From 6e3ce9db2feca1823a57472430aa486a2e64fd82 Mon Sep 17 00:00:00 2001 From: cawtds <38510667+cawtds@users.noreply.github.com> Date: Wed, 4 Sep 2024 11:21:40 +0200 Subject: [PATCH] Move battle anim arrays to C (#5306) * move battle anim arrays to c * use ARRAY_COUNT instead * remove B_ANIM_STATUS_WRAPPED * move anim rename * rename battle anims status/general/special --- data/battle_anim_scripts.s | 2283 +++++++++++++++---------------- include/battle_anim_scripts.h | 1948 +++++++++++++------------- include/constants/battle_anim.h | 13 +- src/battle_anim.c | 103 +- src/battle_gfx_sfx_util.c | 2 - src/data/moves_info.h | 1872 ++++++++++++------------- src/pokemon.c | 2 +- 7 files changed, 3150 insertions(+), 3073 deletions(-) diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index fdc7a59e4e..622dd24f18 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -14,92 +14,8 @@ .section script_data, "aw", %progbits - .align 2 -gMovesWithQuietBGM:: - .2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF - - .align 2 -gBattleAnims_StatusConditions:: - .4byte Status_Poison @ B_ANIM_STATUS_PSN - .4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION - .4byte Status_Burn @ B_ANIM_STATUS_BRN - .4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION - .4byte Status_Sleep @ B_ANIM_STATUS_SLP - .4byte Status_Paralysis @ B_ANIM_STATUS_PRZ - .4byte Status_Freeze @ B_ANIM_STATUS_FRZ - .4byte Status_Curse @ B_ANIM_STATUS_CURSED - .4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE - .4byte Status_Powder - - .align 2 -gBattleAnims_General:: - .4byte General_StatsChange @ B_ANIM_STATS_CHANGE - .4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE - .4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR - .4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW - .4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF - .4byte General_TurnTrap @ B_ANIM_TURN_TRAP - .4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT - .4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE - .4byte General_HangedOn @ B_ANIM_HANGED_ON - .4byte General_Rain @ B_ANIM_RAIN_CONTINUES - .4byte General_Sun @ B_ANIM_SUN_CONTINUES - .4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES - .4byte General_Hail @ B_ANIM_HAIL_CONTINUES - .4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN - .4byte General_MonHit @ B_ANIM_MON_HIT - .4byte General_ItemSteal @ B_ANIM_ITEM_STEAL - .4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE - .4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT - .4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT - .4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP - .4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL - .4byte General_WishHeal @ B_ANIM_WISH_HEAL - .4byte General_MegaEvolution @ B_ANIM_MEGA_EVOLUTION - .4byte General_IllusionOff @ B_ANIM_ILLUSION_OFF - .4byte General_FormChange @ B_ANIM_FORM_CHANGE - .4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN - .4byte General_RestoreBg @ B_ANIM_RESTORE_BG - .4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE - .4byte General_GulpMissile @ B_ANIM_GULP_MISSILE - .4byte General_StrongWinds @ B_ANIM_STRONG_WINDS - .4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION - .4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL - .4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP - .4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP - .4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE - .4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON - .4byte General_Snow @ B_ANIM_SNOW_CONTINUES - .4byte General_UltraBurst @ B_ANIM_ULTRA_BURST - .4byte General_SaltCureDamage @ B_ANIM_SALT_CURE_DAMAGE - .4byte General_DynamaxGrowth @ B_ANIM_DYNAMAX_GROWTH - .4byte General_SetWeather @ B_ANIM_MAX_SET_WEATHER - .4byte General_SyrupBombSpeedDrop @ B_ANIM_SYRUP_BOMB_SPEED_DROP - .4byte General_Rainbow @ B_ANIM_RAINBOW - .4byte General_SeaOfFire @ B_ANIM_SEA_OF_FIRE - .4byte General_Swamp @ B_ANIM_SWAMP - .4byte General_TrickRoom @ B_ANIM_TRICK_ROOM - .4byte General_WonderRoom @ B_ANIM_WONDER_ROOM - .4byte General_MagicRoom @ B_ANIM_MAGIC_ROOM - .4byte General_Tailwind @ B_ANIM_TAILLWIND - .4byte General_Fog @ B_ANIM_FOG_CONTINUES - .4byte General_TeraCharge @ B_ANIM_TERA_CHARGE - .4byte General_TeraActivate @ B_ANIM_TERA_ACTIVATE - .4byte General_SimpleHeal @ B_ANIM_SIMPLE_HEAL - - .align 2 -gBattleAnims_Special:: - .4byte Special_LevelUp @ B_ANIM_LVL_UP - .4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON - .4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON - .4byte Special_BallThrow @ B_ANIM_BALL_THROW - .4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER - .4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON - .4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE - .4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW - @@@@@@@@@@@@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@@@@@@@@@@@@ -Move_ROOST:: +gBattleAnimMove_Roost:: loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATTACKER @@ -124,7 +40,7 @@ Move_ROOST:: waitforvisualfinish end -Move_GRAVITY:: +gBattleAnimMove_Gravity:: fadetobg BG_COSMIC waitbgfadein createvisualtask AnimTask_SetAnimTargetToAttackerOpposite, 1 @@ -145,7 +61,7 @@ Move_GRAVITY:: waitforvisualfinish end -Move_MIRACLE_EYE:: +gBattleAnimMove_MiracleEye:: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO @@ -163,7 +79,7 @@ Move_MIRACLE_EYE:: clearmonbg ANIM_DEF_PARTNER end -Move_WAKE_UP_SLAP:: +gBattleAnimMove_WakeUpSlap:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT @@ -183,7 +99,7 @@ Move_WAKE_UP_SLAP:: blendoff end -Move_HAMMER_ARM:: +gBattleAnimMove_HammerArm:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT @@ -207,7 +123,7 @@ Move_HAMMER_ARM:: blendoff end -Move_GYRO_BALL:: +gBattleAnimMove_GyroBall:: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK @@ -237,7 +153,7 @@ Move_GYRO_BALL:: waitforvisualfinish end -Move_HEALING_WISH:: +gBattleAnimMove_HealingWish:: loadspritegfx ANIM_TAG_GREEN_SPARKLE setalpha 0, 16 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 @@ -257,7 +173,7 @@ Move_HEALING_WISH:: waitforvisualfinish end -Move_BRINE:: +gBattleAnimMove_Brine:: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -271,7 +187,7 @@ Move_BRINE:: blendoff end -Move_NATURAL_GIFT:: +gBattleAnimMove_NaturalGift:: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER @@ -300,7 +216,7 @@ Move_NATURAL_GIFT:: delay 1 end -Move_FEINT:: +gBattleAnimMove_Feint:: loadspritegfx ANIM_TAG_FEINT createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER @@ -314,7 +230,7 @@ Move_FEINT:: waitforvisualfinish end -Move_PLUCK:: +gBattleAnimMove_Pluck:: loadspritegfx ANIM_TAG_SEED_BROWN loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER @@ -340,7 +256,7 @@ Move_PLUCK:: waitforvisualfinish end -Move_TAILWIND:: +gBattleAnimMove_Tailwind:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER call SetHighSpeedBg @@ -374,7 +290,7 @@ Move_TAILWIND:: delay 1 end -General_Tailwind: +gBattleAnimGeneral_Tailwind:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER call SetHighSpeedBg @@ -403,7 +319,7 @@ General_Tailwind: delay 1 end -Move_ACUPRESSURE:: +gBattleAnimMove_Acupressure:: loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_SPARK_2 createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40 @@ -411,7 +327,7 @@ Move_ACUPRESSURE:: call ElectricityEffect end -Move_METAL_BURST:: +gBattleAnimMove_MetalBurst:: loadspritegfx ANIM_TAG_ECLIPSING_ORB loadspritegfx ANIM_TAG_RED_ORB loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3 @@ -434,7 +350,7 @@ Move_METAL_BURST:: waitforvisualfinish end -Move_U_TURN:: +gBattleAnimMove_UTurn:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -463,7 +379,7 @@ UTurnVisible: createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE goto UTurnContinue -Move_CLOSE_COMBAT:: +gBattleAnimMove_CloseCombat:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET call SetHighSpeedBg @@ -499,7 +415,7 @@ Move_CLOSE_COMBAT:: delay 1 end -Move_PAYBACK:: +gBattleAnimMove_Payback:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK @@ -531,7 +447,7 @@ Move_PAYBACK:: waitbgfadein end -Move_ASSURANCE:: +gBattleAnimMove_Assurance:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE monbg ANIM_TARGET @@ -550,7 +466,7 @@ Move_ASSURANCE:: waitbgfadein end -Move_EMBARGO:: +gBattleAnimMove_Embargo:: loadspritegfx ANIM_TAG_RED_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -572,7 +488,7 @@ EmbargoOrbs1: delay 12 return -Move_FLING:: +gBattleAnimMove_Fling:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLACK_BALL monbg ANIM_DEF_PARTNER @@ -588,7 +504,7 @@ Move_FLING:: blendoff end -Move_PSYCHO_SHIFT:: +gBattleAnimMove_PsychoShift:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @@ -614,7 +530,7 @@ Move_PSYCHO_SHIFT:: blendoff end -Move_TRUMP_CARD:: +gBattleAnimMove_TrumpCard:: loadspritegfx ANIM_TAG_TRUMP_CARD loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES @@ -658,7 +574,7 @@ Move_TRUMP_CARD:: waitforvisualfinish end -Move_HEAL_BLOCK:: +gBattleAnimMove_HealBlock:: loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsoundtask SoundTask_PlaySeChangingVolume, SE_M_ABSORB_2, SOUND_PAN_TARGET, 256, -16, 0, 2 @@ -682,7 +598,7 @@ Move_HEAL_BLOCK:: clearmonbg ANIM_TARGET end -Move_WRING_OUT:: +gBattleAnimMove_WringOut:: loadspritegfx ANIM_TAG_WRING_OUT monbg ANIM_TARGET setalpha 12, 8 @@ -703,7 +619,7 @@ Move_WRING_OUT:: waitforvisualfinish end -Move_POWER_TRICK:: +gBattleAnimMove_PowerTrick:: loadspritegfx ANIM_TAG_POWER_TRICK loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 @@ -715,7 +631,7 @@ Move_POWER_TRICK:: waitforvisualfinish end -Move_GASTRO_ACID:: +gBattleAnimMove_GastroAcid:: loadspritegfx ANIM_TAG_GREEN_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, FALSE @@ -747,7 +663,7 @@ Move_GASTRO_ACID:: clearmonbg ANIM_DEF_PARTNER end -Move_LUCKY_CHANT:: +gBattleAnimMove_LuckyChant:: loadspritegfx ANIM_TAG_GOLD_STARS monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -774,10 +690,10 @@ Move_LUCKY_CHANT:: unloadspritegfx ANIM_TAG_GOLD_STARS end -Move_ME_FIRST:: +gBattleAnimMove_MeFirst:: end -Move_COPYCAT:: +gBattleAnimMove_Copycat:: loadspritegfx ANIM_TAG_GRAY_ORB loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER @@ -799,7 +715,7 @@ Move_COPYCAT:: waitforvisualfinish end -Move_POWER_SWAP:: +gBattleAnimMove_PowerSwap:: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32 @@ -841,7 +757,7 @@ Move_POWER_SWAP:: waitforvisualfinish end -Move_GUARD_SWAP:: +gBattleAnimMove_GuardSwap:: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32 @@ -883,7 +799,7 @@ Move_GUARD_SWAP:: waitforvisualfinish end -Move_PUNISHMENT:: +gBattleAnimMove_Punishment:: loadspritegfx ANIM_TAG_SCRATCH loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET @@ -906,7 +822,7 @@ Move_PUNISHMENT:: blendoff end -Move_LAST_RESORT:: +gBattleAnimMove_LastResort:: fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 4, 0, 128, 0, -1 @@ -944,7 +860,7 @@ Move_LAST_RESORT:: call UnsetHighSpeedBg end -Move_WORRY_SEED:: +gBattleAnimMove_WorrySeed:: loadspritegfx ANIM_TAG_WORRY_SEED loadspritegfx ANIM_TAG_SMALL_CLOUD playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER @@ -958,7 +874,7 @@ Move_WORRY_SEED:: waitforvisualfinish end -Move_SUCKER_PUNCH:: +gBattleAnimMove_SuckerPunch:: loadspritegfx ANIM_TAG_POISON_JAB loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 @@ -971,7 +887,7 @@ Move_SUCKER_PUNCH:: createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end -Move_TOXIC_SPIKES:: +gBattleAnimMove_ToxicSpikes:: loadspritegfx ANIM_TAG_TOXIC_SPIKES loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER @@ -991,11 +907,11 @@ Move_TOXIC_SPIKES:: clearmonbg ANIM_DEF_PARTNER end -Move_HEART_SWAP:: +gBattleAnimMove_HeartSwap:: end -Move_AQUA_RING:: -General_AquaRingHeal: +gBattleAnimMove_AquaRing:: +gBattleAnimGeneral_AquaRingHeal:: loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -1043,7 +959,7 @@ General_AquaRingHeal: blendoff end -Move_MAGNET_RISE:: +gBattleAnimMove_MagnetRise:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 @@ -1080,7 +996,7 @@ Move_MAGNET_RISE:: waitforvisualfinish end -Move_FLARE_BLITZ:: +gBattleAnimMove_FlareBlitz:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER @@ -1157,7 +1073,7 @@ Move_FLARE_BLITZ:: waitbgfadein end -Move_FORCE_PALM:: +gBattleAnimMove_ForcePalm:: loadspritegfx ANIM_TAG_SHADOW_BALL loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -1175,7 +1091,7 @@ Move_FORCE_PALM:: blendoff end -Move_AURA_SPHERE:: +gBattleAnimMove_AuraSphere:: loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER @@ -1200,7 +1116,7 @@ SetAuraSphereBG: fadetobg BG_AURA_SPHERE goto SetHighSpeedBgFade -Move_ROCK_POLISH:: +gBattleAnimMove_RockPolish:: loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_SPARKLE_3 setalpha 12, 8 @@ -1267,7 +1183,7 @@ Move_ROCK_POLISH:: blendoff end -Move_POISON_JAB:: +gBattleAnimMove_PoisonJab:: loadspritegfx ANIM_TAG_PURPLE_JAB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE @@ -1321,7 +1237,7 @@ Move_POISON_JAB:: blendoff end -Move_DARK_PULSE:: +gBattleAnimMove_DarkPulse:: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_TARGET fadetobg BG_DARK @@ -1349,7 +1265,7 @@ Move_DARK_PULSE:: waitbgfadein end -Move_NIGHT_SLASH:: +gBattleAnimMove_NightSlash:: loadspritegfx ANIM_TAG_SLASH createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK @@ -1369,7 +1285,7 @@ Move_NIGHT_SLASH:: waitforvisualfinish end -Move_AQUA_TAIL:: +gBattleAnimMove_AquaTail:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -1423,7 +1339,7 @@ Move_AQUA_TAIL:: blendoff end -Move_SEED_BOMB:: +gBattleAnimMove_SeedBomb:: loadspritegfx ANIM_TAG_SEED loadspritegfx ANIM_TAG_EXPLOSION createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 @@ -1472,7 +1388,7 @@ Move_SEED_BOMB:: waitforvisualfinish end -Move_AIR_SLASH:: +gBattleAnimMove_AirSlash:: loadspritegfx ANIM_TAG_SLASH call SetSkyBg createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 @@ -1485,7 +1401,7 @@ Move_AIR_SLASH:: call UnsetSkyBg end -Move_X_SCISSOR:: +gBattleAnimMove_XScissor:: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 @@ -1503,7 +1419,7 @@ Move_X_SCISSOR:: blendoff end -Move_BUG_BUZZ:: +gBattleAnimMove_BugBuzz:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER @@ -1530,7 +1446,7 @@ Move_BUG_BUZZ:: call UnsetBugBg end -Move_DRAGON_PULSE:: +gBattleAnimMove_DragonPulse:: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 @@ -1563,7 +1479,7 @@ DragonPulseParticle: delay 4 return -Move_DRAGON_RUSH:: +gBattleAnimMove_DragonRush:: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -1592,7 +1508,7 @@ Move_DRAGON_RUSH:: blendoff end -Move_POWER_GEM:: @ Copy of Hidden Power with background blackened +gBattleAnimMove_PowerGem:: @ Copy of Hidden Power with background blackened loadspritegfx ANIM_TAG_POWER_GEM createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish @@ -1626,7 +1542,7 @@ Move_POWER_GEM:: @ Copy of Hidden Power with background blackened waitforvisualfinish end -Move_DRAIN_PUNCH:: +gBattleAnimMove_DrainPunch:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLUE_STAR @@ -1647,7 +1563,7 @@ Move_DRAIN_PUNCH:: blendoff end -Move_VACUUM_WAVE:: +gBattleAnimMove_VacuumWave:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_THIN_RING @@ -1663,7 +1579,7 @@ Move_VACUUM_WAVE:: blendoff end -Move_FOCUS_BLAST:: +gBattleAnimMove_FocusBlast:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK @@ -1687,7 +1603,7 @@ SetFocusBlastBG: fadetobg BG_FOCUS_BLAST goto SetHighSpeedBgFade -Move_ENERGY_BALL:: +gBattleAnimMove_EnergyBall:: loadspritegfx ANIM_TAG_ENERGY_BALL monbg ANIM_TARGET setalpha 12, 8 @@ -1705,7 +1621,7 @@ Move_ENERGY_BALL:: blendoff end -Move_BRAVE_BIRD:: +gBattleAnimMove_BraveBird:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg @@ -1728,7 +1644,7 @@ Move_BRAVE_BIRD:: call UnsetSkyBg end -Move_EARTH_POWER:: +gBattleAnimMove_EarthPower:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_HorizontalShake, 3, ANIM_DEF_PARTNER, 10, 50 @@ -1757,7 +1673,7 @@ Move_EARTH_POWER:: waitforvisualfinish end -Move_SWITCHEROO:: +gBattleAnimMove_Switcheroo:: fadetobg BG_DARK waitbgfadein loadspritegfx ANIM_TAG_ITEM_BAG @@ -1789,7 +1705,7 @@ Move_SWITCHEROO:: waitbgfadein end -Move_GIGA_IMPACT:: +gBattleAnimMove_GigaImpact:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -1833,7 +1749,7 @@ GigaImpactContinuity: waitforvisualfinish end -Move_NASTY_PLOT:: +gBattleAnimMove_NastyPlot:: loadspritegfx ANIM_TAG_AMNESIA fadetobg BG_DARK waitbgfadeout @@ -1848,7 +1764,7 @@ Move_NASTY_PLOT:: call UnsetPsychicBg end -Move_BULLET_PUNCH:: +gBattleAnimMove_BulletPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET @@ -1902,7 +1818,7 @@ Move_BULLET_PUNCH:: blendoff end -Move_AVALANCHE:: +gBattleAnimMove_Avalanche:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ICE_CHUNK monbg ANIM_DEF_PARTNER @@ -1953,7 +1869,7 @@ SnowSlide1: delay 2 return -Move_ICE_SHARD:: +gBattleAnimMove_IceShard:: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 @@ -1989,7 +1905,7 @@ Move_ICE_SHARD:: blendoff end -Move_SHADOW_CLAW:: +gBattleAnimMove_ShadowClaw:: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL @@ -2015,7 +1931,7 @@ Move_SHADOW_CLAW:: clearmonbg ANIM_TARGET end -Move_THUNDER_FANG:: +gBattleAnimMove_ThunderFang:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_SHARP_TEETH @@ -2049,7 +1965,7 @@ Move_THUNDER_FANG:: delay 1 end -Move_ICE_FANG:: +gBattleAnimMove_IceFang:: monbg ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -2086,7 +2002,7 @@ Move_ICE_FANG:: delay 1 end -Move_FIRE_FANG:: +gBattleAnimMove_FireFang:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT @@ -2115,7 +2031,7 @@ Move_FIRE_FANG:: delay 1 end -Move_SHADOW_SNEAK:: +gBattleAnimMove_ShadowSneak:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour @@ -2153,7 +2069,7 @@ ShadowSneakMovement: delay 0x4 return -Move_MUD_BOMB:: +gBattleAnimMove_MudBomb:: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 @@ -2204,7 +2120,7 @@ Move_MUD_BOMB:: waitforvisualfinish end -Move_PSYCHO_CUT:: +gBattleAnimMove_PsychoCut:: loadspritegfx ANIM_TAG_SPIRAL loadspritegfx ANIM_TAG_PSYCHO_CUT loadspritegfx ANIM_TAG_CROSS_IMPACT @@ -2232,7 +2148,7 @@ Move_PSYCHO_CUT:: waitforvisualfinish end -Move_ZEN_HEADBUTT:: +gBattleAnimMove_ZenHeadbutt:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_ATTACKER @@ -2264,7 +2180,7 @@ Move_ZEN_HEADBUTT:: delay 1 end -Move_MIRROR_SHOT:: +gBattleAnimMove_MirrorShot:: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK waitforvisualfinish @@ -2298,7 +2214,7 @@ Move_MIRROR_SHOT:: blendoff end -Move_FLASH_CANNON:: +gBattleAnimMove_FlashCannon:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS @@ -2335,7 +2251,7 @@ Move_FLASH_CANNON:: clearmonbg ANIM_TARGET end -Move_ROCK_CLIMB:: +gBattleAnimMove_RockClimb:: delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish @@ -2370,7 +2286,7 @@ Move_ROCK_CLIMB:: blendoff end -Move_DEFOG:: +gBattleAnimMove_Defog:: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 @@ -2388,9 +2304,9 @@ Move_DEFOG:: blendoff end -Move_TRICK_ROOM:: +gBattleAnimMove_TrickRoom:: call InitRoomAnimation -General_TrickRoom: +gBattleAnimGeneral_TrickRoom:: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET fadetobg BG_TRICK_ROOM waitbgfadein @@ -2405,7 +2321,7 @@ InitRoomAnimation: return @ Credits to Skeli -Move_DRACO_METEOR:: +gBattleAnimMove_DracoMeteor:: loadspritegfx ANIM_TAG_ROCKS @Rocks loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @Gray Colour loadspritegfx ANIM_TAG_WATER_GUN @Sparkles Trail @@ -2490,7 +2406,7 @@ DracoMeteor4: createsprite gDracoMeteorTailSpriteTemplate 0x83, 5, 0xffb0, 0xffc0, 0xFFF8, 0x20, 0x19 return -Move_DISCHARGE:: +gBattleAnimMove_Discharge:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 @@ -2595,7 +2511,7 @@ DischargeElectrify: createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_ATK_PARTNER return -Move_LAVA_PLUME:: +gBattleAnimMove_LavaPlume:: loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED @@ -2615,7 +2531,7 @@ Move_LAVA_PLUME:: waitforvisualfinish end -Move_LEAF_STORM:: +gBattleAnimMove_LeafStorm:: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LEAF @@ -2727,7 +2643,7 @@ Move_LEAF_STORM:: clearmonbg ANIM_DEF_PARTNER end -Move_POWER_WHIP:: +gBattleAnimMove_PowerWhip:: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 10 @@ -2741,7 +2657,7 @@ Move_POWER_WHIP:: waitbgfadein end -Move_ROCK_WRECKER:: +gBattleAnimMove_RockWrecker:: jumpargeq 7, 1, RockWrecker_1 fadetobg BG_ROCK_WRECKER waitbgfadeout @@ -2787,7 +2703,7 @@ RockWrecker_2: call UnsetPsychicBg end -Move_CROSS_POISON:: +gBattleAnimMove_CrossPoison:: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_TARGET @@ -2803,7 +2719,7 @@ Move_CROSS_POISON:: blendoff end -Move_GUNK_SHOT:: +gBattleAnimMove_GunkShot:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_WATER_IMPACT @@ -2860,7 +2776,7 @@ SetGunkShotBG: goto SetHighSpeedBgFade -Move_IRON_HEAD:: +gBattleAnimMove_IronHead:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 @@ -2882,7 +2798,7 @@ Move_IRON_HEAD:: waitforvisualfinish end -Move_MAGNET_BOMB:: +gBattleAnimMove_MagnetBomb:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 @@ -2947,7 +2863,7 @@ Move_MAGNET_BOMB:: waitforvisualfinish end -Move_STONE_EDGE:: +gBattleAnimMove_StoneEdge:: loadspritegfx ANIM_TAG_STONE_EDGE loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET @@ -3006,7 +2922,7 @@ Move_STONE_EDGE:: blendoff end -Move_CAPTIVATE:: +gBattleAnimMove_Captivate:: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_DEF_PARTNER, 0, 2, 0 @@ -3022,7 +2938,7 @@ Move_CAPTIVATE:: waitforvisualfinish end -Move_STEALTH_ROCK:: +gBattleAnimMove_StealthRock:: loadspritegfx ANIM_TAG_STEALTH_ROCK monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER @@ -3039,7 +2955,7 @@ Move_STEALTH_ROCK:: clearmonbg ANIM_DEF_PARTNER end -Move_GRASS_KNOT:: +gBattleAnimMove_GrassKnot:: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 @@ -3052,7 +2968,7 @@ Move_GRASS_KNOT:: createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end -Move_CHATTER:: +gBattleAnimMove_Chatter:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES @@ -3092,7 +3008,7 @@ Move_CHATTER:: clearmonbg ANIM_DEF_PARTNER end -Move_JUDGMENT:: +gBattleAnimMove_Judgment:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_GREEN_SPIKE @@ -3188,7 +3104,7 @@ JudgmentInwardSpikes2: createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left return -Move_BUG_BITE:: +gBattleAnimMove_BugBite:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -3229,7 +3145,7 @@ Move_BUG_BITE:: blendoff end -Move_CHARGE_BEAM:: +gBattleAnimMove_ChargeBeam:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY @@ -3281,7 +3197,7 @@ SparkBeam: delay 1 return -Move_WOOD_HAMMER:: +gBattleAnimMove_WoodHammer:: loadspritegfx ANIM_TAG_WOOD_HAMMER loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER loadspritegfx ANIM_TAG_IMPACT @@ -3310,7 +3226,7 @@ WoodHammerImpact: createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 20, 2 return -Move_AQUA_JET:: +gBattleAnimMove_AquaJet:: loadspritegfx ANIM_TAG_SPARKLE_6 loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_SPLASH @@ -3343,7 +3259,7 @@ Move_AQUA_JET:: blendoff end -Move_ATTACK_ORDER:: +gBattleAnimMove_AttackOrder:: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -3389,7 +3305,7 @@ Move_ATTACK_ORDER:: blendoff end -Move_DEFEND_ORDER:: +gBattleAnimMove_DefendOrder:: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -3426,7 +3342,7 @@ Move_DEFEND_ORDER:: waitforvisualfinish end -Move_HEAL_ORDER:: +gBattleAnimMove_HealOrder:: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -3463,7 +3379,7 @@ Move_HEAL_ORDER:: waitforvisualfinish end -Move_HEAD_SMASH:: +gBattleAnimMove_HeadSmash:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_SkullBashPosition, 2, 0 @@ -3485,7 +3401,7 @@ Move_HEAD_SMASH:: waitbgfadein end -Move_DOUBLE_HIT:: +gBattleAnimMove_DoubleHit:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -3507,7 +3423,7 @@ Move_DOUBLE_HIT:: blendoff end -Move_ROAR_OF_TIME:: +gBattleAnimMove_RoarOfTime:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_WATER_GUN @@ -3548,7 +3464,7 @@ Move_ROAR_OF_TIME:: waitforvisualfinish end -Move_SPACIAL_REND:: +gBattleAnimMove_SpacialRend:: loadspritegfx ANIM_TAG_PUNISHMENT_BLADES loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN monbg ANIM_ATK_PARTNER @@ -3582,7 +3498,7 @@ Move_SPACIAL_REND:: blendoff end -Move_LUNAR_DANCE:: +gBattleAnimMove_LunarDance:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_HOLLOW_ORB @@ -3623,7 +3539,7 @@ Move_LUNAR_DANCE:: delay 1 end -Move_CRUSH_GRIP:: +gBattleAnimMove_CrushGrip:: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE @@ -3648,7 +3564,7 @@ Move_CRUSH_GRIP:: blendoff end -Move_MAGMA_STORM:: +gBattleAnimMove_MagmaStorm:: loadspritegfx ANIM_TAG_SMALL_EMBER fadetobg BG_MAGMA_STORM @Add new bg waitbgfadeout @@ -3673,7 +3589,7 @@ Move_MAGMA_STORM:: blendoff end -Move_DARK_VOID:: +gBattleAnimMove_DarkVoid:: loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars @@ -3700,7 +3616,7 @@ Move_DARK_VOID:: visible ANIM_DEF_PARTNER end -Move_SEED_FLARE:: +gBattleAnimMove_SeedFlare:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2 @@ -3785,7 +3701,7 @@ Move_SEED_FLARE:: blendoff end -Move_OMINOUS_WIND:: +gBattleAnimMove_OminousWind:: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET 2, 0 playsewithpan 228, 0 @@ -3844,7 +3760,7 @@ OminousWindHit: waitbgfadein end -Move_SHADOW_FORCE:: +gBattleAnimMove_ShadowForce:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim ShadowForcePrep ShadowForceAttack @@ -3898,7 +3814,7 @@ ShadowForceBg: return @@@@@@@@@@@@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@@@@@@@@@@@@ -Move_HONE_CLAWS:: +gBattleAnimMove_HoneClaws:: loadspritegfx ANIM_TAG_SWIPE call HoneClawsAnim createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 6, 6, RGB_BLACK @@ -3919,7 +3835,7 @@ HoneClawsAnim: delay 10 return -Move_WIDE_GUARD:: +gBattleAnimMove_WideGuard:: loadspritegfx ANIM_TAG_ICE_SPIKES @motion from icy wind loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color @@ -3969,7 +3885,7 @@ Move_WIDE_GUARD:: blendoff end -Move_GUARD_SPLIT:: +gBattleAnimMove_GuardSplit:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 @@ -3993,7 +3909,7 @@ GuardSplitLaunch: delay 0x5 return -Move_POWER_SPLIT:: +gBattleAnimMove_PowerSplit:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @@ -4018,9 +3934,9 @@ PowerSplitLaunch: delay 5 return -Move_WONDER_ROOM:: +gBattleAnimMove_WonderRoom:: call InitRoomAnimation -General_WonderRoom: +gBattleAnimGeneral_WonderRoom:: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET fadetobg BG_WONDER_ROOM waitbgfadein @@ -4030,7 +3946,7 @@ General_WonderRoom: blendoff end -Move_PSYSHOCK:: +gBattleAnimMove_Psyshock:: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_POISON_JAB loadspritegfx ANIM_TAG_GRAY_SMOKE @@ -4107,7 +4023,7 @@ PsyshockConverge: delay 2 return -Move_VENOSHOCK:: +gBattleAnimMove_Venoshock:: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_TOXIC_BUBBLE createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 @@ -4135,7 +4051,7 @@ Move_VENOSHOCK:: delay 15 end -Move_AUTOTOMIZE:: +gBattleAnimMove_Autotomize:: loadspritegfx ANIM_TAG_METAL_BITS @Metal Bits setalpha 12, 8 monbg ANIM_ATK_PARTNER @@ -4160,7 +4076,7 @@ Move_AUTOTOMIZE:: blendoff end -Move_RAGE_POWDER:: +gBattleAnimMove_RagePowder:: loadspritegfx ANIM_TAG_SPORE @Powder loadspritegfx ANIM_TAG_HEART_STAMP @Red Colour monbg ANIM_DEF_PARTNER @@ -4182,7 +4098,7 @@ RagePowderSprinkle: delay 0xc return -Move_TELEKINESIS:: +gBattleAnimMove_Telekinesis:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0x9, 0x0 waitforvisualfinish @@ -4200,9 +4116,9 @@ Move_TELEKINESIS:: waitforvisualfinish end -Move_MAGIC_ROOM:: +gBattleAnimMove_MagicRoom:: call InitRoomAnimation -General_MagicRoom: +gBattleAnimGeneral_MagicRoom:: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET fadetobg BG_MAGIC_ROOM waitbgfadein @@ -4212,7 +4128,7 @@ General_MagicRoom: blendoff end -Move_SMACK_DOWN:: +gBattleAnimMove_SmackDown:: loadspritegfx ANIM_TAG_BLACK_BALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -4225,7 +4141,7 @@ Move_SMACK_DOWN:: createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 goto SeismicTossWeak -Move_STORM_THROW:: +gBattleAnimMove_StormThrow:: call StormThorwAnim call StormThorwAnim call StormThorwAnim @@ -4248,7 +4164,7 @@ StormThorwAnim: delay 8 return -Move_FLAME_BURST:: +gBattleAnimMove_FlameBurst:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER @@ -4281,13 +4197,13 @@ FlameBurstSpread: return -Move_SLUDGE_WAVE:: +gBattleAnimMove_SludgeWave:: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SLUDGE_WAVE waitforvisualfinish end -Move_QUIVER_DANCE:: +gBattleAnimMove_QuiverDance:: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER call SetBugBg @@ -4310,7 +4226,7 @@ Move_QUIVER_DANCE:: call UnsetBugBg end -Move_HEAVY_SLAM:: +gBattleAnimMove_HeavySlam:: loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 @@ -4340,7 +4256,7 @@ Move_HEAVY_SLAM:: blendoff end -Move_SYNCHRONOISE:: +gBattleAnimMove_Synchronoise:: loadspritegfx ANIM_TAG_THIN_RING @hypervoice ring loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_WATER_ORB @blue color @@ -4379,7 +4295,7 @@ Move_SYNCHRONOISE:: clearmonbg ANIM_DEF_PARTNER end -Move_ELECTRO_BALL:: +gBattleAnimMove_ElectroBall:: loadspritegfx ANIM_TAG_SPARK_2 @yelow loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball @@ -4406,7 +4322,7 @@ Move_ELECTRO_BALL:: blendoff end -Move_SOAK:: +gBattleAnimMove_Soak:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_TARGET @@ -4441,7 +4357,7 @@ Move_SOAK:: blendoff end -Move_FLAME_CHARGE:: +gBattleAnimMove_FlameCharge:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -4474,7 +4390,7 @@ FlameChargeSwirl: createsprite gFlameChargeEmberTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c return -Move_COIL:: +gBattleAnimMove_Coil:: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x0, 0x2 @@ -4493,7 +4409,7 @@ Move_COIL:: waitforvisualfinish end -Move_LOW_SWEEP:: +gBattleAnimMove_LowSweep:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 @@ -4505,7 +4421,7 @@ Move_LOW_SWEEP:: createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end -Move_ACID_SPRAY:: +gBattleAnimMove_AcidSpray:: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE @@ -4531,7 +4447,7 @@ Move_ACID_SPRAY:: clearmonbg ANIM_TARGET end -Move_FOUL_PLAY:: +gBattleAnimMove_FoulPlay:: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT @@ -4554,7 +4470,7 @@ Move_FOUL_PLAY:: blendoff end -Move_SIMPLE_BEAM:: +gBattleAnimMove_SimpleBeam:: loadspritegfx ANIM_TAG_GOLD_RING @psybeam loadspritegfx ANIM_TAG_ROCKS @brown color loadspritegfx ANIM_TAG_PINK_PETAL @pink color @@ -4600,7 +4516,7 @@ SimpleBeamWithRings: delay 0x2 return -Move_ENTRAINMENT:: +gBattleAnimMove_Entrainment:: createvisualtask AnimTask_TeeterDanceMovement, 5 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 @@ -4615,7 +4531,7 @@ Move_ENTRAINMENT:: waitforvisualfinish end -Move_AFTER_YOU:: +gBattleAnimMove_AfterYou:: loadspritegfx ANIM_TAG_ANGER @rage loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @green color createvisualtask AnimTask_SwayMon, 5, 1, 15, 1536, 2, ANIM_ATTACKER @@ -4630,7 +4546,7 @@ Move_AFTER_YOU:: waitforvisualfinish end -Move_ROUND:: +gBattleAnimMove_Round:: loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish @@ -4652,7 +4568,7 @@ Move_ROUND:: waitforvisualfinish end -Move_ECHOED_VOICE:: +gBattleAnimMove_EchoedVoice:: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET @@ -4672,7 +4588,7 @@ MetalSoundPlayNote: delay 0x2 return -Move_CHIP_AWAY:: +gBattleAnimMove_ChipAway:: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x7FFF waitforvisualfinish @@ -4690,7 +4606,7 @@ Move_CHIP_AWAY:: blendoff end -Move_CLEAR_SMOG:: +gBattleAnimMove_ClearSmog:: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_TARGET splitbgprio_all @@ -4718,7 +4634,7 @@ ClearSmogCloud: delay 7 return -Move_STORED_POWER:: +gBattleAnimMove_StoredPower:: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT call SetPsychicBackground @@ -4748,7 +4664,7 @@ Move_STORED_POWER:: waitforvisualfinish end -Move_QUICK_GUARD:: +gBattleAnimMove_QuickGuard:: loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles setalpha 12, 8 @@ -4778,7 +4694,7 @@ Move_QUICK_GUARD:: clearmonbg ANIM_ATTACKER end -Move_ALLY_SWITCH:: +gBattleAnimMove_AllySwitch:: call SetPsychicBackground createvisualtask AnimTask_AllySwitchAttacker, 2 createvisualtask AnimTask_AllySwitchPartner, 2 @@ -4786,7 +4702,7 @@ Move_ALLY_SWITCH:: call UnsetPsychicBg end -Move_SCALD:: +gBattleAnimMove_Scald:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -4832,7 +4748,7 @@ ScaldHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 1 return -Move_SHELL_SMASH:: +gBattleAnimMove_ShellSmash:: loadspritegfx ANIM_TAG_SHELL_RIGHT loadspritegfx ANIM_TAG_SHELL_LEFT loadspritegfx ANIM_TAG_IMPACT @@ -4860,7 +4776,7 @@ Move_SHELL_SMASH:: waitforvisualfinish end -Move_HEAL_PULSE:: +gBattleAnimMove_HealPulse:: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_THIN_RING @@ -4891,7 +4807,7 @@ Move_HEAL_PULSE:: call HealingEffect2 end -Move_HEX:: +gBattleAnimMove_Hex:: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x4C4A @;Deep purple @@ -4912,7 +4828,7 @@ Move_HEX:: waitforvisualfinish end -Move_SKY_DROP:: +gBattleAnimMove_SkyDrop:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim SkyDropSetup SkyDropUnleash @@ -4945,7 +4861,7 @@ SkyDropUnleash: blendoff end -Move_SHIFT_GEAR:: +gBattleAnimMove_ShiftGear:: loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER @@ -4955,7 +4871,7 @@ Move_SHIFT_GEAR:: clearmonbg ANIM_ATTACKER end -Move_CIRCLE_THROW:: +gBattleAnimMove_CircleThrow:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_ICE_CHUNK @@ -4982,7 +4898,7 @@ Move_CIRCLE_THROW:: blendoff end -Move_INCINERATE:: +gBattleAnimMove_Incinerate:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET splitbgprio ANIM_TARGET @@ -5022,7 +4938,7 @@ Move_INCINERATE:: blendoff end -Move_QUASH:: +gBattleAnimMove_Quash:: loadspritegfx ANIM_TAG_ASSURANCE_HAND @hand fadetobg BG_DARK waitbgfadein @@ -5039,7 +4955,7 @@ Move_QUASH:: waitbgfadein end -Move_ACROBATICS:: +gBattleAnimMove_Acrobatics:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_IMPACT @@ -5114,7 +5030,7 @@ AcrobaticsSlashes: delay 2 return -Move_REFLECT_TYPE:: +gBattleAnimMove_ReflectType:: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_PURPLE_FLAME @violet color @@ -5152,7 +5068,7 @@ Move_REFLECT_TYPE:: blendoff end -Move_RETALIATE:: +gBattleAnimMove_Retaliate:: loadspritegfx ANIM_TAG_CUT @Cut monbg ANIM_DEF_PARTNER setalpha 9, 8 @@ -5173,7 +5089,7 @@ Move_RETALIATE:: blendoff end -Move_FINAL_GAMBIT:: +gBattleAnimMove_FinalGambit:: loadspritegfx ANIM_TAG_PINK_CLOUD @yawn animation loadspritegfx ANIM_TAG_WATER_IMPACT @blue colour loadspritegfx ANIM_TAG_EXPLOSION @explosion animation @@ -5200,7 +5116,7 @@ Move_FINAL_GAMBIT:: waitforvisualfinish end -Move_BESTOW:: +gBattleAnimMove_Bestow:: monbg ANIM_TARGET splitbgprio ANIM_TARGET panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 @@ -5210,7 +5126,7 @@ Move_BESTOW:: clearmonbg ANIM_TARGET end -Move_INFERNO:: +gBattleAnimMove_Inferno:: loadspritegfx ANIM_TAG_SMALL_EMBER call SetImpactBackground loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 40, 4 @@ -5254,7 +5170,7 @@ InfernoAnim: delay 1 return -Move_WATER_PLEDGE:: +gBattleAnimMove_WaterPledge:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -5374,7 +5290,7 @@ Move_WATER_PLEDGE:: blendoff end -Move_FIRE_PLEDGE:: +gBattleAnimMove_FirePledge:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -5473,7 +5389,7 @@ Move_FIRE_PLEDGE:: blendoff end -Move_GRASS_PLEDGE:: +gBattleAnimMove_GrassPledge:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_WHIP_HIT monbg ANIM_DEF_PARTNER @@ -5580,7 +5496,7 @@ GrassPledgeMiddleFountain: delay 4 return -Move_VOLT_SWITCH:: +gBattleAnimMove_VoltSwitch:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_THIN_RING @@ -5619,7 +5535,7 @@ VoltSwitchAgainstPartner: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, 2 goto VoltSwitchContinue -Move_STRUGGLE_BUG:: +gBattleAnimMove_StruggleBug:: loadspritegfx ANIM_TAG_MOVEMENT_WAVES loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -5645,12 +5561,12 @@ Move_STRUGGLE_BUG:: blendoff end -Move_BULLDOZE:: +gBattleAnimMove_Bulldoze:: createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 0x8 - goto Move_EARTHQUAKE + goto gBattleAnimMove_Earthquake -Move_FROST_BREATH:: +gBattleAnimMove_FrostBreath:: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME @@ -5688,7 +5604,7 @@ Move_FROST_BREATH:: call UnsetPsychicBg end -Move_DRAGON_TAIL:: +gBattleAnimMove_DragonTail:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT @@ -5724,7 +5640,7 @@ TailWhackDown: createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return -Move_WORK_UP:: +gBattleAnimMove_WorkUp:: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -28, 26, 2 @@ -5758,7 +5674,7 @@ Move_WORK_UP:: waitforvisualfinish end -Move_ELECTROWEB:: +gBattleAnimMove_Electroweb:: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD loadspritegfx ANIM_TAG_SPARK_2 @@ -5776,11 +5692,11 @@ Move_ELECTROWEB:: delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK call ElectricityEffect_OnTargets -Move_ELECTROWEB_Wait:: +gBattleAnimMove_ElectrowebWait:: waitforvisualfinish end -Move_WILD_CHARGE:: +gBattleAnimMove_WildCharge:: loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT @@ -5815,7 +5731,7 @@ ScreenFlash: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x07FE return -Move_DRILL_RUN:: +gBattleAnimMove_DrillRun:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT setalpha 12, 8 @@ -5870,7 +5786,7 @@ Move_DRILL_RUN:: call UnsetPsychicBg end -Move_DUAL_CHOP:: +gBattleAnimMove_DualChop:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_POISON_BUBBLE @purple @@ -5892,7 +5808,7 @@ Move_DUAL_CHOP:: blendoff end -Move_HEART_STAMP:: +gBattleAnimMove_HeartStamp:: loadspritegfx ANIM_TAG_HEART_STAMP monbg ANIM_TARGET loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3 @@ -5905,7 +5821,7 @@ Move_HEART_STAMP:: waitforvisualfinish end -Move_HORN_LEECH:: +gBattleAnimMove_HornLeech:: loadspritegfx ANIM_TAG_HORN_LEECH @Horn loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_ORBS @@ -5922,7 +5838,7 @@ Move_HORN_LEECH:: waitforvisualfinish end -Move_SACRED_SWORD:: +gBattleAnimMove_SacredSword:: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour @@ -5948,7 +5864,7 @@ Move_SACRED_SWORD:: waitforvisualfinish end -Move_RAZOR_SHELL:: +gBattleAnimMove_RazorShell:: loadspritegfx ANIM_TAG_RAZOR_SHELL loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET @@ -5962,7 +5878,7 @@ Move_RAZOR_SHELL:: waitforvisualfinish end -Move_HEAT_CRASH:: +gBattleAnimMove_HeatCrash:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WARM_ROCK loadspritegfx ANIM_TAG_ROCKS @@ -5986,7 +5902,7 @@ Move_HEAT_CRASH:: blendoff end -Move_LEAF_TORNADO:: +gBattleAnimMove_LeafTornado:: loadspritegfx ANIM_TAG_GUST @Gust loadspritegfx ANIM_TAG_LEAF @Leaves monbg ANIM_DEF_PARTNER @@ -6017,7 +5933,7 @@ LeafTornadoVortex: delay 0x2 return -Move_STEAMROLLER:: +gBattleAnimMove_Steamroller:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -6043,7 +5959,7 @@ Move_STEAMROLLER:: blendoff end -Move_COTTON_GUARD:: +gBattleAnimMove_CottonGuard:: loadspritegfx ANIM_TAG_SPORE monbg ANIM_ATK_PARTNER setalpha 12, 8 @@ -6073,7 +5989,7 @@ CottonSporesSpiralInward: delay 