gUnknown_085971C8, - .images = NULL, - .affineAnims = gDummySpriteAffineAnimTable, - .callback = MudBombBall, + .tileTag = ANIM_TAG_MUD_SAND , + .paletteTag = ANIM_TAG_MUD_SAND, + .oam = &gUnknown_0852490C, + .anims = gUnknown_085971C8, + .images = NULL, + .affineAnims = gDummySpriteAffineAnimTable, + .callback = MudBombBall, }; // Moves a bone projectile towards the target mon, which moves like @@ -587,49 +587,49 @@ void AnimDigDirtMound(struct Sprite *sprite) //Lifted from sludge bomb void MudBombParticles(struct Sprite *sprite) { - sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[1] = sprite->pos1.x; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; - sprite->data[3] = sprite->pos1.y; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[1] = sprite->pos1.x; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; + sprite->data[3] = sprite->pos1.y; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; - InitSpriteDataForLinearTranslation(sprite); + InitSpriteDataForLinearTranslation(sprite); - sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; - sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; + sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; + sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; - sprite->callback = MudBombParticles_Callback; + sprite->callback = MudBombParticles_Callback; } //also lifted from sludge bomb static void MudBombParticles_Callback(struct Sprite *sprite) { - TranslateSpriteLinearFixedPoint(sprite); + TranslateSpriteLinearFixedPoint(sprite); - sprite->data[1] -= sprite->data[5]; - sprite->data[2] -= sprite->data[6]; + sprite->data[1] -= sprite->data[5]; + sprite->data[2] -= sprite->data[6]; - if (!sprite->data[0]) - DestroyAnimSprite(sprite); + if (!sprite->data[0]) + DestroyAnimSprite(sprite); } //lifted from smokescreen void MudBombBall(struct Sprite *sprite) { - InitSpritePosToAnimAttacker(sprite, 1); - if (GetBattlerSide(gBattleAnimAttacker)) - gBattleAnimArgs[2] = -gBattleAnimArgs[2]; - sprite->data[0] = gBattleAnimArgs[4]; - sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; - sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; - sprite->data[5] = gBattleAnimArgs[5]; - InitAnimArcTranslation(sprite); + InitSpritePosToAnimAttacker(sprite, 1); + if (GetBattlerSide(gBattleAnimAttacker)) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[5]; + InitAnimArcTranslation(sprite); - sprite->callback = MudBombBall_Callback; + sprite->callback = MudBombBall_Callback; } //Also lifted form smokescreen static void MudBombBall_Callback(struct Sprite *sprite) { - if (TranslateAnimHorizontalArc(sprite)) - DestroyAnimSprite(sprite); + if (TranslateAnimHorizontalArc(sprite)) + DestroyAnimSprite(sprite); } void sub_81152DC(u8 taskId) {