0x3 return -Move_NIGHT_DAZE:: +gBattleAnimMove_NightDaze:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color loadspritegfx ANIM_TAG_RED_ORB @circles @@ -6111,7 +6027,7 @@ Move_NIGHT_DAZE:: waitforvisualfinish end -Move_PSYSTRIKE:: +gBattleAnimMove_Psystrike:: monbg ANIM_TARGET setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 @@ -6128,7 +6044,7 @@ Move_PSYSTRIKE:: blendoff end -Move_TAIL_SLAP:: +gBattleAnimMove_TailSlap:: loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_AIR_WAVE_2 @Aeroblast loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blades @@ -6149,7 +6065,7 @@ TailSlapLeft: createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x0 goto TailSlapContinue -Move_HURRICANE:: +gBattleAnimMove_Hurricane:: loadspritegfx ANIM_TAG_GUST monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -6186,7 +6102,7 @@ HurricaneGustCentered: createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 return -Move_HEAD_CHARGE:: +gBattleAnimMove_HeadCharge:: loadspritegfx ANIM_TAG_IMPACT fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT waitbgfadein @@ -6206,7 +6122,7 @@ Move_HEAD_CHARGE:: waitbgfadeout end -Move_GEAR_GRIND:: +gBattleAnimMove_GearGrind:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_TARGET @@ -6229,7 +6145,7 @@ Move_GEAR_GRIND:: blendoff end -Move_SEARING_SHOT:: +gBattleAnimMove_SearingShot:: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge @@ -6315,7 +6231,7 @@ Move_SEARING_SHOT:: blendoff end -Move_TECHNO_BLAST:: +gBattleAnimMove_TechnoBlast:: createvisualtask AnimTask_TechnoBlast, 0x5 jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire jumpargeq 0x0, TYPE_WATER, TechnoBlastWater @@ -6778,7 +6694,7 @@ TechnoBlastIceChargeParticles: delay 0x4 return -Move_RELIC_SONG:: +gBattleAnimMove_RelicSong:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES @@ -6859,7 +6775,7 @@ Move_RELIC_SONG:: waitforvisualfinish end -Move_SECRET_SWORD:: +gBattleAnimMove_SecretSword:: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour @@ -6888,7 +6804,7 @@ Move_SECRET_SWORD:: waitforvisualfinish end -Move_GLACIATE:: +gBattleAnimMove_Glaciate:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour @@ -6919,7 +6835,7 @@ Move_GLACIATE:: call UnsetPsychicBg end -Move_BOLT_STRIKE:: +gBattleAnimMove_BoltStrike:: loadspritegfx ANIM_TAG_SPARK_2 @Electricity loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_ELECTRIC_ORBS @Electric Balls @@ -6962,7 +6878,7 @@ Move_BOLT_STRIKE:: waitforvisualfinish end -Move_BLUE_FLARE:: +gBattleAnimMove_BlueFlare:: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire loadspritegfx ANIM_TAG_METAL_BITS @Blue Flare Colour createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0 @@ -7032,7 +6948,7 @@ BlueFlareFlameSpreadEffect: createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28 return -Move_FIERY_DANCE:: +gBattleAnimMove_FieryDance:: loadspritegfx ANIM_TAG_SMALL_EMBER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x14be waitforvisualfinish @@ -7052,7 +6968,7 @@ Move_FIERY_DANCE:: waitforvisualfinish end -Move_FREEZE_SHOCK:: +gBattleAnimMove_FreezeShock:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ICE_CHUNK @Ice Ball @@ -7093,7 +7009,7 @@ FreezeShockAttack: waitforvisualfinish end -Move_ICE_BURN:: +gBattleAnimMove_IceBurn:: loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @white color loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice @@ -7159,7 +7075,7 @@ IceBurnUnleash: clearmonbg ANIM_TARGET end -Move_SNARL:: +gBattleAnimMove_Snarl:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT @@ -7203,7 +7119,7 @@ Move_SNARL:: blendoff end -Move_ICICLE_CRASH:: +gBattleAnimMove_IcicleCrash:: loadspritegfx ANIM_TAG_ICICLE_SPEAR @Icicle fadetobg BG_ICE waitbgfadein @@ -7255,7 +7171,7 @@ LaunchIcicleCrashSpear: delay 0x2 return -Move_V_CREATE:: +gBattleAnimMove_VCreate:: loadspritegfx ANIM_TAG_SMALL_EMBER @fire blast flame loadspritegfx ANIM_TAG_THIN_RING @calm mind animation loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color @@ -7333,7 +7249,7 @@ VCreateFlames: delay 0x3 return -Move_FUSION_FLARE:: +gBattleAnimMove_FusionFlare:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ball loadspritegfx ANIM_TAG_VERTICAL_HEX @ball palette @@ -7391,7 +7307,7 @@ FusionFlareBuff: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return -Move_FUSION_BOLT:: +gBattleAnimMove_FusionBolt:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY @@ -7438,7 +7354,7 @@ Move_FUSION_BOLT:: end @@@@@@@@@@@@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@@@@@@@@@@@@ -Move_FLYING_PRESS:: +gBattleAnimMove_FlyingPress:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly/bounce loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke setalpha 15, 0 @@ -7471,7 +7387,7 @@ Move_FLYING_PRESS:: blendoff end -Move_MAT_BLOCK:: +gBattleAnimMove_MatBlock:: loadspritegfx ANIM_TAG_CONVERSION loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL @green color monbg ANIM_ATK_PARTNER @@ -7501,7 +7417,7 @@ Move_MAT_BLOCK:: blendoff end -Move_BELCH:: +gBattleAnimMove_Belch:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_EXPLOSION @Explosion monbg ANIM_TARGET @@ -7533,7 +7449,7 @@ Move_BELCH:: blendoff end -Move_ROTOTILLER:: +gBattleAnimMove_Rototiller:: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND loadspritegfx ANIM_TAG_GREEN_SPARKLE @@ -7552,7 +7468,7 @@ Move_ROTOTILLER:: waitforvisualfinish end -Move_STICKY_WEB:: +gBattleAnimMove_StickyWeb:: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER @@ -7590,7 +7506,7 @@ Move_STICKY_WEB:: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK end -Move_FELL_STINGER:: +gBattleAnimMove_FellStinger:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -7611,7 +7527,7 @@ Move_FELL_STINGER:: clearmonbg ANIM_TARGET end -Move_PHANTOM_FORCE:: +gBattleAnimMove_PhantomForce:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim PhantomForcePrep PhantomForceAttack @@ -7683,7 +7599,7 @@ PhantomForceBg: waitbgfadein return -Move_TRICK_OR_TREAT:: +gBattleAnimMove_TrickOrTreat:: loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT fadetobg BG_NIGHTMARE @@ -7707,7 +7623,7 @@ Move_TRICK_OR_TREAT:: waitbgfadein end -Move_NOBLE_ROAR:: +gBattleAnimMove_NobleRoar:: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER @@ -7728,10 +7644,10 @@ Move_NOBLE_ROAR:: delay 20 end -Move_ION_DELUGE:: +gBattleAnimMove_IonDeluge:: end -Move_PARABOLIC_CHARGE:: +gBattleAnimMove_ParabolicCharge:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK @@ -7786,7 +7702,7 @@ ParabolicChargeDouble: createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 0, 0, RGB_BLACK goto ParabolicChargeHeal; -Move_FORESTS_CURSE:: +gBattleAnimMove_ForestsCurse:: loadspritegfx ANIM_TAG_ROOTS @frenzy plant loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @curse monbg ANIM_ATTACKER @@ -7824,7 +7740,7 @@ Move_FORESTS_CURSE:: clearmonbg ANIM_ATTACKER end -Move_PETAL_BLIZZARD:: +gBattleAnimMove_PetalBlizzard:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_FLOWER @@ -7871,7 +7787,7 @@ Move_PETAL_BLIZZARD:: blendoff end -Move_FREEZE_DRY:: +gBattleAnimMove_FreezeDry:: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -7907,7 +7823,7 @@ Move_FREEZE_DRY:: blendoff end -Move_DISARMING_VOICE:: +gBattleAnimMove_DisarmingVoice:: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d waitforvisualfinish @@ -7923,7 +7839,7 @@ Move_DISARMING_VOICE:: waitforvisualfinish end -Move_PARTING_SHOT:: +gBattleAnimMove_PartingShot:: loadspritegfx ANIM_TAG_NOISE_LINE fadetobg BG_DARK waitbgfadein @@ -7941,7 +7857,7 @@ Move_PARTING_SHOT:: waitbgfadein end -Move_TOPSY_TURVY:: +gBattleAnimMove_TopsyTurvy:: loadspritegfx ANIM_TAG_SWEAT_DROP setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK @@ -7958,7 +7874,7 @@ Move_TOPSY_TURVY:: blendoff end -Move_DRAINING_KISS:: +gBattleAnimMove_DrainingKiss:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT @@ -7988,7 +7904,7 @@ Move_DRAINING_KISS:: waitforvisualfinish end -Move_CRAFTY_SHIELD:: +gBattleAnimMove_CraftyShield:: loadspritegfx ANIM_TAG_CRAFTY_SHIELD monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER @@ -8043,7 +7959,7 @@ Move_CRAFTY_SHIELD:: blendoff end -Move_FLOWER_SHIELD:: +gBattleAnimMove_FlowerShield:: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT setalpha 12, 8 @@ -8073,7 +7989,7 @@ Move_FLOWER_SHIELD:: blendoff end -Move_GRASSY_TERRAIN:: +gBattleAnimMove_GrassyTerrain:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER @@ -8110,7 +8026,7 @@ Move_GRASSY_TERRAIN:: waitforvisualfinish end -Move_MISTY_TERRAIN:: +gBattleAnimMove_MistyTerrain:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_WATER_GUN @Light Blue Colour loadspritegfx ANIM_TAG_GREEN_SPARKLE @@ -8148,7 +8064,7 @@ Move_MISTY_TERRAIN:: waitforvisualfinish end -Move_ELECTRIFY:: +gBattleAnimMove_Electrify:: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color @@ -8211,7 +8127,7 @@ Move_ELECTRIFY:: clearmonbg ANIM_DEF_PARTNER end -Move_PLAY_ROUGH:: +gBattleAnimMove_PlayRough:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DUCK @@ -8267,7 +8183,7 @@ Move_PLAY_ROUGH:: waitforvisualfinish end -Move_FAIRY_WIND:: +gBattleAnimMove_FairyWind:: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -8294,7 +8210,7 @@ Move_FAIRY_WIND:: blendoff end -Move_MOONBLAST:: +gBattleAnimMove_Moonblast:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE @@ -8317,7 +8233,7 @@ Move_MOONBLAST:: blendoff end -Move_BOOMBURST:: +gBattleAnimMove_Boomburst:: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10 @@ -8368,7 +8284,7 @@ Boomburst_Doubles: createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 goto Boomburst_Last -Move_FAIRY_LOCK:: +gBattleAnimMove_FairyLock:: loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS setalpha 8, 8 monbg ANIM_ATK_PARTNER @@ -8389,12 +8305,12 @@ Move_FAIRY_LOCK:: blendoff end -Move_KINGS_SHIELD:: +gBattleAnimMove_KingsShield:: loadspritegfx ANIM_TAG_PROTECT @protect createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0x0, 0xC, 0xC, 0x318C @Gray - goto Move_PROTECT + goto gBattleAnimMove_Protect -Move_PLAY_NICE:: +gBattleAnimMove_PlayNice:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER @@ -8402,7 +8318,7 @@ Move_PLAY_NICE:: createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff8 end -Move_CONFIDE:: +gBattleAnimMove_Confide:: loadspritegfx ANIM_TAG_CONFIDE @Confide Bubble createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 createsprite gConfideBubbleTemplate, ANIM_ATTACKER, 11, 0x0, 0x64 @@ -8410,7 +8326,7 @@ Move_CONFIDE:: waitforvisualfinish end -Move_DIAMOND_STORM:: +gBattleAnimMove_DiamondStorm:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER @@ -8483,7 +8399,7 @@ Move_DIAMOND_STORM:: blendoff end -Move_STEAM_ERUPTION:: +gBattleAnimMove_SteamEruption:: loadspritegfx ANIM_TAG_STEAM_ERUPTION @Steam Eruption Particle createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x043D delay 0x20 @@ -8523,7 +8439,7 @@ SteamEruptionBreath: delay 0x1 return -Move_HYPERSPACE_HOLE:: +gBattleAnimMove_HyperspaceHole:: loadspritegfx ANIM_TAG_IMPACT @Hits loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour @@ -8576,7 +8492,7 @@ HyperspaceHoleMovement: delay 0x4 return -Move_WATER_SHURIKEN:: +gBattleAnimMove_WaterShuriken:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_YELLOW_STAR @swift loadspritegfx ANIM_TAG_BLUE_RING_2 @rings @@ -8599,7 +8515,7 @@ Move_WATER_SHURIKEN:: clearmonbg ANIM_DEF_PARTNER end -Move_MYSTICAL_FIRE:: +gBattleAnimMove_MysticalFire:: call SetPsychicBackground loadspritegfx ANIM_TAG_FIRE setalpha 8, 8 @@ -8629,7 +8545,7 @@ Move_MYSTICAL_FIRE:: call UnsetPsychicBg end -Move_SPIKY_SHIELD:: +gBattleAnimMove_SpikyShield:: loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_GREEN_SPIKE monbg ANIM_ATK_PARTNER @@ -8664,7 +8580,7 @@ Move_SPIKY_SHIELD:: clearmonbg ANIM_ATK_PARTNER end -Move_AROMATIC_MIST:: +gBattleAnimMove_AromaticMist:: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6E7D @@ -8681,7 +8597,7 @@ Move_AROMATIC_MIST:: waitforvisualfinish end -Move_EERIE_IMPULSE:: +gBattleAnimMove_EerieImpulse:: loadspritegfx ANIM_TAG_THIN_RING @hypervoice circle loadspritegfx ANIM_TAG_SPARK @electric particles loadspritegfx ANIM_TAG_SPARK_2 @electric particles @@ -8726,7 +8642,7 @@ Move_EERIE_IMPULSE:: clearmonbg ANIM_DEF_PARTNER end -Move_VENOM_DRENCH:: +gBattleAnimMove_VenomDrench:: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfffb, 0x1, 0xfffb, 1 @@ -8773,7 +8689,7 @@ AcidDrench: delay 0x2 return -Move_POWDER:: +gBattleAnimMove_Powder:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SPORE @powder monbg ANIM_DEF_PARTNER @@ -8794,7 +8710,7 @@ POWDER_SPORE: delay 0xc return -Move_GEOMANCY:: +gBattleAnimMove_Geomancy:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_GUARD_RING @safeguard loadspritegfx ANIM_TAG_PAW_PRINT @yellow color @@ -8924,7 +8840,7 @@ GeomancyRageBuff: delay 0x1 return -Move_MAGNETIC_FLUX:: +gBattleAnimMove_MagneticFlux:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color @@ -8956,7 +8872,7 @@ MagneticFluxSparks2: createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return -Move_HAPPY_HOUR:: +gBattleAnimMove_HappyHour:: loadspritegfx ANIM_TAG_COIN monbg ANIM_ATTACKER loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10 @@ -8992,7 +8908,7 @@ CoinShower: delay 0x2 return -Move_ELECTRIC_TERRAIN:: +gBattleAnimMove_ElectricTerrain:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 @@ -9028,7 +8944,7 @@ Move_ELECTRIC_TERRAIN:: waitforvisualfinish end -Move_DAZZLING_GLEAM:: +gBattleAnimMove_DazzlingGleam:: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0xd, 0x7fff @@ -9047,7 +8963,7 @@ Move_DAZZLING_GLEAM:: blendoff end -Move_CELEBRATE:: +gBattleAnimMove_Celebrate:: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gCelebrateBagTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER @@ -9057,7 +8973,7 @@ Move_CELEBRATE:: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3 end -Move_HOLD_HANDS:: +gBattleAnimMove_HoldHands:: loadspritegfx ANIM_TAG_TAG_HAND @hand loadspritegfx ANIM_TAG_MAGENTA_HEART @charm loadspritegfx ANIM_TAG_VERTICAL_HEX @red @@ -9098,7 +9014,7 @@ Move_HOLD_HANDS:: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end -Move_BABY_DOLL_EYES:: +gBattleAnimMove_BabyDollEyes:: loadspritegfx ANIM_TAG_LEER loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_OPENING_EYE @eye @@ -9120,7 +9036,7 @@ Move_BABY_DOLL_EYES:: blendoff end -Move_NUZZLE:: +gBattleAnimMove_Nuzzle:: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPARK_2 @@ -9141,7 +9057,7 @@ Move_NUZZLE:: waitforvisualfinish end -Move_HOLD_BACK:: +gBattleAnimMove_HoldBack:: loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe @@ -9168,7 +9084,7 @@ Move_HOLD_BACK:: blendoff end -Move_INFESTATION:: +gBattleAnimMove_Infestation:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles monbg ANIM_DEF_PARTNER @@ -9201,7 +9117,7 @@ InfestationVortex: delay 0x1 return -Move_POWER_UP_PUNCH:: +gBattleAnimMove_PowerUpPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_BREATH @@ -9218,7 +9134,7 @@ Move_POWER_UP_PUNCH:: blendoff end -Move_OBLIVION_WING:: +gBattleAnimMove_OblivionWing:: loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_BLUE_STAR @@ -9258,7 +9174,7 @@ OblivionWingBeam: delay 0x2 return -Move_THOUSAND_ARROWS:: +gBattleAnimMove_ThousandArrows:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ELECTRICITY @charge animation loadspritegfx ANIM_TAG_LEAF @green color @@ -9346,7 +9262,7 @@ ThousandArrowsDown: playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER return -Move_THOUSAND_WAVES:: +gBattleAnimMove_ThousandWaves:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation loadspritegfx ANIM_TAG_LEAF @green color @@ -9475,7 +9391,7 @@ ThousandWavesRotatingImpact: createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x0, 0x3 return -Move_LANDS_WRATH:: +gBattleAnimMove_LandsWrath:: loadspritegfx ANIM_TAG_WATER_ORB @whirl motion loadspritegfx ANIM_TAG_SPARK_2 @yellow color monbg ANIM_ATTACKER @@ -9514,7 +9430,7 @@ LandsWrathVortex: delay 0x2 return -Move_LIGHT_OF_RUIN:: +gBattleAnimMove_LightOfRuin:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_ELECTRIC_ORBS @createvisualtask particles loadspritegfx ANIM_TAG_ORBS @beam particles @@ -9575,7 +9491,7 @@ LightOfRuinBeam: delay 0x1 return -Move_ORIGIN_PULSE:: +gBattleAnimMove_OriginPulse:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_ORBS @circles @@ -9647,7 +9563,7 @@ Move_ORIGIN_PULSE:: blendoff end -Move_PRECIPICE_BLADES:: +gBattleAnimMove_PrecipiceBlades:: loadspritegfx ANIM_TAG_LARGE_SPIKE loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LARGE_SPIKE, 0, 10, 10, 0x159F @Blood orange @@ -9703,7 +9619,7 @@ PrecipiceBladesOpponent: createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 69, ANIM_ATTACKER, 0, -17, 120, 0x0 goto PrecipiceBladesContinue -Move_DRAGON_ASCENT:: +gBattleAnimMove_DragonAscent:: loadspritegfx ANIM_TAG_DRAGON_ASCENT loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16) @@ -9743,7 +9659,7 @@ Move_DRAGON_ASCENT:: call UnsetPsychicBg end -Move_HYPERSPACE_FURY:: +gBattleAnimMove_HyperspaceFury:: loadspritegfx ANIM_TAG_HOOPA_HAND @Hoopa Hand loadspritegfx ANIM_TAG_HOOPA_RING @Hoopa Ring loadspritegfx ANIM_TAG_IMPACT @@ -9830,7 +9746,7 @@ HyperspaceFuryRandomImpact: return @@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@ -Move_SHORE_UP:: +gBattleAnimMove_ShoreUp:: loadspritegfx ANIM_TAG_FLYING_DIRT @sandstorm loadspritegfx ANIM_TAG_BLUE_STAR @heal2 playsewithpan SE_M_SANDSTORM, 0x0 @@ -9853,7 +9769,7 @@ Move_SHORE_UP:: waitforvisualfinish end -Move_FIRST_IMPRESSION:: +gBattleAnimMove_FirstImpression:: loadspritegfx ANIM_TAG_SWEAT_BEAD @astonish loadspritegfx ANIM_TAG_IMPACT @pound hit loadspritegfx ANIM_TAG_RAZOR_LEAF @green @@ -9883,7 +9799,7 @@ Move_FIRST_IMPRESSION:: clearmonbg ANIM_TARGET end -Move_BANEFUL_BUNKER:: +gBattleAnimMove_BanefulBunker:: loadspritegfx ANIM_TAG_PROTECT @protect loadspritegfx ANIM_TAG_POISON_BUBBLE @poison monbg ANIM_ATK_PARTNER @@ -9909,7 +9825,7 @@ Move_BANEFUL_BUNKER:: clearmonbg ANIM_ATK_PARTNER end -Move_SPIRIT_SHACKLE:: +gBattleAnimMove_SpiritShackle:: loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow loadspritegfx ANIM_TAG_CHAIN_LINK @Chain monbg ANIM_DEF_PARTNER @@ -9935,7 +9851,7 @@ Move_SPIRIT_SHACKLE:: blendoff end -Move_DARKEST_LARIAT:: +gBattleAnimMove_DarkestLariat:: fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xffff @@ -9973,7 +9889,7 @@ DarkestLariatImpact: delay 0x8 return -Move_SPARKLING_ARIA:: +gBattleAnimMove_SparklingAria:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_BUBBLE @circles loadspritegfx ANIM_TAG_HYDRO_PUMP @hydro pump @@ -10065,7 +9981,7 @@ SparklingAriaCharge: delay 0x4 return -Move_ICE_HAMMER:: +gBattleAnimMove_IceHammer:: loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @punch loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ECLIPSING_ORB @gray color @@ -10096,7 +10012,7 @@ Move_ICE_HAMMER:: blendoff end -Move_FLORAL_HEALING:: +gBattleAnimMove_FloralHealing:: loadspritegfx ANIM_TAG_SPARKLE_2 @heal loadspritegfx ANIM_TAG_FLOWER @flowers loadspritegfx ANIM_TAG_LEAF @leaves @@ -10201,7 +10117,7 @@ CIRCLES_LEAVES: delay 0x2 return -Move_HIGH_HORSEPOWER:: +gBattleAnimMove_HighHorsepower:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @horseshoe monbg ANIM_TARGET @@ -10226,7 +10142,7 @@ Move_HIGH_HORSEPOWER:: waitbgfadein end -Move_STRENGTH_SAP:: +gBattleAnimMove_StrengthSap:: loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke loadspritegfx ANIM_TAG_TEAL_ALERT @inward loadspritegfx ANIM_TAG_RED_HEART @heart color @@ -10294,7 +10210,7 @@ Move_STRENGTH_SAP:: clearmonbg ANIM_DEF_PARTNER end -Move_SOLAR_BLADE:: +gBattleAnimMove_SolarBlade:: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp SolarBladeUnleash SolarBladeUnleash: @@ -10332,7 +10248,7 @@ SolarBladeSunRays: delay 0x6 return -Move_LEAFAGE:: +gBattleAnimMove_Leafage:: loadspritegfx ANIM_TAG_RAZOR_LEAF @leaf loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_DEF_PARTNER @@ -10347,7 +10263,7 @@ Move_LEAFAGE:: clearmonbg ANIM_DEF_PARTNER end -Move_SPOTLIGHT:: +gBattleAnimMove_Spotlight:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 0x2 @@ -10361,7 +10277,7 @@ Move_SPOTLIGHT:: createvisualtask AnimTask_RemoveSpotlight, 0x2 end -Move_TOXIC_THREAD:: +gBattleAnimMove_ToxicThread:: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple @@ -10403,7 +10319,7 @@ Move_TOXIC_THREAD:: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x9, 0x0, 0x0 end -Move_LASER_FOCUS:: +gBattleAnimMove_LaserFocus:: loadspritegfx ANIM_TAG_EYE_SPARKLE @red loadspritegfx ANIM_TAG_OPENING_EYE @eyes loadspritegfx ANIM_TAG_LEER @leer @@ -10420,7 +10336,7 @@ Move_LASER_FOCUS:: clearmonbg ANIM_ATTACKER end -Move_GEAR_UP:: +gBattleAnimMove_GearUp:: loadspritegfx ANIM_TAG_GEAR loadspritegfx ANIM_TAG_SPARK_2 @sparks createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x039B @@ -10473,7 +10389,7 @@ GearUpSparks: delay 0xF return -Move_THROAT_CHOP:: +gBattleAnimMove_ThroatChop:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @karate chop loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color @@ -10508,7 +10424,7 @@ Move_THROAT_CHOP:: blendoff end -Move_POLLEN_PUFF:: +gBattleAnimMove_PollenPuff:: createvisualtask AnimTask_IsTargetSameSide, 0x5 jumpargeq 0x0, 0x1, PollenPuffAlly PollenPuffOpponent: @@ -10624,7 +10540,7 @@ PollenPuffAlly: blendoff end -Move_ANCHOR_SHOT:: +gBattleAnimMove_AnchorShot:: loadspritegfx ANIM_TAG_CHAIN_LINK loadspritegfx ANIM_TAG_ANCHOR playsewithpan SE_FALL SOUND_PAN_TARGET @@ -10646,7 +10562,7 @@ Move_ANCHOR_SHOT:: clearmonbg ANIM_TARGET end -Move_PSYCHIC_TERRAIN:: +gBattleAnimMove_PsychicTerrain:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour @@ -10684,7 +10600,7 @@ Move_PSYCHIC_TERRAIN:: waitforvisualfinish end -Move_LUNGE:: +gBattleAnimMove_Lunge:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_TEAL_ALERT @hit particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost charge @@ -10736,7 +10652,7 @@ Move_LUNGE:: clearmonbg ANIM_DEF_PARTNER end -Move_FIRE_LASH:: +gBattleAnimMove_FireLash:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET @@ -10779,7 +10695,7 @@ Move_FIRE_LASH:: clearmonbg ANIM_DEF_PARTNER end -Move_POWER_TRIP:: +gBattleAnimMove_PowerTrip:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color @@ -10820,7 +10736,7 @@ PowerTripBuffUp: createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return -Move_BURN_UP:: +gBattleAnimMove_BurnUp:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_PINK_CLOUD @yawn @@ -10880,7 +10796,7 @@ Move_BURN_UP:: blendoff end -Move_SPEED_SWAP:: +gBattleAnimMove_SpeedSwap:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ICE_CHUNK @blue green loadspritegfx ANIM_TAG_ORBS @circle @@ -10914,7 +10830,7 @@ Move_SPEED_SWAP:: clearmonbg ANIM_TARGET end -Move_SMART_STRIKE:: +gBattleAnimMove_SmartStrike:: loadspritegfx ANIM_TAG_POWER_GEM @gem loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom loadspritegfx ANIM_TAG_IMPACT @hit @@ -10953,7 +10869,7 @@ Move_SMART_STRIKE:: waitforvisualfinish end -Move_PURIFY:: +gBattleAnimMove_Purify:: loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @Ball loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour @@ -10981,7 +10897,7 @@ Move_PURIFY:: blendoff end -Move_REVELATION_DANCE:: +gBattleAnimMove_RevelationDance:: loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_FLOWER @particles loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @another yellow @@ -11036,7 +10952,7 @@ Move_REVELATION_DANCE:: clearmonbg ANIM_TARGET end -Move_CORE_ENFORCER:: +gBattleAnimMove_CoreEnforcer:: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color @@ -11254,7 +11170,7 @@ Move_CORE_ENFORCER:: blendoff end -Move_TROP_KICK:: +gBattleAnimMove_TropKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @kick loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_FLOWER @flowers @@ -11275,7 +11191,7 @@ Move_TROP_KICK:: clearmonbg ANIM_DEF_PARTNER end -Move_INSTRUCT:: +gBattleAnimMove_Instruct:: loadspritegfx ANIM_TAG_FINGER @finger loadspritegfx ANIM_TAG_SPOTLIGHT @spotlight setalpha 12, 8 @@ -11305,7 +11221,7 @@ Move_INSTRUCT:: blendoff end -General_BeakBlastSetUp: +gBattleAnimGeneral_BeakBlastSetUp:: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 0x3 @@ -11313,7 +11229,7 @@ General_BeakBlastSetUp: createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 waitforvisualfinish end -Move_BEAK_BLAST:: +gBattleAnimMove_BeakBlast:: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F waitforvisualfinish @@ -11335,7 +11251,7 @@ Move_BEAK_BLAST:: waitforvisualfinish end -Move_CLANGING_SCALES:: +gBattleAnimMove_ClangingScales:: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES @metal sound loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color monbg ANIM_DEF_PARTNER @@ -11364,7 +11280,7 @@ ClangingScalesMetalSound: delay 0x2 return -Move_DRAGON_HAMMER:: +gBattleAnimMove_DragonHammer:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_GRAY_SMOKE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple @@ -11403,7 +11319,7 @@ Move_DRAGON_HAMMER:: blendoff end -Move_BRUTAL_SWING:: +gBattleAnimMove_BrutalSwing:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color monbg ANIM_TARGET @@ -11438,7 +11354,7 @@ Move_BRUTAL_SWING:: clearmonbg ANIM_TARGET end -Move_AURORA_VEIL:: +gBattleAnimMove_AuroraVeil:: loadspritegfx ANIM_TAG_GUARD_RING fadetobg BG_AURORA waitbgfadeout @@ -11462,7 +11378,7 @@ Move_AURORA_VEIL:: blendoff end -General_ShellTrapSetUp: +gBattleAnimGeneral_ShellTrapSetUp:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -11479,7 +11395,7 @@ General_ShellTrapSetUp: clearmonbg ANIM_TARGET blendoff end -Move_SHELL_TRAP:: +gBattleAnimMove_ShellTrap:: ShellTrapUnleash: loadspritegfx ANIM_TAG_IMPACT @pound loadspritegfx ANIM_TAG_SMALL_RED_EYE @red @@ -11655,7 +11571,7 @@ ShellTrapFireLaunch2: delay 0x3 return -Move_FLEUR_CANNON:: +gBattleAnimMove_FleurCannon:: loadspritegfx ANIM_TAG_ORBS @beam particles loadspritegfx ANIM_TAG_ELECTRICITY @discharge loadspritegfx ANIM_TAG_PINK_PETAL @pink color @@ -11710,7 +11626,7 @@ FleurCannonBeam: delay 0x1 return -Move_PSYCHIC_FANGS:: +gBattleAnimMove_PsychicFangs:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @Screen @@ -11763,7 +11679,7 @@ PsychicFangsDestroyWall: delay 0x10 goto PsychicFangsEnd -Move_STOMPING_TANTRUM:: +gBattleAnimMove_StompingTantrum:: loadspritegfx ANIM_TAG_ROCKS @rock colour loadspritegfx ANIM_TAG_SMALL_ROCK @small rock loadspritegfx ANIM_TAG_IMPACT @pound hit @@ -11800,7 +11716,7 @@ StompingTantrumImpact: createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1 return -Move_SHADOW_BONE:: +gBattleAnimMove_ShadowBone:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT fadetobg BG_NIGHTMARE @@ -11826,7 +11742,7 @@ Move_SHADOW_BONE:: blendoff end -Move_ACCELEROCK:: +gBattleAnimMove_Accelerock:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER @@ -11849,7 +11765,7 @@ Move_ACCELEROCK:: waitforvisualfinish end -Move_LIQUIDATION:: +gBattleAnimMove_Liquidation:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -11868,7 +11784,7 @@ Move_LIQUIDATION:: blendoff end -Move_PRISMATIC_LASER:: +gBattleAnimMove_PrismaticLaser:: loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_SPARK_H @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color @@ -11990,7 +11906,7 @@ PrismaticLaserRain: createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET return -Move_SPECTRAL_THIEF:: +gBattleAnimMove_SpectralThief:: choosetwoturnanim SpectralThiefSteal SpectralThiefUnleash SpectralThiefUnleash: loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black Colour @@ -12111,7 +12027,7 @@ SpectralThiefBuffUp: createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return -Move_SUNSTEEL_STRIKE:: +gBattleAnimMove_SunsteelStrike:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_AIR_WAVE_2 @black color loadspritegfx ANIM_TAG_ROCKS @rock colour @@ -12175,7 +12091,7 @@ SunsteelStrikeBeam: delay 0x1 return -Move_MOONGEIST_BEAM:: +gBattleAnimMove_MoongeistBeam:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @@ -12256,7 +12172,7 @@ MoongeistBeamOrbs: delay 0x1 return -Move_TEARFUL_LOOK:: +gBattleAnimMove_TearfulLook:: loadspritegfx ANIM_TAG_SMALL_BUBBLES @tears loadspritegfx ANIM_TAG_OPENING_EYE @eye monbg ANIM_DEF_PARTNER @@ -12282,7 +12198,7 @@ Move_TEARFUL_LOOK:: clearmonbg ANIM_DEF_PARTNER end -Move_ZING_ZAP:: +gBattleAnimMove_ZingZap:: loadspritegfx ANIM_TAG_SPARK_2 @sparks loadspritegfx ANIM_TAG_YELLOW_BALL @ball loadspritegfx ANIM_TAG_THIN_RING @ring @@ -12334,7 +12250,7 @@ ZingZapSparks2: createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return -Move_NATURES_MADNESS:: +gBattleAnimMove_NaturesMadness:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SPARKLE_2 @stars @@ -12415,7 +12331,7 @@ Move_NATURES_MADNESS:: blendoff end -Move_MULTI_ATTACK:: +gBattleAnimMove_MultiAttack:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CUT @cut monbg ANIM_TARGET @@ -12452,7 +12368,7 @@ MultiAttackBuff: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return -Move_MIND_BLOWN:: +gBattleAnimMove_MindBlown:: loadspritegfx ANIM_TAG_PINK_HEART @pink color loadspritegfx ANIM_TAG_SMALL_BUBBLES @blue color loadspritegfx ANIM_TAG_BLACEPHALON_HEAD @head @@ -12509,7 +12425,7 @@ MindBlownPinkOrbs: createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFDA, 0xFF94, 0x8 @between up and upper left return -Move_PLASMA_FISTS:: +gBattleAnimMove_PlasmaFists:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SPARK @shock wave @@ -12594,7 +12510,7 @@ PlasmaFistsImpact: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 return -Move_PHOTON_GEYSER:: +gBattleAnimMove_PhotonGeyser:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color @@ -12704,46 +12620,46 @@ PhotonGeyserBeam: createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -77, ANIM_TARGET, 180, 2, 0 return -Move_ZIPPY_ZAP:: +gBattleAnimMove_ZippyZap:: end @to do: -Move_SPLISHY_SPLASH:: +gBattleAnimMove_SplishySplash:: end @to do: -Move_FLOATY_FALL:: +gBattleAnimMove_FloatyFall:: end @to do: -Move_PIKA_PAPOW:: +gBattleAnimMove_PikaPapow:: end @to do: -Move_BOUNCY_BUBBLE:: +gBattleAnimMove_BouncyBubble:: end @to do: -Move_BUZZY_BUZZ:: +gBattleAnimMove_BuzzyBuzz:: end @to do: -Move_SIZZLY_SLIDE:: +gBattleAnimMove_SizzlySlide:: end @to do: -Move_GLITZY_GLOW:: +gBattleAnimMove_GlitzyGlow:: end @to do: -Move_BADDY_BAD:: +gBattleAnimMove_BaddyBad:: end @to do: -Move_SAPPY_SEED:: +gBattleAnimMove_SappySeed:: end @to do: -Move_FREEZY_FROST:: +gBattleAnimMove_FreezyFrost:: end @to do: -Move_SPARKLY_SWIRL:: +gBattleAnimMove_SparklySwirl:: end @to do: -Move_VEEVEE_VOLLEY:: +gBattleAnimMove_VeeveeVolley:: end @to do: -Move_DOUBLE_IRON_BASH:: +gBattleAnimMove_DoubleIronBash:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 @@ -12774,10 +12690,10 @@ Move_DOUBLE_IRON_BASH:: end @@@@@@@@@@@@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@@@@@@@@@@@@ -Move_DYNAMAX_CANNON:: - goto Move_HYPER_BEAM +gBattleAnimMove_DynamaxCannon:: + goto gBattleAnimMove_HyperBeam -Move_SNIPE_SHOT:: +gBattleAnimMove_SnipeShot:: loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, 0 @;Black @@ -12795,7 +12711,7 @@ Move_SNIPE_SHOT:: waitforvisualfinish end -Move_JAW_LOCK:: +gBattleAnimMove_JawLock:: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x0B1D @Light orange @@ -12815,7 +12731,7 @@ Move_JAW_LOCK:: delay 0x1 end -Move_STUFF_CHEEKS:: +gBattleAnimMove_StuffCheeks:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_THIN_RING @@ -12853,7 +12769,7 @@ BiteOpponent: createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffDF, 0x10, 0x4, 0x0, 0xfccd, 0xa return -Move_NO_RETREAT:: +gBattleAnimMove_NoRetreat:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12 createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 10, 0xA0, 0 @@ -12862,7 +12778,7 @@ Move_NO_RETREAT:: waitforvisualfinish end -Move_TAR_SHOT:: +gBattleAnimMove_TarShot:: loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black monbg ANIM_TARGET @@ -12886,7 +12802,7 @@ Move_TAR_SHOT:: clearmonbg ANIM_TARGET end -Move_MAGIC_POWDER:: +gBattleAnimMove_MagicPowder:: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_WATER_GUN loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8 @@ -12914,7 +12830,7 @@ Move_MAGIC_POWDER:: waitforvisualfinish end -Move_DRAGON_DARTS:: +gBattleAnimMove_DragonDarts:: loadspritegfx ANIM_TAG_DREEPY_SHINY loadspritegfx ANIM_TAG_DREEPY loadspritegfx ANIM_TAG_AIR_WAVE @@ -12928,7 +12844,7 @@ Move_DRAGON_DARTS:: waitforvisualfinish end -Move_TEATIME:: +gBattleAnimMove_Teatime:: loadspritegfx ANIM_TAG_TEAPOT loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 @@ -12942,7 +12858,7 @@ Move_TEATIME:: waitforvisualfinish end -Move_OCTOLOCK:: +gBattleAnimMove_Octolock:: loadspritegfx ANIM_TAG_TENDRILS createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4 @@ -12961,7 +12877,7 @@ Move_OCTOLOCK:: waitforvisualfinish end -Move_BOLT_BEAK:: +gBattleAnimMove_BoltBeak:: loadspritegfx ANIM_TAG_HORN_HIT loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 @@ -13014,7 +12930,7 @@ BoltBeakSparks: delay 0x4 return -Move_FISHIOUS_REND:: +gBattleAnimMove_FishiousRend:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_SMALL_BUBBLES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x726A @Blue Teeth @@ -13068,10 +12984,10 @@ FishousRendBubbles: createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 return -Move_COURT_CHANGE:: - goto Move_TRICK_ROOM +gBattleAnimMove_CourtChange:: + goto gBattleAnimMove_TrickRoom -Move_CLANGOROUS_SOUL:: +gBattleAnimMove_ClangorousSoul:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple @@ -13107,7 +13023,7 @@ ClangorousSoulStarBuffEffect: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c return -Move_BODY_PRESS:: +gBattleAnimMove_BodyPress:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly and bounce animation loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 0xD, 0xD, 0x1E5D @Orange @@ -13124,10 +13040,10 @@ Move_BODY_PRESS:: waitforvisualfinish end -Move_DECORATE:: - goto Move_FLOWER_SHIELD +gBattleAnimMove_Decorate:: + goto gBattleAnimMove_FlowerShield -Move_DRUM_BEATING:: +gBattleAnimMove_DrumBeating:: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE loadspritegfx ANIM_TAG_ROOTS @@ -13188,10 +13104,10 @@ Move_DRUM_BEATING:: blendoff end -Move_SNAP_TRAP:: @ placeholder - goto Move_BITE +gBattleAnimMove_SnapTrap:: @ placeholder + goto gBattleAnimMove_Bite -Move_PYRO_BALL:: +gBattleAnimMove_PyroBall:: loadspritegfx ANIM_TAG_FLAT_ROCK loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop @@ -13219,13 +13135,13 @@ Move_PYRO_BALL:: waitforvisualfinish end -Move_BEHEMOTH_BLADE:: - goto Move_SACRED_SWORD +gBattleAnimMove_BehemothBlade:: + goto gBattleAnimMove_SacredSword -Move_BEHEMOTH_BASH:: - goto Move_SUNSTEEL_STRIKE +gBattleAnimMove_BehemothBash:: + goto gBattleAnimMove_SunsteelStrike -Move_AURA_WHEEL:: +gBattleAnimMove_AuraWheel:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 @@ -13273,7 +13189,7 @@ Move_AURA_WHEEL:: blendoff end -Move_BREAKING_SWIPE:: +gBattleAnimMove_BreakingSwipe:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, 0x001F @Red @@ -13303,7 +13219,7 @@ Move_BREAKING_SWIPE:: clearmonbg ANIM_TARGET end -Move_BRANCH_POKE:: +gBattleAnimMove_BranchPoke:: loadspritegfx ANIM_TAG_BRANCH loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER @@ -13315,7 +13231,7 @@ Move_BRANCH_POKE:: waitforvisualfinish end -Move_OVERDRIVE:: +gBattleAnimMove_Overdrive:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ELECTRICITY @@ -13341,7 +13257,7 @@ OverdriveRings: createvisualtask SoundTask_WaitForCry, 0x5 return -Move_APPLE_ACID:: +gBattleAnimMove_AppleAcid:: loadspritegfx ANIM_TAG_APPLE loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, 0x061D @Orange @@ -13377,7 +13293,7 @@ Move_APPLE_ACID:: clearmonbg ANIM_TARGET end -Move_GRAV_APPLE:: +gBattleAnimMove_GravApple:: loadspritegfx ANIM_TAG_APPLE fadetobg BG_IN_AIR waitbgfadeout @@ -13428,7 +13344,7 @@ SmallAppleShower: return @ credits to Skeli -Move_SPIRIT_BREAK:: +gBattleAnimMove_SpiritBreak:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_EXPLOSION_2 @@ -13454,7 +13370,7 @@ Move_SPIRIT_BREAK:: waitforvisualfinish end -Move_STRANGE_STEAM:: +gBattleAnimMove_StrangeSteam:: loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_WATER_GUN @blue colour @@ -13487,7 +13403,7 @@ StrangeSteamCloud: delay 0x2 return -Move_LIFE_DEW:: +gBattleAnimMove_LifeDew:: loadspritegfx ANIM_TAG_WATER_DROPLET loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER @@ -13513,7 +13429,7 @@ Move_LIFE_DEW:: clearmonbg ANIM_ATK_PARTNER end -Move_OBSTRUCT:: +gBattleAnimMove_Obstruct:: loadspritegfx ANIM_TAG_NOISE_LINE @growl loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_OBSTRUCT_CROSS @@ -13535,7 +13451,7 @@ Move_OBSTRUCT:: end @Credits to Skeli -Move_FALSE_SURRENDER:: +gBattleAnimMove_FalseSurrender:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_ATTACKER @@ -13573,7 +13489,7 @@ Move_FALSE_SURRENDER:: waitbgfadein end -Move_METEOR_ASSAULT:: +gBattleAnimMove_MeteorAssault:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_EXPLOSION @@ -13612,10 +13528,10 @@ BasicExplosion: createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, 0x1, 0x1 return -Move_ETERNABEAM:: - goto Move_HYPER_BEAM +gBattleAnimMove_Eternabeam:: + goto gBattleAnimMove_HyperBeam -Move_STEEL_BEAM:: +gBattleAnimMove_SteelBeam:: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK @@ -13676,7 +13592,7 @@ SetSteelBeamBgPlayer: fadetobg BG_STEEL_BEAM_PLAYER @Credits to Skeli -Move_EXPANDING_FORCE:: +gBattleAnimMove_ExpandingForce:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_EXPLOSION_2 createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x7DDE @@ -13787,7 +13703,7 @@ MaxKnuckleExplosionGeyser: @Credits to Skeli -Move_STEEL_ROLLER:: +gBattleAnimMove_SteelRoller:: loadspritegfx ANIM_TAG_STEAMROLLER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -13810,7 +13726,7 @@ SteelRollerRocks: return @Credits to Skeli -Move_SCALE_SHOT:: +gBattleAnimMove_ScaleShot:: loadspritegfx ANIM_TAG_SHELL_RIGHT loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6 @@ -13827,7 +13743,7 @@ Move_SCALE_SHOT:: end @Credits to Skeli -Move_METEOR_BEAM:: +gBattleAnimMove_MeteorBeam:: loadspritegfx ANIM_TAG_ROCKS fadetobg BG_COSMIC waitbgfadeout @@ -13886,11 +13802,11 @@ MeteorBeamRockLaunch: delay 0x2 return -Move_SHELL_SIDE_ARM:: +gBattleAnimMove_ShellSideArm:: createvisualtask AnimTask_ShellSideArm, 0x5 - jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL - jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL -Move_SHELL_SIDE_ARM_PHYSICAL:: @ Modified Body Slam, placeholder + jumpargeq 0x0, TRUE, gBattleAnimMove_ShellSideArmPhysical + jumpargeq 0x0, FALSE, gBattleAnimMove_ShellSideArmSpecial +gBattleAnimMove_ShellSideArmPhysical:: @ Modified Body Slam, placeholder loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA monbg ANIM_DEF_PARTNER @@ -13916,7 +13832,7 @@ Move_SHELL_SIDE_ARM_PHYSICAL:: @ Modified Body Slam, placeholder clearmonbg ANIM_DEF_PARTNER blendoff end -Move_SHELL_SIDE_ARM_SPECIAL:: @ Modified Snipe Shot, placeholder +gBattleAnimMove_ShellSideArmSpecial:: @ Modified Snipe Shot, placeholder loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA @@ -13933,7 +13849,7 @@ Move_SHELL_SIDE_ARM_SPECIAL:: @ Modified Snipe Shot, placeholder end @Credits to Skeli -Move_MISTY_EXPLOSION:: +gBattleAnimMove_MistyExplosion:: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x8, 0x9, 0x7A5B, 0x8, 0x0, 0x8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1 @@ -13950,7 +13866,7 @@ Move_MISTY_EXPLOSION:: end @Credits to Skeli -Move_GRASSY_GLIDE:: +gBattleAnimMove_GrassyGlide:: loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_WHIP_HIT @@ -13966,7 +13882,7 @@ Move_GRASSY_GLIDE:: end @Credits to Skeli -Move_RISING_VOLTAGE:: +gBattleAnimMove_RisingVoltage:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK_2 @@ -14038,7 +13954,7 @@ ANIM_RISING_VOLTAGE_STRONGER: end -Move_TERRAIN_PULSE:: +gBattleAnimMove_TerrainPulse:: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 @@ -14121,7 +14037,7 @@ TerrainPulseEnd: clearmonbg ANIM_TARGET end -Move_SKITTER_SMACK:: +gBattleAnimMove_SkitterSmack:: loadspritegfx ANIM_TAG_IMPACT @Hits loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour @@ -14170,7 +14086,7 @@ Move_SKITTER_SMACK:: end @Credits to Skeli -Move_BURNING_JEALOUSY:: +gBattleAnimMove_BurningJealousy:: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 42, 1 @@ -14223,7 +14139,7 @@ BurningJealousyFlames: @Credits to Skeli -Move_LASH_OUT:: +gBattleAnimMove_LashOut:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SLAM_HIT_2 @@ -14264,7 +14180,7 @@ Move_LASH_OUT:: end -Move_POLTERGEIST:: +gBattleAnimMove_Poltergeist:: loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour @@ -14303,7 +14219,7 @@ Move_POLTERGEIST:: end @Credits to Skeli -Move_CORROSIVE_GAS:: +gBattleAnimMove_CorrosiveGas:: loadspritegfx ANIM_TAG_PINK_CLOUD @Fumes createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PINK_CLOUD, 0x0, 0xE, 0xE, 0x19EF @;Garbage green monbg ANIM_ATTACKER @@ -14329,7 +14245,7 @@ Move_CORROSIVE_GAS:: end @Credits to Skeli -Move_COACHING:: +gBattleAnimMove_Coaching:: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 1 waitforvisualfinish @@ -14340,7 +14256,7 @@ Move_COACHING:: end @Credits to Skeli -Move_FLIP_TURN:: +gBattleAnimMove_FlipTurn:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @;Bubbles loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_WATER_IMPACT @@ -14364,7 +14280,7 @@ Move_FLIP_TURN:: @Credits to Skeli -Move_TRIPLE_AXEL:: +gBattleAnimMove_TripleAxel:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -14409,7 +14325,7 @@ TripleAxelEnd: end @Credits to Skeli -Move_DUAL_WINGBEAT:: +gBattleAnimMove_DualWingbeat:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_FEATHER setalpha 12, 8 @@ -14466,7 +14382,7 @@ DualWingbeatFeatherScatterRight: return @ credits to Skeli -Move_SCORCHING_SANDS:: +gBattleAnimMove_ScorchingSands:: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_ATK_PARTNER @@ -14491,7 +14407,7 @@ Move_SCORCHING_SANDS:: end @ credits to skeli -Move_JUNGLE_HEALING:: +gBattleAnimMove_JungleHealing:: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_SPARKLE_2 @@ -14529,7 +14445,7 @@ Move_JUNGLE_HEALING:: end @ credits to ghoulslash -Move_SILK_TRAP:: +gBattleAnimMove_SilkTrap:: loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_SPIDER_WEB splitbgprio ANIM_ATTACKER @@ -14545,7 +14461,7 @@ Move_SILK_TRAP:: end @ Also used by Snow weather. Credits to Dat.H A -Move_SNOWSCAPE:: +gBattleAnimMove_Snowscape:: loadspritegfx ANIM_TAG_SNOWFLAKES playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB(11, 18, 22) @@ -14562,7 +14478,7 @@ Move_SNOWSCAPE:: end @Credits to Skeli -Move_WICKED_BLOW:: +gBattleAnimMove_WickedBlow:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -14625,7 +14541,7 @@ WickedBlowBuffEffect: @Credits to Skeli -Move_SURGING_STRIKES:: +gBattleAnimMove_SurgingStrikes:: loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_WATER_IMPACT jumpifmoveturn 1 SURGING_STRIKES_1 @@ -14672,7 +14588,7 @@ SURGING_STRIKES_2: @Credits to Skeli -Move_THUNDER_CAGE:: +gBattleAnimMove_ThunderCage:: loadspritegfx ANIM_TAG_SHOCK_3 @Thunderbolt Ball loadspritegfx ANIM_TAG_SPARK @Electric lines loadspritegfx ANIM_TAG_SPARK_H @Thunder Wave @@ -14711,7 +14627,7 @@ ThunderCageBolts: @Credits to Skeli -Move_DRAGON_ENERGY:: +gBattleAnimMove_DragonEnergy:: loadspritegfx ANIM_TAG_HYDRO_PUMP createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x2C5E @;Regidrago Reddish Reddish, Purple monbg ANIM_TARGET @@ -14770,7 +14686,7 @@ DragonEnergyShot: @Credits to Skeli -Move_FREEZING_GLARE:: +gBattleAnimMove_FreezingGlare:: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice @@ -14789,7 +14705,7 @@ Move_FREEZING_GLARE:: @Credits to Skeli -Move_FIERY_WRATH:: +gBattleAnimMove_FieryWrath:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_PURPLE_RING monbg ANIM_DEF_PARTNER @@ -14869,7 +14785,7 @@ FieryWrathGeyser: @Credits to Skeli -Move_THUNDEROUS_KICK:: +gBattleAnimMove_ThunderousKick:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SPARK_2 @@ -14906,7 +14822,7 @@ Move_THUNDEROUS_KICK:: @Credits to Skeli -Move_GLACIAL_LANCE:: +gBattleAnimMove_GlacialLance:: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_ICE_CUBE loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice @@ -14931,12 +14847,12 @@ Move_GLACIAL_LANCE:: end -Move_ASTRAL_BARRAGE:: - goto Move_SHADOW_BALL +gBattleAnimMove_AstralBarrage:: + goto gBattleAnimMove_ShadowBall @Credits to Skeli -Move_EERIE_SPELL:: +gBattleAnimMove_EerieSpell:: loadspritegfx ANIM_TAG_PURPLE_FLAME call SetPsychicBackground waitforvisualfinish @@ -14979,7 +14895,7 @@ EerieSpellConvergingFlames: @@@@@@@@@@@@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@@@@@@@@@@@@ @ credits to Skeli -Move_DIRE_CLAW:: +gBattleAnimMove_DireClaw:: loadspritegfx ANIM_TAG_SLASH loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SLASH, 0x0, 0xC, 0xC, 0x6038 @;Purple @@ -15000,7 +14916,7 @@ Move_DIRE_CLAW:: @ credits to Skeli -Move_PSYSHIELD_BASH:: +gBattleAnimMove_PsyshieldBash:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WATER_GUN @Blue colour call SetPsychicBackground @@ -15029,7 +14945,7 @@ Move_PSYSHIELD_BASH:: end @ credits to skeli -Move_POWER_SHIFT:: +gBattleAnimMove_PowerShift:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB loadspritegfx ANIM_TAG_RED_HEART @Red colour for orb monbg ANIM_ATK_PARTNER @@ -15045,7 +14961,7 @@ Move_POWER_SHIFT:: @ credits to skeli -Move_STONE_AXE:: +gBattleAnimMove_StoneAxe:: loadspritegfx ANIM_TAG_SLAM_HIT_2 @Cut loadspritegfx ANIM_TAG_ROCKS monbg ANIM_TARGET @@ -15075,7 +14991,7 @@ StoneAxeRockFragments: @Credits to Skeli -Move_SPRINGTIDE_STORM:: +gBattleAnimMove_SpringtideStorm:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_RED_HEART playsewithpan SE_M_GUST, SOUND_PAN_TARGET @@ -15113,7 +15029,7 @@ SpringtideStormHeartSwirl: @Credits to Skeli -Move_MYSTICAL_POWER:: +gBattleAnimMove_MysticalPower:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue colour @@ -15168,7 +15084,7 @@ MysticalPowerFoeTwoRingsOnly: @Credits to Skeli -Move_RAGING_FURY:: +gBattleAnimMove_RagingFury:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB_RED @@ -15185,7 +15101,7 @@ Move_RAGING_FURY:: end @Credits to Skeli -Move_WAVE_CRASH:: +gBattleAnimMove_WaveCrash:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @Bubbles on attacker @@ -15206,7 +15122,7 @@ Move_WAVE_CRASH:: @Credits to Skeli -Move_CHLOROBLAST:: +gBattleAnimMove_Chloroblast:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_HYDRO_PUMP createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_THIN_RING, 0x0, 0xA, 0xA, 0x03AC @@ -15267,7 +15183,7 @@ ChloroblastShot: return @Credits to Skeli -Move_MOUNTAIN_GALE:: +gBattleAnimMove_MountainGale:: loadspritegfx ANIM_TAG_ROCKS @Rocks loadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @White Rock Colour monbg ANIM_TARGET @@ -15300,7 +15216,7 @@ MountainGaleIceRock: @Credits to Skeli -Move_VICTORY_DANCE:: +gBattleAnimMove_VictoryDance:: loadspritegfx ANIM_TAG_HOLLOW_ORB createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 40, 6, 3, 3 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER @@ -15320,7 +15236,7 @@ Move_VICTORY_DANCE:: end @Credits to Skeli -Move_HEADLONG_RUSH:: +gBattleAnimMove_HeadlongRush:: loadspritegfx ANIM_TAG_MUD_SAND @Dig loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION_2 @@ -15407,7 +15323,7 @@ MaxQuake_DirtGeyser: @Credits to Skeli -Move_BARB_BARRAGE:: +gBattleAnimMove_BarbBarrage:: loadspritegfx ANIM_TAG_SPIKES loadspritegfx ANIM_TAG_SHADOW_BALL @Spikes colour loadspritegfx ANIM_TAG_POISON_BUBBLE @@ -15440,7 +15356,7 @@ BarbBarrageSpikeShoot: @Credits to Skeli -Move_ESPER_WING:: +gBattleAnimMove_EsperWing:: loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade loadspritegfx ANIM_TAG_WHITE_FEATHER createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WHITE_FEATHER, 0x0, 0xA, 0xA, 0x7DDE @@ -15477,7 +15393,7 @@ WingAttackFeatherScatter: @Credits to Skeli -Move_BITTER_MALICE:: +gBattleAnimMove_BitterMalice:: loadspritegfx ANIM_TAG_PURPLE_RING loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -15511,7 +15427,7 @@ BitterMaliceSwirl: return @ credits to Skeli -Move_SHELTER:: +gBattleAnimMove_Shelter:: loadspritegfx ANIM_TAG_SHELL_LEFT loadspritegfx ANIM_TAG_SHELL_RIGHT playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER @@ -15527,7 +15443,7 @@ Move_SHELTER:: @Credits to Skeli -Move_TRIPLE_ARROWS:: +gBattleAnimMove_TripleArrows:: loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER @@ -15561,7 +15477,7 @@ TripleArrowsOnOpponent: @Credits to Skeli -Move_INFERNAL_PARADE:: +gBattleAnimMove_InfernalParade:: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_WISP_FIRE monbg ANIM_TARGET @@ -15607,7 +15523,7 @@ InfernalFlames: @Credits to Skeli -Move_CEASELESS_EDGE:: +gBattleAnimMove_CeaselessEdge:: loadspritegfx ANIM_TAG_SLASH playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2C, 0x0, 0x0, 0x5 @@ -15645,7 +15561,7 @@ CeaselessEdgeSlashes: @Credits to Skeli -Move_BLEAKWIND_STORM:: +gBattleAnimMove_BleakwindStorm:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_ICE_CRYSTALS playsewithpan SE_M_GUST, SOUND_PAN_TARGET @@ -15684,7 +15600,7 @@ BleakwindStormIceSwirl: @Credits to Skeli -Move_WILDBOLT_STORM:: +gBattleAnimMove_WildboltStorm:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_SPARK_2 fadetobg BG_MAX_LIGHTNING @@ -15729,7 +15645,7 @@ WildboltStormSparkSwirl: @Credits to Skeli -Move_SANDSEAR_STORM:: +gBattleAnimMove_SandsearStorm:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_SMALL_EMBER createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_GUST, 0x0, 0xA, 0xA, 0x190B @@ -15770,7 +15686,7 @@ SandsearStormFireSpin: @Credits to Skeli -Move_LUNAR_BLESSING:: +gBattleAnimMove_LunarBlessing:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_GUARD_RING @@ -15805,7 +15721,7 @@ Move_LUNAR_BLESSING:: @Credits to Skeli -Move_TAKE_HEART:: +gBattleAnimMove_TakeHeart:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_GUARD_RING @@ -15834,7 +15750,7 @@ TakeHeartRings: delay 0x4 return -Move_BITTER_BLADE:: +gBattleAnimMove_BitterBlade:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_POISON_BUBBLE @@ -15870,7 +15786,7 @@ Move_BITTER_BLADE:: blendoff end -Move_DOUBLE_SHOCK:: +gBattleAnimMove_DoubleShock:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_LIGHTNING @@ -15902,13 +15818,13 @@ Move_DOUBLE_SHOCK:: waitforvisualfinish end -Move_SYRUP_BOMB:: +gBattleAnimMove_SyrupBomb:: createvisualtask AnimTask_SyrupBomb, 0x5 - jumpargeq 0x0, FALSE, Move_SYRUP_BOMB_RED - jumpargeq 0x0, TRUE, Move_SYRUP_BOMB_YELLOW + jumpargeq 0x0, FALSE, gBattleAnimMove_SyrupBombRed + jumpargeq 0x0, TRUE, gBattleAnimMove_SyrupBombYellow @ Credits to Dat.H A -Move_SYRUP_BOMB_RED:: +gBattleAnimMove_SyrupBombRed:: loadspritegfx ANIM_TAG_SYRUP_BLOB_RED loadspritegfx ANIM_TAG_SYRUP_SPLAT_RED loadspritegfx ANIM_TAG_SYRUP_SHELL_RED @@ -15946,7 +15862,7 @@ SyrupBombProjectileRed: delay 3 return -Move_SYRUP_BOMB_YELLOW:: +gBattleAnimMove_SyrupBombYellow:: loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW loadspritegfx ANIM_TAG_SYRUP_SPLAT_YELLOW loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW @@ -15984,7 +15900,7 @@ SyrupBombProjectileYellow: delay 3 return -General_SyrupBombSpeedDrop:: +gBattleAnimGeneral_SyrupBombSpeedDrop:: createvisualtask AnimTask_StickySyrup, 0x5 jumpargeq 0x0, FALSE, SyrupBombSpeedDropRed jumpargeq 0x0, TRUE, SyrupBombSpeedDropYellow @@ -16009,7 +15925,7 @@ SyrupBombSpeedDropYellow: waitforvisualfinish end -Move_CHILLY_RECEPTION:: +gBattleAnimMove_ChillyReception:: loadspritegfx ANIM_TAG_CONFETTI loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -16080,10 +15996,10 @@ ChillyReceptionSnowballs: delay 3 return -Move_BURNING_BULWARK:: - goto Move_PROTECT +gBattleAnimMove_BurningBulwark:: + goto gBattleAnimMove_Protect -Move_ALLURING_VOICE:: +gBattleAnimMove_AlluringVoice:: loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d waitforvisualfinish @@ -16104,7 +16020,7 @@ Move_ALLURING_VOICE:: end @ Credits to Z-nogyroP -Move_AQUA_CUTTER:: +gBattleAnimMove_AquaCutter:: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -16143,7 +16059,7 @@ Move_AQUA_CUTTER:: end @ Credits to Z-nogyroP -Move_GIGATON_HAMMER:: +gBattleAnimMove_GigatonHammer:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER loadspritegfx ANIM_TAG_CLAW_SLASH @@ -16172,7 +16088,7 @@ GigatonHammerImpact: return @ Credits to Z-nogyroP -Move_ICE_SPINNER:: +gBattleAnimMove_IceSpinner:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER @@ -16215,7 +16131,7 @@ IceCrystalSpinEffect: return @ Credits to Z-nogyroP -Move_RAGING_BULL:: +gBattleAnimMove_RagingBull:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_BREATH @@ -16302,7 +16218,7 @@ RagingBullShatteredWall: end @ Credits to Z-nogyroP. Simple anim that combines Force Palm + Fake Out -Move_UPPER_HAND:: +gBattleAnimMove_UpperHand:: loadspritegfx ANIM_TAG_SHADOW_BALL loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -16328,7 +16244,7 @@ Move_UPPER_HAND:: blendoff end -Move_JET_PUNCH:: +gBattleAnimMove_JetPunch:: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -16370,7 +16286,7 @@ Move_JET_PUNCH:: blendoff end -Move_PSYCHIC_NOISE:: +gBattleAnimMove_PsychicNoise:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER @@ -16400,7 +16316,7 @@ Move_PSYCHIC_NOISE:: call UnsetPsychicBg end -Move_TEMPER_FLARE:: +gBattleAnimMove_TemperFlare:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER @@ -16437,7 +16353,7 @@ Move_TEMPER_FLARE:: waitforvisualfinish end -Move_TRAILBLAZE:: +gBattleAnimMove_Trailblaze:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_FLOWER @@ -16483,7 +16399,7 @@ TrailblazeVortex: delay 0x2 return -Move_LAST_RESPECTS:: +gBattleAnimMove_LastRespects:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @@ -16529,7 +16445,7 @@ Move_LAST_RESPECTS:: waitbgfadein end -Move_TIDY_UP:: +gBattleAnimMove_TidyUp:: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 @@ -16550,7 +16466,7 @@ Move_TIDY_UP:: blendoff end -Move_KOWTOW_CLEAVE:: +gBattleAnimMove_KowtowCleave:: loadspritegfx ANIM_TAG_SLASH loadspritegfx ANIM_TAG_CROSS_IMPACT loadspritegfx ANIM_TAG_LEER @@ -16581,7 +16497,7 @@ Move_KOWTOW_CLEAVE:: waitbgfadein end -Move_LUMINA_CRASH:: +gBattleAnimMove_LuminaCrash:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT @@ -16645,7 +16561,7 @@ Move_LUMINA_CRASH:: blendoff end -Move_TORCH_SONG:: +gBattleAnimMove_TorchSong:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT @@ -16704,7 +16620,7 @@ TorchSongEffect: createvisualtask SoundTask_WaitForCry, 5 return -Move_AQUA_STEP:: +gBattleAnimMove_AquaStep:: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN @@ -16743,7 +16659,7 @@ Move_AQUA_STEP:: clearmonbg ANIM_ATTACKER end -Move_RAGE_FIST:: +gBattleAnimMove_RageFist:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_ANGER @@ -16781,7 +16697,7 @@ Move_RAGE_FIST:: waitbgfadein end -Move_CHILLING_WATER:: +gBattleAnimMove_ChillingWater:: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET @@ -16810,7 +16726,7 @@ Move_CHILLING_WATER:: clearmonbg ANIM_TARGET end -Move_HYDRO_STEAM:: +gBattleAnimMove_HydroSteam:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 @@ -16844,7 +16760,7 @@ Move_HYDRO_STEAM:: waitforvisualfinish end -Move_POUNCE:: +gBattleAnimMove_Pounce:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -16861,7 +16777,7 @@ Move_POUNCE:: blendoff end -Move_ELECTRO_SHOT:: +gBattleAnimMove_ElectroShot:: choosetwoturnanim ElectroShotSetUp, ElectroShotUnleash ElectroShotEnd: waitforvisualfinish @@ -16949,7 +16865,7 @@ ElectroShotUnleash: blendoff end -Move_IVY_CUDGEL:: +gBattleAnimMove_IvyCudgel:: loadspritegfx ANIM_TAG_IVY_CUDGEL_GRASS loadspritegfx ANIM_TAG_WOOD_HAMMER loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER @@ -17002,7 +16918,7 @@ IvyCudgelWater: waitforvisualfinish end -Move_SPICY_EXTRACT:: +gBattleAnimMove_SpicyExtract:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES @@ -17047,7 +16963,7 @@ Move_SPICY_EXTRACT:: waitforvisualfinish end -Move_AXE_KICK:: +gBattleAnimMove_AxeKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER @@ -17062,7 +16978,7 @@ Move_AXE_KICK:: createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end -Move_SPIN_OUT:: +gBattleAnimMove_SpinOut:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 @@ -17088,7 +17004,7 @@ Move_SPIN_OUT:: clearmonbg ANIM_ATTACKER end -Move_MORTAL_SPIN:: +gBattleAnimMove_MortalSpin:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN loadspritegfx ANIM_TAG_POISON_BUBBLE @@ -17113,7 +17029,7 @@ Move_MORTAL_SPIN:: blendoff end -Move_FILLET_AWAY:: +gBattleAnimMove_FilletAway:: loadspritegfx ANIM_TAG_CUT createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 playsewithpan SE_M_CUT, SOUND_PAN_ATTACKER @@ -17133,7 +17049,7 @@ Move_FILLET_AWAY:: blendoff end -Move_FLOWER_TRICK:: +gBattleAnimMove_FlowerTrick:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_FLOWER @flowers @@ -17162,7 +17078,7 @@ Move_FLOWER_TRICK:: createvisualtask AnimTask_RemoveSpotlight, 2 end -Move_MAKE_IT_RAIN:: +gBattleAnimMove_MakeItRain:: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER @@ -17226,7 +17142,7 @@ MakingItRain: delay 2 return -Move_SHED_TAIL:: +gBattleAnimMove_ShedTail:: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish @@ -17234,7 +17150,7 @@ Move_SHED_TAIL:: createvisualtask AnimTask_MonToSubstitute, 2 end -Move_HYPER_DRILL:: +gBattleAnimMove_HyperDrill:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS @@ -17292,7 +17208,7 @@ Move_HYPER_DRILL:: blendoff end -Move_TWIN_BEAM:: +gBattleAnimMove_TwinBeam:: loadspritegfx ANIM_TAG_BLUE_RING loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -17317,7 +17233,7 @@ Move_TWIN_BEAM:: call UnsetPsychicBg end -Move_COMEUPPANCE:: +gBattleAnimMove_Comeuppance:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK @@ -17359,7 +17275,7 @@ Move_COMEUPPANCE:: clearmonbg ANIM_DEF_PARTNER end -Move_BLOOD_MOON:: +gBattleAnimMove_BloodMoon:: loadspritegfx ANIM_TAG_BLOOD_MOON loadspritegfx ANIM_TAG_BEAM loadspritegfx ANIM_TAG_RED_EXPLOSION @@ -17448,7 +17364,7 @@ BloodMoonOnslaughtPlayer: delay 0 return -Move_FICKLE_BEAM:: +gBattleAnimMove_FickleBeam:: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpreteq FALSE, FickleBeamRegular @@ -17516,7 +17432,7 @@ FickleBeamIntense: waitbgfadein end -Move_THUNDERCLAP:: +gBattleAnimMove_Thunderclap:: loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATK_PARTNER setalpha 12, 8 @@ -17547,7 +17463,7 @@ Move_THUNDERCLAP:: waitforvisualfinish end -Move_HARD_PRESS:: +gBattleAnimMove_HardPress:: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE @@ -17572,7 +17488,7 @@ Move_HARD_PRESS:: call UnsetHighSpeedBg end -Move_DRAGON_CHEER:: +gBattleAnimMove_DragonCheer:: loadspritegfx ANIM_TAG_NOISE_LINE loadspritegfx ANIM_TAG_CONFETTI loadspritegfx ANIM_TAG_PINK_CLOUD @@ -17613,7 +17529,7 @@ Move_DRAGON_CHEER:: delay 10 end -Move_MALIGNANT_CHAIN:: +gBattleAnimMove_MalignantChain:: loadspritegfx ANIM_TAG_PURPLE_CHAIN loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 @@ -17630,7 +17546,7 @@ Move_MALIGNANT_CHAIN:: waitforvisualfinish end -Move_POPULATION_BOMB:: +gBattleAnimMove_PopulationBomb:: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 @@ -17652,34 +17568,34 @@ PopulationBombContinue: waitforvisualfinish end -Move_TERA_BLAST:: -Move_ORDER_UP:: -Move_GLAIVE_RUSH:: -Move_REVIVAL_BLESSING:: -Move_SALT_CURE:: -Move_TRIPLE_DIVE:: -Move_DOODLE:: -Move_RUINATION:: -Move_COLLISION_COURSE:: -Move_ELECTRO_DRIFT:: -Move_ARMOR_CANNON:: -Move_BLAZING_TORQUE:: -Move_WICKED_TORQUE:: -Move_NOXIOUS_TORQUE:: -Move_COMBAT_TORQUE:: -Move_MAGICAL_TORQUE:: -Move_PSYBLADE:: -Move_MATCHA_GOTCHA:: -Move_TERA_STARSTORM:: -Move_MIGHTY_CLEAVE:: -Move_TACHYON_CUTTER:: -Move_SUPERCELL_SLAM:: +gBattleAnimMove_TeraBlast:: +gBattleAnimMove_OrderUp:: +gBattleAnimMove_GlaiveRush:: +gBattleAnimMove_RevivalBlessing:: +gBattleAnimMove_SaltCure:: +gBattleAnimMove_TripleDive:: +gBattleAnimMove_Doodle:: +gBattleAnimMove_Ruination:: +gBattleAnimMove_CollisionCourse:: +gBattleAnimMove_ElectroDrift:: +gBattleAnimMove_ArmorCannon:: +gBattleAnimMove_BlazingTorque:: +gBattleAnimMove_WickedTorque:: +gBattleAnimMove_NoxiousTorque:: +gBattleAnimMove_CombatTorque:: +gBattleAnimMove_MagicalTorque:: +gBattleAnimMove_Psyblade:: +gBattleAnimMove_MatchaGotcha:: +gBattleAnimMove_TeraStarstorm:: +gBattleAnimMove_MightyCleave:: +gBattleAnimMove_TachyonCutter:: +gBattleAnimMove_SupercellSlam:: end @to do @@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@ -Move_NONE:: -Move_MIRROR_MOVE:: -Move_POUND:: +gBattleAnimMove_None:: +gBattleAnimMove_MirrorMove:: +gBattleAnimMove_Pound:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -17691,7 +17607,7 @@ Move_POUND:: blendoff end -Move_DOUBLE_SLAP:: +gBattleAnimMove_DoubleSlap:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -17710,7 +17626,7 @@ DoubleSlapRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue -Move_POISON_POWDER:: +gBattleAnimMove_PoisonPowder:: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 @@ -17735,7 +17651,7 @@ Move_POISON_POWDER:: waitforvisualfinish end -Move_STUN_SPORE:: +gBattleAnimMove_StunSpore:: loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 @@ -17759,7 +17675,7 @@ Move_STUN_SPORE:: waitforvisualfinish end -Move_SLEEP_POWDER:: +gBattleAnimMove_SleepPowder:: loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 @@ -17783,7 +17699,7 @@ Move_SLEEP_POWDER:: waitforvisualfinish end -Move_SWIFT:: +gBattleAnimMove_Swift:: loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -17810,7 +17726,7 @@ Move_SWIFT:: blendoff end -Move_STRENGTH:: +gBattleAnimMove_Strength:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -17836,7 +17752,7 @@ Move_STRENGTH:: blendoff end -Move_TACKLE:: +gBattleAnimMove_Tackle:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -17850,7 +17766,7 @@ Move_TACKLE:: blendoff end -Move_BODY_SLAM:: +gBattleAnimMove_BodySlam:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -17876,7 +17792,7 @@ Move_BODY_SLAM:: blendoff end -Move_SUPERSONIC:: +gBattleAnimMove_Supersonic:: loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER splitbgprio_foes ANIM_ATTACKER @@ -17898,7 +17814,7 @@ SupersonicRing: delay 2 return -Move_SCREECH:: +gBattleAnimMove_Screech:: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call ScreechRing @@ -17913,7 +17829,7 @@ ScreechRing: delay 2 return -Move_FLAME_WHEEL:: +gBattleAnimMove_FlameWheel:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET @@ -17955,7 +17871,7 @@ FlameWheel1: @ Unused delay 4 return -Move_PIN_MISSILE:: +gBattleAnimMove_PinMissile:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -17984,7 +17900,7 @@ Move_PIN_MISSILE:: blendoff end -Move_ICICLE_SPEAR:: +gBattleAnimMove_IcicleSpear:: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -18013,7 +17929,7 @@ Move_ICICLE_SPEAR:: blendoff end -Move_TAKE_DOWN:: +gBattleAnimMove_TakeDown:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -18036,7 +17952,7 @@ Move_TAKE_DOWN:: blendoff end -Move_DOUBLE_EDGE:: +gBattleAnimMove_DoubleEdge:: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0 @@ -18069,7 +17985,7 @@ Move_DOUBLE_EDGE:: waitforvisualfinish end -Move_POISON_STING:: +gBattleAnimMove_PoisonSting:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE @@ -18089,7 +18005,7 @@ Move_POISON_STING:: blendoff end -Move_TWINEEDLE:: +gBattleAnimMove_Twineedle:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -18109,7 +18025,7 @@ Move_TWINEEDLE:: blendoff end -Move_FIRE_BLAST:: +gBattleAnimMove_FireBlast:: loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2 call FireBlastRing @@ -18157,7 +18073,7 @@ FireBlastCross: createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return -Move_LEECH_SEED:: +gBattleAnimMove_LeechSeed:: loadspritegfx ANIM_TAG_SEED playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 @@ -18172,7 +18088,7 @@ Move_LEECH_SEED:: waitforvisualfinish end -Move_EMBER:: +gBattleAnimMove_Ember:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 @@ -18211,7 +18127,7 @@ SetImpactContestsBG: changebg BG_IMPACT_CONTESTS goto SetImpactBackgroundRet -Move_MEGA_PUNCH:: +gBattleAnimMove_MegaPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET @@ -18236,7 +18152,7 @@ Move_MEGA_PUNCH:: waitbgfadein end -Move_MEGA_KICK:: +gBattleAnimMove_MegaKick:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET @@ -18261,7 +18177,7 @@ Move_MEGA_KICK:: waitbgfadein end -Move_COMET_PUNCH:: +gBattleAnimMove_CometPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET @@ -18283,7 +18199,7 @@ CometPunchRight: createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 goto CometPunchContinue -Move_SONIC_BOOM:: +gBattleAnimMove_SonicBoom:: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -18308,7 +18224,7 @@ SonicBoomHit: delay 4 return -Move_THUNDER_SHOCK:: +gBattleAnimMove_ThunderShock:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK @@ -18329,7 +18245,7 @@ Move_THUNDER_SHOCK:: waitforvisualfinish end -Move_THUNDERBOLT:: +gBattleAnimMove_Thunderbolt:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 @@ -18378,7 +18294,7 @@ Move_THUNDERBOLT:: waitforvisualfinish end -Move_THUNDER_WAVE:: +gBattleAnimMove_ThunderWave:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H @@ -18399,7 +18315,7 @@ Move_THUNDER_WAVE:: waitforvisualfinish end -Move_BEAT_UP:: +gBattleAnimMove_BeatUp:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET @@ -18433,7 +18349,7 @@ BeatUpRight: playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue -Move_STOMP:: +gBattleAnimMove_Stomp:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -18449,13 +18365,13 @@ Move_STOMP:: blendoff end -Move_TAIL_WHIP:: +gBattleAnimMove_TailWhip:: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end -Move_CUT:: +gBattleAnimMove_Cut:: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 @@ -18469,7 +18385,7 @@ Move_CUT:: waitforvisualfinish end -Move_HIDDEN_POWER:: +gBattleAnimMove_HiddenPower:: loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 @@ -18499,7 +18415,7 @@ Move_HIDDEN_POWER:: createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 end -Move_REVERSAL:: +gBattleAnimMove_Reversal:: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -18527,7 +18443,7 @@ Move_REVERSAL:: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 end -Move_PURSUIT:: +gBattleAnimMove_Pursuit:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK @@ -18554,7 +18470,7 @@ PursuitOnSwitchout: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue -Move_SPIKE_CANNON:: +gBattleAnimMove_SpikeCannon:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -18578,7 +18494,7 @@ Move_SPIKE_CANNON:: blendoff end -Move_SWORDS_DANCE:: +gBattleAnimMove_SwordsDance:: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 @@ -18593,7 +18509,7 @@ Move_SWORDS_DANCE:: delay 1 end -Move_PSYCH_UP:: +gBattleAnimMove_PsychUp:: loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK @@ -18612,7 +18528,7 @@ Move_PSYCH_UP:: waitforvisualfinish end -Move_DIZZY_PUNCH:: +gBattleAnimMove_DizzyPunch:: loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT @@ -18649,7 +18565,7 @@ DizzyPunchLunge: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 return -Move_FIRE_SPIN:: +gBattleAnimMove_FireSpin:: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 @@ -18674,7 +18590,7 @@ FireSpinEffect: delay 2 return -Move_FURY_CUTTER:: +gBattleAnimMove_FuryCutter:: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 @@ -18712,7 +18628,7 @@ FuryCutterStrongest: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 -Move_SELF_DESTRUCT:: +gBattleAnimMove_SelfDestruct:: loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1 @@ -18743,7 +18659,7 @@ SelfDestructExplode: delay 6 return -Move_SLAM:: +gBattleAnimMove_Slam:: loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -18767,7 +18683,7 @@ Move_SLAM:: blendoff end -Move_VINE_WHIP:: +gBattleAnimMove_VineWhip:: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 @@ -18778,7 +18694,7 @@ Move_VINE_WHIP:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 end -Move_DRILL_PECK:: +gBattleAnimMove_DrillPeck:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 @@ -18797,7 +18713,7 @@ Move_DRILL_PECK:: waitforvisualfinish end -Move_WATERFALL:: +gBattleAnimMove_Waterfall:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -18882,7 +18798,7 @@ RisingWaterHitEffect: createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 return -Move_EXPLOSION:: +gBattleAnimMove_Explosion:: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1 @@ -18915,7 +18831,7 @@ Explosion1: delay 6 return -Move_DEFENSE_CURL:: +gBattleAnimMove_DefenseCurl:: loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE @@ -18927,7 +18843,7 @@ Move_DEFENSE_CURL:: waitforvisualfinish end -Move_PROTECT:: +gBattleAnimMove_Protect:: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER @@ -18937,7 +18853,7 @@ Move_PROTECT:: clearmonbg ANIM_ATK_PARTNER end -Move_DETECT:: +gBattleAnimMove_Detect:: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish @@ -18952,7 +18868,7 @@ Move_DETECT:: waitforvisualfinish end -Move_FRUSTRATION:: +gBattleAnimMove_Frustration:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER @@ -19057,7 +18973,7 @@ Frustration_Weak: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue -Move_SAFEGUARD:: +gBattleAnimMove_Safeguard:: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 @@ -19075,7 +18991,7 @@ Move_SAFEGUARD:: blendoff end -Move_PAIN_SPLIT:: +gBattleAnimMove_PainSplit:: loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET @@ -19099,7 +19015,7 @@ Move_PAIN_SPLIT:: createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end -Move_VISE_GRIP:: +gBattleAnimMove_ViseGrip:: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -19115,7 +19031,7 @@ Move_VISE_GRIP:: blendoff end -Move_GUILLOTINE:: +gBattleAnimMove_Guillotine:: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -19140,7 +19056,7 @@ Move_GUILLOTINE:: waitbgfadein end -Move_PAY_DAY:: +gBattleAnimMove_PayDay:: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -19158,7 +19074,7 @@ Move_PAY_DAY:: blendoff end -Move_OUTRAGE:: +gBattleAnimMove_Outrage:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(14, 13, 0) @@ -19203,7 +19119,7 @@ OutrageFlames: createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return -Move_SPARK:: +gBattleAnimMove_Spark:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 @@ -19249,7 +19165,7 @@ Move_SPARK:: waitforvisualfinish end -Move_ATTRACT:: +gBattleAnimMove_Attract:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER @@ -19278,7 +19194,7 @@ Move_ATTRACT:: createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 4, 4, 0, 10, RGB(31, 25, 27) end -Move_GROWTH:: +gBattleAnimMove_Growth:: call GrowthEffect waitforvisualfinish call GrowthEffect @@ -19290,7 +19206,7 @@ GrowthEffect: createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return -Move_WHIRLWIND:: +gBattleAnimMove_Whirlwind:: loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1 @@ -19309,7 +19225,7 @@ Move_WHIRLWIND:: waitforvisualfinish end -Move_CONFUSE_RAY:: +gBattleAnimMove_ConfuseRay:: loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_DEF_PARTNER fadetobg BG_GHOST @@ -19329,7 +19245,7 @@ Move_CONFUSE_RAY:: waitbgfadein end -Move_LOCK_ON:: +gBattleAnimMove_LockOn:: loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 @@ -19341,7 +19257,7 @@ Move_LOCK_ON:: waitforvisualfinish end -Move_MEAN_LOOK:: +gBattleAnimMove_MeanLook:: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -19356,7 +19272,7 @@ Move_MEAN_LOOK:: waitforvisualfinish end -Move_ROCK_THROW:: +gBattleAnimMove_RockThrow:: loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 @@ -19377,7 +19293,7 @@ Move_ROCK_THROW:: waitforvisualfinish end -Move_ROCK_SLIDE:: +gBattleAnimMove_RockSlide:: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 @@ -19428,7 +19344,7 @@ RockSlideRocks: delay 2 return -Move_THIEF:: +gBattleAnimMove_Thief:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 @@ -19448,7 +19364,7 @@ Move_THIEF:: waitbgfadein end -Move_BUBBLE_BEAM:: +gBattleAnimMove_BubbleBeam:: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET @@ -19486,7 +19402,7 @@ BulbblebeamCreateBubbles: delay 3 return -Move_ICY_WIND:: +gBattleAnimMove_IcyWind:: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER @@ -19522,7 +19438,7 @@ IcyWindSwirlingSnowballs: createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1 return -Move_SMOKESCREEN:: +gBattleAnimMove_Smokescreen:: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER @@ -19546,7 +19462,7 @@ Move_SMOKESCREEN:: waitforvisualfinish end -Move_CONVERSION:: +gBattleAnimMove_Conversion:: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER @@ -19598,7 +19514,7 @@ Move_CONVERSION:: blendoff end -Move_CONVERSION_2:: +gBattleAnimMove_Conversion2:: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET @@ -19643,7 +19559,7 @@ Move_CONVERSION_2:: blendoff end -Move_ROLLING_KICK:: +gBattleAnimMove_RollingKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -19665,7 +19581,7 @@ Move_ROLLING_KICK:: blendoff end -Move_HEADBUTT:: +gBattleAnimMove_Headbutt:: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER @@ -19681,7 +19597,7 @@ Move_HEADBUTT:: waitforvisualfinish end -Move_HORN_ATTACK:: +gBattleAnimMove_HornAttack:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 @@ -19699,7 +19615,7 @@ Move_HORN_ATTACK:: waitforvisualfinish end -Move_FURY_ATTACK:: +gBattleAnimMove_FuryAttack:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2 @@ -19723,7 +19639,7 @@ FuryAttackLeft: playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue -Move_HORN_DRILL:: +gBattleAnimMove_HornDrill:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest @@ -19790,7 +19706,7 @@ HornDrillInContest: createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto HornDrillContinue -Move_THRASH:: +gBattleAnimMove_Thrash:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask AnimTask_ThrashMoveMonHorizontal, 2 @@ -19808,7 +19724,7 @@ Move_THRASH:: playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end -Move_SING:: +gBattleAnimMove_Sing:: loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 @@ -19844,7 +19760,7 @@ Move_SING:: waitforvisualfinish end -Move_LOW_KICK:: +gBattleAnimMove_LowKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 @@ -19857,7 +19773,7 @@ Move_LOW_KICK:: createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end -Move_EARTHQUAKE:: +gBattleAnimMove_Earthquake:: createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50 playsewithpan SE_M_EARTHQUAKE, 0 @@ -19867,7 +19783,7 @@ Move_EARTHQUAKE:: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 end -Move_FISSURE:: +gBattleAnimMove_Fissure:: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 @@ -19910,7 +19826,7 @@ FissureDirtPlumeClose: playsewithpan SE_M_DIG, SOUND_PAN_TARGET return -Move_DIG:: +gBattleAnimMove_Dig:: choosetwoturnanim DigSetUp, DigUnleash DigEnd: end @@ -19958,7 +19874,7 @@ DigThrowDirt: delay 32 return -Move_MEDITATE:: +gBattleAnimMove_Meditate:: call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER @@ -19968,7 +19884,7 @@ Move_MEDITATE:: call UnsetPsychicBg end -Move_AGILITY:: +gBattleAnimMove_Agility:: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 @@ -19989,7 +19905,7 @@ Move_AGILITY:: delay 1 end -Move_QUICK_ATTACK:: +gBattleAnimMove_QuickAttack:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 @@ -20006,7 +19922,7 @@ Move_QUICK_ATTACK:: waitforvisualfinish end -Move_RAGE:: +gBattleAnimMove_Rage:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET @@ -20027,7 +19943,7 @@ Move_RAGE:: clearmonbg ANIM_TARGET end -Move_TELEPORT:: +gBattleAnimMove_Teleport:: call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER @@ -20062,12 +19978,12 @@ DoubleTeamAnimRet: delay 1 return -Move_DOUBLE_TEAM:: +gBattleAnimMove_DoubleTeam:: createvisualtask AnimTask_DoubleTeam, 2 call DoubleTeamAnimRet end -Move_MINIMIZE:: +gBattleAnimMove_Minimize:: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 @@ -20075,7 +19991,7 @@ Move_MINIMIZE:: blendoff end -Move_METRONOME:: +gBattleAnimMove_Metronome:: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 @@ -20087,7 +20003,7 @@ Move_METRONOME:: waitforvisualfinish end -Move_SKULL_BASH:: +gBattleAnimMove_SkullBash:: choosetwoturnanim SkullBashSetUp, SkullBashAttack SkullBashEnd: end @@ -20120,7 +20036,7 @@ SkullBashAttack: createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd -Move_AMNESIA:: +gBattleAnimMove_Amnesia:: loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 @@ -20132,7 +20048,7 @@ Move_AMNESIA:: call UnsetPsychicBg end -Move_KINESIS:: +gBattleAnimMove_Kinesis:: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -20151,7 +20067,7 @@ Move_KINESIS:: call UnsetPsychicBg end -Move_GLARE:: +gBattleAnimMove_Glare:: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 @@ -20169,7 +20085,7 @@ Move_GLARE:: createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 16, 0, RGB_BLACK end -Move_BARRAGE:: +gBattleAnimMove_Barrage:: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER @@ -20180,7 +20096,7 @@ Move_BARRAGE:: loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end -Move_SKY_ATTACK:: +gBattleAnimMove_SkyAttack:: choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash SkyAttackEnd: end @@ -20246,20 +20162,20 @@ SkyAttackUnleash: call UnsetSkyBg goto SkyAttackEnd -Move_FLASH:: +gBattleAnimMove_Flash:: playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 waitforvisualfinish end -Move_SPLASH:: +gBattleAnimMove_Splash:: createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end -Move_ACID_ARMOR:: +gBattleAnimMove_AcidArmor:: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER @@ -20270,13 +20186,13 @@ Move_ACID_ARMOR:: delay 1 end -Move_SHARPEN:: +gBattleAnimMove_Sharpen:: loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish end -Move_SUPER_FANG:: +gBattleAnimMove_SuperFang:: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER @@ -20296,7 +20212,7 @@ Move_SUPER_FANG:: blendoff end -Move_SLASH:: +gBattleAnimMove_Slash:: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET @@ -20307,7 +20223,7 @@ Move_SLASH:: waitforvisualfinish end -Move_STRUGGLE:: +gBattleAnimMove_Struggle:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET @@ -20325,7 +20241,7 @@ Move_STRUGGLE:: blendoff end -Move_SKETCH:: +gBattleAnimMove_Sketch:: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask AnimTask_SketchDrawMon, 2 @@ -20336,7 +20252,7 @@ Move_SKETCH:: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end -Move_NIGHTMARE:: +gBattleAnimMove_Nightmare:: fadetobg BG_GHOST waitbgfadein jumpifcontest NightmareInContest @@ -20358,7 +20274,7 @@ NightmareInContest: waitbgfadein end -Move_FLAIL:: +gBattleAnimMove_Flail:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -20373,7 +20289,7 @@ Move_FLAIL:: blendoff end -Move_SPITE:: +gBattleAnimMove_Spite:: fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein @@ -20407,7 +20323,7 @@ UnsetHighSpeedBg: waitbgfadein return -Move_MACH_PUNCH:: +gBattleAnimMove_MachPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER @@ -20427,7 +20343,7 @@ Move_MACH_PUNCH:: call UnsetHighSpeedBg end -Move_FORESIGHT:: +gBattleAnimMove_Foresight:: loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -20446,7 +20362,7 @@ Move_FORESIGHT:: clearmonbg ANIM_DEF_PARTNER end -Move_DESTINY_BOND:: +gBattleAnimMove_DestinyBond:: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -20466,7 +20382,7 @@ Move_DESTINY_BOND:: clearmonbg 5 end -Move_ENDURE:: +gBattleAnimMove_Endure:: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect @@ -20491,7 +20407,7 @@ EndureEffect: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return -Move_CHARM:: +gBattleAnimMove_Charm:: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 @@ -20505,7 +20421,7 @@ Move_CHARM:: waitforvisualfinish end -Move_ROLLOUT:: +gBattleAnimMove_Rollout:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS @@ -20522,7 +20438,7 @@ Move_ROLLOUT:: blendoff end -Move_FALSE_SWIPE:: +gBattleAnimMove_FalseSwipe:: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 @@ -20549,7 +20465,7 @@ Move_FALSE_SWIPE:: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end -Move_SWAGGER:: +gBattleAnimMove_Swagger:: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 @@ -20567,7 +20483,7 @@ Move_SWAGGER:: waitforvisualfinish end -Move_MILK_DRINK:: +gBattleAnimMove_MilkDrink:: loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR @@ -20588,7 +20504,7 @@ Move_MILK_DRINK:: waitforvisualfinish end -Move_MAGNITUDE:: +gBattleAnimMove_Magnitude:: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpreteq FALSE, MagnitudeRegular @@ -20610,7 +20526,7 @@ MagnitudeIntense: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 goto MagnitudeEnd -Move_RAPID_SPIN:: +gBattleAnimMove_RapidSpin:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER @@ -20629,7 +20545,7 @@ Move_RAPID_SPIN:: clearmonbg ANIM_ATTACKER end -Move_MOONLIGHT:: +gBattleAnimMove_Moonlight:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR @@ -20656,7 +20572,7 @@ Move_MOONLIGHT:: waitforvisualfinish end -Move_EXTREME_SPEED:: +gBattleAnimMove_ExtremeSpeed:: loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT call SetHighSpeedBg @@ -20692,7 +20608,7 @@ Move_EXTREME_SPEED:: delay 1 end -Move_UPROAR:: +gBattleAnimMove_Uproar:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER @@ -20717,7 +20633,7 @@ Move_UPROAR:: clearmonbg ANIM_DEF_PARTNER end -Move_HEAT_WAVE:: +gBattleAnimMove_HeatWave:: loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE @@ -20742,7 +20658,7 @@ Move_HEAT_WAVE:: end @ Also used by Hail weather -Move_HAIL:: +gBattleAnimMove_Hail:: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK @@ -20753,7 +20669,7 @@ Move_HAIL:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK end -Move_TORMENT:: +gBattleAnimMove_Torment:: loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask AnimTask_TormentAttacker, 2 @@ -20766,7 +20682,7 @@ Move_TORMENT:: playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end -Move_MEMENTO:: +gBattleAnimMove_Memento:: setalpha 0, 16 delay 1 createvisualtask AnimTask_InitMementoShadow, 2 @@ -20790,14 +20706,14 @@ Move_MEMENTO:: delay 1 end -Move_FACADE:: +gBattleAnimMove_Facade:: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end -Move_SMELLING_SALTS:: +gBattleAnimMove_SmellingSalts:: loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2 @@ -20812,7 +20728,7 @@ Move_SMELLING_SALTS:: loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end -Move_FOLLOW_ME:: +gBattleAnimMove_FollowMe:: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER @@ -20822,7 +20738,7 @@ Move_FOLLOW_ME:: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end -Move_CHARGE:: +gBattleAnimMove_Charge:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY @@ -20857,7 +20773,7 @@ Move_CHARGE:: blendoff end -Move_TAUNT:: +gBattleAnimMove_Taunt:: loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER @@ -20877,7 +20793,7 @@ Move_TAUNT:: playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end -Move_HELPING_HAND:: +gBattleAnimMove_HelpingHand:: loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_HelpingHandAttackerMovement, 5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 @@ -20894,7 +20810,7 @@ Move_HELPING_HAND:: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end -Move_ASSIST:: +gBattleAnimMove_Assist:: loadspritegfx ANIM_TAG_PAW_PRINT createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 @@ -20911,7 +20827,7 @@ Move_ASSIST:: playsewithpan SE_M_SCRATCH, 0 end -Move_SUPERPOWER:: +gBattleAnimMove_Superpower:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK @@ -20945,7 +20861,7 @@ Move_SUPERPOWER:: delay 1 end -Move_RECYCLE:: +gBattleAnimMove_Recycle:: loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_ATTACKER setalpha 0, 16 @@ -20961,7 +20877,7 @@ Move_RECYCLE:: delay 1 end -Move_BRICK_BREAK:: +gBattleAnimMove_BrickBreak:: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -21025,7 +20941,7 @@ BrickBreakShatteredWall: clearmonbg ANIM_TARGET end -Move_YAWN:: +gBattleAnimMove_Yawn:: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER @@ -21041,7 +20957,7 @@ Move_YAWN:: playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end -Move_ENDEAVOR:: +gBattleAnimMove_Endeavor:: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 @@ -21057,7 +20973,7 @@ Move_ENDEAVOR:: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end -Move_ERUPTION:: +gBattleAnimMove_Eruption:: loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 2, 0, 4, RGB_RED waitforvisualfinish @@ -21082,7 +20998,7 @@ Move_ERUPTION:: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED end -Move_SKILL_SWAP:: +gBattleAnimMove_SkillSwap:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET @@ -21095,7 +21011,7 @@ Move_SKILL_SWAP:: call UnsetPsychicBg end -Move_IMPRISON:: +gBattleAnimMove_Imprison:: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground @@ -21112,7 +21028,7 @@ Move_IMPRISON:: call UnsetPsychicBg end -Move_GRUDGE:: +gBattleAnimMove_Grudge:: loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER splitbgprio_all @@ -21130,7 +21046,7 @@ Move_GRUDGE:: clearmonbg ANIM_ATTACKER end -Move_CAMOUFLAGE:: +gBattleAnimMove_Camouflage:: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 @@ -21148,7 +21064,7 @@ Move_CAMOUFLAGE:: clearmonbg ANIM_ATK_PARTNER end -Move_TAIL_GLOW:: +gBattleAnimMove_TailGlow:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 @@ -21164,7 +21080,7 @@ Move_TAIL_GLOW:: delay 1 end -Move_LUSTER_PURGE:: +gBattleAnimMove_LusterPurge:: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC @@ -21207,7 +21123,7 @@ Move_LUSTER_PURGE:: call UnsetPsychicBg end -Move_MIST_BALL:: +gBattleAnimMove_MistBall:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 @@ -21227,7 +21143,7 @@ Move_MIST_BALL:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE end -Move_FEATHER_DANCE:: +gBattleAnimMove_FeatherDance:: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER splitbgprio_all @@ -21249,7 +21165,7 @@ Move_FEATHER_DANCE:: clearmonbg ANIM_DEF_PARTNER end -Move_TEETER_DANCE:: +gBattleAnimMove_TeeterDance:: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 @@ -21269,7 +21185,7 @@ Move_TEETER_DANCE:: playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end -Move_MUD_SPORT:: +gBattleAnimMove_MudSport:: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 6 delay 24 @@ -21316,7 +21232,7 @@ Move_MUD_SPORT:: waitplaysewithpan SE_M_BUBBLE2, 0, 10 end -Move_NEEDLE_ARM:: +gBattleAnimMove_NeedleArm:: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -21359,7 +21275,7 @@ Move_NEEDLE_ARM:: createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 end -Move_SLACK_OFF:: +gBattleAnimMove_SlackOff:: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER @@ -21368,7 +21284,7 @@ Move_SLACK_OFF:: waitforvisualfinish end -Move_CRUSH_CLAW:: +gBattleAnimMove_CrushClaw:: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL @@ -21389,7 +21305,7 @@ Move_CRUSH_CLAW:: clearmonbg ANIM_TARGET end -Move_AROMATHERAPY:: +gBattleAnimMove_Aromatherapy:: playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING @@ -21428,7 +21344,7 @@ Move_AROMATHERAPY:: waitforvisualfinish end -Move_FAKE_TEARS:: +gBattleAnimMove_FakeTears:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES @@ -21451,7 +21367,7 @@ Move_FAKE_TEARS:: waitforvisualfinish end -Move_AIR_CUTTER:: +gBattleAnimMove_AirCutter:: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT @@ -21472,7 +21388,7 @@ Move_AIR_CUTTER:: delay 0 end -Move_ODOR_SLEUTH:: +gBattleAnimMove_OdorSleuth:: monbg ANIM_TARGET createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 @@ -21488,7 +21404,7 @@ Move_ODOR_SLEUTH:: playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end -Move_GRASS_WHISTLE:: +gBattleAnimMove_GrassWhistle:: loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish @@ -21525,7 +21441,7 @@ Move_GRASS_WHISTLE:: waitforvisualfinish end -Move_TICKLE:: +gBattleAnimMove_Tickle:: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish @@ -21543,7 +21459,7 @@ Move_TICKLE:: waitforvisualfinish end -Move_WATER_SPOUT:: +gBattleAnimMove_WaterSpout:: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -21560,7 +21476,7 @@ Move_WATER_SPOUT:: blendoff end -Move_SHADOW_PUNCH:: +gBattleAnimMove_ShadowPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST @@ -21581,7 +21497,7 @@ Move_SHADOW_PUNCH:: waitbgfadein end -Move_EXTRASENSORY:: +gBattleAnimMove_Extrasensory:: call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -21602,7 +21518,7 @@ Move_EXTRASENSORY:: call UnsetPsychicBg end -Move_AERIAL_ACE:: +gBattleAnimMove_AerialAce:: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 @@ -21619,20 +21535,20 @@ Move_AERIAL_ACE:: blendoff end -Move_IRON_DEFENSE:: +gBattleAnimMove_IronDefense:: loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0 waitforvisualfinish end -Move_BLOCK:: +gBattleAnimMove_Block:: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end -Move_HOWL:: +gBattleAnimMove_Howl:: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER delay 12 @@ -21642,7 +21558,7 @@ Move_HOWL:: delay 30 end -Move_BULK_UP:: +gBattleAnimMove_BulkUp:: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER @@ -21652,7 +21568,7 @@ Move_BULK_UP:: waitforvisualfinish end -Move_COVET:: +gBattleAnimMove_Covet:: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 @@ -21669,7 +21585,7 @@ Move_COVET:: loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end -Move_VOLT_TACKLE:: +gBattleAnimMove_VoltTackle:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY @@ -21716,7 +21632,7 @@ Move_VOLT_TACKLE:: waitforvisualfinish end -Move_WATER_SPORT:: +gBattleAnimMove_WaterSport:: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5 delay 8 @@ -21729,7 +21645,7 @@ Move_WATER_SPORT:: panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end -Move_CALM_MIND:: +gBattleAnimMove_CalmMind:: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK @@ -21752,7 +21668,7 @@ Move_CALM_MIND:: clearmonbg ANIM_ATK_PARTNER end -Move_LEAF_BLADE:: +gBattleAnimMove_LeafBlade:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask AnimTask_LeafBlade, 5 @@ -21777,7 +21693,7 @@ Move_LEAF_BLADE:: blendoff end -Move_DRAGON_DANCE:: +gBattleAnimMove_DragonDance:: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER @@ -21801,7 +21717,7 @@ Move_DRAGON_DANCE:: delay 1 end -Move_SHOCK_WAVE:: +gBattleAnimMove_ShockWave:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK @@ -21831,13 +21747,13 @@ Move_SHOCK_WAVE:: blendoff end -Move_HARDEN:: +gBattleAnimMove_Harden:: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish end -Move_BELLY_DRUM:: +gBattleAnimMove_BellyDrum:: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask AnimTask_MusicNotesRainbowBlend, 2 @@ -21880,7 +21796,7 @@ BellyDrumRight: createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return -Move_MIND_READER:: +gBattleAnimMove_MindReader:: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO @@ -21920,7 +21836,7 @@ MindReaderEyeSpikeEffect: delay 2 return -Move_ICE_PUNCH:: +gBattleAnimMove_IcePunch:: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS @@ -21957,7 +21873,7 @@ Move_ICE_PUNCH:: blendoff end -Move_REST:: +gBattleAnimMove_Rest:: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 @@ -21968,7 +21884,7 @@ Move_REST:: waitforvisualfinish end -Move_CONFUSION:: +gBattleAnimMove_Confusion:: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 @@ -21985,7 +21901,7 @@ Move_CONFUSION:: call UnsetPsychicBg end -Move_PSYCHIC:: +gBattleAnimMove_Psychic:: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 @@ -22002,7 +21918,7 @@ Move_PSYCHIC:: call UnsetPsychicBg end -Move_FUTURE_SIGHT:: +gBattleAnimMove_FutureSight:: goto FutureSight FutureSightContinue: waitforvisualfinish @@ -22022,7 +21938,7 @@ FutureSight: blendoff goto FutureSightContinue -Move_THUNDER:: +gBattleAnimMove_Thunder:: loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout @@ -22080,7 +21996,7 @@ Move_THUNDER:: waitbgfadein end -Move_THUNDER_PUNCH:: +gBattleAnimMove_ThunderPunch:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING @@ -22113,7 +22029,7 @@ Move_THUNDER_PUNCH:: blendoff end -Move_SACRED_FIRE:: +gBattleAnimMove_SacredFire:: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 @@ -22170,7 +22086,7 @@ Move_SACRED_FIRE:: waitforvisualfinish end -Move_SCRATCH:: +gBattleAnimMove_Scratch:: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 @@ -22183,7 +22099,7 @@ Move_SCRATCH:: waitforvisualfinish end -Move_DRAGON_BREATH:: +gBattleAnimMove_DragonBreath:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -22217,7 +22133,7 @@ Move_DRAGON_BREATH:: clearmonbg ANIM_DEF_PARTNER end -Move_ROAR:: +gBattleAnimMove_Roar:: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER @@ -22245,7 +22161,7 @@ RoarEffect: createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 return -Move_GROWL:: +gBattleAnimMove_Growl:: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect @@ -22257,7 +22173,7 @@ Move_GROWL:: waitforvisualfinish end -Move_SNORE:: +gBattleAnimMove_Snore:: loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 @@ -22278,7 +22194,7 @@ SnoreEffect: createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return -Move_LIGHT_SCREEN:: +gBattleAnimMove_LightScreen:: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 @@ -22305,7 +22221,7 @@ SpecialScreenSparkle: createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE return -Move_MIRROR_COAT:: +gBattleAnimMove_MirrorCoat:: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 @@ -22318,7 +22234,7 @@ Move_MIRROR_COAT:: blendoff end -Move_REFLECT:: +gBattleAnimMove_Reflect:: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 @@ -22335,7 +22251,7 @@ Move_REFLECT:: blendoff end -Move_BARRIER:: +gBattleAnimMove_Barrier:: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 @@ -22345,7 +22261,7 @@ Move_BARRIER:: blendoff end -Move_BUBBLE:: +gBattleAnimMove_Bubble:: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET @@ -22381,7 +22297,7 @@ Move_BUBBLE:: blendoff end -Move_SMOG:: +gBattleAnimMove_Smog:: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER splitbgprio_all @@ -22408,7 +22324,7 @@ SmogCloud: delay 7 return -Move_FEINT_ATTACK:: +gBattleAnimMove_FeintAttack:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK @@ -22444,7 +22360,7 @@ Move_FEINT_ATTACK:: waitbgfadein end -Move_SAND_ATTACK:: +gBattleAnimMove_SandAttack:: loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER @@ -22472,7 +22388,7 @@ SandAttackDirt: delay 2 return -Move_MUD_SLAP:: +gBattleAnimMove_MudSlap:: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 @@ -22495,7 +22411,7 @@ MudSlapMud: delay 2 return -Move_DRAGON_RAGE:: +gBattleAnimMove_DragonRage:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER @@ -22527,7 +22443,7 @@ Move_DRAGON_RAGE:: waitforvisualfinish end -Move_RAIN_DANCE:: +gBattleAnimMove_RainDance:: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK @@ -22541,7 +22457,7 @@ Move_RAIN_DANCE:: waitforvisualfinish end -Move_BITE:: +gBattleAnimMove_Bite:: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -22558,7 +22474,7 @@ Move_BITE:: delay 1 end -Move_CRUNCH:: +gBattleAnimMove_Crunch:: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -22586,7 +22502,7 @@ Move_CRUNCH:: waitbgfadein end -Move_CLAMP:: +gBattleAnimMove_Clamp:: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -22603,7 +22519,7 @@ Move_CLAMP:: waitforvisualfinish end -Move_ICE_BEAM:: +gBattleAnimMove_IceBeam:: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 @@ -22647,13 +22563,13 @@ IceBeamCreateCrystals: delay 1 return -Move_WITHDRAW:: +gBattleAnimMove_Withdraw:: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end -Move_AURORA_BEAM:: +gBattleAnimMove_AuroraBeam:: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein @@ -22689,7 +22605,7 @@ AuroraBeamCreateRings: delay 1 return -Move_SOLAR_BEAM:: +gBattleAnimMove_SolarBeam:: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: @@ -22778,7 +22694,7 @@ SolarBeamUnleash1: delay 4 return -Move_BLIZZARD:: +gBattleAnimMove_Blizzard:: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER call SetHighSpeedBg @@ -22818,7 +22734,7 @@ BlizzardIceCrystals: delay 3 return -Move_POWDER_SNOW:: +gBattleAnimMove_PowderSnow:: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_BLACK @@ -22852,7 +22768,7 @@ PowderSnowSnowballs: delay 3 return -Move_HYDRO_PUMP:: +gBattleAnimMove_HydroPump:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -22899,7 +22815,7 @@ HydroPumpHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1 return -Move_SIGNAL_BEAM:: +gBattleAnimMove_SignalBeam:: loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK @@ -22940,7 +22856,7 @@ SignalBeamOrbs: delay 1 return -Move_ABSORB:: +gBattleAnimMove_Absorb:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT @@ -22993,7 +22909,7 @@ AbsorbEffect: delay 4 return -Move_MEGA_DRAIN:: +gBattleAnimMove_MegaDrain:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT @@ -23054,7 +22970,7 @@ MegaDrainAbsorbEffect: delay 4 return -Move_GIGA_DRAIN:: +gBattleAnimMove_GigaDrain:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT @@ -23123,7 +23039,7 @@ GigaDrainAbsorbEffect: delay 4 return -Move_LEECH_LIFE:: +gBattleAnimMove_LeechLife:: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 @@ -23153,7 +23069,7 @@ Move_LEECH_LIFE:: blendoff end -Move_SYNTHESIS:: +gBattleAnimMove_Synthesis:: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER @@ -23166,7 +23082,7 @@ Move_SYNTHESIS:: waitforvisualfinish end -Move_TOXIC:: +gBattleAnimMove_Toxic:: loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call ToxicBubbles @@ -23191,7 +23107,7 @@ ToxicBubbles: delay 15 return -Move_SLUDGE:: +gBattleAnimMove_Sludge:: loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 @@ -23202,7 +23118,7 @@ Move_SLUDGE:: waitforvisualfinish end -Move_SLUDGE_BOMB:: +gBattleAnimMove_SludgeBomb:: loadspritegfx ANIM_TAG_POISON_BUBBLE call SludgeBombProjectile call SludgeBombProjectile @@ -23245,7 +23161,7 @@ SludgeBombProjectile: delay 3 return -Move_ACID:: +gBattleAnimMove_Acid:: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, TRUE @@ -23278,7 +23194,7 @@ Move_ACID:: clearmonbg ANIM_DEF_PARTNER end -Move_BONEMERANG:: +gBattleAnimMove_Bonemerang:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23298,7 +23214,7 @@ Move_BONEMERANG:: blendoff end -Move_BONE_CLUB:: +gBattleAnimMove_BoneClub:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23316,7 +23232,7 @@ Move_BONE_CLUB:: blendoff end -Move_BONE_RUSH:: +gBattleAnimMove_BoneRush:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23332,7 +23248,7 @@ Move_BONE_RUSH:: blendoff end -Move_SPIKES:: +gBattleAnimMove_Spikes:: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER @@ -23349,7 +23265,7 @@ Move_SPIKES:: clearmonbg ANIM_DEF_PARTNER end -Move_MEGAHORN:: +gBattleAnimMove_Megahorn:: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23392,7 +23308,7 @@ MegahornInContest: createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto MegahornContinue -Move_GUST:: +gBattleAnimMove_Gust:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23410,7 +23326,7 @@ Move_GUST:: blendoff end -Move_WING_ATTACK:: +gBattleAnimMove_WingAttack:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23434,7 +23350,7 @@ Move_WING_ATTACK:: blendoff end -Move_PECK:: +gBattleAnimMove_Peck:: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2 @@ -23442,7 +23358,7 @@ Move_PECK:: waitforvisualfinish end -Move_AEROBLAST:: +gBattleAnimMove_Aeroblast:: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23483,7 +23399,7 @@ AeroblastBeam: delay 3 return -Move_WATER_GUN:: +gBattleAnimMove_WaterGun:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -23507,7 +23423,7 @@ Move_WATER_GUN:: blendoff end -Move_CRABHAMMER:: +gBattleAnimMove_Crabhammer:: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -23544,14 +23460,14 @@ Move_CRABHAMMER:: blendoff end -Move_SURF:: +gBattleAnimMove_Surf:: createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SURF delay 24 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end -Move_FLAMETHROWER:: +gBattleAnimMove_Flamethrower:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -23585,7 +23501,7 @@ FlamethrowerCreateFlames: return @ Also used by Sandstorm weather -Move_SANDSTORM:: +gBattleAnimMove_Sandstorm:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE @@ -23605,7 +23521,7 @@ Move_SANDSTORM:: createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end -Move_WHIRLPOOL:: +gBattleAnimMove_Whirlpool:: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -23638,7 +23554,7 @@ WhirlpoolEffect: delay 2 return -Move_FLY:: +gBattleAnimMove_Fly:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash @@ -23665,7 +23581,7 @@ FlyUnleash: blendoff goto FlyEnd -Move_BOUNCE:: +gBattleAnimMove_Bounce:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash @@ -23691,7 +23607,7 @@ BounceUnleash: blendoff goto BounceEnd -Move_KARATE_CHOP:: +gBattleAnimMove_KarateChop:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23708,7 +23624,7 @@ Move_KARATE_CHOP:: blendoff end -Move_CROSS_CHOP:: +gBattleAnimMove_CrossChop:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER @@ -23726,7 +23642,7 @@ Move_CROSS_CHOP:: blendoff end -Move_JUMP_KICK:: +gBattleAnimMove_JumpKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23744,7 +23660,7 @@ Move_JUMP_KICK:: blendoff end -Move_HIGH_JUMP_KICK:: +gBattleAnimMove_HighJumpKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23770,7 +23686,7 @@ Move_HIGH_JUMP_KICK:: blendoff end -Move_DOUBLE_KICK:: +gBattleAnimMove_DoubleKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23783,7 +23699,7 @@ Move_DOUBLE_KICK:: blendoff end -Move_TRIPLE_KICK:: +gBattleAnimMove_TripleKick:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -23816,7 +23732,7 @@ TripleKickCenter: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto TripleKickContinue -Move_DYNAMIC_PUNCH:: +gBattleAnimMove_DynamicPunch:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION @@ -23850,7 +23766,7 @@ Move_DYNAMIC_PUNCH:: blendoff end -Move_COUNTER:: +gBattleAnimMove_Counter:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER @@ -23882,7 +23798,7 @@ Move_COUNTER:: blendoff end -Move_VITAL_THROW:: +gBattleAnimMove_VitalThrow:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -23905,7 +23821,7 @@ Move_VITAL_THROW:: blendoff end -Move_ROCK_SMASH:: +gBattleAnimMove_RockSmash:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -23932,7 +23848,7 @@ Move_ROCK_SMASH:: blendoff end -Move_SUBMISSION:: +gBattleAnimMove_Submission:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -23966,7 +23882,7 @@ SubmissionHit: return @ Also used by Sunny weather -Move_SUNNY_DAY:: +gBattleAnimMove_SunnyDay:: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 @@ -23989,7 +23905,7 @@ SunnyDayLightRay: delay 6 return -Move_COTTON_SPORE:: +gBattleAnimMove_CottonSpore:: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -24010,7 +23926,7 @@ CreateCottonSpores: delay 12 return -Move_SPORE:: +gBattleAnimMove_Spore:: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -24034,7 +23950,7 @@ CreateSpore: delay 12 return -Move_PETAL_DANCE:: +gBattleAnimMove_PetalDance:: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -24072,7 +23988,7 @@ Move_PETAL_DANCE:: blendoff end -Move_RAZOR_LEAF:: +gBattleAnimMove_RazorLeaf:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT @@ -24112,10 +24028,10 @@ Move_RAZOR_LEAF:: blendoff end -Move_NATURE_POWER:: +gBattleAnimMove_NaturePower:: @ No actual animation, uses the animation of a move from sNaturePowerMoves instead -Move_ANCIENT_POWER:: +gBattleAnimMove_AncientPower:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -24148,7 +24064,7 @@ Move_ANCIENT_POWER:: blendoff end -Move_OCTAZOOKA:: +gBattleAnimMove_Octazooka:: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER @@ -24165,7 +24081,7 @@ Move_OCTAZOOKA:: waitforvisualfinish end -Move_MIST:: +gBattleAnimMove_Mist:: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 @@ -24189,7 +24105,7 @@ MistCloud: delay 7 return -Move_HAZE:: +gBattleAnimMove_Haze:: waitforvisualfinish playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_HazeScrollingFog, 5 @@ -24199,7 +24115,7 @@ Move_HAZE:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 1, 16, 0, RGB_BLACK end -Move_FIRE_PUNCH:: +gBattleAnimMove_FirePunch:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT @@ -24235,7 +24151,7 @@ FireSpreadEffect: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return -Move_LEER:: +gBattleAnimMove_Leer:: loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER @@ -24254,7 +24170,7 @@ Move_LEER:: waitforvisualfinish end -Move_DREAM_EATER:: +gBattleAnimMove_DreamEater:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER @@ -24321,7 +24237,7 @@ DreamEaterAbsorb: delay 4 return -Move_POISON_GAS:: +gBattleAnimMove_PoisonGas:: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 @@ -24359,7 +24275,7 @@ Move_POISON_GAS:: delay 0 end -Move_BIND:: +gBattleAnimMove_Bind:: createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER goto BindWrap @@ -24374,11 +24290,11 @@ BindWrapSqueezeTarget: delay 16 return -Move_WRAP:: +gBattleAnimMove_Wrap:: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 goto BindWrap -Move_PSYBEAM:: +gBattleAnimMove_Psybeam:: loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground @@ -24405,7 +24321,7 @@ PsybeamRings: delay 4 return -Move_HYPNOSIS:: +gBattleAnimMove_Hypnosis:: loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call HypnosisRings @@ -24423,7 +24339,7 @@ HypnosisRings: delay 6 return -Move_PSYWAVE:: +gBattleAnimMove_Psywave:: loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground @@ -24447,7 +24363,7 @@ PsywaveRings: delay 4 return -Move_ZAP_CANNON:: +gBattleAnimMove_ZapCannon:: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER @@ -24468,7 +24384,7 @@ Move_ZAP_CANNON:: waitforvisualfinish end -Move_STEEL_WING:: +gBattleAnimMove_SteelWing:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 @@ -24495,7 +24411,7 @@ Move_STEEL_WING:: blendoff end -Move_IRON_TAIL:: +gBattleAnimMove_IronTail:: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK @@ -24514,7 +24430,7 @@ Move_IRON_TAIL:: waitforvisualfinish end -Move_POISON_TAIL:: +gBattleAnimMove_PoisonTail:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 @@ -24535,7 +24451,7 @@ Move_POISON_TAIL:: waitforvisualfinish end -Move_METAL_CLAW:: +gBattleAnimMove_MetalClaw:: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK @@ -24556,7 +24472,7 @@ Move_METAL_CLAW:: waitforvisualfinish end -Move_NIGHT_SHADE:: +gBattleAnimMove_NightShade:: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -24575,7 +24491,7 @@ Move_NIGHT_SHADE:: waitbgfadein end -Move_EGG_BOMB:: +gBattleAnimMove_EggBomb:: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER @@ -24600,7 +24516,7 @@ Move_EGG_BOMB:: waitforvisualfinish end -Move_SHADOW_BALL:: +gBattleAnimMove_ShadowBall:: loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein @@ -24615,7 +24531,7 @@ Move_SHADOW_BALL:: waitbgfadein end -Move_LICK:: +gBattleAnimMove_Lick:: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_M_LICK, SOUND_PAN_TARGET @@ -24624,7 +24540,7 @@ Move_LICK:: waitforvisualfinish end -Move_FOCUS_ENERGY:: +gBattleAnimMove_FocusEnergy:: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect @@ -24637,7 +24553,7 @@ Move_FOCUS_ENERGY:: waitforvisualfinish end -Move_BIDE:: +gBattleAnimMove_Bide:: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: @@ -24677,7 +24593,7 @@ BideUnleash: blendoff end -Move_STRING_SHOT:: +gBattleAnimMove_StringShot:: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER @@ -24722,7 +24638,7 @@ StringShotThread: delay 1 return -Move_SPIDER_WEB:: +gBattleAnimMove_SpiderWeb:: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER @@ -24759,7 +24675,7 @@ SpiderWebThread: delay 1 return -Move_RAZOR_WIND:: +gBattleAnimMove_RazorWind:: choosetwoturnanim RazorWindSetUp, RazorWindUnleash RazorWindEnd: waitforvisualfinish @@ -24797,7 +24713,7 @@ RazorWindUnleash: blendoff goto RazorWindEnd -Move_DISABLE:: +gBattleAnimMove_Disable:: loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET splitbgprio ANIM_TARGET @@ -24813,7 +24729,7 @@ Move_DISABLE:: blendoff end -Move_RECOVER:: +gBattleAnimMove_Recover:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER @@ -24848,7 +24764,7 @@ RecoverAbsorbEffect: delay 3 return -Move_MIMIC:: +gBattleAnimMove_Mimic:: loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_static ANIM_DEF_PARTNER @@ -24867,7 +24783,7 @@ Move_MIMIC:: blendoff end -Move_CONSTRICT:: +gBattleAnimMove_Constrict:: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 @@ -24884,7 +24800,7 @@ Move_CONSTRICT:: waitforvisualfinish end -Move_CURSE:: +gBattleAnimMove_Curse:: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL @@ -24929,7 +24845,7 @@ CurseStats1: createvisualtask AnimTask_BlendColorCycle, 5, F_PAL_ATTACKER, 4, 2, 0, 10, RGB_RED return -Move_SOFT_BOILED:: +gBattleAnimMove_SoftBoiled:: loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR @@ -24952,7 +24868,7 @@ Move_SOFT_BOILED:: call HealingEffect2 end -Move_HEAL_BELL:: +gBattleAnimMove_HealBell:: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING @@ -25004,7 +24920,7 @@ HealBellRing: playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return -Move_FAKE_OUT:: +gBattleAnimMove_FakeOut:: playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish @@ -25015,7 +24931,7 @@ Move_FAKE_OUT:: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE end -Move_SCARY_FACE:: +gBattleAnimMove_ScaryFace:: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 3, 0, 16, RGB_BLACK playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -25033,7 +24949,7 @@ Move_SCARY_FACE:: waitforvisualfinish end -Move_SWEET_KISS:: +gBattleAnimMove_SweetKiss:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 @@ -25052,7 +24968,7 @@ Move_SWEET_KISS:: createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 end -Move_LOVELY_KISS:: +gBattleAnimMove_LovelyKiss:: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 @@ -25065,7 +24981,7 @@ Move_LOVELY_KISS:: createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 end -Move_FURY_SWIPES:: +gBattleAnimMove_FurySwipes:: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 @@ -25080,7 +24996,7 @@ Move_FURY_SWIPES:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end -Move_INGRAIN:: +gBattleAnimMove_Ingrain:: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 @@ -25110,7 +25026,7 @@ Move_INGRAIN:: waitforvisualfinish end -Move_PRESENT:: +gBattleAnimMove_Present:: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 @@ -25170,14 +25086,14 @@ PresentHeal: call HealingEffect2 end -Move_BATON_PASS:: +gBattleAnimMove_BatonPass:: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end -Move_PERISH_SONG:: +gBattleAnimMove_PerishSong:: loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16 @@ -25213,7 +25129,7 @@ Move_PERISH_SONG:: waitforvisualfinish end -Move_SLEEP_TALK:: +gBattleAnimMove_SleepTalk:: loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 @@ -25240,7 +25156,7 @@ Move_SLEEP_TALK:: waitforvisualfinish end -Move_HYPER_FANG:: +gBattleAnimMove_HyperFang:: loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 @@ -25271,7 +25187,7 @@ HyperFangInContest: fadetobg BG_IMPACT_CONTESTS goto HyperFangContinue -Move_TRI_ATTACK:: +gBattleAnimMove_TriAttack:: loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER @@ -25320,7 +25236,7 @@ Move_TRI_ATTACK:: waitforvisualfinish end -Move_WILL_O_WISP:: +gBattleAnimMove_WillOWisp:: loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER @@ -25351,7 +25267,7 @@ Move_WILL_O_WISP:: clearmonbg ANIM_DEF_PARTNER end -Move_ENCORE:: +gBattleAnimMove_Encore:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 2 @@ -25371,7 +25287,7 @@ Move_ENCORE:: createvisualtask AnimTask_RemoveSpotlight, 2 end -Move_TRICK:: +gBattleAnimMove_Trick:: loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 @@ -25399,7 +25315,7 @@ Move_TRICK:: waitforvisualfinish end -Move_WISH:: +gBattleAnimMove_Wish:: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK @@ -25415,7 +25331,7 @@ Move_WISH:: waitforvisualfinish end -Move_STOCKPILE:: +gBattleAnimMove_Stockpile:: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE @@ -25444,7 +25360,7 @@ StockpileAbsorb: delay 1 return -Move_SPIT_UP:: +gBattleAnimMove_SpitUp:: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER @@ -25491,7 +25407,7 @@ SpitUpStrongest: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240 goto SpitUpContinue -Move_SWALLOW:: +gBattleAnimMove_Swallow:: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER @@ -25527,7 +25443,7 @@ SwallowBest: call SwallowEffect goto SwallowContinue -Move_TRANSFORM:: +gBattleAnimMove_Transform:: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 @@ -25536,7 +25452,7 @@ Move_TRANSFORM:: clearmonbg ANIM_ATTACKER end -Move_MORNING_SUN:: +gBattleAnimMove_MorningSun:: loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_MorningSunLightBeam, 5 @@ -25568,7 +25484,7 @@ MorningSunStar: delay 5 return -Move_SWEET_SCENT:: +gBattleAnimMove_SweetScent:: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 @@ -25606,7 +25522,7 @@ SweetScentEffect: delay 2 return -Move_HYPER_BEAM:: +gBattleAnimMove_HyperBeam:: loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 0, 16, RGB_BLACK waitforvisualfinish @@ -25656,7 +25572,7 @@ HyperBeamOrbs: delay 1 return -Move_FLATTER:: +gBattleAnimMove_Flatter:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET @@ -25701,7 +25617,7 @@ CreateFlatterConfetti: createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET return -Move_ROLE_PLAY:: +gBattleAnimMove_RolePlay:: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 10, RGB_BLACK @@ -25716,7 +25632,7 @@ Move_ROLE_PLAY:: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 10, 0, RGB_BLACK end -Move_REFRESH:: +gBattleAnimMove_Refresh:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER @@ -25730,7 +25646,7 @@ Move_REFRESH:: createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end -Move_BLAZE_KICK:: +gBattleAnimMove_BlazeKick:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER @@ -25751,7 +25667,7 @@ Move_BLAZE_KICK:: blendoff end -Move_HYPER_VOICE:: +gBattleAnimMove_HyperVoice:: loadspritegfx ANIM_TAG_THIN_RING createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE call HyperVoiceEffect @@ -25772,7 +25688,7 @@ HyperVoiceEffect: createvisualtask SoundTask_WaitForCry, 5 return -Move_SAND_TOMB:: +gBattleAnimMove_SandTomb:: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 @@ -25800,7 +25716,7 @@ SandTombSwirlingDirt: delay 2 return -Move_SHEER_COLD:: +gBattleAnimMove_SheerCold:: fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 @@ -25818,7 +25734,7 @@ Move_SHEER_COLD:: waitbgfadein end -Move_ARM_THRUST:: +gBattleAnimMove_ArmThrust:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT splitbgprio ANIM_TARGET @@ -25845,13 +25761,13 @@ ArmThrustLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2 goto ArmThrustContinue -Move_MUDDY_WATER:: +gBattleAnimMove_MuddyWater:: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_MUDDY_WATER waitforvisualfinish end -Move_BULLET_SEED:: +gBattleAnimMove_BulletSeed:: loadspritegfx ANIM_TAG_SEED createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 @@ -25876,7 +25792,7 @@ Move_BULLET_SEED:: waitforvisualfinish end -Move_DRAGON_CLAW:: +gBattleAnimMove_DragonClaw:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER @@ -25936,7 +25852,7 @@ DragonClawFireSpiral: return end -Move_MUD_SHOT:: +gBattleAnimMove_MudShot:: loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -25968,7 +25884,7 @@ MudShotOrbs: delay 2 return -Move_METEOR_MASH:: +gBattleAnimMove_MeteorMash:: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -25993,7 +25909,7 @@ Move_METEOR_MASH:: waitforvisualfinish end -Move_REVENGE:: +gBattleAnimMove_Revenge:: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 @@ -26022,7 +25938,7 @@ Move_REVENGE:: blendoff end -Move_POISON_FANG:: +gBattleAnimMove_PoisonFang:: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BITE, SOUND_PAN_TARGET @@ -26035,12 +25951,12 @@ Move_POISON_FANG:: waitforvisualfinish end -Move_SUBSTITUTE:: +gBattleAnimMove_Substitute:: playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end -Move_FRENZY_PLANT:: +gBattleAnimMove_FrenzyPlant:: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET @@ -26100,7 +26016,7 @@ Move_FRENZY_PLANT:: blendoff end -Move_METAL_SOUND:: +gBattleAnimMove_MetalSound:: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET @@ -26120,7 +26036,7 @@ MetalSoundRings: delay 2 return -Move_FOCUS_PUNCH:: +gBattleAnimMove_FocusPunch:: goto FocusPunch FocusPunchEnd: waitforvisualfinish @@ -26168,7 +26084,7 @@ FocusPunchInContest: fadetobg BG_IMPACT_CONTESTS goto FocusPunchContinue -Move_RETURN:: +gBattleAnimMove_Return:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 @@ -26305,7 +26221,7 @@ ReturnStrongestHit: waitforvisualfinish return -Move_COSMIC_POWER:: +gBattleAnimMove_CosmicPower:: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0 playsewithpan SE_M_COSMIC_POWER, 0 @@ -26330,7 +26246,7 @@ Move_COSMIC_POWER:: waitforvisualfinish end -Move_BLAST_BURN:: +gBattleAnimMove_BlastBurn:: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -26375,7 +26291,7 @@ Move_BLAST_BURN:: blendoff end -Move_ROCK_TOMB:: +gBattleAnimMove_RockTomb:: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 @@ -26433,7 +26349,7 @@ UnsetBugBg: waitbgfadein return -Move_SILVER_WIND:: +gBattleAnimMove_SilverWind:: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_M_MORNING_SUN, 0 @@ -26472,12 +26388,12 @@ Move_SILVER_WIND:: call UnsetBugBg end -Move_SNATCH:: +gBattleAnimMove_Snatch:: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end -Move_DIVE:: +gBattleAnimMove_Dive:: loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack @@ -26522,7 +26438,7 @@ DiveAttackWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 return -Move_ROCK_BLAST:: +gBattleAnimMove_RockBlast:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 @@ -26540,7 +26456,7 @@ Move_ROCK_BLAST:: waitforvisualfinish end -Move_OVERHEAT:: +gBattleAnimMove_Overheat:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER @@ -26621,7 +26537,7 @@ Move_OVERHEAT:: waitforvisualfinish end -Move_HYDRO_CANNON:: +gBattleAnimMove_HydroCannon:: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER @@ -26663,7 +26579,7 @@ HydroCannonBeam: createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 return -Move_ASTONISH:: +gBattleAnimMove_Astonish:: loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 @@ -26676,7 +26592,7 @@ Move_ASTONISH:: waitforvisualfinish end -Move_SEISMIC_TOSS:: +gBattleAnimMove_SeismicToss:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 @@ -26743,7 +26659,7 @@ SeismicTossRockScatter2: createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return -Move_MAGIC_COAT:: +gBattleAnimMove_MagicCoat:: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 @@ -26753,7 +26669,7 @@ Move_MAGIC_COAT:: blendoff end -Move_WATER_PULSE:: +gBattleAnimMove_WaterPulse:: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET @@ -26784,7 +26700,7 @@ Move_WATER_PULSE:: clearmonbg ANIM_DEF_PARTNER end -Move_PSYCHO_BOOST:: +gBattleAnimMove_PsychoBoost:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC @@ -26811,7 +26727,7 @@ Move_PSYCHO_BOOST:: call UnsetPsychicBg end -Move_KNOCK_OFF:: +gBattleAnimMove_KnockOff:: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 @@ -26832,7 +26748,7 @@ Move_KNOCK_OFF:: waitforvisualfinish end -Move_DOOM_DESIRE:: +gBattleAnimMove_DoomDesire:: createvisualtask GetIsDoomDesireHitTurn, 2 delay 1 monbg ANIM_ATK_PARTNER @@ -26851,7 +26767,7 @@ Move_DOOM_DESIRE:: blendoff end -Move_SKY_UPPERCUT:: +gBattleAnimMove_SkyUppercut:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -26895,52 +26811,52 @@ Move_SKY_UPPERCUT:: waitbgfadein end -Move_SECRET_POWER:: +gBattleAnimMove_SecretPower:: createvisualtask AnimTask_GetFieldTerrain, 5 - jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, Move_FAIRY_WIND - jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, Move_NEEDLE_ARM - jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, Move_THUNDER_SHOCK - jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, Move_CONFUSION + jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, gBattleAnimMove_FairyWind + jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, gBattleAnimMove_NeedleArm + jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, gBattleAnimMove_ThunderShock + jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, gBattleAnimMove_Confusion createvisualtask AnimTask_GetBattleTerrain, 5 - jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM - jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF - jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT - jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL - jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF - jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM - jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW - jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH - jumpargeq 0, BATTLE_TERRAIN_SOARING, Move_GUST - jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, Move_GUST - jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, Move_SHADOW_SNEAK - jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT - jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT - jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT - jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD - jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE - jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND - jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT - jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE + jumpargeq 0, BATTLE_TERRAIN_GRASS, gBattleAnimMove_NeedleArm + jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, gBattleAnimMove_MagicalLeaf + jumpargeq 0, BATTLE_TERRAIN_SAND, gBattleAnimMove_MudShot + jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, gBattleAnimMove_Waterfall + jumpargeq 0, BATTLE_TERRAIN_WATER, gBattleAnimMove_Surf + jumpargeq 0, BATTLE_TERRAIN_POND, gBattleAnimMove_BubbleBeam + jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, gBattleAnimMove_RockThrow + jumpargeq 0, BATTLE_TERRAIN_CAVE, gBattleAnimMove_Bite + jumpargeq 0, BATTLE_TERRAIN_BUILDING, gBattleAnimMove_Strength + jumpargeq 0, BATTLE_TERRAIN_SOARING, gBattleAnimMove_Gust + jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, gBattleAnimMove_Gust + jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, gBattleAnimMove_ShadowSneak + jumpargeq 0, BATTLE_TERRAIN_PUDDLE, gBattleAnimMove_MudShot + jumpargeq 0, BATTLE_TERRAIN_MARSH, gBattleAnimMove_MudShot + jumpargeq 0, BATTLE_TERRAIN_SWAMP, gBattleAnimMove_MudShot + jumpargeq 0, BATTLE_TERRAIN_ICE, gBattleAnimMove_IceShard + jumpargeq 0, BATTLE_TERRAIN_VOLCANO, gBattleAnimMove_Incinerate + jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, gBattleAnimMove_Pound + jumpargeq 0, BATTLE_TERRAIN_SPACE, gBattleAnimMove_Swift + jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, gBattleAnimMove_Psywave .if B_SECRET_POWER_ANIMATION >= GEN_7 - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP - goto Move_SPIT_UP + jumpargeq 0, BATTLE_TERRAIN_SNOW, gBattleAnimMove_IceShard + jumpargeq 0, BATTLE_TERRAIN_BUILDING, gBattleAnimMove_SpitUp + goto gBattleAnimMove_SpitUp .elseif B_SECRET_POWER_ANIMATION >= GEN_6 - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM - goto Move_BODY_SLAM + jumpargeq 0, BATTLE_TERRAIN_SNOW, gBattleAnimMove_Avalanche + jumpargeq 0, BATTLE_TERRAIN_BUILDING, gBattleAnimMove_BodySlam + goto gBattleAnimMove_BodySlam .elseif B_SECRET_POWER_ANIMATION >= GEN_4 - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM - goto Move_MUD_SLAP + jumpargeq 0, BATTLE_TERRAIN_SNOW, gBattleAnimMove_Avalanche + jumpargeq 0, BATTLE_TERRAIN_BUILDING, gBattleAnimMove_BodySlam + goto gBattleAnimMove_MudSlap .else - jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE - jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH - goto Move_SLAM + jumpargeq 0, BATTLE_TERRAIN_SNOW, gBattleAnimMove_Avalanche + jumpargeq 0, BATTLE_TERRAIN_BUILDING, gBattleAnimMove_Strength + goto gBattleAnimMove_Slam .endif -Move_TWISTER:: +gBattleAnimMove_Twister:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS @@ -26986,7 +26902,7 @@ Move_TWISTER:: blendoff end -Move_MAGICAL_LEAF:: +gBattleAnimMove_MagicalLeaf:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT @@ -27030,7 +26946,7 @@ Move_MAGICAL_LEAF:: blendoff end -Move_ICE_BALL:: +gBattleAnimMove_IceBall:: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetIceBallCounter, 5, 0 @@ -27120,7 +27036,7 @@ IceBallImpactShard: createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16 return -Move_WEATHER_BALL:: +gBattleAnimMove_WeatherBall:: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 @@ -27216,7 +27132,7 @@ WeatherBallIce: waitforvisualfinish end -Move_COUNT:: +gBattleAnimMove_Count:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -27530,18 +27446,18 @@ UnsetSolarBeamBg: waitbgfadein return -Status_Poison: +gBattleAnimStatus_Poison:: loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(30, 0, 31) end -Status_Confusion: +gBattleAnimStatus_Confusion:: loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end -Status_Burn: +gBattleAnimStatus_Burn:: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call BurnFlame @@ -27554,7 +27470,7 @@ BurnFlame: delay 4 return -Status_Infatuation: +gBattleAnimStatus_Infatuation:: loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 @@ -27566,7 +27482,7 @@ Status_Infatuation: createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end -Status_Sleep: +gBattleAnimStatus_Sleep:: loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 @@ -27574,13 +27490,13 @@ Status_Sleep: createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 end -Status_Paralysis: +gBattleAnimStatus_Paralysis:: loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end -Status_Freeze: +gBattleAnimStatus_Freeze:: playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER @@ -27591,7 +27507,7 @@ Status_Freeze: clearmonbg ANIM_DEF_PARTNER end -Status_Curse: +gBattleAnimStatus_Curse:: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET @@ -27601,7 +27517,7 @@ Status_Curse: clearmonbg ANIM_DEF_PARTNER end -Status_Nightmare: +gBattleAnimStatus_Nightmare:: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET @@ -27611,15 +27527,12 @@ Status_Nightmare: clearmonbg ANIM_DEF_PARTNER end -Status_Powder: - end - -General_StatsChange: +gBattleAnimGeneral_StatsChange:: createvisualtask AnimTask_StatsChange, 5 waitforvisualfinish end -General_SubstituteFade: +gBattleAnimGeneral_SubstituteFade:: monbg ANIM_ATTACKER createvisualtask AnimTask_SubstituteFadeToInvisible, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE @@ -27632,11 +27545,11 @@ General_SubstituteFade: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end -General_SubstituteAppear: +gBattleAnimGeneral_SubstituteAppear:: createvisualtask AnimTask_MonToSubstitute, 2 end -General_PokeblockThrow: +gBattleAnimGeneral_PokeblockThrow:: createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 @@ -27649,12 +27562,12 @@ General_PokeblockThrow: createvisualtask AnimTask_FreePokeblockGfx, 2 end -General_ItemKnockoff: +gBattleAnimGeneral_ItemKnockoff:: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2 end -General_TurnTrap: +gBattleAnimGeneral_TurnTrap:: createvisualtask AnimTask_GetTrappedMoveAnimId, 5 jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool @@ -27752,10 +27665,10 @@ Status_Clamp: Status_Thunder_Cage: @ TODO - goto Move_THUNDER_CAGE + goto gBattleAnimMove_ThunderCage Status_Snap_Trap: @ placeholder - goto Move_BITE + goto gBattleAnimMove_Bite Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND @@ -27786,7 +27699,7 @@ Status_Infestation: clearmonbg ANIM_DEF_PARTNER end -General_HeldItemEffect: +gBattleAnimGeneral_HeldItemEffect:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 @@ -27808,7 +27721,7 @@ General_HeldItemEffect: waitforvisualfinish end -General_SmokeballEscape: +gBattleAnimGeneral_SmokeballEscape:: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 @@ -27846,7 +27759,7 @@ General_SmokeballEscape: blendoff end -General_HangedOn: +gBattleAnimGeneral_HangedOn:: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 @@ -27857,7 +27770,7 @@ General_HangedOn: createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end -General_Rain: +gBattleAnimGeneral_Rain:: call RainDrops end @@ -27874,27 +27787,27 @@ RainDrops: waitforvisualfinish return -General_Sun: - goto Move_SUNNY_DAY +gBattleAnimGeneral_Sun:: + goto gBattleAnimMove_SunnyDay -General_Sandstorm: - goto Move_SANDSTORM +gBattleAnimGeneral_Sandstorm:: + goto gBattleAnimMove_Sandstorm -General_Hail: - goto Move_HAIL +gBattleAnimGeneral_Hail:: + goto gBattleAnimMove_Hail -General_Snow: - goto Move_SNOWSCAPE +gBattleAnimGeneral_Snow:: + goto gBattleAnimMove_Snowscape -General_Fog: - goto Move_HAZE +gBattleAnimGeneral_Fog:: + goto gBattleAnimMove_Haze -General_LeechSeedDrain: +gBattleAnimGeneral_LeechSeedDrain:: createvisualtask AnimTask_GetBattlersFromArg, 5 delay 0 - goto Move_ABSORB + goto gBattleAnimMove_Absorb -General_MonHit: +gBattleAnimGeneral_MonHit:: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 @@ -27906,7 +27819,7 @@ General_MonHit: blendoff end -General_ItemSteal: +gBattleAnimGeneral_ItemSteal:: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2 createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above @@ -27914,7 +27827,7 @@ General_ItemSteal: createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 end -General_SnatchMove: +gBattleAnimGeneral_SnatchMove:: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2 call SnatchMoveTrySwapFromSubstitute @@ -27937,7 +27850,7 @@ SnatchPartnerMonMove: createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue -General_FutureSightHit: +gBattleAnimGeneral_FutureSightHit:: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER @@ -27957,7 +27870,7 @@ General_FutureSightHit: call UnsetPsychicBg end -General_DoomDesireHit: +gBattleAnimGeneral_DoomDesireHit:: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE @@ -27991,7 +27904,7 @@ General_DoomDesireHit: waitforvisualfinish end -General_FocusPunchSetUp: +gBattleAnimGeneral_FocusPunchSetUp:: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect @@ -28004,7 +27917,7 @@ General_FocusPunchSetUp: waitforvisualfinish end -General_IngrainHeal: +gBattleAnimGeneral_IngrainHeal:: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER @@ -28023,7 +27936,7 @@ General_IngrainHeal: blendoff end -General_WishHeal: +gBattleAnimGeneral_WishHeal:: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish @@ -28037,34 +27950,34 @@ General_WishHeal: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK end -General_SimpleHeal: +gBattleAnimGeneral_SimpleHeal:: loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end -General_IllusionOff: +gBattleAnimGeneral_IllusionOff:: monbg ANIM_TARGET createvisualtask AnimTask_TransformMon, 2, 1, 0 waitforvisualfinish clearmonbg ANIM_TARGET end -General_FormChange: +gBattleAnimGeneral_FormChange:: monbg ANIM_ATTACKER createvisualtask AnimTask_TransformMon, 2, 1, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end -General_SlideOffScreen: +gBattleAnimGeneral_SlideOffScreen:: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 3 waitforvisualfinish createvisualtask AnimTask_SetInvisible, 1, ANIM_TARGET, TRUE waitforvisualfinish end -General_MegaEvolution: +gBattleAnimGeneral_MegaEvolution:: loadspritegfx ANIM_TAG_MEGA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_MEGA_SYMBOL @@ -28109,7 +28022,7 @@ MegaEvolutionParticles: delay 3 return -General_TeraCharge: +gBattleAnimGeneral_TeraCharge:: loadspritegfx ANIM_TAG_TERA_CRYSTAL loadspritegfx ANIM_TAG_TERA_SHATTER loadspritegfx ANIM_TAG_FOCUS_ENERGY @@ -28147,7 +28060,7 @@ TeraChargeParticles: createsprite gTeraCrystalSpreadSpriteTemplate, ANIM_TARGET, 0, 0, 10, 0 return -General_TeraActivate: +gBattleAnimGeneral_TeraActivate:: createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish @@ -28156,12 +28069,12 @@ General_TeraActivate: blendoff end -General_RestoreBg: +gBattleAnimGeneral_RestoreBg:: restorebg waitbgfadein end -General_ZMoveActivate: +gBattleAnimGeneral_ZMoveActivate:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_Z_MOVE_SYMBOL @Z-Move Symbol loadspritegfx ANIM_TAG_WHIP_HIT @green color @@ -28196,7 +28109,7 @@ ZMoveBuffEffect: delay 0x3 return -General_TotemFlare:: +gBattleAnimGeneral_TotemFlare:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color @@ -28226,7 +28139,7 @@ RainbowEndureEffect: delay 0x3 return -General_GulpMissile: @ Tackle anim (placeholder) +gBattleAnimGeneral_GulpMissile:: @ Tackle anim (placeholder) loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER setalpha 12, 8 @@ -28240,7 +28153,7 @@ General_GulpMissile: @ Tackle anim (placeholder) blendoff end -General_StrongWinds:: +gBattleAnimGeneral_StrongWinds:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20) @@ -28251,7 +28164,7 @@ General_StrongWinds:: stopsound end -General_PrimalReversion:: +gBattleAnimGeneral_PrimalReversion:: createvisualtask AnimTask_PrimalReversion, 0x5 jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha @@ -28310,7 +28223,7 @@ General_PrimalReversion_Omega: blendoff end -General_UltraBurst:: +gBattleAnimGeneral_UltraBurst:: loadspritegfx ANIM_TAG_ULTRA_BURST_SYMBOL loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_LEAF @green @@ -28347,7 +28260,7 @@ General_UltraBurst:: blendoff end -General_AffectionHangedOn:: +gBattleAnimGeneral_AffectionHangedOn:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER @@ -28368,10 +28281,10 @@ General_AffectionHangedOn_3Hearts: waitforvisualfinish end -General_SaltCureDamage:: - goto Status_Freeze +gBattleAnimGeneral_SaltCureDamage:: + goto gBattleAnimStatus_Freeze -General_Rainbow:: +gBattleAnimGeneral_Rainbow:: call RainDrops delay 30 loadspritegfx ANIM_TAG_SUNLIGHT @@ -28394,7 +28307,7 @@ General_Rainbow:: clearmonbg ANIM_ATK_PARTNER end -General_SeaOfFire:: +gBattleAnimGeneral_SeaOfFire:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @@ -28437,8 +28350,8 @@ SeaOfFireTwisterTres: delay 2 return -General_Swamp:: @ To do - goto Move_HAZE +gBattleAnimGeneral_Swamp:: @ To do + goto gBattleAnimMove_Haze SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 @@ -28463,7 +28376,7 @@ SnatchMoveSwapMonForSubstitute: goto SnatchMoveTrySwapToSubstituteEnd @ Healthbox blue flash effect on level up -Special_LevelUp: +gBattleAnimSpecial_LevelUp:: playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 @@ -28472,19 +28385,19 @@ Special_LevelUp: createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2 end -Special_SwitchOutPlayerMon: +gBattleAnimSpecial_SwitchOutPlayerMon:: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end -Special_SwitchOutOpponentMon: +gBattleAnimSpecial_SwitchOutOpponentMon:: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end -Special_BallThrow: +gBattleAnimSpecial_BallThrow:: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_BALL_THROW, 0 @@ -28508,7 +28421,7 @@ BallThrowTrainerBlock: blendoff goto BallThrowEnd -Special_BallThrowWithTrainer: +gBattleAnimSpecial_BallThrowWithTrainer:: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 createvisualtask AnimTask_ThrowBall_StandingTrainer, 2 @@ -28516,15 +28429,15 @@ Special_BallThrowWithTrainer: createvisualtask AnimTask_FreeBallGfx, 2 end -Special_SubstituteToMon: +gBattleAnimSpecial_SubstituteToMon:: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end -Special_MonToSubstitute: +gBattleAnimSpecial_MonToSubstitute:: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE end -Special_CriticalCaptureBallThrow: +gBattleAnimSpecial_CriticalCaptureBallThrow:: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_FALL, 0 @@ -28534,7 +28447,7 @@ Special_CriticalCaptureBallThrow: goto BallThrowEnd @@@@@@@@@@ Z MOVES @@@@@@@@@@ -Move_BREAKNECK_BLITZ:: +gBattleAnimMove_BreakneckBlitz:: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @@ -28615,7 +28528,7 @@ Move_BREAKNECK_BLITZ:: end -Move_ALL_OUT_PUMMELING:: +gBattleAnimMove_AllOutPummeling:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_METEOR @@ -28705,7 +28618,7 @@ Move_ALL_OUT_PUMMELING:: end -Move_SUPERSONIC_SKYSTRIKE:: +gBattleAnimMove_SupersonicSkystrike:: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy @@ -28778,7 +28691,7 @@ FinishSupersonicSkystrike: end -Move_ACID_DOWNPOUR:: +gBattleAnimMove_AcidDownpour:: loadspritegfx ANIM_TAG_BLUE_ORB @ reversal loadspritegfx ANIM_TAG_POISON_JAB @ poison jab loadspritegfx ANIM_TAG_POISON_BUBBLE @ poison bubbles @@ -28864,7 +28777,7 @@ AcidDownpourFlareOnAttacker: return -Move_TECTONIC_RAGE:: +gBattleAnimMove_TectonicRage:: loadspritegfx ANIM_TAG_DIRT_MOUND @ dig loadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks loadspritegfx ANIM_TAG_ROCKS @ rollout @@ -28981,7 +28894,7 @@ TectonicRageExplosion: return -Move_CONTINENTAL_CRUSH:: +gBattleAnimMove_ContinentalCrush:: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_ROCKS @ rocks @@ -29129,7 +29042,7 @@ ContinentalCrushStockpileRocks: return -Move_SAVAGE_SPIN_OUT:: +gBattleAnimMove_SavageSpinOut:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green color loadspritegfx ANIM_TAG_STRING @string shot @@ -29282,7 +29195,7 @@ SlowSavageSpinOutBackgroundSpeed: return -Move_NEVER_ENDING_NIGHTMARE:: +gBattleAnimMove_NeverEndingNightmare:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple hand @@ -29466,7 +29379,7 @@ NeverendingNightmareGeyser: return -Move_CORKSCREW_CRASH:: +gBattleAnimMove_CorkscrewCrash:: loadspritegfx ANIM_TAG_SPIKES @metal bits loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CORKSCREW @drill @@ -29593,7 +29506,7 @@ CorkscrewCrashSprayRocks: return -Move_INFERNO_OVERDRIVE:: +gBattleAnimMove_InfernoOverdrive:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SMALL_EMBER @fire createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x1F @@ -29703,7 +29616,7 @@ InfernoOverdriveExplosion: return -Move_HYDRO_VORTEX:: +gBattleAnimMove_HydroVortex:: loadspritegfx ANIM_TAG_SPLASH @dive loadspritegfx ANIM_TAG_SWEAT_BEAD @dive loadspritegfx ANIM_TAG_ICE_CRYSTALS @crabhammer bubbles @@ -29817,7 +29730,7 @@ HydroVortexWhirlpoolHurricane: return -Move_BLOOM_DOOM:: +gBattleAnimMove_BloomDoom:: loadspritegfx ANIM_TAG_FLOWER @petal loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green @@ -30011,7 +29924,7 @@ ResetFromGreenScreen: return -Move_GIGAVOLT_HAVOC:: +gBattleAnimMove_GigavoltHavoc:: loadspritegfx ANIM_TAG_HAVOC_SPEAR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS @@ -30185,7 +30098,7 @@ HavocSpearSparkTarget: return -Move_SHATTERED_PSYCHE:: +gBattleAnimMove_ShatteredPsyche:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @reflect loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge @@ -30346,7 +30259,7 @@ ShatteredPsycheFlingPlayer: return -Move_SUBZERO_SLAMMER:: +gBattleAnimMove_SubzeroSlammer:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ICE_CUBE @glacier loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion @@ -30497,7 +30410,7 @@ SubzeroSlammerIceSwirl: return -Move_DEVASTATING_DRAKE:: +gBattleAnimMove_DevastatingDrake:: loadspritegfx ANIM_TAG_PURPLE_DRAKE loadspritegfx ANIM_TAG_POISON_BUBBLE @ purple loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy @@ -30717,7 +30630,7 @@ DevastatingDrakeExplosion: return -Move_BLACK_HOLE_ECLIPSE:: +gBattleAnimMove_BlackHoleEclipse:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball @@ -30859,7 +30772,7 @@ ResetFromWhiteScreen: return -Move_TWINKLE_TACKLE:: +gBattleAnimMove_TwinkleTackle:: loadspritegfx ANIM_TAG_SPARKLE_2 @star loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_THIN_RING @ring @@ -31017,7 +30930,7 @@ TwinkleTackleStarsTarget: return @ signature z moves -Move_CATASTROPIKA:: +gBattleAnimMove_Catastropika:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET @@ -31191,7 +31104,7 @@ CatastropikaThundering: return -Move_10000000_VOLT_THUNDERBOLT:: +gBattleAnimMove_10000000VoltThunderbolt:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly @@ -31455,7 +31368,7 @@ TenMillionVoltThunderboltSparkGeyser: return -Move_STOKED_SPARKSURFER:: +gBattleAnimMove_StokedSparksurfer:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPARK_2 @spark invisible ANIM_TARGET @@ -31590,7 +31503,7 @@ StokedSparksurferSparkGeyser: return -Move_EXTREME_EVOBOOST:: +gBattleAnimMove_ExtremeEvoboost:: loadspritegfx ANIM_TAG_LEER @leer createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x0000 waitforvisualfinish @@ -31728,7 +31641,7 @@ ExtremeEvoboostColorCharge: return -Move_PULVERIZING_PANCAKE:: +gBattleAnimMove_PulverizingPancake:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_MUD_SAND @dig @@ -31842,7 +31755,7 @@ PulverizingPancakeExplosion: return -Move_GENESIS_SUPERNOVA:: +gBattleAnimMove_GenesisSupernova:: loadspritegfx ANIM_TAG_BLUE_ORB @reversal loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble loadspritegfx ANIM_TAG_POISON_JAB @purple @@ -32029,7 +31942,7 @@ GenesisSupernovaBuffOpponent_2: return -Move_SINISTER_ARROW_RAID:: +gBattleAnimMove_SinisterArrowRaid:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPIRIT_ARROW @arrow loadspritegfx ANIM_TAG_LEAF @green @@ -32337,7 +32250,7 @@ SinisterArrowRaidFinalExplosion: return -Move_MALICIOUS_MOONSAULT:: +gBattleAnimMove_MaliciousMoonsault:: loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_VERTICAL_HEX @red @@ -32457,7 +32370,7 @@ MaliciousMoonsaultExplosion: return -Move_OCEANIC_OPERETTA:: +gBattleAnimMove_OceanicOperetta:: createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish loadspritegfx ANIM_TAG_SPOTLIGHT @@ -32643,7 +32556,7 @@ OceanicOperettaExplosion: return -Move_SPLINTERED_STORMSHARDS:: +gBattleAnimMove_SplinteredStormshards:: loadspritegfx ANIM_TAG_ROCKS @rock loadspritegfx ANIM_TAG_ICICLE_SPEAR @spear createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA @@ -32902,7 +32815,7 @@ SplinteredStormshardsFinishFadeReturn: return -Move_LETS_SNUGGLE_FOREVER:: +gBattleAnimMove_LetsSnuggleForever:: loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm loadspritegfx ANIM_TAG_MUSIC_NOTES @music note loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears @@ -33030,7 +32943,7 @@ LetsSnuggleForeverStars_2: return -Move_CLANGOROUS_SOULBLAZE:: +gBattleAnimMove_ClangorousSoulblaze:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple @@ -33314,7 +33227,7 @@ ClangorousSoulblazePulse_5: return -Move_GUARDIAN_OF_ALOLA:: +gBattleAnimMove_GuardianOfAlola:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_SPEED_DUST @extremespeed @@ -33412,7 +33325,7 @@ GuardianOfAlolaRockGeyser: return -Move_SEARING_SUNRAZE_SMASH:: +gBattleAnimMove_SearingSunrazeSmash:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles invisible ANIM_TARGET @@ -33641,7 +33554,7 @@ ResetFromRedScreen: return -Move_MENACING_MOONRAZE_MAELSTROM:: +gBattleAnimMove_MenacingMoonrazeMaelstrom:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_WATER_ORB @blue @@ -33832,7 +33745,7 @@ MenacingMoonrazeMaelstromBeam: return -Move_LIGHT_THAT_BURNS_THE_SKY:: +gBattleAnimMove_LightThatBurnsTheSky:: loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles @@ -33990,7 +33903,7 @@ LightThatBurnsTheSkyGreenSparks: return -Move_SOUL_STEALING_7_STAR_STRIKE:: +gBattleAnimMove_SoulStealing7StarStrike:: loadspritegfx ANIM_TAG_ROUND_SHADOW @bounce loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice blue loadspritegfx ANIM_TAG_WISP_FIRE @will o wisp @@ -34164,178 +34077,178 @@ SoulStealingSevenStarStrikeExplosion: return @@@@@@@@@@ MAX MOVES @@@@@@@@@@ -General_SetWeather:: +gBattleAnimGeneral_SetWeather:: createvisualtask AnimTask_GetWeatherToSet, 2 - jumpreteq 1, General_Sun - jumpreteq 2, General_Rain - jumpreteq 3, General_Sandstorm - jumpreteq 4, General_Hail + jumpreteq 1, gBattleAnimGeneral_Sun + jumpreteq 2, gBattleAnimGeneral_Rain + jumpreteq 3, gBattleAnimGeneral_Sandstorm + jumpreteq 4, gBattleAnimGeneral_Hail end -Move_MAX_GUARD:: +gBattleAnimMove_MaxGuard:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_PROTECT + goto gBattleAnimMove_Protect end -Move_MAX_STRIKE:: -Move_G_MAX_REPLENISH:: +gBattleAnimMove_MaxStrike:: +gBattleAnimMove_GMaxReplenish:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_GIGA_IMPACT + goto gBattleAnimMove_GigaImpact end -Move_MAX_AIRSTREAM:: -Move_G_MAX_WIND_RAGE:: +gBattleAnimMove_MaxAirstream:: +gBattleAnimMove_GMaxWindRage:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_AEROBLAST + goto gBattleAnimMove_Aeroblast end -Move_MAX_OOZE:: -Move_G_MAX_MALODOR:: +gBattleAnimMove_MaxOoze:: +gBattleAnimMove_GMaxMalodor:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_GUNK_SHOT + goto gBattleAnimMove_GunkShot end -Move_G_MAX_WILDFIRE:: -Move_G_MAX_FIREBALL:: -Move_G_MAX_CENTIFERNO:: -Move_MAX_FLARE:: +gBattleAnimMove_GMaxWildfire:: +gBattleAnimMove_GMaxFireball:: +gBattleAnimMove_GMaxCentiferno:: +gBattleAnimMove_MaxFlare:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_BLAST_BURN + goto gBattleAnimMove_BlastBurn end -Move_G_MAX_CANNONADE:: -Move_G_MAX_HYDROSNIPE:: -Move_G_MAX_FOAM_BURST:: -Move_MAX_GEYSER:: +gBattleAnimMove_GMaxCannonade:: +gBattleAnimMove_GMaxHydrosnipe:: +gBattleAnimMove_GMaxFoamBurst:: +gBattleAnimMove_MaxGeyser:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_HYDRO_CANNON + goto gBattleAnimMove_HydroCannon end -Move_G_MAX_VINE_LASH:: -Move_G_MAX_DRUM_SOLO:: -Move_G_MAX_TARTNESS:: -Move_G_MAX_SWEETNESS:: -Move_MAX_OVERGROWTH:: +gBattleAnimMove_GMaxVineLash:: +gBattleAnimMove_GMaxDrumSolo:: +gBattleAnimMove_GMaxTartness:: +gBattleAnimMove_GMaxSweetness:: +gBattleAnimMove_MaxOvergrowth:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_FRENZY_PLANT + goto gBattleAnimMove_FrenzyPlant end -Move_MAX_LIGHTNING:: -Move_G_MAX_STUN_SHOCK:: +gBattleAnimMove_MaxLightning:: +gBattleAnimMove_GMaxStunShock:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_ZAP_CANNON + goto gBattleAnimMove_ZapCannon end -Move_G_MAX_CHI_STRIKE:: -Move_G_MAX_ONE_BLOW:: -Move_G_MAX_RAPID_FLOW:: -Move_MAX_KNUCKLE:: +gBattleAnimMove_GMaxChiStrike:: +gBattleAnimMove_GMaxOneBlow:: +gBattleAnimMove_GMaxRapidFlow:: +gBattleAnimMove_MaxKnuckle:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_CLOSE_COMBAT + goto gBattleAnimMove_CloseCombat end -Move_G_MAX_RESONANCE:: -Move_MAX_HAILSTORM:: +gBattleAnimMove_GMaxResonance:: +gBattleAnimMove_MaxHailstorm:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_SHEER_COLD + goto gBattleAnimMove_SheerCold end -Move_G_MAX_SANDBLAST:: -Move_MAX_QUAKE:: +gBattleAnimMove_GMaxSandblast:: +gBattleAnimMove_MaxQuake:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_FISSURE + goto gBattleAnimMove_Fissure end -Move_G_MAX_BEFUDDLE:: -Move_MAX_FLUTTERBY:: +gBattleAnimMove_GMaxBefuddle:: +gBattleAnimMove_MaxFlutterby:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_BUG_BUZZ + goto gBattleAnimMove_BugBuzz end -Move_G_MAX_STEELSURGE:: -Move_G_MAX_MELTDOWN:: -Move_MAX_STEELSPIKE:: +gBattleAnimMove_GMaxSteelsurge:: +gBattleAnimMove_GMaxMeltdown:: +gBattleAnimMove_MaxSteelspike:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_HEAVY_SLAM + goto gBattleAnimMove_HeavySlam end -Move_G_MAX_TERROR:: -Move_MAX_PHANTASM:: +gBattleAnimMove_GMaxTerror:: +gBattleAnimMove_MaxPhantasm:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_PHANTOM_FORCE + goto gBattleAnimMove_PhantomForce end -Move_G_MAX_GRAVITAS:: -Move_MAX_MINDSTORM:: +gBattleAnimMove_GMaxGravitas:: +gBattleAnimMove_MaxMindstorm:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_PSYCHO_BOOST + goto gBattleAnimMove_PsychoBoost end -Move_G_MAX_SMITE:: -Move_G_MAX_FINALE:: -Move_MAX_STARFALL:: +gBattleAnimMove_GMaxSmite:: +gBattleAnimMove_GMaxFinale:: +gBattleAnimMove_MaxStarfall:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_MOONBLAST + goto gBattleAnimMove_Moonblast end -Move_G_MAX_STONESURGE:: -Move_G_MAX_VOLCALITH:: -Move_MAX_ROCKFALL:: +gBattleAnimMove_GMaxStonesurge:: +gBattleAnimMove_GMaxVolcalith:: +gBattleAnimMove_MaxRockfall:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_ROCK_WRECKER + goto gBattleAnimMove_RockWrecker end -Move_G_MAX_DEPLETION:: -Move_MAX_WYRMWIND:: +gBattleAnimMove_GMaxDepletion:: +gBattleAnimMove_MaxWyrmwind:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_SPACIAL_REND + goto gBattleAnimMove_SpacialRend end -Move_G_MAX_SNOOZE:: -Move_MAX_DARKNESS:: +gBattleAnimMove_GMaxSnooze:: +gBattleAnimMove_MaxDarkness:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_DARK_PULSE + goto gBattleAnimMove_DarkPulse end -Move_G_MAX_CUDDLE:: +gBattleAnimMove_GMaxCuddle:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_COVET + goto gBattleAnimMove_Covet end -Move_G_MAX_VOLT_CRASH:: +gBattleAnimMove_GMaxVoltCrash:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_VOLT_TACKLE + goto gBattleAnimMove_VoltTackle end -Move_G_MAX_GOLD_RUSH:: +gBattleAnimMove_GMaxGoldRush:: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish - goto Move_PAY_DAY + goto gBattleAnimMove_PayDay end @@@ DYNAMAX AND MAX RAIDS -General_DynamaxGrowth:: @ PORTED FROM CFRU +gBattleAnimGeneral_DynamaxGrowth:: @ PORTED FROM CFRU createvisualtask SoundTask_PlayCryWithEcho, 2, ANIM_ATTACKER, 2 delay 8 createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x0 diff --git a/include/battle_anim_scripts.h b/include/battle_anim_scripts.h index d97aaa421d..6c49788975 100644 --- a/include/battle_anim_scripts.h +++ b/include/battle_anim_scripts.h @@ -1,940 +1,1018 @@ #ifndef GUARD_BATTLE_ANIM_SCRIPTS_H #define GUARD_BATTLE_ANIM_SCRIPTS_H -extern const u8 Move_NONE[]; -extern const u8 Move_POUND[]; -extern const u8 Move_KARATE_CHOP[]; -extern const u8 Move_DOUBLE_SLAP[]; -extern const u8 Move_COMET_PUNCH[]; -extern const u8 Move_MEGA_PUNCH[]; -extern const u8 Move_PAY_DAY[]; -extern const u8 Move_FIRE_PUNCH[]; -extern const u8 Move_ICE_PUNCH[]; -extern const u8 Move_THUNDER_PUNCH[]; -extern const u8 Move_SCRATCH[]; -extern const u8 Move_VISE_GRIP[]; -extern const u8 Move_GUILLOTINE[]; -extern const u8 Move_RAZOR_WIND[]; -extern const u8 Move_SWORDS_DANCE[]; -extern const u8 Move_CUT[]; -extern const u8 Move_GUST[]; -extern const u8 Move_WING_ATTACK[]; -extern const u8 Move_WHIRLWIND[]; -extern const u8 Move_FLY[]; -extern const u8 Move_BIND[]; -extern const u8 Move_SLAM[]; -extern const u8 Move_VINE_WHIP[]; -extern const u8 Move_STOMP[]; -extern const u8 Move_DOUBLE_KICK[]; -extern const u8 Move_MEGA_KICK[]; -extern const u8 Move_JUMP_KICK[]; -extern const u8 Move_ROLLING_KICK[]; -extern const u8 Move_SAND_ATTACK[]; -extern const u8 Move_HEADBUTT[]; -extern const u8 Move_HORN_ATTACK[]; -extern const u8 Move_FURY_ATTACK[]; -extern const u8 Move_HORN_DRILL[]; -extern const u8 Move_TACKLE[]; -extern const u8 Move_BODY_SLAM[]; -extern const u8 Move_WRAP[]; -extern const u8 Move_TAKE_DOWN[]; -extern const u8 Move_THRASH[]; -extern const u8 Move_DOUBLE_EDGE[]; -extern const u8 Move_TAIL_WHIP[]; -extern const u8 Move_POISON_STING[]; -extern const u8 Move_TWINEEDLE[]; -extern const u8 Move_PIN_MISSILE[]; -extern const u8 Move_LEER[]; -extern const u8 Move_BITE[]; -extern const u8 Move_GROWL[]; -extern const u8 Move_ROAR[]; -extern const u8 Move_SING[]; -extern const u8 Move_SUPERSONIC[]; -extern const u8 Move_SONIC_BOOM[]; -extern const u8 Move_DISABLE[]; -extern const u8 Move_ACID[]; -extern const u8 Move_EMBER[]; -extern const u8 Move_FLAMETHROWER[]; -extern const u8 Move_MIST[]; -extern const u8 Move_WATER_GUN[]; -extern const u8 Move_HYDRO_PUMP[]; -extern const u8 Move_SURF[]; -extern const u8 Move_ICE_BEAM[]; -extern const u8 Move_BLIZZARD[]; -extern const u8 Move_PSYBEAM[]; -extern const u8 Move_BUBBLE_BEAM[]; -extern const u8 Move_AURORA_BEAM[]; -extern const u8 Move_HYPER_BEAM[]; -extern const u8 Move_PECK[]; -extern const u8 Move_DRILL_PECK[]; -extern const u8 Move_SUBMISSION[]; -extern const u8 Move_LOW_KICK[]; -extern const u8 Move_COUNTER[]; -extern const u8 Move_SEISMIC_TOSS[]; -extern const u8 Move_STRENGTH[]; -extern const u8 Move_ABSORB[]; -extern const u8 Move_MEGA_DRAIN[]; -extern const u8 Move_LEECH_SEED[]; -extern const u8 Move_GROWTH[]; -extern const u8 Move_RAZOR_LEAF[]; -extern const u8 Move_SOLAR_BEAM[]; -extern const u8 Move_POISON_POWDER[]; -extern const u8 Move_STUN_SPORE[]; -extern const u8 Move_SLEEP_POWDER[]; -extern const u8 Move_PETAL_DANCE[]; -extern const u8 Move_STRING_SHOT[]; -extern const u8 Move_DRAGON_RAGE[]; -extern const u8 Move_FIRE_SPIN[]; -extern const u8 Move_THUNDER_SHOCK[]; -extern const u8 Move_THUNDERBOLT[]; -extern const u8 Move_THUNDER_WAVE[]; -extern const u8 Move_THUNDER[]; -extern const u8 Move_ROCK_THROW[]; -extern const u8 Move_EARTHQUAKE[]; -extern const u8 Move_FISSURE[]; -extern const u8 Move_DIG[]; -extern const u8 Move_TOXIC[]; -extern const u8 Move_CONFUSION[]; -extern const u8 Move_PSYCHIC[]; -extern const u8 Move_HYPNOSIS[]; -extern const u8 Move_MEDITATE[]; -extern const u8 Move_AGILITY[]; -extern const u8 Move_QUICK_ATTACK[]; -extern const u8 Move_RAGE[]; -extern const u8 Move_TELEPORT[]; -extern const u8 Move_NIGHT_SHADE[]; -extern const u8 Move_MIMIC[]; -extern const u8 Move_SCREECH[]; -extern const u8 Move_DOUBLE_TEAM[]; -extern const u8 Move_RECOVER[]; -extern const u8 Move_HARDEN[]; -extern const u8 Move_MINIMIZE[]; -extern const u8 Move_SMOKESCREEN[]; -extern const u8 Move_CONFUSE_RAY[]; -extern const u8 Move_WITHDRAW[]; -extern const u8 Move_DEFENSE_CURL[]; -extern const u8 Move_BARRIER[]; -extern const u8 Move_LIGHT_SCREEN[]; -extern const u8 Move_HAZE[]; -extern const u8 Move_REFLECT[]; -extern const u8 Move_FOCUS_ENERGY[]; -extern const u8 Move_BIDE[]; -extern const u8 Move_METRONOME[]; -extern const u8 Move_MIRROR_MOVE[]; -extern const u8 Move_SELF_DESTRUCT[]; -extern const u8 Move_EGG_BOMB[]; -extern const u8 Move_LICK[]; -extern const u8 Move_SMOG[]; -extern const u8 Move_SLUDGE[]; -extern const u8 Move_BONE_CLUB[]; -extern const u8 Move_FIRE_BLAST[]; -extern const u8 Move_WATERFALL[]; -extern const u8 Move_CLAMP[]; -extern const u8 Move_SWIFT[]; -extern const u8 Move_SKULL_BASH[]; -extern const u8 Move_SPIKE_CANNON[]; -extern const u8 Move_CONSTRICT[]; -extern const u8 Move_AMNESIA[]; -extern const u8 Move_KINESIS[]; -extern const u8 Move_SOFT_BOILED[]; -extern const u8 Move_HIGH_JUMP_KICK[]; -extern const u8 Move_GLARE[]; -extern const u8 Move_DREAM_EATER[]; -extern const u8 Move_POISON_GAS[]; -extern const u8 Move_BARRAGE[]; -extern const u8 Move_LEECH_LIFE[]; -extern const u8 Move_LOVELY_KISS[]; -extern const u8 Move_SKY_ATTACK[]; -extern const u8 Move_TRANSFORM[]; -extern const u8 Move_BUBBLE[]; -extern const u8 Move_DIZZY_PUNCH[]; -extern const u8 Move_SPORE[]; -extern const u8 Move_FLASH[]; -extern const u8 Move_PSYWAVE[]; -extern const u8 Move_SPLASH[]; -extern const u8 Move_ACID_ARMOR[]; -extern const u8 Move_CRABHAMMER[]; -extern const u8 Move_EXPLOSION[]; -extern const u8 Move_FURY_SWIPES[]; -extern const u8 Move_BONEMERANG[]; -extern const u8 Move_REST[]; -extern const u8 Move_ROCK_SLIDE[]; -extern const u8 Move_HYPER_FANG[]; -extern const u8 Move_SHARPEN[]; -extern const u8 Move_CONVERSION[]; -extern const u8 Move_TRI_ATTACK[]; -extern const u8 Move_SUPER_FANG[]; -extern const u8 Move_SLASH[]; -extern const u8 Move_SUBSTITUTE[]; -extern const u8 Move_STRUGGLE[]; -extern const u8 Move_SKETCH[]; -extern const u8 Move_TRIPLE_KICK[]; -extern const u8 Move_THIEF[]; -extern const u8 Move_SPIDER_WEB[]; -extern const u8 Move_MIND_READER[]; -extern const u8 Move_NIGHTMARE[]; -extern const u8 Move_FLAME_WHEEL[]; -extern const u8 Move_SNORE[]; -extern const u8 Move_CURSE[]; -extern const u8 Move_FLAIL[]; -extern const u8 Move_CONVERSION_2[]; -extern const u8 Move_AEROBLAST[]; -extern const u8 Move_COTTON_SPORE[]; -extern const u8 Move_REVERSAL[]; -extern const u8 Move_SPITE[]; -extern const u8 Move_POWDER_SNOW[]; -extern const u8 Move_PROTECT[]; -extern const u8 Move_MACH_PUNCH[]; -extern const u8 Move_SCARY_FACE[]; -extern const u8 Move_FEINT_ATTACK[]; -extern const u8 Move_SWEET_KISS[]; -extern const u8 Move_BELLY_DRUM[]; -extern const u8 Move_SLUDGE_BOMB[]; -extern const u8 Move_MUD_SLAP[]; -extern const u8 Move_OCTAZOOKA[]; -extern const u8 Move_SPIKES[]; -extern const u8 Move_ZAP_CANNON[]; -extern const u8 Move_FORESIGHT[]; -extern const u8 Move_DESTINY_BOND[]; -extern const u8 Move_PERISH_SONG[]; -extern const u8 Move_ICY_WIND[]; -extern const u8 Move_DETECT[]; -extern const u8 Move_BONE_RUSH[]; -extern const u8 Move_LOCK_ON[]; -extern const u8 Move_OUTRAGE[]; -extern const u8 Move_SANDSTORM[]; -extern const u8 Move_GIGA_DRAIN[]; -extern const u8 Move_ENDURE[]; -extern const u8 Move_CHARM[]; -extern const u8 Move_ROLLOUT[]; -extern const u8 Move_FALSE_SWIPE[]; -extern const u8 Move_SWAGGER[]; -extern const u8 Move_MILK_DRINK[]; -extern const u8 Move_SPARK[]; -extern const u8 Move_FURY_CUTTER[]; -extern const u8 Move_STEEL_WING[]; -extern const u8 Move_MEAN_LOOK[]; -extern const u8 Move_ATTRACT[]; -extern const u8 Move_SLEEP_TALK[]; -extern const u8 Move_HEAL_BELL[]; -extern const u8 Move_RETURN[]; -extern const u8 Move_PRESENT[]; -extern const u8 Move_FRUSTRATION[]; -extern const u8 Move_SAFEGUARD[]; -extern const u8 Move_PAIN_SPLIT[]; -extern const u8 Move_SACRED_FIRE[]; -extern const u8 Move_MAGNITUDE[]; -extern const u8 Move_DYNAMIC_PUNCH[]; -extern const u8 Move_MEGAHORN[]; -extern const u8 Move_DRAGON_BREATH[]; -extern const u8 Move_BATON_PASS[]; -extern const u8 Move_ENCORE[]; -extern const u8 Move_PURSUIT[]; -extern const u8 Move_RAPID_SPIN[]; -extern const u8 Move_SWEET_SCENT[]; -extern const u8 Move_IRON_TAIL[]; -extern const u8 Move_METAL_CLAW[]; -extern const u8 Move_VITAL_THROW[]; -extern const u8 Move_MORNING_SUN[]; -extern const u8 Move_SYNTHESIS[]; -extern const u8 Move_MOONLIGHT[]; -extern const u8 Move_HIDDEN_POWER[]; -extern const u8 Move_CROSS_CHOP[]; -extern const u8 Move_TWISTER[]; -extern const u8 Move_RAIN_DANCE[]; -extern const u8 Move_SUNNY_DAY[]; -extern const u8 Move_CRUNCH[]; -extern const u8 Move_MIRROR_COAT[]; -extern const u8 Move_PSYCH_UP[]; -extern const u8 Move_EXTREME_SPEED[]; -extern const u8 Move_ANCIENT_POWER[]; -extern const u8 Move_SHADOW_BALL[]; -extern const u8 Move_FUTURE_SIGHT[]; -extern const u8 Move_ROCK_SMASH[]; -extern const u8 Move_WHIRLPOOL[]; -extern const u8 Move_BEAT_UP[]; -extern const u8 Move_FAKE_OUT[]; -extern const u8 Move_UPROAR[]; -extern const u8 Move_STOCKPILE[]; -extern const u8 Move_SPIT_UP[]; -extern const u8 Move_SWALLOW[]; -extern const u8 Move_HEAT_WAVE[]; -extern const u8 Move_HAIL[]; -extern const u8 Move_TORMENT[]; -extern const u8 Move_FLATTER[]; -extern const u8 Move_WILL_O_WISP[]; -extern const u8 Move_MEMENTO[]; -extern const u8 Move_FACADE[]; -extern const u8 Move_FOCUS_PUNCH[]; -extern const u8 Move_SMELLING_SALTS[]; -extern const u8 Move_FOLLOW_ME[]; -extern const u8 Move_NATURE_POWER[]; -extern const u8 Move_CHARGE[]; -extern const u8 Move_TAUNT[]; -extern const u8 Move_HELPING_HAND[]; -extern const u8 Move_TRICK[]; -extern const u8 Move_ROLE_PLAY[]; -extern const u8 Move_WISH[]; -extern const u8 Move_ASSIST[]; -extern const u8 Move_INGRAIN[]; -extern const u8 Move_SUPERPOWER[]; -extern const u8 Move_MAGIC_COAT[]; -extern const u8 Move_RECYCLE[]; -extern const u8 Move_REVENGE[]; -extern const u8 Move_BRICK_BREAK[]; -extern const u8 Move_YAWN[]; -extern const u8 Move_KNOCK_OFF[]; -extern const u8 Move_ENDEAVOR[]; -extern const u8 Move_ERUPTION[]; -extern const u8 Move_SKILL_SWAP[]; -extern const u8 Move_IMPRISON[]; -extern const u8 Move_REFRESH[]; -extern const u8 Move_GRUDGE[]; -extern const u8 Move_SNATCH[]; -extern const u8 Move_SECRET_POWER[]; -extern const u8 Move_DIVE[]; -extern const u8 Move_ARM_THRUST[]; -extern const u8 Move_CAMOUFLAGE[]; -extern const u8 Move_TAIL_GLOW[]; -extern const u8 Move_LUSTER_PURGE[]; -extern const u8 Move_MIST_BALL[]; -extern const u8 Move_FEATHER_DANCE[]; -extern const u8 Move_TEETER_DANCE[]; -extern const u8 Move_BLAZE_KICK[]; -extern const u8 Move_MUD_SPORT[]; -extern const u8 Move_ICE_BALL[]; -extern const u8 Move_NEEDLE_ARM[]; -extern const u8 Move_SLACK_OFF[]; -extern const u8 Move_HYPER_VOICE[]; -extern const u8 Move_POISON_FANG[]; -extern const u8 Move_CRUSH_CLAW[]; -extern const u8 Move_BLAST_BURN[]; -extern const u8 Move_HYDRO_CANNON[]; -extern const u8 Move_METEOR_MASH[]; -extern const u8 Move_ASTONISH[]; -extern const u8 Move_WEATHER_BALL[]; -extern const u8 Move_AROMATHERAPY[]; -extern const u8 Move_FAKE_TEARS[]; -extern const u8 Move_AIR_CUTTER[]; -extern const u8 Move_OVERHEAT[]; -extern const u8 Move_ODOR_SLEUTH[]; -extern const u8 Move_ROCK_TOMB[]; -extern const u8 Move_SILVER_WIND[]; -extern const u8 Move_METAL_SOUND[]; -extern const u8 Move_GRASS_WHISTLE[]; -extern const u8 Move_TICKLE[]; -extern const u8 Move_COSMIC_POWER[]; -extern const u8 Move_WATER_SPOUT[]; -extern const u8 Move_SIGNAL_BEAM[]; -extern const u8 Move_SHADOW_PUNCH[]; -extern const u8 Move_EXTRASENSORY[]; -extern const u8 Move_SKY_UPPERCUT[]; -extern const u8 Move_SAND_TOMB[]; -extern const u8 Move_SHEER_COLD[]; -extern const u8 Move_MUDDY_WATER[]; -extern const u8 Move_BULLET_SEED[]; -extern const u8 Move_AERIAL_ACE[]; -extern const u8 Move_ICICLE_SPEAR[]; -extern const u8 Move_IRON_DEFENSE[]; -extern const u8 Move_BLOCK[]; -extern const u8 Move_HOWL[]; -extern const u8 Move_DRAGON_CLAW[]; -extern const u8 Move_FRENZY_PLANT[]; -extern const u8 Move_BULK_UP[]; -extern const u8 Move_BOUNCE[]; -extern const u8 Move_MUD_SHOT[]; -extern const u8 Move_POISON_TAIL[]; -extern const u8 Move_COVET[]; -extern const u8 Move_VOLT_TACKLE[]; -extern const u8 Move_MAGICAL_LEAF[]; -extern const u8 Move_WATER_SPORT[]; -extern const u8 Move_CALM_MIND[]; -extern const u8 Move_LEAF_BLADE[]; -extern const u8 Move_DRAGON_DANCE[]; -extern const u8 Move_ROCK_BLAST[]; -extern const u8 Move_SHOCK_WAVE[]; -extern const u8 Move_WATER_PULSE[]; -extern const u8 Move_DOOM_DESIRE[]; -extern const u8 Move_PSYCHO_BOOST[]; -extern const u8 Move_ROOST[]; -extern const u8 Move_GRAVITY[]; -extern const u8 Move_MIRACLE_EYE[]; -extern const u8 Move_WAKE_UP_SLAP[]; -extern const u8 Move_HAMMER_ARM[]; -extern const u8 Move_GYRO_BALL[]; -extern const u8 Move_HEALING_WISH[]; -extern const u8 Move_BRINE[]; -extern const u8 Move_NATURAL_GIFT[]; -extern const u8 Move_FEINT[]; -extern const u8 Move_PLUCK[]; -extern const u8 Move_TAILWIND[]; -extern const u8 Move_ACUPRESSURE[]; -extern const u8 Move_METAL_BURST[]; -extern const u8 Move_U_TURN[]; -extern const u8 Move_CLOSE_COMBAT[]; -extern const u8 Move_PAYBACK[]; -extern const u8 Move_ASSURANCE[]; -extern const u8 Move_EMBARGO[]; -extern const u8 Move_FLING[]; -extern const u8 Move_PSYCHO_SHIFT[]; -extern const u8 Move_TRUMP_CARD[]; -extern const u8 Move_HEAL_BLOCK[]; -extern const u8 Move_WRING_OUT[]; -extern const u8 Move_POWER_TRICK[]; -extern const u8 Move_GASTRO_ACID[]; -extern const u8 Move_LUCKY_CHANT[]; -extern const u8 Move_ME_FIRST[]; -extern const u8 Move_COPYCAT[]; -extern const u8 Move_POWER_SWAP[]; -extern const u8 Move_GUARD_SWAP[]; -extern const u8 Move_PUNISHMENT[]; -extern const u8 Move_LAST_RESORT[]; -extern const u8 Move_WORRY_SEED[]; -extern const u8 Move_SUCKER_PUNCH[]; -extern const u8 Move_TOXIC_SPIKES[]; -extern const u8 Move_HEART_SWAP[]; -extern const u8 Move_AQUA_RING[]; -extern const u8 Move_MAGNET_RISE[]; -extern const u8 Move_FLARE_BLITZ[]; -extern const u8 Move_FORCE_PALM[]; -extern const u8 Move_AURA_SPHERE[]; -extern const u8 Move_ROCK_POLISH[]; -extern const u8 Move_POISON_JAB[]; -extern const u8 Move_DARK_PULSE[]; -extern const u8 Move_NIGHT_SLASH[]; -extern const u8 Move_AQUA_TAIL[]; -extern const u8 Move_SEED_BOMB[]; -extern const u8 Move_AIR_SLASH[]; -extern const u8 Move_X_SCISSOR[]; -extern const u8 Move_BUG_BUZZ[]; -extern const u8 Move_DRAGON_PULSE[]; -extern const u8 Move_DRAGON_RUSH[]; -extern const u8 Move_POWER_GEM[]; -extern const u8 Move_DRAIN_PUNCH[]; -extern const u8 Move_VACUUM_WAVE[]; -extern const u8 Move_FOCUS_BLAST[]; -extern const u8 Move_ENERGY_BALL[]; -extern const u8 Move_BRAVE_BIRD[]; -extern const u8 Move_EARTH_POWER[]; -extern const u8 Move_SWITCHEROO[]; -extern const u8 Move_GIGA_IMPACT[]; -extern const u8 Move_NASTY_PLOT[]; -extern const u8 Move_BULLET_PUNCH[]; -extern const u8 Move_AVALANCHE[]; -extern const u8 Move_ICE_SHARD[]; -extern const u8 Move_SHADOW_CLAW[]; -extern const u8 Move_THUNDER_FANG[]; -extern const u8 Move_ICE_FANG[]; -extern const u8 Move_FIRE_FANG[]; -extern const u8 Move_SHADOW_SNEAK[]; -extern const u8 Move_MUD_BOMB[]; -extern const u8 Move_PSYCHO_CUT[]; -extern const u8 Move_ZEN_HEADBUTT[]; -extern const u8 Move_MIRROR_SHOT[]; -extern const u8 Move_FLASH_CANNON[]; -extern const u8 Move_ROCK_CLIMB[]; -extern const u8 Move_DEFOG[]; -extern const u8 Move_TRICK_ROOM[]; -extern const u8 Move_DRACO_METEOR[]; -extern const u8 Move_DISCHARGE[]; -extern const u8 Move_LAVA_PLUME[]; -extern const u8 Move_LEAF_STORM[]; -extern const u8 Move_POWER_WHIP[]; -extern const u8 Move_ROCK_WRECKER[]; -extern const u8 Move_CROSS_POISON[]; -extern const u8 Move_GUNK_SHOT[]; -extern const u8 Move_IRON_HEAD[]; -extern const u8 Move_MAGNET_BOMB[]; -extern const u8 Move_STONE_EDGE[]; -extern const u8 Move_CAPTIVATE[]; -extern const u8 Move_STEALTH_ROCK[]; -extern const u8 Move_GRASS_KNOT[]; -extern const u8 Move_CHATTER[]; -extern const u8 Move_JUDGMENT[]; -extern const u8 Move_BUG_BITE[]; -extern const u8 Move_CHARGE_BEAM[]; -extern const u8 Move_WOOD_HAMMER[]; -extern const u8 Move_AQUA_JET[]; -extern const u8 Move_ATTACK_ORDER[]; -extern const u8 Move_DEFEND_ORDER[]; -extern const u8 Move_HEAL_ORDER[]; -extern const u8 Move_HEAD_SMASH[]; -extern const u8 Move_DOUBLE_HIT[]; -extern const u8 Move_ROAR_OF_TIME[]; -extern const u8 Move_SPACIAL_REND[]; -extern const u8 Move_LUNAR_DANCE[]; -extern const u8 Move_CRUSH_GRIP[]; -extern const u8 Move_MAGMA_STORM[]; -extern const u8 Move_DARK_VOID[]; -extern const u8 Move_SEED_FLARE[]; -extern const u8 Move_OMINOUS_WIND[]; -extern const u8 Move_SHADOW_FORCE[]; -extern const u8 Move_HONE_CLAWS[]; -extern const u8 Move_WIDE_GUARD[]; -extern const u8 Move_GUARD_SPLIT[]; -extern const u8 Move_POWER_SPLIT[]; -extern const u8 Move_WONDER_ROOM[]; -extern const u8 Move_PSYSHOCK[]; -extern const u8 Move_VENOSHOCK[]; -extern const u8 Move_AUTOTOMIZE[]; -extern const u8 Move_RAGE_POWDER[]; -extern const u8 Move_TELEKINESIS[]; -extern const u8 Move_MAGIC_ROOM[]; -extern const u8 Move_SMACK_DOWN[]; -extern const u8 Move_STORM_THROW[]; -extern const u8 Move_FLAME_BURST[]; -extern const u8 Move_SLUDGE_WAVE[]; -extern const u8 Move_QUIVER_DANCE[]; -extern const u8 Move_HEAVY_SLAM[]; -extern const u8 Move_SYNCHRONOISE[]; -extern const u8 Move_ELECTRO_BALL[]; -extern const u8 Move_SOAK[]; -extern const u8 Move_FLAME_CHARGE[]; -extern const u8 Move_COIL[]; -extern const u8 Move_LOW_SWEEP[]; -extern const u8 Move_ACID_SPRAY[]; -extern const u8 Move_FOUL_PLAY[]; -extern const u8 Move_SIMPLE_BEAM[]; -extern const u8 Move_ENTRAINMENT[]; -extern const u8 Move_AFTER_YOU[]; -extern const u8 Move_ROUND[]; -extern const u8 Move_ECHOED_VOICE[]; -extern const u8 Move_CHIP_AWAY[]; -extern const u8 Move_CLEAR_SMOG[]; -extern const u8 Move_STORED_POWER[]; -extern const u8 Move_QUICK_GUARD[]; -extern const u8 Move_ALLY_SWITCH[]; -extern const u8 Move_SCALD[]; -extern const u8 Move_SHELL_SMASH[]; -extern const u8 Move_HEAL_PULSE[]; -extern const u8 Move_HEX[]; -extern const u8 Move_SKY_DROP[]; -extern const u8 Move_SHIFT_GEAR[]; -extern const u8 Move_CIRCLE_THROW[]; -extern const u8 Move_INCINERATE[]; -extern const u8 Move_QUASH[]; -extern const u8 Move_ACROBATICS[]; -extern const u8 Move_REFLECT_TYPE[]; -extern const u8 Move_RETALIATE[]; -extern const u8 Move_FINAL_GAMBIT[]; -extern const u8 Move_BESTOW[]; -extern const u8 Move_INFERNO[]; -extern const u8 Move_WATER_PLEDGE[]; -extern const u8 Move_FIRE_PLEDGE[]; -extern const u8 Move_GRASS_PLEDGE[]; -extern const u8 Move_VOLT_SWITCH[]; -extern const u8 Move_STRUGGLE_BUG[]; -extern const u8 Move_BULLDOZE[]; -extern const u8 Move_FROST_BREATH[]; -extern const u8 Move_DRAGON_TAIL[]; -extern const u8 Move_WORK_UP[]; -extern const u8 Move_ELECTROWEB[]; -extern const u8 Move_WILD_CHARGE[]; -extern const u8 Move_DRILL_RUN[]; -extern const u8 Move_DUAL_CHOP[]; -extern const u8 Move_HEART_STAMP[]; -extern const u8 Move_HORN_LEECH[]; -extern const u8 Move_SACRED_SWORD[]; -extern const u8 Move_RAZOR_SHELL[]; -extern const u8 Move_HEAT_CRASH[]; -extern const u8 Move_LEAF_TORNADO[]; -extern const u8 Move_STEAMROLLER[]; -extern const u8 Move_COTTON_GUARD[]; -extern const u8 Move_NIGHT_DAZE[]; -extern const u8 Move_PSYSTRIKE[]; -extern const u8 Move_TAIL_SLAP[]; -extern const u8 Move_HURRICANE[]; -extern const u8 Move_HEAD_CHARGE[]; -extern const u8 Move_GEAR_GRIND[]; -extern const u8 Move_SEARING_SHOT[]; -extern const u8 Move_TECHNO_BLAST[]; -extern const u8 Move_RELIC_SONG[]; -extern const u8 Move_SECRET_SWORD[]; -extern const u8 Move_GLACIATE[]; -extern const u8 Move_BOLT_STRIKE[]; -extern const u8 Move_BLUE_FLARE[]; -extern const u8 Move_FIERY_DANCE[]; -extern const u8 Move_FREEZE_SHOCK[]; -extern const u8 Move_ICE_BURN[]; -extern const u8 Move_SNARL[]; -extern const u8 Move_ICICLE_CRASH[]; -extern const u8 Move_V_CREATE[]; -extern const u8 Move_FUSION_FLARE[]; -extern const u8 Move_FUSION_BOLT[]; -extern const u8 Move_FLYING_PRESS[]; -extern const u8 Move_MAT_BLOCK[]; -extern const u8 Move_BELCH[]; -extern const u8 Move_ROTOTILLER[]; -extern const u8 Move_STICKY_WEB[]; -extern const u8 Move_FELL_STINGER[]; -extern const u8 Move_PHANTOM_FORCE[]; -extern const u8 Move_TRICK_OR_TREAT[]; -extern const u8 Move_NOBLE_ROAR[]; -extern const u8 Move_ION_DELUGE[]; -extern const u8 Move_PARABOLIC_CHARGE[]; -extern const u8 Move_FORESTS_CURSE[]; -extern const u8 Move_PETAL_BLIZZARD[]; -extern const u8 Move_FREEZE_DRY[]; -extern const u8 Move_DISARMING_VOICE[]; -extern const u8 Move_PARTING_SHOT[]; -extern const u8 Move_TOPSY_TURVY[]; -extern const u8 Move_DRAINING_KISS[]; -extern const u8 Move_CRAFTY_SHIELD[]; -extern const u8 Move_FLOWER_SHIELD[]; -extern const u8 Move_GRASSY_TERRAIN[]; -extern const u8 Move_MISTY_TERRAIN[]; -extern const u8 Move_ELECTRIFY[]; -extern const u8 Move_PLAY_ROUGH[]; -extern const u8 Move_FAIRY_WIND[]; -extern const u8 Move_MOONBLAST[]; -extern const u8 Move_BOOMBURST[]; -extern const u8 Move_FAIRY_LOCK[]; -extern const u8 Move_KINGS_SHIELD[]; -extern const u8 Move_PLAY_NICE[]; -extern const u8 Move_CONFIDE[]; -extern const u8 Move_DIAMOND_STORM[]; -extern const u8 Move_STEAM_ERUPTION[]; -extern const u8 Move_HYPERSPACE_HOLE[]; -extern const u8 Move_WATER_SHURIKEN[]; -extern const u8 Move_MYSTICAL_FIRE[]; -extern const u8 Move_SPIKY_SHIELD[]; -extern const u8 Move_AROMATIC_MIST[]; -extern const u8 Move_EERIE_IMPULSE[]; -extern const u8 Move_VENOM_DRENCH[]; -extern const u8 Move_POWDER[]; -extern const u8 Move_GEOMANCY[]; -extern const u8 Move_MAGNETIC_FLUX[]; -extern const u8 Move_HAPPY_HOUR[]; -extern const u8 Move_ELECTRIC_TERRAIN[]; -extern const u8 Move_DAZZLING_GLEAM[]; -extern const u8 Move_CELEBRATE[]; -extern const u8 Move_HOLD_HANDS[]; -extern const u8 Move_BABY_DOLL_EYES[]; -extern const u8 Move_NUZZLE[]; -extern const u8 Move_HOLD_BACK[]; -extern const u8 Move_INFESTATION[]; -extern const u8 Move_POWER_UP_PUNCH[]; -extern const u8 Move_OBLIVION_WING[]; -extern const u8 Move_THOUSAND_ARROWS[]; -extern const u8 Move_THOUSAND_WAVES[]; -extern const u8 Move_LANDS_WRATH[]; -extern const u8 Move_LIGHT_OF_RUIN[]; -extern const u8 Move_ORIGIN_PULSE[]; -extern const u8 Move_PRECIPICE_BLADES[]; -extern const u8 Move_DRAGON_ASCENT[]; -extern const u8 Move_HYPERSPACE_FURY[]; -extern const u8 Move_SHORE_UP[]; -extern const u8 Move_FIRST_IMPRESSION[]; -extern const u8 Move_BANEFUL_BUNKER[]; -extern const u8 Move_SPIRIT_SHACKLE[]; -extern const u8 Move_DARKEST_LARIAT[]; -extern const u8 Move_SPARKLING_ARIA[]; -extern const u8 Move_ICE_HAMMER[]; -extern const u8 Move_FLORAL_HEALING[]; -extern const u8 Move_HIGH_HORSEPOWER[]; -extern const u8 Move_STRENGTH_SAP[]; -extern const u8 Move_SOLAR_BLADE[]; -extern const u8 Move_LEAFAGE[]; -extern const u8 Move_SPOTLIGHT[]; -extern const u8 Move_TOXIC_THREAD[]; -extern const u8 Move_LASER_FOCUS[]; -extern const u8 Move_GEAR_UP[]; -extern const u8 Move_THROAT_CHOP[]; -extern const u8 Move_POLLEN_PUFF[]; -extern const u8 Move_ANCHOR_SHOT[]; -extern const u8 Move_PSYCHIC_TERRAIN[]; -extern const u8 Move_LUNGE[]; -extern const u8 Move_FIRE_LASH[]; -extern const u8 Move_POWER_TRIP[]; -extern const u8 Move_BURN_UP[]; -extern const u8 Move_SPEED_SWAP[]; -extern const u8 Move_SMART_STRIKE[]; -extern const u8 Move_PURIFY[]; -extern const u8 Move_REVELATION_DANCE[]; -extern const u8 Move_CORE_ENFORCER[]; -extern const u8 Move_TROP_KICK[]; -extern const u8 Move_INSTRUCT[]; -extern const u8 Move_BEAK_BLAST[]; -extern const u8 Move_CLANGING_SCALES[]; -extern const u8 Move_DRAGON_HAMMER[]; -extern const u8 Move_BRUTAL_SWING[]; -extern const u8 Move_AURORA_VEIL[]; -extern const u8 Move_SHELL_TRAP[]; -extern const u8 Move_FLEUR_CANNON[]; -extern const u8 Move_PSYCHIC_FANGS[]; -extern const u8 Move_STOMPING_TANTRUM[]; -extern const u8 Move_SHADOW_BONE[]; -extern const u8 Move_ACCELEROCK[]; -extern const u8 Move_LIQUIDATION[]; -extern const u8 Move_PRISMATIC_LASER[]; -extern const u8 Move_SPECTRAL_THIEF[]; -extern const u8 Move_SUNSTEEL_STRIKE[]; -extern const u8 Move_MOONGEIST_BEAM[]; -extern const u8 Move_TEARFUL_LOOK[]; -extern const u8 Move_ZING_ZAP[]; -extern const u8 Move_NATURES_MADNESS[]; -extern const u8 Move_MULTI_ATTACK[]; -extern const u8 Move_MIND_BLOWN[]; -extern const u8 Move_PLASMA_FISTS[]; -extern const u8 Move_PHOTON_GEYSER[]; -extern const u8 Move_ZIPPY_ZAP[]; -extern const u8 Move_SPLISHY_SPLASH[]; -extern const u8 Move_FLOATY_FALL[]; -extern const u8 Move_PIKA_PAPOW[]; -extern const u8 Move_BOUNCY_BUBBLE[]; -extern const u8 Move_BUZZY_BUZZ[]; -extern const u8 Move_SIZZLY_SLIDE[]; -extern const u8 Move_GLITZY_GLOW[]; -extern const u8 Move_BADDY_BAD[]; -extern const u8 Move_SAPPY_SEED[]; -extern const u8 Move_FREEZY_FROST[]; -extern const u8 Move_SPARKLY_SWIRL[]; -extern const u8 Move_VEEVEE_VOLLEY[]; -extern const u8 Move_DOUBLE_IRON_BASH[]; -extern const u8 Move_DYNAMAX_CANNON[]; -extern const u8 Move_SNIPE_SHOT[]; -extern const u8 Move_JAW_LOCK[]; -extern const u8 Move_STUFF_CHEEKS[]; -extern const u8 Move_NO_RETREAT[]; -extern const u8 Move_TAR_SHOT[]; -extern const u8 Move_MAGIC_POWDER[]; -extern const u8 Move_DRAGON_DARTS[]; -extern const u8 Move_TEATIME[]; -extern const u8 Move_OCTOLOCK[]; -extern const u8 Move_BOLT_BEAK[]; -extern const u8 Move_FISHIOUS_REND[]; -extern const u8 Move_COURT_CHANGE[]; -extern const u8 Move_CLANGOROUS_SOUL[]; -extern const u8 Move_BODY_PRESS[]; -extern const u8 Move_DECORATE[]; -extern const u8 Move_DRUM_BEATING[]; -extern const u8 Move_SNAP_TRAP[]; -extern const u8 Move_PYRO_BALL[]; -extern const u8 Move_BEHEMOTH_BLADE[]; -extern const u8 Move_BEHEMOTH_BASH[]; -extern const u8 Move_AURA_WHEEL[]; -extern const u8 Move_BREAKING_SWIPE[]; -extern const u8 Move_BRANCH_POKE[]; -extern const u8 Move_OVERDRIVE[]; -extern const u8 Move_APPLE_ACID[]; -extern const u8 Move_GRAV_APPLE[]; -extern const u8 Move_SPIRIT_BREAK[]; -extern const u8 Move_STRANGE_STEAM[]; -extern const u8 Move_LIFE_DEW[]; -extern const u8 Move_OBSTRUCT[]; -extern const u8 Move_FALSE_SURRENDER[]; -extern const u8 Move_METEOR_ASSAULT[]; -extern const u8 Move_ETERNABEAM[]; -extern const u8 Move_STEEL_BEAM[]; -extern const u8 Move_EXPANDING_FORCE[]; -extern const u8 Move_STEEL_ROLLER[]; -extern const u8 Move_SCALE_SHOT[]; -extern const u8 Move_METEOR_BEAM[]; -extern const u8 Move_SHELL_SIDE_ARM[]; -extern const u8 Move_MISTY_EXPLOSION[]; -extern const u8 Move_GRASSY_GLIDE[]; -extern const u8 Move_RISING_VOLTAGE[]; -extern const u8 Move_TERRAIN_PULSE[]; -extern const u8 Move_SKITTER_SMACK[]; -extern const u8 Move_BURNING_JEALOUSY[]; -extern const u8 Move_LASH_OUT[]; -extern const u8 Move_POLTERGEIST[]; -extern const u8 Move_CORROSIVE_GAS[]; -extern const u8 Move_COACHING[]; -extern const u8 Move_FLIP_TURN[]; -extern const u8 Move_TRIPLE_AXEL[]; -extern const u8 Move_DUAL_WINGBEAT[]; -extern const u8 Move_SCORCHING_SANDS[]; -extern const u8 Move_JUNGLE_HEALING[]; -extern const u8 Move_WICKED_BLOW[]; -extern const u8 Move_SURGING_STRIKES[]; -extern const u8 Move_THUNDER_CAGE[]; -extern const u8 Move_DRAGON_ENERGY[]; -extern const u8 Move_FREEZING_GLARE[]; -extern const u8 Move_FIERY_WRATH[]; -extern const u8 Move_THUNDEROUS_KICK[]; -extern const u8 Move_GLACIAL_LANCE[]; -extern const u8 Move_ASTRAL_BARRAGE[]; -extern const u8 Move_EERIE_SPELL[]; -extern const u8 Move_DIRE_CLAW[]; -extern const u8 Move_PSYSHIELD_BASH[]; -extern const u8 Move_POWER_SHIFT[]; -extern const u8 Move_STONE_AXE[]; -extern const u8 Move_SPRINGTIDE_STORM[]; -extern const u8 Move_MYSTICAL_POWER[]; -extern const u8 Move_RAGING_FURY[]; -extern const u8 Move_WAVE_CRASH[]; -extern const u8 Move_CHLOROBLAST[]; -extern const u8 Move_MOUNTAIN_GALE[]; -extern const u8 Move_VICTORY_DANCE[]; -extern const u8 Move_HEADLONG_RUSH[]; -extern const u8 Move_BARB_BARRAGE[]; -extern const u8 Move_ESPER_WING[]; -extern const u8 Move_BITTER_MALICE[]; -extern const u8 Move_SHELTER[]; -extern const u8 Move_TRIPLE_ARROWS[]; -extern const u8 Move_INFERNAL_PARADE[]; -extern const u8 Move_CEASELESS_EDGE[]; -extern const u8 Move_BLEAKWIND_STORM[]; -extern const u8 Move_WILDBOLT_STORM[]; -extern const u8 Move_SANDSEAR_STORM[]; -extern const u8 Move_LUNAR_BLESSING[]; -extern const u8 Move_TAKE_HEART[]; -extern const u8 Move_TERA_BLAST[]; -extern const u8 Move_SILK_TRAP[]; -extern const u8 Move_AXE_KICK[]; -extern const u8 Move_LAST_RESPECTS[]; -extern const u8 Move_LUMINA_CRASH[]; -extern const u8 Move_ORDER_UP[]; -extern const u8 Move_JET_PUNCH[]; -extern const u8 Move_SPICY_EXTRACT[]; -extern const u8 Move_SPIN_OUT[]; -extern const u8 Move_POPULATION_BOMB[]; -extern const u8 Move_ICE_SPINNER[]; -extern const u8 Move_GLAIVE_RUSH[]; -extern const u8 Move_REVIVAL_BLESSING[]; -extern const u8 Move_SALT_CURE[]; -extern const u8 Move_TRIPLE_DIVE[]; -extern const u8 Move_MORTAL_SPIN[]; -extern const u8 Move_DOODLE[]; -extern const u8 Move_FILLET_AWAY[]; -extern const u8 Move_KOWTOW_CLEAVE[]; -extern const u8 Move_FLOWER_TRICK[]; -extern const u8 Move_TORCH_SONG[]; -extern const u8 Move_AQUA_STEP[]; -extern const u8 Move_RAGING_BULL[]; -extern const u8 Move_MAKE_IT_RAIN[]; -extern const u8 Move_RUINATION[]; -extern const u8 Move_COLLISION_COURSE[]; -extern const u8 Move_ELECTRO_DRIFT[]; -extern const u8 Move_SHED_TAIL[]; -extern const u8 Move_CHILLY_RECEPTION[]; -extern const u8 Move_TIDY_UP[]; -extern const u8 Move_SNOWSCAPE[]; -extern const u8 Move_POUNCE[]; -extern const u8 Move_TRAILBLAZE[]; -extern const u8 Move_CHILLING_WATER[]; -extern const u8 Move_HYPER_DRILL[]; -extern const u8 Move_TWIN_BEAM[]; -extern const u8 Move_RAGE_FIST[]; -extern const u8 Move_ARMOR_CANNON[]; -extern const u8 Move_BITTER_BLADE[]; -extern const u8 Move_DOUBLE_SHOCK[]; -extern const u8 Move_GIGATON_HAMMER[]; -extern const u8 Move_COMEUPPANCE[]; -extern const u8 Move_AQUA_CUTTER[]; -extern const u8 Move_BLAZING_TORQUE[]; -extern const u8 Move_WICKED_TORQUE[]; -extern const u8 Move_NOXIOUS_TORQUE[]; -extern const u8 Move_COMBAT_TORQUE[]; -extern const u8 Move_MAGICAL_TORQUE[]; -extern const u8 Move_PSYBLADE[]; -extern const u8 Move_HYDRO_STEAM[]; -extern const u8 Move_BLOOD_MOON[]; -extern const u8 Move_MATCHA_GOTCHA[]; -extern const u8 Move_SYRUP_BOMB[]; -extern const u8 Move_IVY_CUDGEL[]; -extern const u8 Move_ELECTRO_SHOT[]; -extern const u8 Move_TERA_STARSTORM[]; -extern const u8 Move_FICKLE_BEAM[]; -extern const u8 Move_BURNING_BULWARK[]; -extern const u8 Move_THUNDERCLAP[]; -extern const u8 Move_MIGHTY_CLEAVE[]; -extern const u8 Move_TACHYON_CUTTER[]; -extern const u8 Move_HARD_PRESS[]; -extern const u8 Move_DRAGON_CHEER[]; -extern const u8 Move_ALLURING_VOICE[]; -extern const u8 Move_TEMPER_FLARE[]; -extern const u8 Move_SUPERCELL_SLAM[]; -extern const u8 Move_PSYCHIC_NOISE[]; -extern const u8 Move_UPPER_HAND[]; -extern const u8 Move_MALIGNANT_CHAIN[]; -extern const u8 Move_BREAKNECK_BLITZ[]; -extern const u8 Move_ALL_OUT_PUMMELING[]; -extern const u8 Move_SUPERSONIC_SKYSTRIKE[]; -extern const u8 Move_ACID_DOWNPOUR[]; -extern const u8 Move_TECTONIC_RAGE[]; -extern const u8 Move_CONTINENTAL_CRUSH[]; -extern const u8 Move_SAVAGE_SPIN_OUT[]; -extern const u8 Move_NEVER_ENDING_NIGHTMARE[]; -extern const u8 Move_CORKSCREW_CRASH[]; -extern const u8 Move_INFERNO_OVERDRIVE[]; -extern const u8 Move_HYDRO_VORTEX[]; -extern const u8 Move_BLOOM_DOOM[]; -extern const u8 Move_GIGAVOLT_HAVOC[]; -extern const u8 Move_SHATTERED_PSYCHE[]; -extern const u8 Move_SUBZERO_SLAMMER[]; -extern const u8 Move_DEVASTATING_DRAKE[]; -extern const u8 Move_BLACK_HOLE_ECLIPSE[]; -extern const u8 Move_TWINKLE_TACKLE[]; -extern const u8 Move_CATASTROPIKA[]; -extern const u8 Move_10000000_VOLT_THUNDERBOLT[]; -extern const u8 Move_STOKED_SPARKSURFER[]; -extern const u8 Move_EXTREME_EVOBOOST[]; -extern const u8 Move_PULVERIZING_PANCAKE[]; -extern const u8 Move_GENESIS_SUPERNOVA[]; -extern const u8 Move_SINISTER_ARROW_RAID[]; -extern const u8 Move_MALICIOUS_MOONSAULT[]; -extern const u8 Move_OCEANIC_OPERETTA[]; -extern const u8 Move_SPLINTERED_STORMSHARDS[]; -extern const u8 Move_LETS_SNUGGLE_FOREVER[]; -extern const u8 Move_CLANGOROUS_SOULBLAZE[]; -extern const u8 Move_GUARDIAN_OF_ALOLA[]; -extern const u8 Move_SEARING_SUNRAZE_SMASH[]; -extern const u8 Move_MENACING_MOONRAZE_MAELSTROM[]; -extern const u8 Move_LIGHT_THAT_BURNS_THE_SKY[]; -extern const u8 Move_SOUL_STEALING_7_STAR_STRIKE[]; -extern const u8 Move_MAX_GUARD[]; -extern const u8 Move_MAX_FLARE[]; -extern const u8 Move_MAX_FLUTTERBY[]; -extern const u8 Move_MAX_LIGHTNING[]; -extern const u8 Move_MAX_STRIKE[]; -extern const u8 Move_MAX_KNUCKLE[]; -extern const u8 Move_MAX_PHANTASM[]; -extern const u8 Move_MAX_HAILSTORM[]; -extern const u8 Move_MAX_OOZE[]; -extern const u8 Move_MAX_GEYSER[]; -extern const u8 Move_MAX_AIRSTREAM[]; -extern const u8 Move_MAX_STARFALL[]; -extern const u8 Move_MAX_WYRMWIND[]; -extern const u8 Move_MAX_MINDSTORM[]; -extern const u8 Move_MAX_ROCKFALL[]; -extern const u8 Move_MAX_QUAKE[]; -extern const u8 Move_MAX_DARKNESS[]; -extern const u8 Move_MAX_OVERGROWTH[]; -extern const u8 Move_MAX_STEELSPIKE[]; -extern const u8 Move_G_MAX_VINE_LASH[]; -extern const u8 Move_G_MAX_WILDFIRE[]; -extern const u8 Move_G_MAX_CANNONADE[]; -extern const u8 Move_G_MAX_BEFUDDLE[]; -extern const u8 Move_G_MAX_VOLT_CRASH[]; -extern const u8 Move_G_MAX_GOLD_RUSH[]; -extern const u8 Move_G_MAX_CHI_STRIKE[]; -extern const u8 Move_G_MAX_TERROR[]; -extern const u8 Move_G_MAX_FOAM_BURST[]; -extern const u8 Move_G_MAX_RESONANCE[]; -extern const u8 Move_G_MAX_CUDDLE[]; -extern const u8 Move_G_MAX_REPLENISH[]; -extern const u8 Move_G_MAX_MALODOR[]; -extern const u8 Move_G_MAX_MELTDOWN[]; -extern const u8 Move_G_MAX_DRUM_SOLO[]; -extern const u8 Move_G_MAX_FIREBALL[]; -extern const u8 Move_G_MAX_HYDROSNIPE[]; -extern const u8 Move_G_MAX_WIND_RAGE[]; -extern const u8 Move_G_MAX_GRAVITAS[]; -extern const u8 Move_G_MAX_STONESURGE[]; -extern const u8 Move_G_MAX_VOLCALITH[]; -extern const u8 Move_G_MAX_TARTNESS[]; -extern const u8 Move_G_MAX_SWEETNESS[]; -extern const u8 Move_G_MAX_SANDBLAST[]; -extern const u8 Move_G_MAX_STUN_SHOCK[]; -extern const u8 Move_G_MAX_CENTIFERNO[]; -extern const u8 Move_G_MAX_SMITE[]; -extern const u8 Move_G_MAX_SNOOZE[]; -extern const u8 Move_G_MAX_FINALE[]; -extern const u8 Move_G_MAX_STEELSURGE[]; -extern const u8 Move_G_MAX_DEPLETION[]; -extern const u8 Move_G_MAX_ONE_BLOW[]; -extern const u8 Move_G_MAX_RAPID_FLOW[]; +// move animations +extern const u8 gBattleAnimMove_None[]; +extern const u8 gBattleAnimMove_Pound[]; +extern const u8 gBattleAnimMove_KarateChop[]; +extern const u8 gBattleAnimMove_DoubleSlap[]; +extern const u8 gBattleAnimMove_CometPunch[]; +extern const u8 gBattleAnimMove_MegaPunch[]; +extern const u8 gBattleAnimMove_PayDay[]; +extern const u8 gBattleAnimMove_FirePunch[]; +extern const u8 gBattleAnimMove_IcePunch[]; +extern const u8 gBattleAnimMove_ThunderPunch[]; +extern const u8 gBattleAnimMove_Scratch[]; +extern const u8 gBattleAnimMove_ViseGrip[]; +extern const u8 gBattleAnimMove_Guillotine[]; +extern const u8 gBattleAnimMove_RazorWind[]; +extern const u8 gBattleAnimMove_SwordsDance[]; +extern const u8 gBattleAnimMove_Cut[]; +extern const u8 gBattleAnimMove_Gust[]; +extern const u8 gBattleAnimMove_WingAttack[]; +extern const u8 gBattleAnimMove_Whirlwind[]; +extern const u8 gBattleAnimMove_Fly[]; +extern const u8 gBattleAnimMove_Bind[]; +extern const u8 gBattleAnimMove_Slam[]; +extern const u8 gBattleAnimMove_VineWhip[]; +extern const u8 gBattleAnimMove_Stomp[]; +extern const u8 gBattleAnimMove_DoubleKick[]; +extern const u8 gBattleAnimMove_MegaKick[]; +extern const u8 gBattleAnimMove_JumpKick[]; +extern const u8 gBattleAnimMove_RollingKick[]; +extern const u8 gBattleAnimMove_SandAttack[]; +extern const u8 gBattleAnimMove_Headbutt[]; +extern const u8 gBattleAnimMove_HornAttack[]; +extern const u8 gBattleAnimMove_FuryAttack[]; +extern const u8 gBattleAnimMove_HornDrill[]; +extern const u8 gBattleAnimMove_Tackle[]; +extern const u8 gBattleAnimMove_BodySlam[]; +extern const u8 gBattleAnimMove_Wrap[]; +extern const u8 gBattleAnimMove_TakeDown[]; +extern const u8 gBattleAnimMove_Thrash[]; +extern const u8 gBattleAnimMove_DoubleEdge[]; +extern const u8 gBattleAnimMove_TailWhip[]; +extern const u8 gBattleAnimMove_PoisonSting[]; +extern const u8 gBattleAnimMove_Twineedle[]; +extern const u8 gBattleAnimMove_PinMissile[]; +extern const u8 gBattleAnimMove_Leer[]; +extern const u8 gBattleAnimMove_Bite[]; +extern const u8 gBattleAnimMove_Growl[]; +extern const u8 gBattleAnimMove_Roar[]; +extern const u8 gBattleAnimMove_Sing[]; +extern const u8 gBattleAnimMove_Supersonic[]; +extern const u8 gBattleAnimMove_SonicBoom[]; +extern const u8 gBattleAnimMove_Disable[]; +extern const u8 gBattleAnimMove_Acid[]; +extern const u8 gBattleAnimMove_Ember[]; +extern const u8 gBattleAnimMove_Flamethrower[]; +extern const u8 gBattleAnimMove_Mist[]; +extern const u8 gBattleAnimMove_WaterGun[]; +extern const u8 gBattleAnimMove_HydroPump[]; +extern const u8 gBattleAnimMove_Surf[]; +extern const u8 gBattleAnimMove_IceBeam[]; +extern const u8 gBattleAnimMove_Blizzard[]; +extern const u8 gBattleAnimMove_Psybeam[]; +extern const u8 gBattleAnimMove_BubbleBeam[]; +extern const u8 gBattleAnimMove_AuroraBeam[]; +extern const u8 gBattleAnimMove_HyperBeam[]; +extern const u8 gBattleAnimMove_Peck[]; +extern const u8 gBattleAnimMove_DrillPeck[]; +extern const u8 gBattleAnimMove_Submission[]; +extern const u8 gBattleAnimMove_LowKick[]; +extern const u8 gBattleAnimMove_Counter[]; +extern const u8 gBattleAnimMove_SeismicToss[]; +extern const u8 gBattleAnimMove_Strength[]; +extern const u8 gBattleAnimMove_Absorb[]; +extern const u8 gBattleAnimMove_MegaDrain[]; +extern const u8 gBattleAnimMove_LeechSeed[]; +extern const u8 gBattleAnimMove_Growth[]; +extern const u8 gBattleAnimMove_RazorLeaf[]; +extern const u8 gBattleAnimMove_SolarBeam[]; +extern const u8 gBattleAnimMove_PoisonPowder[]; +extern const u8 gBattleAnimMove_StunSpore[]; +extern const u8 gBattleAnimMove_SleepPowder[]; +extern const u8 gBattleAnimMove_PetalDance[]; +extern const u8 gBattleAnimMove_StringShot[]; +extern const u8 gBattleAnimMove_DragonRage[]; +extern const u8 gBattleAnimMove_FireSpin[]; +extern const u8 gBattleAnimMove_ThunderShock[]; +extern const u8 gBattleAnimMove_Thunderbolt[]; +extern const u8 gBattleAnimMove_ThunderWave[]; +extern const u8 gBattleAnimMove_Thunder[]; +extern const u8 gBattleAnimMove_RockThrow[]; +extern const u8 gBattleAnimMove_Earthquake[]; +extern const u8 gBattleAnimMove_Fissure[]; +extern const u8 gBattleAnimMove_Dig[]; +extern const u8 gBattleAnimMove_Toxic[]; +extern const u8 gBattleAnimMove_Confusion[]; +extern const u8 gBattleAnimMove_Psychic[]; +extern const u8 gBattleAnimMove_Hypnosis[]; +extern const u8 gBattleAnimMove_Meditate[]; +extern const u8 gBattleAnimMove_Agility[]; +extern const u8 gBattleAnimMove_QuickAttack[]; +extern const u8 gBattleAnimMove_Rage[]; +extern const u8 gBattleAnimMove_Teleport[]; +extern const u8 gBattleAnimMove_NightShade[]; +extern const u8 gBattleAnimMove_Mimic[]; +extern const u8 gBattleAnimMove_Screech[]; +extern const u8 gBattleAnimMove_DoubleTeam[]; +extern const u8 gBattleAnimMove_Recover[]; +extern const u8 gBattleAnimMove_Harden[]; +extern const u8 gBattleAnimMove_Minimize[]; +extern const u8 gBattleAnimMove_Smokescreen[]; +extern const u8 gBattleAnimMove_ConfuseRay[]; +extern const u8 gBattleAnimMove_Withdraw[]; +extern const u8 gBattleAnimMove_DefenseCurl[]; +extern const u8 gBattleAnimMove_Barrier[]; +extern const u8 gBattleAnimMove_LightScreen[]; +extern const u8 gBattleAnimMove_Haze[]; +extern const u8 gBattleAnimMove_Reflect[]; +extern const u8 gBattleAnimMove_FocusEnergy[]; +extern const u8 gBattleAnimMove_Bide[]; +extern const u8 gBattleAnimMove_Metronome[]; +extern const u8 gBattleAnimMove_MirrorMove[]; +extern const u8 gBattleAnimMove_SelfDestruct[]; +extern const u8 gBattleAnimMove_EggBomb[]; +extern const u8 gBattleAnimMove_Lick[]; +extern const u8 gBattleAnimMove_Smog[]; +extern const u8 gBattleAnimMove_Sludge[]; +extern const u8 gBattleAnimMove_BoneClub[]; +extern const u8 gBattleAnimMove_FireBlast[]; +extern const u8 gBattleAnimMove_Waterfall[]; +extern const u8 gBattleAnimMove_Clamp[]; +extern const u8 gBattleAnimMove_Swift[]; +extern const u8 gBattleAnimMove_SkullBash[]; +extern const u8 gBattleAnimMove_SpikeCannon[]; +extern const u8 gBattleAnimMove_Constrict[]; +extern const u8 gBattleAnimMove_Amnesia[]; +extern const u8 gBattleAnimMove_Kinesis[]; +extern const u8 gBattleAnimMove_SoftBoiled[]; +extern const u8 gBattleAnimMove_HighJumpKick[]; +extern const u8 gBattleAnimMove_Glare[]; +extern const u8 gBattleAnimMove_DreamEater[]; +extern const u8 gBattleAnimMove_PoisonGas[]; +extern const u8 gBattleAnimMove_Barrage[]; +extern const u8 gBattleAnimMove_LeechLife[]; +extern const u8 gBattleAnimMove_LovelyKiss[]; +extern const u8 gBattleAnimMove_SkyAttack[]; +extern const u8 gBattleAnimMove_Transform[]; +extern const u8 gBattleAnimMove_Bubble[]; +extern const u8 gBattleAnimMove_DizzyPunch[]; +extern const u8 gBattleAnimMove_Spore[]; +extern const u8 gBattleAnimMove_Flash[]; +extern const u8 gBattleAnimMove_Psywave[]; +extern const u8 gBattleAnimMove_Splash[]; +extern const u8 gBattleAnimMove_AcidArmor[]; +extern const u8 gBattleAnimMove_Crabhammer[]; +extern const u8 gBattleAnimMove_Explosion[]; +extern const u8 gBattleAnimMove_FurySwipes[]; +extern const u8 gBattleAnimMove_Bonemerang[]; +extern const u8 gBattleAnimMove_Rest[]; +extern const u8 gBattleAnimMove_RockSlide[]; +extern const u8 gBattleAnimMove_HyperFang[]; +extern const u8 gBattleAnimMove_Sharpen[]; +extern const u8 gBattleAnimMove_Conversion[]; +extern const u8 gBattleAnimMove_TriAttack[]; +extern const u8 gBattleAnimMove_SuperFang[]; +extern const u8 gBattleAnimMove_Slash[]; +extern const u8 gBattleAnimMove_Substitute[]; +extern const u8 gBattleAnimMove_Struggle[]; +extern const u8 gBattleAnimMove_Sketch[]; +extern const u8 gBattleAnimMove_TripleKick[]; +extern const u8 gBattleAnimMove_Thief[]; +extern const u8 gBattleAnimMove_SpiderWeb[]; +extern const u8 gBattleAnimMove_MindReader[]; +extern const u8 gBattleAnimMove_Nightmare[]; +extern const u8 gBattleAnimMove_FlameWheel[]; +extern const u8 gBattleAnimMove_Snore[]; +extern const u8 gBattleAnimMove_Curse[]; +extern const u8 gBattleAnimMove_Flail[]; +extern const u8 gBattleAnimMove_Conversion2[]; +extern const u8 gBattleAnimMove_Aeroblast[]; +extern const u8 gBattleAnimMove_CottonSpore[]; +extern const u8 gBattleAnimMove_Reversal[]; +extern const u8 gBattleAnimMove_Spite[]; +extern const u8 gBattleAnimMove_PowderSnow[]; +extern const u8 gBattleAnimMove_Protect[]; +extern const u8 gBattleAnimMove_MachPunch[]; +extern const u8 gBattleAnimMove_ScaryFace[]; +extern const u8 gBattleAnimMove_FeintAttack[]; +extern const u8 gBattleAnimMove_SweetKiss[]; +extern const u8 gBattleAnimMove_BellyDrum[]; +extern const u8 gBattleAnimMove_SludgeBomb[]; +extern const u8 gBattleAnimMove_MudSlap[]; +extern const u8 gBattleAnimMove_Octazooka[]; +extern const u8 gBattleAnimMove_Spikes[]; +extern const u8 gBattleAnimMove_ZapCannon[]; +extern const u8 gBattleAnimMove_Foresight[]; +extern const u8 gBattleAnimMove_DestinyBond[]; +extern const u8 gBattleAnimMove_PerishSong[]; +extern const u8 gBattleAnimMove_IcyWind[]; +extern const u8 gBattleAnimMove_Detect[]; +extern const u8 gBattleAnimMove_BoneRush[]; +extern const u8 gBattleAnimMove_LockOn[]; +extern const u8 gBattleAnimMove_Outrage[]; +extern const u8 gBattleAnimMove_Sandstorm[]; +extern const u8 gBattleAnimMove_GigaDrain[]; +extern const u8 gBattleAnimMove_Endure[]; +extern const u8 gBattleAnimMove_Charm[]; +extern const u8 gBattleAnimMove_Rollout[]; +extern const u8 gBattleAnimMove_FalseSwipe[]; +extern const u8 gBattleAnimMove_Swagger[]; +extern const u8 gBattleAnimMove_MilkDrink[]; +extern const u8 gBattleAnimMove_Spark[]; +extern const u8 gBattleAnimMove_FuryCutter[]; +extern const u8 gBattleAnimMove_SteelWing[]; +extern const u8 gBattleAnimMove_MeanLook[]; +extern const u8 gBattleAnimMove_Attract[]; +extern const u8 gBattleAnimMove_SleepTalk[]; +extern const u8 gBattleAnimMove_HealBell[]; +extern const u8 gBattleAnimMove_Return[]; +extern const u8 gBattleAnimMove_Present[]; +extern const u8 gBattleAnimMove_Frustration[]; +extern const u8 gBattleAnimMove_Safeguard[]; +extern const u8 gBattleAnimMove_PainSplit[]; +extern const u8 gBattleAnimMove_SacredFire[]; +extern const u8 gBattleAnimMove_Magnitude[]; +extern const u8 gBattleAnimMove_DynamicPunch[]; +extern const u8 gBattleAnimMove_Megahorn[]; +extern const u8 gBattleAnimMove_DragonBreath[]; +extern const u8 gBattleAnimMove_BatonPass[]; +extern const u8 gBattleAnimMove_Encore[]; +extern const u8 gBattleAnimMove_Pursuit[]; +extern const u8 gBattleAnimMove_RapidSpin[]; +extern const u8 gBattleAnimMove_SweetScent[]; +extern const u8 gBattleAnimMove_IronTail[]; +extern const u8 gBattleAnimMove_MetalClaw[]; +extern const u8 gBattleAnimMove_VitalThrow[]; +extern const u8 gBattleAnimMove_MorningSun[]; +extern const u8 gBattleAnimMove_Synthesis[]; +extern const u8 gBattleAnimMove_Moonlight[]; +extern const u8 gBattleAnimMove_HiddenPower[]; +extern const u8 gBattleAnimMove_CrossChop[]; +extern const u8 gBattleAnimMove_Twister[]; +extern const u8 gBattleAnimMove_RainDance[]; +extern const u8 gBattleAnimMove_SunnyDay[]; +extern const u8 gBattleAnimMove_Crunch[]; +extern const u8 gBattleAnimMove_MirrorCoat[]; +extern const u8 gBattleAnimMove_PsychUp[]; +extern const u8 gBattleAnimMove_ExtremeSpeed[]; +extern const u8 gBattleAnimMove_AncientPower[]; +extern const u8 gBattleAnimMove_ShadowBall[]; +extern const u8 gBattleAnimMove_FutureSight[]; +extern const u8 gBattleAnimMove_RockSmash[]; +extern const u8 gBattleAnimMove_Whirlpool[]; +extern const u8 gBattleAnimMove_BeatUp[]; +extern const u8 gBattleAnimMove_FakeOut[]; +extern const u8 gBattleAnimMove_Uproar[]; +extern const u8 gBattleAnimMove_Stockpile[]; +extern const u8 gBattleAnimMove_SpitUp[]; +extern const u8 gBattleAnimMove_Swallow[]; +extern const u8 gBattleAnimMove_HeatWave[]; +extern const u8 gBattleAnimMove_Hail[]; +extern const u8 gBattleAnimMove_Torment[]; +extern const u8 gBattleAnimMove_Flatter[]; +extern const u8 gBattleAnimMove_WillOWisp[]; +extern const u8 gBattleAnimMove_Memento[]; +extern const u8 gBattleAnimMove_Facade[]; +extern const u8 gBattleAnimMove_FocusPunch[]; +extern const u8 gBattleAnimMove_SmellingSalts[]; +extern const u8 gBattleAnimMove_FollowMe[]; +extern const u8 gBattleAnimMove_NaturePower[]; +extern const u8 gBattleAnimMove_Charge[]; +extern const u8 gBattleAnimMove_Taunt[]; +extern const u8 gBattleAnimMove_HelpingHand[]; +extern const u8 gBattleAnimMove_Trick[]; +extern const u8 gBattleAnimMove_RolePlay[]; +extern const u8 gBattleAnimMove_Wish[]; +extern const u8 gBattleAnimMove_Assist[]; +extern const u8 gBattleAnimMove_Ingrain[]; +extern const u8 gBattleAnimMove_Superpower[]; +extern const u8 gBattleAnimMove_MagicCoat[]; +extern const u8 gBattleAnimMove_Recycle[]; +extern const u8 gBattleAnimMove_Revenge[]; +extern const u8 gBattleAnimMove_BrickBreak[]; +extern const u8 gBattleAnimMove_Yawn[]; +extern const u8 gBattleAnimMove_KnockOff[]; +extern const u8 gBattleAnimMove_Endeavor[]; +extern const u8 gBattleAnimMove_Eruption[]; +extern const u8 gBattleAnimMove_SkillSwap[]; +extern const u8 gBattleAnimMove_Imprison[]; +extern const u8 gBattleAnimMove_Refresh[]; +extern const u8 gBattleAnimMove_Grudge[]; +extern const u8 gBattleAnimMove_Snatch[]; +extern const u8 gBattleAnimMove_SecretPower[]; +extern const u8 gBattleAnimMove_Dive[]; +extern const u8 gBattleAnimMove_ArmThrust[]; +extern const u8 gBattleAnimMove_Camouflage[]; +extern const u8 gBattleAnimMove_TailGlow[]; +extern const u8 gBattleAnimMove_LusterPurge[]; +extern const u8 gBattleAnimMove_MistBall[]; +extern const u8 gBattleAnimMove_FeatherDance[]; +extern const u8 gBattleAnimMove_TeeterDance[]; +extern const u8 gBattleAnimMove_BlazeKick[]; +extern const u8 gBattleAnimMove_MudSport[]; +extern const u8 gBattleAnimMove_IceBall[]; +extern const u8 gBattleAnimMove_NeedleArm[]; +extern const u8 gBattleAnimMove_SlackOff[]; +extern const u8 gBattleAnimMove_HyperVoice[]; +extern const u8 gBattleAnimMove_PoisonFang[]; +extern const u8 gBattleAnimMove_CrushClaw[]; +extern const u8 gBattleAnimMove_BlastBurn[]; +extern const u8 gBattleAnimMove_HydroCannon[]; +extern const u8 gBattleAnimMove_MeteorMash[]; +extern const u8 gBattleAnimMove_Astonish[]; +extern const u8 gBattleAnimMove_WeatherBall[]; +extern const u8 gBattleAnimMove_Aromatherapy[]; +extern const u8 gBattleAnimMove_FakeTears[]; +extern const u8 gBattleAnimMove_AirCutter[]; +extern const u8 gBattleAnimMove_Overheat[]; +extern const u8 gBattleAnimMove_OdorSleuth[]; +extern const u8 gBattleAnimMove_RockTomb[]; +extern const u8 gBattleAnimMove_SilverWind[]; +extern const u8 gBattleAnimMove_MetalSound[]; +extern const u8 gBattleAnimMove_GrassWhistle[]; +extern const u8 gBattleAnimMove_Tickle[]; +extern const u8 gBattleAnimMove_CosmicPower[]; +extern const u8 gBattleAnimMove_WaterSpout[]; +extern const u8 gBattleAnimMove_SignalBeam[]; +extern const u8 gBattleAnimMove_ShadowPunch[]; +extern const u8 gBattleAnimMove_Extrasensory[]; +extern const u8 gBattleAnimMove_SkyUppercut[]; +extern const u8 gBattleAnimMove_SandTomb[]; +extern const u8 gBattleAnimMove_SheerCold[]; +extern const u8 gBattleAnimMove_MuddyWater[]; +extern const u8 gBattleAnimMove_BulletSeed[]; +extern const u8 gBattleAnimMove_AerialAce[]; +extern const u8 gBattleAnimMove_IcicleSpear[]; +extern const u8 gBattleAnimMove_IronDefense[]; +extern const u8 gBattleAnimMove_Block[]; +extern const u8 gBattleAnimMove_Howl[]; +extern const u8 gBattleAnimMove_DragonClaw[]; +extern const u8 gBattleAnimMove_FrenzyPlant[]; +extern const u8 gBattleAnimMove_BulkUp[]; +extern const u8 gBattleAnimMove_Bounce[]; +extern const u8 gBattleAnimMove_MudShot[]; +extern const u8 gBattleAnimMove_PoisonTail[]; +extern const u8 gBattleAnimMove_Covet[]; +extern const u8 gBattleAnimMove_VoltTackle[]; +extern const u8 gBattleAnimMove_MagicalLeaf[]; +extern const u8 gBattleAnimMove_WaterSport[]; +extern const u8 gBattleAnimMove_CalmMind[]; +extern const u8 gBattleAnimMove_LeafBlade[]; +extern const u8 gBattleAnimMove_DragonDance[]; +extern const u8 gBattleAnimMove_RockBlast[]; +extern const u8 gBattleAnimMove_ShockWave[]; +extern const u8 gBattleAnimMove_WaterPulse[]; +extern const u8 gBattleAnimMove_DoomDesire[]; +extern const u8 gBattleAnimMove_PsychoBoost[]; +extern const u8 gBattleAnimMove_Roost[]; +extern const u8 gBattleAnimMove_Gravity[]; +extern const u8 gBattleAnimMove_MiracleEye[]; +extern const u8 gBattleAnimMove_WakeUpSlap[]; +extern const u8 gBattleAnimMove_HammerArm[]; +extern const u8 gBattleAnimMove_GyroBall[]; +extern const u8 gBattleAnimMove_HealingWish[]; +extern const u8 gBattleAnimMove_Brine[]; +extern const u8 gBattleAnimMove_NaturalGift[]; +extern const u8 gBattleAnimMove_Feint[]; +extern const u8 gBattleAnimMove_Pluck[]; +extern const u8 gBattleAnimMove_Tailwind[]; +extern const u8 gBattleAnimMove_Acupressure[]; +extern const u8 gBattleAnimMove_MetalBurst[]; +extern const u8 gBattleAnimMove_UTurn[]; +extern const u8 gBattleAnimMove_CloseCombat[]; +extern const u8 gBattleAnimMove_Payback[]; +extern const u8 gBattleAnimMove_Assurance[]; +extern const u8 gBattleAnimMove_Embargo[]; +extern const u8 gBattleAnimMove_Fling[]; +extern const u8 gBattleAnimMove_PsychoShift[]; +extern const u8 gBattleAnimMove_TrumpCard[]; +extern const u8 gBattleAnimMove_HealBlock[]; +extern const u8 gBattleAnimMove_WringOut[]; +extern const u8 gBattleAnimMove_PowerTrick[]; +extern const u8 gBattleAnimMove_GastroAcid[]; +extern const u8 gBattleAnimMove_LuckyChant[]; +extern const u8 gBattleAnimMove_MeFirst[]; +extern const u8 gBattleAnimMove_Copycat[]; +extern const u8 gBattleAnimMove_PowerSwap[]; +extern const u8 gBattleAnimMove_GuardSwap[]; +extern const u8 gBattleAnimMove_Punishment[]; +extern const u8 gBattleAnimMove_LastResort[]; +extern const u8 gBattleAnimMove_WorrySeed[]; +extern const u8 gBattleAnimMove_SuckerPunch[]; +extern const u8 gBattleAnimMove_ToxicSpikes[]; +extern const u8 gBattleAnimMove_HeartSwap[]; +extern const u8 gBattleAnimMove_AquaRing[]; +extern const u8 gBattleAnimMove_MagnetRise[]; +extern const u8 gBattleAnimMove_FlareBlitz[]; +extern const u8 gBattleAnimMove_ForcePalm[]; +extern const u8 gBattleAnimMove_AuraSphere[]; +extern const u8 gBattleAnimMove_RockPolish[]; +extern const u8 gBattleAnimMove_PoisonJab[]; +extern const u8 gBattleAnimMove_DarkPulse[]; +extern const u8 gBattleAnimMove_NightSlash[]; +extern const u8 gBattleAnimMove_AquaTail[]; +extern const u8 gBattleAnimMove_SeedBomb[]; +extern const u8 gBattleAnimMove_AirSlash[]; +extern const u8 gBattleAnimMove_XScissor[]; +extern const u8 gBattleAnimMove_BugBuzz[]; +extern const u8 gBattleAnimMove_DragonPulse[]; +extern const u8 gBattleAnimMove_DragonRush[]; +extern const u8 gBattleAnimMove_PowerGem[]; +extern const u8 gBattleAnimMove_DrainPunch[]; +extern const u8 gBattleAnimMove_VacuumWave[]; +extern const u8 gBattleAnimMove_FocusBlast[]; +extern const u8 gBattleAnimMove_EnergyBall[]; +extern const u8 gBattleAnimMove_BraveBird[]; +extern const u8 gBattleAnimMove_EarthPower[]; +extern const u8 gBattleAnimMove_Switcheroo[]; +extern const u8 gBattleAnimMove_GigaImpact[]; +extern const u8 gBattleAnimMove_NastyPlot[]; +extern const u8 gBattleAnimMove_BulletPunch[]; +extern const u8 gBattleAnimMove_Avalanche[]; +extern const u8 gBattleAnimMove_IceShard[]; +extern const u8 gBattleAnimMove_ShadowClaw[]; +extern const u8 gBattleAnimMove_ThunderFang[]; +extern const u8 gBattleAnimMove_IceFang[]; +extern const u8 gBattleAnimMove_FireFang[]; +extern const u8 gBattleAnimMove_ShadowSneak[]; +extern const u8 gBattleAnimMove_MudBomb[]; +extern const u8 gBattleAnimMove_PsychoCut[]; +extern const u8 gBattleAnimMove_ZenHeadbutt[]; +extern const u8 gBattleAnimMove_MirrorShot[]; +extern const u8 gBattleAnimMove_FlashCannon[]; +extern const u8 gBattleAnimMove_RockClimb[]; +extern const u8 gBattleAnimMove_Defog[]; +extern const u8 gBattleAnimMove_TrickRoom[]; +extern const u8 gBattleAnimMove_DracoMeteor[]; +extern const u8 gBattleAnimMove_Discharge[]; +extern const u8 gBattleAnimMove_LavaPlume[]; +extern const u8 gBattleAnimMove_LeafStorm[]; +extern const u8 gBattleAnimMove_PowerWhip[]; +extern const u8 gBattleAnimMove_RockWrecker[]; +extern const u8 gBattleAnimMove_CrossPoison[]; +extern const u8 gBattleAnimMove_GunkShot[]; +extern const u8 gBattleAnimMove_IronHead[]; +extern const u8 gBattleAnimMove_MagnetBomb[]; +extern const u8 gBattleAnimMove_StoneEdge[]; +extern const u8 gBattleAnimMove_Captivate[]; +extern const u8 gBattleAnimMove_StealthRock[]; +extern const u8 gBattleAnimMove_GrassKnot[]; +extern const u8 gBattleAnimMove_Chatter[]; +extern const u8 gBattleAnimMove_Judgment[]; +extern const u8 gBattleAnimMove_BugBite[]; +extern const u8 gBattleAnimMove_ChargeBeam[]; +extern const u8 gBattleAnimMove_WoodHammer[]; +extern const u8 gBattleAnimMove_AquaJet[]; +extern const u8 gBattleAnimMove_AttackOrder[]; +extern const u8 gBattleAnimMove_DefendOrder[]; +extern const u8 gBattleAnimMove_HealOrder[]; +extern const u8 gBattleAnimMove_HeadSmash[]; +extern const u8 gBattleAnimMove_DoubleHit[]; +extern const u8 gBattleAnimMove_RoarOfTime[]; +extern const u8 gBattleAnimMove_SpacialRend[]; +extern const u8 gBattleAnimMove_LunarDance[]; +extern const u8 gBattleAnimMove_CrushGrip[]; +extern const u8 gBattleAnimMove_MagmaStorm[]; +extern const u8 gBattleAnimMove_DarkVoid[]; +extern const u8 gBattleAnimMove_SeedFlare[]; +extern const u8 gBattleAnimMove_OminousWind[]; +extern const u8 gBattleAnimMove_ShadowForce[]; +extern const u8 gBattleAnimMove_HoneClaws[]; +extern const u8 gBattleAnimMove_WideGuard[]; +extern const u8 gBattleAnimMove_GuardSplit[]; +extern const u8 gBattleAnimMove_PowerSplit[]; +extern const u8 gBattleAnimMove_WonderRoom[]; +extern const u8 gBattleAnimMove_Psyshock[]; +extern const u8 gBattleAnimMove_Venoshock[]; +extern const u8 gBattleAnimMove_Autotomize[]; +extern const u8 gBattleAnimMove_RagePowder[]; +extern const u8 gBattleAnimMove_Telekinesis[]; +extern const u8 gBattleAnimMove_MagicRoom[]; +extern const u8 gBattleAnimMove_SmackDown[]; +extern const u8 gBattleAnimMove_StormThrow[]; +extern const u8 gBattleAnimMove_FlameBurst[]; +extern const u8 gBattleAnimMove_SludgeWave[]; +extern const u8 gBattleAnimMove_QuiverDance[]; +extern const u8 gBattleAnimMove_HeavySlam[]; +extern const u8 gBattleAnimMove_Synchronoise[]; +extern const u8 gBattleAnimMove_ElectroBall[]; +extern const u8 gBattleAnimMove_Soak[]; +extern const u8 gBattleAnimMove_FlameCharge[]; +extern const u8 gBattleAnimMove_Coil[]; +extern const u8 gBattleAnimMove_LowSweep[]; +extern const u8 gBattleAnimMove_AcidSpray[]; +extern const u8 gBattleAnimMove_FoulPlay[]; +extern const u8 gBattleAnimMove_SimpleBeam[]; +extern const u8 gBattleAnimMove_Entrainment[]; +extern const u8 gBattleAnimMove_AfterYou[]; +extern const u8 gBattleAnimMove_Round[]; +extern const u8 gBattleAnimMove_EchoedVoice[]; +extern const u8 gBattleAnimMove_ChipAway[]; +extern const u8 gBattleAnimMove_ClearSmog[]; +extern const u8 gBattleAnimMove_StoredPower[]; +extern const u8 gBattleAnimMove_QuickGuard[]; +extern const u8 gBattleAnimMove_AllySwitch[]; +extern const u8 gBattleAnimMove_Scald[]; +extern const u8 gBattleAnimMove_ShellSmash[]; +extern const u8 gBattleAnimMove_HealPulse[]; +extern const u8 gBattleAnimMove_Hex[]; +extern const u8 gBattleAnimMove_SkyDrop[]; +extern const u8 gBattleAnimMove_ShiftGear[]; +extern const u8 gBattleAnimMove_CircleThrow[]; +extern const u8 gBattleAnimMove_Incinerate[]; +extern const u8 gBattleAnimMove_Quash[]; +extern const u8 gBattleAnimMove_Acrobatics[]; +extern const u8 gBattleAnimMove_ReflectType[]; +extern const u8 gBattleAnimMove_Retaliate[]; +extern const u8 gBattleAnimMove_FinalGambit[]; +extern const u8 gBattleAnimMove_Bestow[]; +extern const u8 gBattleAnimMove_Inferno[]; +extern const u8 gBattleAnimMove_WaterPledge[]; +extern const u8 gBattleAnimMove_FirePledge[]; +extern const u8 gBattleAnimMove_GrassPledge[]; +extern const u8 gBattleAnimMove_VoltSwitch[]; +extern const u8 gBattleAnimMove_StruggleBug[]; +extern const u8 gBattleAnimMove_Bulldoze[]; +extern const u8 gBattleAnimMove_FrostBreath[]; +extern const u8 gBattleAnimMove_DragonTail[]; +extern const u8 gBattleAnimMove_WorkUp[]; +extern const u8 gBattleAnimMove_Electroweb[]; +extern const u8 gBattleAnimMove_WildCharge[]; +extern const u8 gBattleAnimMove_DrillRun[]; +extern const u8 gBattleAnimMove_DualChop[]; +extern const u8 gBattleAnimMove_HeartStamp[]; +extern const u8 gBattleAnimMove_HornLeech[]; +extern const u8 gBattleAnimMove_SacredSword[]; +extern const u8 gBattleAnimMove_RazorShell[]; +extern const u8 gBattleAnimMove_HeatCrash[]; +extern const u8 gBattleAnimMove_LeafTornado[]; +extern const u8 gBattleAnimMove_Steamroller[]; +extern const u8 gBattleAnimMove_CottonGuard[]; +extern const u8 gBattleAnimMove_NightDaze[]; +extern const u8 gBattleAnimMove_Psystrike[]; +extern const u8 gBattleAnimMove_TailSlap[]; +extern const u8 gBattleAnimMove_Hurricane[]; +extern const u8 gBattleAnimMove_HeadCharge[]; +extern const u8 gBattleAnimMove_GearGrind[]; +extern const u8 gBattleAnimMove_SearingShot[]; +extern const u8 gBattleAnimMove_TechnoBlast[]; +extern const u8 gBattleAnimMove_RelicSong[]; +extern const u8 gBattleAnimMove_SecretSword[]; +extern const u8 gBattleAnimMove_Glaciate[]; +extern const u8 gBattleAnimMove_BoltStrike[]; +extern const u8 gBattleAnimMove_BlueFlare[]; +extern const u8 gBattleAnimMove_FieryDance[]; +extern const u8 gBattleAnimMove_FreezeShock[]; +extern const u8 gBattleAnimMove_IceBurn[]; +extern const u8 gBattleAnimMove_Snarl[]; +extern const u8 gBattleAnimMove_IcicleCrash[]; +extern const u8 gBattleAnimMove_VCreate[]; +extern const u8 gBattleAnimMove_FusionFlare[]; +extern const u8 gBattleAnimMove_FusionBolt[]; +extern const u8 gBattleAnimMove_FlyingPress[]; +extern const u8 gBattleAnimMove_MatBlock[]; +extern const u8 gBattleAnimMove_Belch[]; +extern const u8 gBattleAnimMove_Rototiller[]; +extern const u8 gBattleAnimMove_StickyWeb[]; +extern const u8 gBattleAnimMove_FellStinger[]; +extern const u8 gBattleAnimMove_PhantomForce[]; +extern const u8 gBattleAnimMove_TrickOrTreat[]; +extern const u8 gBattleAnimMove_NobleRoar[]; +extern const u8 gBattleAnimMove_IonDeluge[]; +extern const u8 gBattleAnimMove_ParabolicCharge[]; +extern const u8 gBattleAnimMove_ForestsCurse[]; +extern const u8 gBattleAnimMove_PetalBlizzard[]; +extern const u8 gBattleAnimMove_FreezeDry[]; +extern const u8 gBattleAnimMove_DisarmingVoice[]; +extern const u8 gBattleAnimMove_PartingShot[]; +extern const u8 gBattleAnimMove_TopsyTurvy[]; +extern const u8 gBattleAnimMove_DrainingKiss[]; +extern const u8 gBattleAnimMove_CraftyShield[]; +extern const u8 gBattleAnimMove_FlowerShield[]; +extern const u8 gBattleAnimMove_GrassyTerrain[]; +extern const u8 gBattleAnimMove_MistyTerrain[]; +extern const u8 gBattleAnimMove_Electrify[]; +extern const u8 gBattleAnimMove_PlayRough[]; +extern const u8 gBattleAnimMove_FairyWind[]; +extern const u8 gBattleAnimMove_Moonblast[]; +extern const u8 gBattleAnimMove_Boomburst[]; +extern const u8 gBattleAnimMove_FairyLock[]; +extern const u8 gBattleAnimMove_KingsShield[]; +extern const u8 gBattleAnimMove_PlayNice[]; +extern const u8 gBattleAnimMove_Confide[]; +extern const u8 gBattleAnimMove_DiamondStorm[]; +extern const u8 gBattleAnimMove_SteamEruption[]; +extern const u8 gBattleAnimMove_HyperspaceHole[]; +extern const u8 gBattleAnimMove_WaterShuriken[]; +extern const u8 gBattleAnimMove_MysticalFire[]; +extern const u8 gBattleAnimMove_SpikyShield[]; +extern const u8 gBattleAnimMove_AromaticMist[]; +extern const u8 gBattleAnimMove_EerieImpulse[]; +extern const u8 gBattleAnimMove_VenomDrench[]; +extern const u8 gBattleAnimMove_Powder[]; +extern const u8 gBattleAnimMove_Geomancy[]; +extern const u8 gBattleAnimMove_MagneticFlux[]; +extern const u8 gBattleAnimMove_HappyHour[]; +extern const u8 gBattleAnimMove_ElectricTerrain[]; +extern const u8 gBattleAnimMove_DazzlingGleam[]; +extern const u8 gBattleAnimMove_Celebrate[]; +extern const u8 gBattleAnimMove_HoldHands[]; +extern const u8 gBattleAnimMove_BabyDollEyes[]; +extern const u8 gBattleAnimMove_Nuzzle[]; +extern const u8 gBattleAnimMove_HoldBack[]; +extern const u8 gBattleAnimMove_Infestation[]; +extern const u8 gBattleAnimMove_PowerUpPunch[]; +extern const u8 gBattleAnimMove_OblivionWing[]; +extern const u8 gBattleAnimMove_ThousandArrows[]; +extern const u8 gBattleAnimMove_ThousandWaves[]; +extern const u8 gBattleAnimMove_LandsWrath[]; +extern const u8 gBattleAnimMove_LightOfRuin[]; +extern const u8 gBattleAnimMove_OriginPulse[]; +extern const u8 gBattleAnimMove_PrecipiceBlades[]; +extern const u8 gBattleAnimMove_DragonAscent[]; +extern const u8 gBattleAnimMove_HyperspaceFury[]; +extern const u8 gBattleAnimMove_ShoreUp[]; +extern const u8 gBattleAnimMove_FirstImpression[]; +extern const u8 gBattleAnimMove_BanefulBunker[]; +extern const u8 gBattleAnimMove_SpiritShackle[]; +extern const u8 gBattleAnimMove_DarkestLariat[]; +extern const u8 gBattleAnimMove_SparklingAria[]; +extern const u8 gBattleAnimMove_IceHammer[]; +extern const u8 gBattleAnimMove_FloralHealing[]; +extern const u8 gBattleAnimMove_HighHorsepower[]; +extern const u8 gBattleAnimMove_StrengthSap[]; +extern const u8 gBattleAnimMove_SolarBlade[]; +extern const u8 gBattleAnimMove_Leafage[]; +extern const u8 gBattleAnimMove_Spotlight[]; +extern const u8 gBattleAnimMove_ToxicThread[]; +extern const u8 gBattleAnimMove_LaserFocus[]; +extern const u8 gBattleAnimMove_GearUp[]; +extern const u8 gBattleAnimMove_ThroatChop[]; +extern const u8 gBattleAnimMove_PollenPuff[]; +extern const u8 gBattleAnimMove_AnchorShot[]; +extern const u8 gBattleAnimMove_PsychicTerrain[]; +extern const u8 gBattleAnimMove_Lunge[]; +extern const u8 gBattleAnimMove_FireLash[]; +extern const u8 gBattleAnimMove_PowerTrip[]; +extern const u8 gBattleAnimMove_BurnUp[]; +extern const u8 gBattleAnimMove_SpeedSwap[]; +extern const u8 gBattleAnimMove_SmartStrike[]; +extern const u8 gBattleAnimMove_Purify[]; +extern const u8 gBattleAnimMove_RevelationDance[]; +extern const u8 gBattleAnimMove_CoreEnforcer[]; +extern const u8 gBattleAnimMove_TropKick[]; +extern const u8 gBattleAnimMove_Instruct[]; +extern const u8 gBattleAnimMove_BeakBlast[]; +extern const u8 gBattleAnimMove_ClangingScales[]; +extern const u8 gBattleAnimMove_DragonHammer[]; +extern const u8 gBattleAnimMove_BrutalSwing[]; +extern const u8 gBattleAnimMove_AuroraVeil[]; +extern const u8 gBattleAnimMove_ShellTrap[]; +extern const u8 gBattleAnimMove_FleurCannon[]; +extern const u8 gBattleAnimMove_PsychicFangs[]; +extern const u8 gBattleAnimMove_StompingTantrum[]; +extern const u8 gBattleAnimMove_ShadowBone[]; +extern const u8 gBattleAnimMove_Accelerock[]; +extern const u8 gBattleAnimMove_Liquidation[]; +extern const u8 gBattleAnimMove_PrismaticLaser[]; +extern const u8 gBattleAnimMove_SpectralThief[]; +extern const u8 gBattleAnimMove_SunsteelStrike[]; +extern const u8 gBattleAnimMove_MoongeistBeam[]; +extern const u8 gBattleAnimMove_TearfulLook[]; +extern const u8 gBattleAnimMove_ZingZap[]; +extern const u8 gBattleAnimMove_NaturesMadness[]; +extern const u8 gBattleAnimMove_MultiAttack[]; +extern const u8 gBattleAnimMove_MindBlown[]; +extern const u8 gBattleAnimMove_PlasmaFists[]; +extern const u8 gBattleAnimMove_PhotonGeyser[]; +extern const u8 gBattleAnimMove_ZippyZap[]; +extern const u8 gBattleAnimMove_SplishySplash[]; +extern const u8 gBattleAnimMove_FloatyFall[]; +extern const u8 gBattleAnimMove_PikaPapow[]; +extern const u8 gBattleAnimMove_BouncyBubble[]; +extern const u8 gBattleAnimMove_BuzzyBuzz[]; +extern const u8 gBattleAnimMove_SizzlySlide[]; +extern const u8 gBattleAnimMove_GlitzyGlow[]; +extern const u8 gBattleAnimMove_BaddyBad[]; +extern const u8 gBattleAnimMove_SappySeed[]; +extern const u8 gBattleAnimMove_FreezyFrost[]; +extern const u8 gBattleAnimMove_SparklySwirl[]; +extern const u8 gBattleAnimMove_VeeveeVolley[]; +extern const u8 gBattleAnimMove_DoubleIronBash[]; +extern const u8 gBattleAnimMove_DynamaxCannon[]; +extern const u8 gBattleAnimMove_SnipeShot[]; +extern const u8 gBattleAnimMove_JawLock[]; +extern const u8 gBattleAnimMove_StuffCheeks[]; +extern const u8 gBattleAnimMove_NoRetreat[]; +extern const u8 gBattleAnimMove_TarShot[]; +extern const u8 gBattleAnimMove_MagicPowder[]; +extern const u8 gBattleAnimMove_DragonDarts[]; +extern const u8 gBattleAnimMove_Teatime[]; +extern const u8 gBattleAnimMove_Octolock[]; +extern const u8 gBattleAnimMove_BoltBeak[]; +extern const u8 gBattleAnimMove_FishiousRend[]; +extern const u8 gBattleAnimMove_CourtChange[]; +extern const u8 gBattleAnimMove_ClangorousSoul[]; +extern const u8 gBattleAnimMove_BodyPress[]; +extern const u8 gBattleAnimMove_Decorate[]; +extern const u8 gBattleAnimMove_DrumBeating[]; +extern const u8 gBattleAnimMove_SnapTrap[]; +extern const u8 gBattleAnimMove_PyroBall[]; +extern const u8 gBattleAnimMove_BehemothBlade[]; +extern const u8 gBattleAnimMove_BehemothBash[]; +extern const u8 gBattleAnimMove_AuraWheel[]; +extern const u8 gBattleAnimMove_BreakingSwipe[]; +extern const u8 gBattleAnimMove_BranchPoke[]; +extern const u8 gBattleAnimMove_Overdrive[]; +extern const u8 gBattleAnimMove_AppleAcid[]; +extern const u8 gBattleAnimMove_GravApple[]; +extern const u8 gBattleAnimMove_SpiritBreak[]; +extern const u8 gBattleAnimMove_StrangeSteam[]; +extern const u8 gBattleAnimMove_LifeDew[]; +extern const u8 gBattleAnimMove_Obstruct[]; +extern const u8 gBattleAnimMove_FalseSurrender[]; +extern const u8 gBattleAnimMove_MeteorAssault[]; +extern const u8 gBattleAnimMove_Eternabeam[]; +extern const u8 gBattleAnimMove_SteelBeam[]; +extern const u8 gBattleAnimMove_ExpandingForce[]; +extern const u8 gBattleAnimMove_SteelRoller[]; +extern const u8 gBattleAnimMove_ScaleShot[]; +extern const u8 gBattleAnimMove_MeteorBeam[]; +extern const u8 gBattleAnimMove_ShellSideArm[]; +extern const u8 gBattleAnimMove_MistyExplosion[]; +extern const u8 gBattleAnimMove_GrassyGlide[]; +extern const u8 gBattleAnimMove_RisingVoltage[]; +extern const u8 gBattleAnimMove_TerrainPulse[]; +extern const u8 gBattleAnimMove_SkitterSmack[]; +extern const u8 gBattleAnimMove_BurningJealousy[]; +extern const u8 gBattleAnimMove_LashOut[]; +extern const u8 gBattleAnimMove_Poltergeist[]; +extern const u8 gBattleAnimMove_CorrosiveGas[]; +extern const u8 gBattleAnimMove_Coaching[]; +extern const u8 gBattleAnimMove_FlipTurn[]; +extern const u8 gBattleAnimMove_TripleAxel[]; +extern const u8 gBattleAnimMove_DualWingbeat[]; +extern const u8 gBattleAnimMove_ScorchingSands[]; +extern const u8 gBattleAnimMove_JungleHealing[]; +extern const u8 gBattleAnimMove_WickedBlow[]; +extern const u8 gBattleAnimMove_SurgingStrikes[]; +extern const u8 gBattleAnimMove_ThunderCage[]; +extern const u8 gBattleAnimMove_DragonEnergy[]; +extern const u8 gBattleAnimMove_FreezingGlare[]; +extern const u8 gBattleAnimMove_FieryWrath[]; +extern const u8 gBattleAnimMove_ThunderousKick[]; +extern const u8 gBattleAnimMove_GlacialLance[]; +extern const u8 gBattleAnimMove_AstralBarrage[]; +extern const u8 gBattleAnimMove_EerieSpell[]; +extern const u8 gBattleAnimMove_DireClaw[]; +extern const u8 gBattleAnimMove_PsyshieldBash[]; +extern const u8 gBattleAnimMove_PowerShift[]; +extern const u8 gBattleAnimMove_StoneAxe[]; +extern const u8 gBattleAnimMove_SpringtideStorm[]; +extern const u8 gBattleAnimMove_MysticalPower[]; +extern const u8 gBattleAnimMove_RagingFury[]; +extern const u8 gBattleAnimMove_WaveCrash[]; +extern const u8 gBattleAnimMove_Chloroblast[]; +extern const u8 gBattleAnimMove_MountainGale[]; +extern const u8 gBattleAnimMove_VictoryDance[]; +extern const u8 gBattleAnimMove_HeadlongRush[]; +extern const u8 gBattleAnimMove_BarbBarrage[]; +extern const u8 gBattleAnimMove_EsperWing[]; +extern const u8 gBattleAnimMove_BitterMalice[]; +extern const u8 gBattleAnimMove_Shelter[]; +extern const u8 gBattleAnimMove_TripleArrows[]; +extern const u8 gBattleAnimMove_InfernalParade[]; +extern const u8 gBattleAnimMove_CeaselessEdge[]; +extern const u8 gBattleAnimMove_BleakwindStorm[]; +extern const u8 gBattleAnimMove_WildboltStorm[]; +extern const u8 gBattleAnimMove_SandsearStorm[]; +extern const u8 gBattleAnimMove_LunarBlessing[]; +extern const u8 gBattleAnimMove_TakeHeart[]; +extern const u8 gBattleAnimMove_TeraBlast[]; +extern const u8 gBattleAnimMove_SilkTrap[]; +extern const u8 gBattleAnimMove_AxeKick[]; +extern const u8 gBattleAnimMove_LastRespects[]; +extern const u8 gBattleAnimMove_LuminaCrash[]; +extern const u8 gBattleAnimMove_OrderUp[]; +extern const u8 gBattleAnimMove_JetPunch[]; +extern const u8 gBattleAnimMove_SpicyExtract[]; +extern const u8 gBattleAnimMove_SpinOut[]; +extern const u8 gBattleAnimMove_PopulationBomb[]; +extern const u8 gBattleAnimMove_IceSpinner[]; +extern const u8 gBattleAnimMove_GlaiveRush[]; +extern const u8 gBattleAnimMove_RevivalBlessing[]; +extern const u8 gBattleAnimMove_SaltCure[]; +extern const u8 gBattleAnimMove_TripleDive[]; +extern const u8 gBattleAnimMove_MortalSpin[]; +extern const u8 gBattleAnimMove_Doodle[]; +extern const u8 gBattleAnimMove_FilletAway[]; +extern const u8 gBattleAnimMove_KowtowCleave[]; +extern const u8 gBattleAnimMove_FlowerTrick[]; +extern const u8 gBattleAnimMove_TorchSong[]; +extern const u8 gBattleAnimMove_AquaStep[]; +extern const u8 gBattleAnimMove_RagingBull[]; +extern const u8 gBattleAnimMove_MakeItRain[]; +extern const u8 gBattleAnimMove_Ruination[]; +extern const u8 gBattleAnimMove_CollisionCourse[]; +extern const u8 gBattleAnimMove_ElectroDrift[]; +extern const u8 gBattleAnimMove_ShedTail[]; +extern const u8 gBattleAnimMove_ChillyReception[]; +extern const u8 gBattleAnimMove_TidyUp[]; +extern const u8 gBattleAnimMove_Snowscape[]; +extern const u8 gBattleAnimMove_Pounce[]; +extern const u8 gBattleAnimMove_Trailblaze[]; +extern const u8 gBattleAnimMove_ChillingWater[]; +extern const u8 gBattleAnimMove_HyperDrill[]; +extern const u8 gBattleAnimMove_TwinBeam[]; +extern const u8 gBattleAnimMove_RageFist[]; +extern const u8 gBattleAnimMove_ArmorCannon[]; +extern const u8 gBattleAnimMove_BitterBlade[]; +extern const u8 gBattleAnimMove_DoubleShock[]; +extern const u8 gBattleAnimMove_GigatonHammer[]; +extern const u8 gBattleAnimMove_Comeuppance[]; +extern const u8 gBattleAnimMove_AquaCutter[]; +extern const u8 gBattleAnimMove_BlazingTorque[]; +extern const u8 gBattleAnimMove_WickedTorque[]; +extern const u8 gBattleAnimMove_NoxiousTorque[]; +extern const u8 gBattleAnimMove_CombatTorque[]; +extern const u8 gBattleAnimMove_MagicalTorque[]; +extern const u8 gBattleAnimMove_Psyblade[]; +extern const u8 gBattleAnimMove_HydroSteam[]; +extern const u8 gBattleAnimMove_BloodMoon[]; +extern const u8 gBattleAnimMove_MatchaGotcha[]; +extern const u8 gBattleAnimMove_SyrupBomb[]; +extern const u8 gBattleAnimMove_IvyCudgel[]; +extern const u8 gBattleAnimMove_ElectroShot[]; +extern const u8 gBattleAnimMove_TeraStarstorm[]; +extern const u8 gBattleAnimMove_FickleBeam[]; +extern const u8 gBattleAnimMove_BurningBulwark[]; +extern const u8 gBattleAnimMove_Thunderclap[]; +extern const u8 gBattleAnimMove_MightyCleave[]; +extern const u8 gBattleAnimMove_TachyonCutter[]; +extern const u8 gBattleAnimMove_HardPress[]; +extern const u8 gBattleAnimMove_DragonCheer[]; +extern const u8 gBattleAnimMove_AlluringVoice[]; +extern const u8 gBattleAnimMove_TemperFlare[]; +extern const u8 gBattleAnimMove_SupercellSlam[]; +extern const u8 gBattleAnimMove_PsychicNoise[]; +extern const u8 gBattleAnimMove_UpperHand[]; +extern const u8 gBattleAnimMove_MalignantChain[]; +extern const u8 gBattleAnimMove_BreakneckBlitz[]; +extern const u8 gBattleAnimMove_AllOutPummeling[]; +extern const u8 gBattleAnimMove_SupersonicSkystrike[]; +extern const u8 gBattleAnimMove_AcidDownpour[]; +extern const u8 gBattleAnimMove_TectonicRage[]; +extern const u8 gBattleAnimMove_ContinentalCrush[]; +extern const u8 gBattleAnimMove_SavageSpinOut[]; +extern const u8 gBattleAnimMove_NeverEndingNightmare[]; +extern const u8 gBattleAnimMove_CorkscrewCrash[]; +extern const u8 gBattleAnimMove_InfernoOverdrive[]; +extern const u8 gBattleAnimMove_HydroVortex[]; +extern const u8 gBattleAnimMove_BloomDoom[]; +extern const u8 gBattleAnimMove_GigavoltHavoc[]; +extern const u8 gBattleAnimMove_ShatteredPsyche[]; +extern const u8 gBattleAnimMove_SubzeroSlammer[]; +extern const u8 gBattleAnimMove_DevastatingDrake[]; +extern const u8 gBattleAnimMove_BlackHoleEclipse[]; +extern const u8 gBattleAnimMove_TwinkleTackle[]; +extern const u8 gBattleAnimMove_Catastropika[]; +extern const u8 gBattleAnimMove_10000000VoltThunderbolt[]; +extern const u8 gBattleAnimMove_StokedSparksurfer[]; +extern const u8 gBattleAnimMove_ExtremeEvoboost[]; +extern const u8 gBattleAnimMove_PulverizingPancake[]; +extern const u8 gBattleAnimMove_GenesisSupernova[]; +extern const u8 gBattleAnimMove_SinisterArrowRaid[]; +extern const u8 gBattleAnimMove_MaliciousMoonsault[]; +extern const u8 gBattleAnimMove_OceanicOperetta[]; +extern const u8 gBattleAnimMove_SplinteredStormshards[]; +extern const u8 gBattleAnimMove_LetsSnuggleForever[]; +extern const u8 gBattleAnimMove_ClangorousSoulblaze[]; +extern const u8 gBattleAnimMove_GuardianOfAlola[]; +extern const u8 gBattleAnimMove_SearingSunrazeSmash[]; +extern const u8 gBattleAnimMove_MenacingMoonrazeMaelstrom[]; +extern const u8 gBattleAnimMove_LightThatBurnsTheSky[]; +extern const u8 gBattleAnimMove_SoulStealing7StarStrike[]; +extern const u8 gBattleAnimMove_MaxGuard[]; +extern const u8 gBattleAnimMove_MaxFlare[]; +extern const u8 gBattleAnimMove_MaxFlutterby[]; +extern const u8 gBattleAnimMove_MaxLightning[]; +extern const u8 gBattleAnimMove_MaxStrike[]; +extern const u8 gBattleAnimMove_MaxKnuckle[]; +extern const u8 gBattleAnimMove_MaxPhantasm[]; +extern const u8 gBattleAnimMove_MaxHailstorm[]; +extern const u8 gBattleAnimMove_MaxOoze[]; +extern const u8 gBattleAnimMove_MaxGeyser[]; +extern const u8 gBattleAnimMove_MaxAirstream[]; +extern const u8 gBattleAnimMove_MaxStarfall[]; +extern const u8 gBattleAnimMove_MaxWyrmwind[]; +extern const u8 gBattleAnimMove_MaxMindstorm[]; +extern const u8 gBattleAnimMove_MaxRockfall[]; +extern const u8 gBattleAnimMove_MaxQuake[]; +extern const u8 gBattleAnimMove_MaxDarkness[]; +extern const u8 gBattleAnimMove_MaxOvergrowth[]; +extern const u8 gBattleAnimMove_MaxSteelspike[]; +extern const u8 gBattleAnimMove_GMaxVineLash[]; +extern const u8 gBattleAnimMove_GMaxWildfire[]; +extern const u8 gBattleAnimMove_GMaxCannonade[]; +extern const u8 gBattleAnimMove_GMaxBefuddle[]; +extern const u8 gBattleAnimMove_GMaxVoltCrash[]; +extern const u8 gBattleAnimMove_GMaxGoldRush[]; +extern const u8 gBattleAnimMove_GMaxChiStrike[]; +extern const u8 gBattleAnimMove_GMaxTerror[]; +extern const u8 gBattleAnimMove_GMaxFoamBurst[]; +extern const u8 gBattleAnimMove_GMaxResonance[]; +extern const u8 gBattleAnimMove_GMaxCuddle[]; +extern const u8 gBattleAnimMove_GMaxReplenish[]; +extern const u8 gBattleAnimMove_GMaxMalodor[]; +extern const u8 gBattleAnimMove_GMaxMeltdown[]; +extern const u8 gBattleAnimMove_GMaxDrumSolo[]; +extern const u8 gBattleAnimMove_GMaxFireball[]; +extern const u8 gBattleAnimMove_GMaxHydrosnipe[]; +extern const u8 gBattleAnimMove_GMaxWindRage[]; +extern const u8 gBattleAnimMove_GMaxGravitas[]; +extern const u8 gBattleAnimMove_GMaxStonesurge[]; +extern const u8 gBattleAnimMove_GMaxVolcalith[]; +extern const u8 gBattleAnimMove_GMaxTartness[]; +extern const u8 gBattleAnimMove_GMaxSweetness[]; +extern const u8 gBattleAnimMove_GMaxSandblast[]; +extern const u8 gBattleAnimMove_GMaxStunShock[]; +extern const u8 gBattleAnimMove_GMaxCentiferno[]; +extern const u8 gBattleAnimMove_GMaxSmite[]; +extern const u8 gBattleAnimMove_GMaxSnooze[]; +extern const u8 gBattleAnimMove_GMaxFinale[]; +extern const u8 gBattleAnimMove_GMaxSteelsurge[]; +extern const u8 gBattleAnimMove_GMaxDepletion[]; +extern const u8 gBattleAnimMove_GMaxOneBlow[]; +extern const u8 gBattleAnimMove_GMaxRapidFlow[]; + +// status animations +extern const u8 gBattleAnimStatus_Poison[]; +extern const u8 gBattleAnimStatus_Confusion[]; +extern const u8 gBattleAnimStatus_Burn[]; +extern const u8 gBattleAnimStatus_Infatuation[]; +extern const u8 gBattleAnimStatus_Sleep[]; +extern const u8 gBattleAnimStatus_Paralysis[]; +extern const u8 gBattleAnimStatus_Freeze[]; +extern const u8 gBattleAnimStatus_Curse[]; +extern const u8 gBattleAnimStatus_Nightmare[]; + +// general animations +extern const u8 gBattleAnimGeneral_StatsChange[]; +extern const u8 gBattleAnimGeneral_SubstituteFade[]; +extern const u8 gBattleAnimGeneral_SubstituteAppear[]; +extern const u8 gBattleAnimGeneral_PokeblockThrow[]; +extern const u8 gBattleAnimGeneral_ItemKnockoff[]; +extern const u8 gBattleAnimGeneral_TurnTrap[]; +extern const u8 gBattleAnimGeneral_HeldItemEffect[]; +extern const u8 gBattleAnimGeneral_SmokeballEscape[]; +extern const u8 gBattleAnimGeneral_HangedOn[]; +extern const u8 gBattleAnimGeneral_Rain[]; +extern const u8 gBattleAnimGeneral_Sun[]; +extern const u8 gBattleAnimGeneral_Sandstorm[]; +extern const u8 gBattleAnimGeneral_Hail[]; +extern const u8 gBattleAnimGeneral_LeechSeedDrain[]; +extern const u8 gBattleAnimGeneral_MonHit[]; +extern const u8 gBattleAnimGeneral_ItemSteal[]; +extern const u8 gBattleAnimGeneral_SnatchMove[]; +extern const u8 gBattleAnimGeneral_FutureSightHit[]; +extern const u8 gBattleAnimGeneral_DoomDesireHit[]; +extern const u8 gBattleAnimGeneral_FocusPunchSetUp[]; +extern const u8 gBattleAnimGeneral_IngrainHeal[]; +extern const u8 gBattleAnimGeneral_WishHeal[]; +extern const u8 gBattleAnimGeneral_MegaEvolution[]; +extern const u8 gBattleAnimGeneral_IllusionOff[]; +extern const u8 gBattleAnimGeneral_FormChange[]; +extern const u8 gBattleAnimGeneral_SlideOffScreen[]; +extern const u8 gBattleAnimGeneral_RestoreBg[]; +extern const u8 gBattleAnimGeneral_TotemFlare[]; +extern const u8 gBattleAnimGeneral_GulpMissile[]; +extern const u8 gBattleAnimGeneral_StrongWinds[]; +extern const u8 gBattleAnimGeneral_PrimalReversion[]; +extern const u8 gBattleAnimGeneral_AquaRingHeal[]; +extern const u8 gBattleAnimGeneral_BeakBlastSetUp[]; +extern const u8 gBattleAnimGeneral_ShellTrapSetUp[]; +extern const u8 gBattleAnimGeneral_ZMoveActivate[]; +extern const u8 gBattleAnimGeneral_AffectionHangedOn[]; +extern const u8 gBattleAnimGeneral_Snow[]; +extern const u8 gBattleAnimGeneral_UltraBurst[]; +extern const u8 gBattleAnimGeneral_SaltCureDamage[]; +extern const u8 gBattleAnimGeneral_DynamaxGrowth[]; +extern const u8 gBattleAnimGeneral_SetWeather[]; +extern const u8 gBattleAnimGeneral_SyrupBombSpeedDrop[]; +extern const u8 gBattleAnimGeneral_Rainbow[]; +extern const u8 gBattleAnimGeneral_SeaOfFire[]; +extern const u8 gBattleAnimGeneral_Swamp[]; +extern const u8 gBattleAnimGeneral_TrickRoom[]; +extern const u8 gBattleAnimGeneral_WonderRoom[]; +extern const u8 gBattleAnimGeneral_MagicRoom[]; +extern const u8 gBattleAnimGeneral_Tailwind[]; +extern const u8 gBattleAnimGeneral_Fog[]; +extern const u8 gBattleAnimGeneral_TeraCharge[]; +extern const u8 gBattleAnimGeneral_TeraActivate[]; +extern const u8 gBattleAnimGeneral_SimpleHeal[]; + +// special animations +extern const u8 gBattleAnimSpecial_LevelUp[]; +extern const u8 gBattleAnimSpecial_SwitchOutPlayerMon[]; +extern const u8 gBattleAnimSpecial_SwitchOutOpponentMon[]; +extern const u8 gBattleAnimSpecial_BallThrow[]; +extern const u8 gBattleAnimSpecial_BallThrowWithTrainer[]; +extern const u8 gBattleAnimSpecial_SubstituteToMon[]; +extern const u8 gBattleAnimSpecial_MonToSubstitute[]; +extern const u8 gBattleAnimSpecial_CriticalCaptureBallThrow[]; + #endif // GUARD_BATTLE_ANIM_SCRIPTS_H diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h index 54573a4868..986a95fb6d 100644 --- a/include/constants/battle_anim.h +++ b/include/constants/battle_anim.h @@ -528,7 +528,7 @@ #define BG_CHLOROBLAST 80 #define BG_RAINBOW 81 -// table ids for general animations (gBattleAnims_General) +// table ids for general animations (sBattleAnims_General) #define B_ANIM_STATS_CHANGE 0 #define B_ANIM_SUBSTITUTE_FADE 1 #define B_ANIM_SUBSTITUTE_APPEAR 2 @@ -583,7 +583,9 @@ #define B_ANIM_TERA_ACTIVATE 51 #define B_ANIM_SIMPLE_HEAL 52 -// special animations table (gBattleAnims_Special) +#define NUM_B_ANIMS_GENERAL 53 + +// special animations table (sBattleAnims_Special) #define B_ANIM_LVL_UP 0 #define B_ANIM_SWITCH_OUT_PLAYER_MON 1 #define B_ANIM_SWITCH_OUT_OPPONENT_MON 2 @@ -593,7 +595,9 @@ #define B_ANIM_MON_TO_SUBSTITUTE 6 #define B_ANIM_CRITICAL_CAPTURE_THROW 7 -// status animation table (gBattleAnims_StatusConditions) +#define NUM_B_ANIMS_SPECIAL 8 + +// status animation table (sBattleAnims_StatusConditions) #define B_ANIM_STATUS_PSN 0 #define B_ANIM_STATUS_CONFUSION 1 #define B_ANIM_STATUS_BRN 2 @@ -603,7 +607,8 @@ #define B_ANIM_STATUS_FRZ 6 #define B_ANIM_STATUS_CURSED 7 #define B_ANIM_STATUS_NIGHTMARE 8 -#define B_ANIM_STATUS_WRAPPED 9 // does not actually exist + +#define NUM_B_ANIMS_STATUS 9 // Tasks with return values often assign them to gBattleAnimArgs[7]. #define ARG_RET_ID 7 diff --git a/src/battle_anim.c b/src/battle_anim.c index 9f6648220e..b036f83cbf 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1,6 +1,7 @@ #include "global.h" #include "battle.h" #include "battle_anim.h" +#include "battle_anim_scripts.h" #include "battle_controllers.h" #include "battle_interface.h" #include "battle_util.h" @@ -29,11 +30,6 @@ #define ANIM_SPRITE_INDEX_COUNT 8 -extern const u16 gMovesWithQuietBGM[]; -extern const u8 *const gBattleAnims_General[]; -extern const u8 *const gBattleAnims_Special[]; -extern const u8 *const gBattleAnims_StatusConditions[]; - static void Cmd_loadspritegfx(void); static void Cmd_unloadspritegfx(void); static void Cmd_createsprite(void); @@ -182,6 +178,93 @@ static void (* const sScriptCmdTable[])(void) = Cmd_createdragondartsprite, // 0x34 }; +static const u16 sMovesWithQuietBGM[] = +{ + MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE +}; + +static const u8* const sBattleAnims_StatusConditions[NUM_B_ANIMS_STATUS] = +{ + [B_ANIM_STATUS_PSN] = gBattleAnimStatus_Poison, + [B_ANIM_STATUS_CONFUSION] = gBattleAnimStatus_Confusion, + [B_ANIM_STATUS_BRN] = gBattleAnimStatus_Burn, + [B_ANIM_STATUS_INFATUATION] = gBattleAnimStatus_Infatuation, + [B_ANIM_STATUS_SLP] = gBattleAnimStatus_Sleep, + [B_ANIM_STATUS_PRZ] = gBattleAnimStatus_Paralysis, + [B_ANIM_STATUS_FRZ] = gBattleAnimStatus_Freeze, + [B_ANIM_STATUS_CURSED] = gBattleAnimStatus_Curse, + [B_ANIM_STATUS_NIGHTMARE] = gBattleAnimStatus_Nightmare, +}; + +static const u8* const sBattleAnims_General[NUM_B_ANIMS_GENERAL] = +{ + [B_ANIM_STATS_CHANGE] = gBattleAnimGeneral_StatsChange, + [B_ANIM_SUBSTITUTE_FADE] = gBattleAnimGeneral_SubstituteFade, + [B_ANIM_SUBSTITUTE_APPEAR] = gBattleAnimGeneral_SubstituteAppear, + [B_ANIM_POKEBLOCK_THROW] = gBattleAnimGeneral_PokeblockThrow, + [B_ANIM_ITEM_KNOCKOFF] = gBattleAnimGeneral_ItemKnockoff, + [B_ANIM_TURN_TRAP] = gBattleAnimGeneral_TurnTrap, + [B_ANIM_HELD_ITEM_EFFECT] = gBattleAnimGeneral_HeldItemEffect, + [B_ANIM_SMOKEBALL_ESCAPE] = gBattleAnimGeneral_SmokeballEscape, + [B_ANIM_HANGED_ON] = gBattleAnimGeneral_HangedOn, + [B_ANIM_RAIN_CONTINUES] = gBattleAnimGeneral_Rain, + [B_ANIM_SUN_CONTINUES] = gBattleAnimGeneral_Sun, + [B_ANIM_SANDSTORM_CONTINUES] = gBattleAnimGeneral_Sandstorm, + [B_ANIM_HAIL_CONTINUES] = gBattleAnimGeneral_Hail, + [B_ANIM_LEECH_SEED_DRAIN] = gBattleAnimGeneral_LeechSeedDrain, + [B_ANIM_MON_HIT] = gBattleAnimGeneral_MonHit, + [B_ANIM_ITEM_STEAL] = gBattleAnimGeneral_ItemSteal, + [B_ANIM_SNATCH_MOVE] = gBattleAnimGeneral_SnatchMove, + [B_ANIM_FUTURE_SIGHT_HIT] = gBattleAnimGeneral_FutureSightHit, + [B_ANIM_DOOM_DESIRE_HIT] = gBattleAnimGeneral_DoomDesireHit, + [B_ANIM_FOCUS_PUNCH_SETUP] = gBattleAnimGeneral_FocusPunchSetUp, + [B_ANIM_INGRAIN_HEAL] = gBattleAnimGeneral_IngrainHeal, + [B_ANIM_WISH_HEAL] = gBattleAnimGeneral_WishHeal, + [B_ANIM_MEGA_EVOLUTION] = gBattleAnimGeneral_MegaEvolution, + [B_ANIM_ILLUSION_OFF] = gBattleAnimGeneral_IllusionOff, + [B_ANIM_FORM_CHANGE] = gBattleAnimGeneral_FormChange, + [B_ANIM_SLIDE_OFFSCREEN] = gBattleAnimGeneral_SlideOffScreen, + [B_ANIM_RESTORE_BG] = gBattleAnimGeneral_RestoreBg, + [B_ANIM_TOTEM_FLARE] = gBattleAnimGeneral_TotemFlare, + [B_ANIM_GULP_MISSILE] = gBattleAnimGeneral_GulpMissile, + [B_ANIM_STRONG_WINDS] = gBattleAnimGeneral_StrongWinds, + [B_ANIM_PRIMAL_REVERSION] = gBattleAnimGeneral_PrimalReversion, + [B_ANIM_AQUA_RING_HEAL] = gBattleAnimGeneral_AquaRingHeal, + [B_ANIM_BEAK_BLAST_SETUP] = gBattleAnimGeneral_BeakBlastSetUp, + [B_ANIM_SHELL_TRAP_SETUP] = gBattleAnimGeneral_ShellTrapSetUp, + [B_ANIM_ZMOVE_ACTIVATE] = gBattleAnimGeneral_ZMoveActivate, + [B_ANIM_AFFECTION_HANGED_ON] = gBattleAnimGeneral_AffectionHangedOn, + [B_ANIM_SNOW_CONTINUES] = gBattleAnimGeneral_Snow, + [B_ANIM_ULTRA_BURST] = gBattleAnimGeneral_UltraBurst, + [B_ANIM_SALT_CURE_DAMAGE] = gBattleAnimGeneral_SaltCureDamage, + [B_ANIM_DYNAMAX_GROWTH] = gBattleAnimGeneral_DynamaxGrowth, + [B_ANIM_MAX_SET_WEATHER] = gBattleAnimGeneral_SetWeather, + [B_ANIM_SYRUP_BOMB_SPEED_DROP] = gBattleAnimGeneral_SyrupBombSpeedDrop, + [B_ANIM_RAINBOW] = gBattleAnimGeneral_Rainbow, + [B_ANIM_SEA_OF_FIRE] = gBattleAnimGeneral_SeaOfFire, + [B_ANIM_SWAMP] = gBattleAnimGeneral_Swamp, + [B_ANIM_TRICK_ROOM] = gBattleAnimGeneral_TrickRoom, + [B_ANIM_WONDER_ROOM] = gBattleAnimGeneral_WonderRoom, + [B_ANIM_MAGIC_ROOM] = gBattleAnimGeneral_MagicRoom, + [B_ANIM_TAILWIND] = gBattleAnimGeneral_Tailwind, + [B_ANIM_FOG_CONTINUES] = gBattleAnimGeneral_Fog, + [B_ANIM_TERA_CHARGE] = gBattleAnimGeneral_TeraCharge, + [B_ANIM_TERA_ACTIVATE] = gBattleAnimGeneral_TeraActivate, + [B_ANIM_SIMPLE_HEAL] = gBattleAnimGeneral_SimpleHeal, +}; + +static const u8* const sBattleAnims_Special[NUM_B_ANIMS_SPECIAL] = +{ + [B_ANIM_LVL_UP] = gBattleAnimSpecial_LevelUp, + [B_ANIM_SWITCH_OUT_PLAYER_MON] = gBattleAnimSpecial_SwitchOutPlayerMon, + [B_ANIM_SWITCH_OUT_OPPONENT_MON] = gBattleAnimSpecial_SwitchOutOpponentMon, + [B_ANIM_BALL_THROW] = gBattleAnimSpecial_BallThrow, + [B_ANIM_BALL_THROW_WITH_TRAINER] = gBattleAnimSpecial_BallThrowWithTrainer, + [B_ANIM_SUBSTITUTE_TO_MON] = gBattleAnimSpecial_SubstituteToMon, + [B_ANIM_MON_TO_SUBSTITUTE] = gBattleAnimSpecial_MonToSubstitute, + [B_ANIM_CRITICAL_CAPTURE_THROW] = gBattleAnimSpecial_CriticalCaptureBallThrow, +}; + void ClearBattleAnimationVars(void) { s32 i; @@ -314,16 +397,16 @@ void LaunchBattleAnimation(u32 animType, u32 animId) { case ANIM_TYPE_GENERAL: default: - sBattleAnimScriptPtr = gBattleAnims_General[animId]; + sBattleAnimScriptPtr = sBattleAnims_General[animId]; break; case ANIM_TYPE_MOVE: sBattleAnimScriptPtr = GetMoveAnimationScript(animId); break; case ANIM_TYPE_STATUS: - sBattleAnimScriptPtr = gBattleAnims_StatusConditions[animId]; + sBattleAnimScriptPtr = sBattleAnims_StatusConditions[animId]; break; case ANIM_TYPE_SPECIAL: - sBattleAnimScriptPtr = gBattleAnims_Special[animId]; + sBattleAnimScriptPtr = sBattleAnims_Special[animId]; break; } gAnimScriptActive = TRUE; @@ -335,9 +418,9 @@ void LaunchBattleAnimation(u32 animType, u32 animId) if (animType == ANIM_TYPE_MOVE) { - for (i = 0; gMovesWithQuietBGM[i] != 0xFFFF; i++) + for (i = 0; i < ARRAY_COUNT(sMovesWithQuietBGM); i++) { - if (animId == gMovesWithQuietBGM[i]) + if (animId == sMovesWithQuietBGM[i]) { m4aMPlayVolumeControl(&gMPlayInfo_BGM, TRACKS_ALL, 128); break; diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index 22736b7c2b..aa16003694 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -436,8 +436,6 @@ void InitAndLaunchChosenStatusAnimation(u32 battler, bool32 isStatus2, u32 statu LaunchStatusAnimation(battler, B_ANIM_STATUS_CURSED); else if (status & STATUS2_NIGHTMARE) LaunchStatusAnimation(battler, B_ANIM_STATUS_NIGHTMARE); - else if (status & STATUS2_WRAPPED) - LaunchStatusAnimation(battler, B_ANIM_STATUS_WRAPPED); // this animation doesn't actually exist else // no animation gBattleSpritesDataPtr->healthBoxesData[battler].statusAnimActive = 0; } diff --git a/src/data/moves_info.h b/src/data/moves_info.h index 0213161f0d..6dac60de27 100644 --- a/src/data/moves_info.h +++ b/src/data/moves_info.h @@ -128,7 +128,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .mirrorMoveBanned = TRUE, .sketchBanned = TRUE, .assistBanned = TRUE, - .battleAnimScript = Move_NONE, + .battleAnimScript = gBattleAnimMove_None, }, [MOVE_POUND] = @@ -151,7 +151,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_POUND, .contestComboMoves = {0}, - .battleAnimScript = Move_POUND, + .battleAnimScript = gBattleAnimMove_Pound, }, [MOVE_KARATE_CHOP] = @@ -174,7 +174,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_KARATE_CHOP, + .battleAnimScript = gBattleAnimMove_KarateChop, }, [MOVE_DOUBLE_SLAP] = @@ -196,7 +196,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_POUND}, - .battleAnimScript = Move_DOUBLE_SLAP, + .battleAnimScript = gBattleAnimMove_DoubleSlap, }, [MOVE_COMET_PUNCH] = @@ -219,7 +219,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COMET_PUNCH, + .battleAnimScript = gBattleAnimMove_CometPunch, }, [MOVE_MEGA_PUNCH] = @@ -242,7 +242,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_MEGA_PUNCH, + .battleAnimScript = gBattleAnimMove_MegaPunch, }, [MOVE_PAY_DAY] = @@ -266,7 +266,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PAY_DAY, + .battleAnimScript = gBattleAnimMove_PayDay, }, [MOVE_FIRE_PUNCH] = @@ -293,7 +293,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_FIRE_PUNCH, .contestComboMoves = {COMBO_STARTER_ICE_PUNCH, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH}, - .battleAnimScript = Move_FIRE_PUNCH, + .battleAnimScript = gBattleAnimMove_FirePunch, }, [MOVE_ICE_PUNCH] = @@ -324,7 +324,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_ICE_PUNCH, .contestComboMoves = {COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_THUNDER_PUNCH}, - .battleAnimScript = Move_ICE_PUNCH, + .battleAnimScript = gBattleAnimMove_IcePunch, }, [MOVE_THUNDER_PUNCH] = @@ -351,7 +351,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_THUNDER_PUNCH, .contestComboMoves = {COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH}, - .battleAnimScript = Move_THUNDER_PUNCH, + .battleAnimScript = gBattleAnimMove_ThunderPunch, }, [MOVE_SCRATCH] = @@ -373,7 +373,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SCRATCH, .contestComboMoves = {COMBO_STARTER_LEER}, - .battleAnimScript = Move_SCRATCH, + .battleAnimScript = gBattleAnimMove_Scratch, }, [MOVE_VISE_GRIP] = @@ -395,7 +395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_VICE_GRIP, .contestComboMoves = {0}, - .battleAnimScript = Move_VISE_GRIP, + .battleAnimScript = gBattleAnimMove_ViseGrip, }, [MOVE_GUILLOTINE] = @@ -417,7 +417,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_VICE_GRIP}, - .battleAnimScript = Move_GUILLOTINE, + .battleAnimScript = gBattleAnimMove_Guillotine, }, [MOVE_RAZOR_WIND] = @@ -443,7 +443,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RAZOR_WIND, + .battleAnimScript = gBattleAnimMove_RazorWind, }, [MOVE_SWORDS_DANCE] = @@ -467,7 +467,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_SWORDS_DANCE, .contestComboMoves = {0}, - .battleAnimScript = Move_SWORDS_DANCE, + .battleAnimScript = gBattleAnimMove_SwordsDance, }, [MOVE_CUT] = @@ -490,7 +490,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_CUT, + .battleAnimScript = gBattleAnimMove_Cut, }, [MOVE_GUST] = @@ -514,7 +514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GUST, + .battleAnimScript = gBattleAnimMove_Gust, }, [MOVE_WING_ATTACK] = @@ -536,7 +536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WING_ATTACK, + .battleAnimScript = gBattleAnimMove_WingAttack, }, [MOVE_WHIRLWIND] = @@ -564,7 +564,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WHIRLWIND, + .battleAnimScript = gBattleAnimMove_Whirlwind, }, [MOVE_FLY] = @@ -591,7 +591,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLY, + .battleAnimScript = gBattleAnimMove_Fly, }, [MOVE_BIND] = @@ -617,7 +617,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_VICE_GRIP}, - .battleAnimScript = Move_BIND, + .battleAnimScript = gBattleAnimMove_Bind, }, [MOVE_SLAM] = @@ -640,7 +640,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_POUND}, - .battleAnimScript = Move_SLAM, + .battleAnimScript = gBattleAnimMove_Slam, }, [MOVE_VINE_WHIP] = @@ -668,7 +668,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_VINE_WHIP, + .battleAnimScript = gBattleAnimMove_VineWhip, }, [MOVE_STOMP] = @@ -696,7 +696,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LEER}, - .battleAnimScript = Move_STOMP, + .battleAnimScript = gBattleAnimMove_Stomp, }, [MOVE_DOUBLE_KICK] = @@ -719,7 +719,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DOUBLE_KICK, + .battleAnimScript = gBattleAnimMove_DoubleKick, }, [MOVE_MEGA_KICK] = @@ -741,7 +741,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_MEGA_KICK, + .battleAnimScript = gBattleAnimMove_MegaKick, }, [MOVE_JUMP_KICK] = @@ -770,7 +770,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_JUMP_KICK, + .battleAnimScript = gBattleAnimMove_JumpKick, }, [MOVE_ROLLING_KICK] = @@ -797,7 +797,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROLLING_KICK, + .battleAnimScript = gBattleAnimMove_RollingKick, }, [MOVE_SAND_ATTACK] = @@ -820,7 +820,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_SAND_ATTACK, .contestComboMoves = {COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM}, - .battleAnimScript = Move_SAND_ATTACK, + .battleAnimScript = gBattleAnimMove_SandAttack, }, [MOVE_HEADBUTT] = @@ -846,7 +846,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_HEADBUTT, + .battleAnimScript = gBattleAnimMove_Headbutt, }, [MOVE_HORN_ATTACK] = @@ -868,7 +868,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_HORN_ATTACK, .contestComboMoves = {COMBO_STARTER_LEER}, - .battleAnimScript = Move_HORN_ATTACK, + .battleAnimScript = gBattleAnimMove_HornAttack, }, [MOVE_FURY_ATTACK] = @@ -890,7 +890,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK}, - .battleAnimScript = Move_FURY_ATTACK, + .battleAnimScript = gBattleAnimMove_FuryAttack, }, [MOVE_HORN_DRILL] = @@ -912,7 +912,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HORN_ATTACK}, - .battleAnimScript = Move_HORN_DRILL, + .battleAnimScript = gBattleAnimMove_HornDrill, }, [MOVE_TACKLE] = @@ -940,7 +940,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, COMBO_STARTER_LEER}, - .battleAnimScript = Move_TACKLE, + .battleAnimScript = gBattleAnimMove_Tackle, }, [MOVE_BODY_SLAM] = @@ -968,7 +968,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BODY_SLAM, + .battleAnimScript = gBattleAnimMove_BodySlam, }, [MOVE_WRAP] = @@ -993,7 +993,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WRAP, + .battleAnimScript = gBattleAnimMove_Wrap, }, [MOVE_TAKE_DOWN] = @@ -1016,7 +1016,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN}, - .battleAnimScript = Move_TAKE_DOWN, + .battleAnimScript = gBattleAnimMove_TakeDown, }, [MOVE_THRASH] = @@ -1043,7 +1043,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAGE}, - .battleAnimScript = Move_THRASH, + .battleAnimScript = gBattleAnimMove_Thrash, }, [MOVE_DOUBLE_EDGE] = @@ -1066,7 +1066,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN}, - .battleAnimScript = Move_DOUBLE_EDGE, + .battleAnimScript = gBattleAnimMove_DoubleEdge, }, [MOVE_TAIL_WHIP] = @@ -1089,7 +1089,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARM}, - .battleAnimScript = Move_TAIL_WHIP, + .battleAnimScript = gBattleAnimMove_TailWhip, }, [MOVE_POISON_STING] = @@ -1114,7 +1114,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POISON_STING, + .battleAnimScript = gBattleAnimMove_PoisonSting, }, [MOVE_TWINEEDLE] = @@ -1141,7 +1141,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TWINEEDLE, + .battleAnimScript = gBattleAnimMove_Twineedle, }, [MOVE_PIN_MISSILE] = @@ -1162,7 +1162,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PIN_MISSILE, + .battleAnimScript = gBattleAnimMove_PinMissile, }, [MOVE_LEER] = @@ -1185,7 +1185,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_LEER, .contestComboMoves = {COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE}, - .battleAnimScript = Move_LEER, + .battleAnimScript = gBattleAnimMove_Leer, }, [MOVE_BITE] = @@ -1212,7 +1212,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE}, - .battleAnimScript = Move_BITE, + .battleAnimScript = gBattleAnimMove_Bite, }, [MOVE_GROWL] = @@ -1237,7 +1237,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARM}, - .battleAnimScript = Move_GROWL, + .battleAnimScript = gBattleAnimMove_Growl, }, [MOVE_ROAR] = @@ -1265,7 +1265,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROAR, + .battleAnimScript = gBattleAnimMove_Roar, }, [MOVE_SING] = @@ -1290,7 +1290,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_SING, .contestComboMoves = {0}, - .battleAnimScript = Move_SING, + .battleAnimScript = gBattleAnimMove_Sing, }, [MOVE_SUPERSONIC] = @@ -1315,7 +1315,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SUPERSONIC, + .battleAnimScript = gBattleAnimMove_Supersonic, }, [MOVE_SONIC_BOOM] = @@ -1337,7 +1337,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SONIC_BOOM, + .battleAnimScript = gBattleAnimMove_SonicBoom, }, [MOVE_DISABLE] = @@ -1367,7 +1367,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DISABLE, + .battleAnimScript = gBattleAnimMove_Disable, }, [MOVE_ACID] = @@ -1396,7 +1396,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACID, + .battleAnimScript = gBattleAnimMove_Acid, }, [MOVE_EMBER] = @@ -1421,7 +1421,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_EMBER, + .battleAnimScript = gBattleAnimMove_Ember, }, [MOVE_FLAMETHROWER] = @@ -1446,7 +1446,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FLAMETHROWER, + .battleAnimScript = gBattleAnimMove_Flamethrower, }, [MOVE_MIST] = @@ -1471,7 +1471,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIST, + .battleAnimScript = gBattleAnimMove_Mist, }, [MOVE_WATER_GUN] = @@ -1492,7 +1492,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MUD_SPORT, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT}, - .battleAnimScript = Move_WATER_GUN, + .battleAnimScript = gBattleAnimMove_WaterGun, }, [MOVE_HYDRO_PUMP] = @@ -1513,7 +1513,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_HYDRO_PUMP, + .battleAnimScript = gBattleAnimMove_HydroPump, }, [MOVE_SURF] = @@ -1536,7 +1536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_SURF, .contestComboMoves = {COMBO_STARTER_DIVE, COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_SURF, + .battleAnimScript = gBattleAnimMove_Surf, }, [MOVE_ICE_BEAM] = @@ -1558,7 +1558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .additionalEffects = ADDITIONAL_EFFECTS({ - // The following effect is also relevant in battle_pike.c + // The following effect is also relevant in battle_Pike.c // If you cherry-pick this to use something other than the config, make sure to update it there too .moveEffect = MOVE_EFFECT_FREEZE_OR_FROSTBITE, .chance = 10, @@ -1567,7 +1567,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_ICE_BEAM, + .battleAnimScript = gBattleAnimMove_IceBeam, }, [MOVE_BLIZZARD] = @@ -1597,7 +1597,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL, COMBO_STARTER_POWDER_SNOW}, - .battleAnimScript = Move_BLIZZARD, + .battleAnimScript = gBattleAnimMove_Blizzard, }, [MOVE_PSYBEAM] = @@ -1622,7 +1622,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_PSYBEAM, + .battleAnimScript = gBattleAnimMove_Psybeam, }, [MOVE_BUBBLE_BEAM] = @@ -1647,7 +1647,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_BUBBLE_BEAM, + .battleAnimScript = gBattleAnimMove_BubbleBeam, }, [MOVE_AURORA_BEAM] = @@ -1672,7 +1672,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_AURORA_BEAM, + .battleAnimScript = gBattleAnimMove_AuroraBeam, }, [MOVE_HYPER_BEAM] = @@ -1696,7 +1696,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HYPER_BEAM, + .battleAnimScript = gBattleAnimMove_HyperBeam, }, [MOVE_PECK] = @@ -1718,7 +1718,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_PECK, .contestComboMoves = {0}, - .battleAnimScript = Move_PECK, + .battleAnimScript = gBattleAnimMove_Peck, }, [MOVE_DRILL_PECK] = @@ -1740,7 +1740,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_PECK}, - .battleAnimScript = Move_DRILL_PECK, + .battleAnimScript = gBattleAnimMove_DrillPeck, }, [MOVE_SUBMISSION] = @@ -1763,7 +1763,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_SUBMISSION, + .battleAnimScript = gBattleAnimMove_Submission, }, [MOVE_LOW_KICK] = @@ -1785,7 +1785,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LOW_KICK, + .battleAnimScript = gBattleAnimMove_LowKick, }, [MOVE_COUNTER] = @@ -1812,7 +1812,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TAUNT}, - .battleAnimScript = Move_COUNTER, + .battleAnimScript = gBattleAnimMove_Counter, }, [MOVE_SEISMIC_TOSS] = @@ -1835,7 +1835,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FAKE_OUT}, - .battleAnimScript = Move_SEISMIC_TOSS, + .battleAnimScript = gBattleAnimMove_SeismicToss, }, [MOVE_STRENGTH] = @@ -1857,7 +1857,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STRENGTH, + .battleAnimScript = gBattleAnimMove_Strength, }, [MOVE_ABSORB] = @@ -1880,7 +1880,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_ABSORB, + .battleAnimScript = gBattleAnimMove_Absorb, }, [MOVE_MEGA_DRAIN] = @@ -1902,7 +1902,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_MEGA_DRAIN, + .battleAnimScript = gBattleAnimMove_MegaDrain, }, [MOVE_LEECH_SEED] = @@ -1925,7 +1925,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_LEECH_SEED, .contestComboMoves = {COMBO_STARTER_GROWTH, COMBO_STARTER_WORRY_SEED}, - .battleAnimScript = Move_LEECH_SEED, + .battleAnimScript = gBattleAnimMove_LeechSeed, }, [MOVE_GROWTH] = @@ -1950,7 +1950,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_GROWTH, .contestComboMoves = {0}, - .battleAnimScript = Move_GROWTH, + .battleAnimScript = gBattleAnimMove_Growth, }, [MOVE_RAZOR_LEAF] = @@ -1973,7 +1973,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_RAZOR_LEAF, + .battleAnimScript = gBattleAnimMove_RazorLeaf, }, [MOVE_SOLAR_BEAM] = @@ -1997,7 +1997,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH, COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_SOLAR_BEAM, + .battleAnimScript = gBattleAnimMove_SolarBeam, }, [MOVE_POISON_POWDER] = @@ -2021,7 +2021,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWEET_SCENT}, - .battleAnimScript = Move_POISON_POWDER, + .battleAnimScript = gBattleAnimMove_PoisonPowder, }, [MOVE_STUN_SPORE] = @@ -2045,7 +2045,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWEET_SCENT}, - .battleAnimScript = Move_STUN_SPORE, + .battleAnimScript = gBattleAnimMove_StunSpore, }, [MOVE_SLEEP_POWDER] = @@ -2069,7 +2069,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWEET_SCENT}, - .battleAnimScript = Move_SLEEP_POWDER, + .battleAnimScript = gBattleAnimMove_SleepPowder, }, [MOVE_PETAL_DANCE] = @@ -2103,7 +2103,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_PETAL_DANCE, + .battleAnimScript = gBattleAnimMove_PetalDance, }, [MOVE_STRING_SHOT] = @@ -2126,7 +2126,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_STRING_SHOT, .contestComboMoves = {0}, - .battleAnimScript = Move_STRING_SHOT, + .battleAnimScript = gBattleAnimMove_StringShot, }, [MOVE_DRAGON_RAGE] = @@ -2149,7 +2149,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DRAGON_RAGE, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RUSH, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_RAGE, + .battleAnimScript = gBattleAnimMove_DragonRage, }, [MOVE_FIRE_SPIN] = @@ -2174,7 +2174,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FIRE_SPIN, + .battleAnimScript = gBattleAnimMove_FireSpin, }, [MOVE_THUNDER_SHOCK] = @@ -2199,7 +2199,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_THUNDER_SHOCK, + .battleAnimScript = gBattleAnimMove_ThunderShock, }, [MOVE_THUNDERBOLT] = @@ -2224,7 +2224,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_THUNDERBOLT, + .battleAnimScript = gBattleAnimMove_Thunderbolt, }, [MOVE_THUNDER_WAVE] = @@ -2247,7 +2247,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_THUNDER_WAVE, + .battleAnimScript = gBattleAnimMove_ThunderWave, }, [MOVE_THUNDER] = @@ -2273,7 +2273,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE, COMBO_STARTER_LOCK_ON, COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_THUNDER, + .battleAnimScript = gBattleAnimMove_Thunder, }, [MOVE_ROCK_THROW] = @@ -2294,7 +2294,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_ROCK_THROW, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_THROW, + .battleAnimScript = gBattleAnimMove_RockThrow, }, [MOVE_EARTHQUAKE] = @@ -2318,7 +2318,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_EARTHQUAKE, .contestComboMoves = {0}, - .battleAnimScript = Move_EARTHQUAKE, + .battleAnimScript = gBattleAnimMove_Earthquake, }, [MOVE_FISSURE] = @@ -2341,7 +2341,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_EARTHQUAKE}, - .battleAnimScript = Move_FISSURE, + .battleAnimScript = gBattleAnimMove_Fissure, }, [MOVE_DIG] = @@ -2368,7 +2368,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DIG, + .battleAnimScript = gBattleAnimMove_Dig, }, [MOVE_TOXIC] = @@ -2391,7 +2391,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_TOXIC, .contestComboMoves = {0}, - .battleAnimScript = Move_TOXIC, + .battleAnimScript = gBattleAnimMove_Toxic, }, [MOVE_CONFUSION] = @@ -2416,7 +2416,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_CONFUSION, .contestComboMoves = {COMBO_STARTER_CALM_MIND, COMBO_STARTER_KINESIS, COMBO_STARTER_PSYCHIC}, - .battleAnimScript = Move_CONFUSION, + .battleAnimScript = gBattleAnimMove_Confusion, }, [MOVE_PSYCHIC] = @@ -2441,7 +2441,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_PSYCHIC, .contestComboMoves = {COMBO_STARTER_CALM_MIND, COMBO_STARTER_CONFUSION, COMBO_STARTER_KINESIS}, - .battleAnimScript = Move_PSYCHIC, + .battleAnimScript = gBattleAnimMove_Psychic, }, [MOVE_HYPNOSIS] = @@ -2464,7 +2464,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_HYPNOSIS, .contestComboMoves = {0}, - .battleAnimScript = Move_HYPNOSIS, + .battleAnimScript = gBattleAnimMove_Hypnosis, }, [MOVE_MEDITATE] = @@ -2489,7 +2489,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_MEDITATE, + .battleAnimScript = gBattleAnimMove_Meditate, }, [MOVE_AGILITY] = @@ -2514,7 +2514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DOUBLE_TEAM}, - .battleAnimScript = Move_AGILITY, + .battleAnimScript = gBattleAnimMove_Agility, }, [MOVE_QUICK_ATTACK] = @@ -2536,7 +2536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DOUBLE_TEAM}, - .battleAnimScript = Move_QUICK_ATTACK, + .battleAnimScript = gBattleAnimMove_QuickAttack, }, [MOVE_RAGE] = @@ -2558,7 +2558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_RAGE, .contestComboMoves = {0}, - .battleAnimScript = Move_RAGE, + .battleAnimScript = gBattleAnimMove_Rage, }, [MOVE_TELEPORT] = @@ -2582,7 +2582,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CONFUSION, COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_KINESIS, COMBO_STARTER_PSYCHIC}, - .battleAnimScript = Move_TELEPORT, + .battleAnimScript = gBattleAnimMove_Teleport, }, [MOVE_NIGHT_SHADE] = @@ -2603,7 +2603,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NIGHT_SHADE, + .battleAnimScript = gBattleAnimMove_NightShade, }, [MOVE_MIMIC] = @@ -2633,7 +2633,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIMIC, + .battleAnimScript = gBattleAnimMove_Mimic, }, [MOVE_SCREECH] = @@ -2658,7 +2658,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SCREECH, + .battleAnimScript = gBattleAnimMove_Screech, }, [MOVE_DOUBLE_TEAM] = @@ -2683,7 +2683,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DOUBLE_TEAM, .contestComboMoves = {0}, - .battleAnimScript = Move_DOUBLE_TEAM, + .battleAnimScript = gBattleAnimMove_DoubleTeam, }, [MOVE_RECOVER] = @@ -2715,7 +2715,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RECOVER, + .battleAnimScript = gBattleAnimMove_Recover, }, [MOVE_HARDEN] = @@ -2740,7 +2740,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_HARDEN, .contestComboMoves = {0}, - .battleAnimScript = Move_HARDEN, + .battleAnimScript = gBattleAnimMove_Harden, }, [MOVE_MINIMIZE] = @@ -2765,7 +2765,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MINIMIZE, + .battleAnimScript = gBattleAnimMove_Minimize, }, [MOVE_SMOKESCREEN] = @@ -2788,7 +2788,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SMOG}, - .battleAnimScript = Move_SMOKESCREEN, + .battleAnimScript = gBattleAnimMove_Smokescreen, }, [MOVE_CONFUSE_RAY] = @@ -2811,7 +2811,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CONFUSE_RAY, + .battleAnimScript = gBattleAnimMove_ConfuseRay, }, [MOVE_WITHDRAW] = @@ -2836,7 +2836,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WITHDRAW, + .battleAnimScript = gBattleAnimMove_Withdraw, }, [MOVE_DEFENSE_CURL] = @@ -2861,7 +2861,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_DEFENSE_CURL, .contestComboMoves = {0}, - .battleAnimScript = Move_DEFENSE_CURL, + .battleAnimScript = gBattleAnimMove_DefenseCurl, }, [MOVE_BARRIER] = @@ -2886,7 +2886,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BARRIER, + .battleAnimScript = gBattleAnimMove_Barrier, }, [MOVE_LIGHT_SCREEN] = @@ -2911,7 +2911,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_LIGHT_SCREEN, + .battleAnimScript = gBattleAnimMove_LightScreen, }, [MOVE_HAZE] = @@ -2936,7 +2936,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_HAZE, + .battleAnimScript = gBattleAnimMove_Haze, }, [MOVE_REFLECT] = @@ -2961,7 +2961,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_REFLECT, + .battleAnimScript = gBattleAnimMove_Reflect, }, [MOVE_FOCUS_ENERGY] = @@ -2987,7 +2987,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_FOCUS_ENERGY, .contestComboMoves = {0}, - .battleAnimScript = Move_FOCUS_ENERGY, + .battleAnimScript = gBattleAnimMove_FocusEnergy, }, [MOVE_BIDE] = @@ -3012,7 +3012,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BIDE, + .battleAnimScript = gBattleAnimMove_Bide, }, [MOVE_METRONOME] = @@ -3042,7 +3042,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_METRONOME, + .battleAnimScript = gBattleAnimMove_Metronome, }, [MOVE_MIRROR_MOVE] = @@ -3071,7 +3071,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIRROR_MOVE, + .battleAnimScript = gBattleAnimMove_MirrorMove, }, [MOVE_SELF_DESTRUCT] = @@ -3093,7 +3093,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SELF_DESTRUCT, + .battleAnimScript = gBattleAnimMove_SelfDestruct, }, [MOVE_EGG_BOMB] = @@ -3115,7 +3115,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SOFT_BOILED}, - .battleAnimScript = Move_EGG_BOMB, + .battleAnimScript = gBattleAnimMove_EggBomb, }, [MOVE_LICK] = @@ -3141,7 +3141,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LICK, + .battleAnimScript = gBattleAnimMove_Lick, }, [MOVE_SMOG] = @@ -3166,7 +3166,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SMOG, .contestComboMoves = {0}, - .battleAnimScript = Move_SMOG, + .battleAnimScript = gBattleAnimMove_Smog, }, [MOVE_SLUDGE] = @@ -3191,7 +3191,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SLUDGE, .contestComboMoves = {COMBO_STARTER_SLUDGE_BOMB}, - .battleAnimScript = Move_SLUDGE, + .battleAnimScript = gBattleAnimMove_Sludge, }, [MOVE_BONE_CLUB] = @@ -3216,7 +3216,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_BONE_CLUB, .contestComboMoves = {COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, COMBO_STARTER_SHADOW_BONE}, - .battleAnimScript = Move_BONE_CLUB, + .battleAnimScript = gBattleAnimMove_BoneClub, }, [MOVE_FIRE_BLAST] = @@ -3241,7 +3241,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FIRE_BLAST, + .battleAnimScript = gBattleAnimMove_FireBlast, }, [MOVE_WATERFALL] = @@ -3269,7 +3269,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WATERFALL, + .battleAnimScript = gBattleAnimMove_Waterfall, }, [MOVE_CLAMP] = @@ -3295,7 +3295,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_CLAMP, + .battleAnimScript = gBattleAnimMove_Clamp, }, [MOVE_SWIFT] = @@ -3316,7 +3316,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SWIFT, + .battleAnimScript = gBattleAnimMove_Swift, }, [MOVE_SKULL_BASH] = @@ -3346,7 +3346,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKULL_BASH, + .battleAnimScript = gBattleAnimMove_SkullBash, }, [MOVE_SPIKE_CANNON] = @@ -3367,7 +3367,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPIKE_CANNON, + .battleAnimScript = gBattleAnimMove_SpikeCannon, }, [MOVE_CONSTRICT] = @@ -3393,7 +3393,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CONSTRICT, + .battleAnimScript = gBattleAnimMove_Constrict, }, [MOVE_AMNESIA] = @@ -3418,7 +3418,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AMNESIA, + .battleAnimScript = gBattleAnimMove_Amnesia, }, [MOVE_KINESIS] = @@ -3441,7 +3441,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_KINESIS, .contestComboMoves = {COMBO_STARTER_CONFUSION, COMBO_STARTER_PSYCHIC}, - .battleAnimScript = Move_KINESIS, + .battleAnimScript = gBattleAnimMove_Kinesis, }, [MOVE_SOFT_BOILED] = @@ -3467,7 +3467,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_SOFT_BOILED, .contestComboMoves = {0}, - .battleAnimScript = Move_SOFT_BOILED, + .battleAnimScript = gBattleAnimMove_SoftBoiled, }, [MOVE_HIGH_JUMP_KICK] = @@ -3496,7 +3496,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_HIGH_JUMP_KICK, + .battleAnimScript = gBattleAnimMove_HighJumpKick, }, [MOVE_GLARE] = @@ -3525,7 +3525,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LEER}, - .battleAnimScript = Move_GLARE, + .battleAnimScript = gBattleAnimMove_Glare, }, [MOVE_DREAM_EATER] = @@ -3547,7 +3547,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND, COMBO_STARTER_HYPNOSIS}, - .battleAnimScript = Move_DREAM_EATER, + .battleAnimScript = gBattleAnimMove_DreamEater, }, [MOVE_POISON_GAS] = @@ -3576,7 +3576,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POISON_GAS, + .battleAnimScript = gBattleAnimMove_PoisonGas, }, [MOVE_BARRAGE] = @@ -3598,7 +3598,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BARRAGE, + .battleAnimScript = gBattleAnimMove_Barrage, }, [MOVE_LEECH_LIFE] = @@ -3622,7 +3622,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LEECH_LIFE, + .battleAnimScript = gBattleAnimMove_LeechLife, }, [MOVE_LOVELY_KISS] = @@ -3645,7 +3645,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LOVELY_KISS, + .battleAnimScript = gBattleAnimMove_LovelyKiss, }, [MOVE_SKY_ATTACK] = @@ -3676,7 +3676,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKY_ATTACK, + .battleAnimScript = gBattleAnimMove_SkyAttack, }, [MOVE_TRANSFORM] = @@ -3706,7 +3706,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRANSFORM, + .battleAnimScript = gBattleAnimMove_Transform, }, [MOVE_BUBBLE] = @@ -3731,7 +3731,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_BUBBLE, + .battleAnimScript = gBattleAnimMove_Bubble, }, [MOVE_DIZZY_PUNCH] = @@ -3758,7 +3758,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DIZZY_PUNCH, + .battleAnimScript = gBattleAnimMove_DizzyPunch, }, [MOVE_SPORE] = @@ -3782,7 +3782,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPORE, + .battleAnimScript = gBattleAnimMove_Spore, }, [MOVE_FLASH] = @@ -3805,7 +3805,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLASH, + .battleAnimScript = gBattleAnimMove_Flash, }, [MOVE_PSYWAVE] = @@ -3826,7 +3826,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_PSYWAVE, + .battleAnimScript = gBattleAnimMove_Psywave, }, [MOVE_SPLASH] = @@ -3851,7 +3851,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPLASH, + .battleAnimScript = gBattleAnimMove_Splash, }, [MOVE_ACID_ARMOR] = @@ -3876,7 +3876,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACID_ARMOR, + .battleAnimScript = gBattleAnimMove_AcidArmor, }, [MOVE_CRABHAMMER] = @@ -3899,7 +3899,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_CRABHAMMER, + .battleAnimScript = gBattleAnimMove_Crabhammer, }, [MOVE_EXPLOSION] = @@ -3921,7 +3921,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EXPLOSION, + .battleAnimScript = gBattleAnimMove_Explosion, }, [MOVE_FURY_SWIPES] = @@ -3943,7 +3943,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCRATCH}, - .battleAnimScript = Move_FURY_SWIPES, + .battleAnimScript = gBattleAnimMove_FurySwipes, }, [MOVE_BONEMERANG] = @@ -3965,7 +3965,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_BONEMERANG, .contestComboMoves = {COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, COMBO_STARTER_SHADOW_BONE}, - .battleAnimScript = Move_BONEMERANG, + .battleAnimScript = gBattleAnimMove_Bonemerang, }, [MOVE_REST] = @@ -3991,7 +3991,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_REST, .contestComboMoves = {COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN}, - .battleAnimScript = Move_REST, + .battleAnimScript = gBattleAnimMove_Rest, }, [MOVE_ROCK_SLIDE] = @@ -4016,7 +4016,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ROCK_THROW}, - .battleAnimScript = Move_ROCK_SLIDE, + .battleAnimScript = gBattleAnimMove_RockSlide, }, [MOVE_HYPER_FANG] = @@ -4043,7 +4043,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HYPER_FANG, + .battleAnimScript = gBattleAnimMove_HyperFang, }, [MOVE_SHARPEN] = @@ -4068,7 +4068,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHARPEN, + .battleAnimScript = gBattleAnimMove_Sharpen, }, [MOVE_CONVERSION] = @@ -4093,7 +4093,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CONVERSION, + .battleAnimScript = gBattleAnimMove_Conversion, }, [MOVE_TRI_ATTACK] = @@ -4118,7 +4118,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LOCK_ON}, - .battleAnimScript = Move_TRI_ATTACK, + .battleAnimScript = gBattleAnimMove_TriAttack, }, [MOVE_SUPER_FANG] = @@ -4141,7 +4141,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCARY_FACE}, - .battleAnimScript = Move_SUPER_FANG, + .battleAnimScript = gBattleAnimMove_SuperFang, }, [MOVE_SLASH] = @@ -4165,7 +4165,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCRATCH, COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_SLASH, + .battleAnimScript = gBattleAnimMove_Slash, }, [MOVE_SUBSTITUTE] = @@ -4191,7 +4191,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SUBSTITUTE, + .battleAnimScript = gBattleAnimMove_Substitute, }, [MOVE_STRUGGLE] = @@ -4229,7 +4229,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .encoreBanned = TRUE, .assistBanned = TRUE, .sketchBanned = TRUE, - .battleAnimScript = Move_STRUGGLE, + .battleAnimScript = gBattleAnimMove_Struggle, }, [MOVE_SKETCH] = @@ -4262,7 +4262,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKETCH, + .battleAnimScript = gBattleAnimMove_Sketch, }, [MOVE_TRIPLE_KICK] = @@ -4285,7 +4285,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_TRIPLE_KICK, + .battleAnimScript = gBattleAnimMove_TripleKick, }, [MOVE_THIEF] = @@ -4315,7 +4315,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_THIEF, + .battleAnimScript = gBattleAnimMove_Thief, }, [MOVE_SPIDER_WEB] = @@ -4339,7 +4339,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_STRING_SHOT}, - .battleAnimScript = Move_SPIDER_WEB, + .battleAnimScript = gBattleAnimMove_SpiderWeb, }, [MOVE_MIND_READER] = @@ -4361,7 +4361,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_MIND_READER, .contestComboMoves = {0}, - .battleAnimScript = Move_MIND_READER, + .battleAnimScript = gBattleAnimMove_MindReader, }, [MOVE_NIGHTMARE] = @@ -4384,7 +4384,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NIGHTMARE, + .battleAnimScript = gBattleAnimMove_Nightmare, }, [MOVE_FLAME_WHEEL] = @@ -4411,7 +4411,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FLAME_WHEEL, + .battleAnimScript = gBattleAnimMove_FlameWheel, }, [MOVE_SNORE] = @@ -4439,7 +4439,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_REST}, - .battleAnimScript = Move_SNORE, + .battleAnimScript = gBattleAnimMove_Snore, }, [MOVE_CURSE] = @@ -4464,7 +4464,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_CURSE, .contestComboMoves = {0}, - .battleAnimScript = Move_CURSE, + .battleAnimScript = gBattleAnimMove_Curse, }, [MOVE_FLAIL] = @@ -4486,7 +4486,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ENDURE}, - .battleAnimScript = Move_FLAIL, + .battleAnimScript = gBattleAnimMove_Flail, }, [MOVE_CONVERSION_2] = @@ -4511,7 +4511,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CONVERSION_2, + .battleAnimScript = gBattleAnimMove_Conversion2, }, [MOVE_AEROBLAST] = @@ -4534,7 +4534,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AEROBLAST, + .battleAnimScript = gBattleAnimMove_Aeroblast, }, [MOVE_COTTON_SPORE] = @@ -4558,7 +4558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COTTON_SPORE, + .battleAnimScript = gBattleAnimMove_CottonSpore, }, [MOVE_REVERSAL] = @@ -4580,7 +4580,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ENDURE}, - .battleAnimScript = Move_REVERSAL, + .battleAnimScript = gBattleAnimMove_Reversal, }, [MOVE_SPITE] = @@ -4604,7 +4604,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CURSE}, - .battleAnimScript = Move_SPITE, + .battleAnimScript = gBattleAnimMove_Spite, }, [MOVE_POWDER_SNOW] = @@ -4633,7 +4633,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_POWDER_SNOW, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_POWDER_SNOW, + .battleAnimScript = gBattleAnimMove_PowderSnow, }, [MOVE_PROTECT] = @@ -4658,7 +4658,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HARDEN}, - .battleAnimScript = Move_PROTECT, + .battleAnimScript = gBattleAnimMove_Protect, }, [MOVE_MACH_PUNCH] = @@ -4681,7 +4681,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MACH_PUNCH, + .battleAnimScript = gBattleAnimMove_MachPunch, }, [MOVE_SCARY_FACE] = @@ -4704,7 +4704,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SCARY_FACE, .contestComboMoves = {COMBO_STARTER_LEER, COMBO_STARTER_RAGE}, - .battleAnimScript = Move_SCARY_FACE, + .battleAnimScript = gBattleAnimMove_ScaryFace, }, [MOVE_FEINT_ATTACK] = @@ -4726,7 +4726,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND}, - .battleAnimScript = Move_FEINT_ATTACK, + .battleAnimScript = gBattleAnimMove_FeintAttack, }, [MOVE_SWEET_KISS] = @@ -4749,7 +4749,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARM}, - .battleAnimScript = Move_SWEET_KISS, + .battleAnimScript = gBattleAnimMove_SweetKiss, }, [MOVE_BELLY_DRUM] = @@ -4774,7 +4774,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_BELLY_DRUM, .contestComboMoves = {0}, - .battleAnimScript = Move_BELLY_DRUM, + .battleAnimScript = gBattleAnimMove_BellyDrum, }, [MOVE_SLUDGE_BOMB] = @@ -4800,7 +4800,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SLUDGE_BOMB, .contestComboMoves = {COMBO_STARTER_SLUDGE}, - .battleAnimScript = Move_SLUDGE_BOMB, + .battleAnimScript = gBattleAnimMove_SludgeBomb, }, [MOVE_MUD_SLAP] = @@ -4825,7 +4825,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_MUD_SLAP, .contestComboMoves = {COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_SANDSTORM}, - .battleAnimScript = Move_MUD_SLAP, + .battleAnimScript = gBattleAnimMove_MudSlap, }, [MOVE_OCTAZOOKA] = @@ -4851,7 +4851,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LOCK_ON, COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_OCTAZOOKA, + .battleAnimScript = gBattleAnimMove_Octazooka, }, [MOVE_SPIKES] = @@ -4878,7 +4878,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPIKES, + .battleAnimScript = gBattleAnimMove_Spikes, }, [MOVE_ZAP_CANNON] = @@ -4904,7 +4904,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE, COMBO_STARTER_LOCK_ON}, - .battleAnimScript = Move_ZAP_CANNON, + .battleAnimScript = gBattleAnimMove_ZapCannon, }, [MOVE_FORESIGHT] = @@ -4928,7 +4928,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FORESIGHT, + .battleAnimScript = gBattleAnimMove_Foresight, }, [MOVE_DESTINY_BOND] = @@ -4956,7 +4956,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, COMBO_STARTER_MEAN_LOOK}, - .battleAnimScript = Move_DESTINY_BOND, + .battleAnimScript = gBattleAnimMove_DestinyBond, }, [MOVE_PERISH_SONG] = @@ -4982,7 +4982,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING}, - .battleAnimScript = Move_PERISH_SONG, + .battleAnimScript = gBattleAnimMove_PerishSong, }, [MOVE_ICY_WIND] = @@ -5008,7 +5008,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_ICY_WIND, + .battleAnimScript = gBattleAnimMove_IcyWind, }, [MOVE_DETECT] = @@ -5035,7 +5035,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TAUNT}, - .battleAnimScript = Move_DETECT, + .battleAnimScript = gBattleAnimMove_Detect, }, [MOVE_BONE_RUSH] = @@ -5056,7 +5056,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_BONE_RUSH, .contestComboMoves = {COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_SHADOW_BONE}, - .battleAnimScript = Move_BONE_RUSH, + .battleAnimScript = gBattleAnimMove_BoneRush, }, [MOVE_LOCK_ON] = @@ -5078,7 +5078,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_LOCK_ON, .contestComboMoves = {0}, - .battleAnimScript = Move_LOCK_ON, + .battleAnimScript = gBattleAnimMove_LockOn, }, [MOVE_OUTRAGE] = @@ -5105,7 +5105,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OUTRAGE, + .battleAnimScript = gBattleAnimMove_Outrage, }, [MOVE_SANDSTORM] = @@ -5130,7 +5130,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SANDSTORM, .contestComboMoves = {0}, - .battleAnimScript = Move_SANDSTORM, + .battleAnimScript = gBattleAnimMove_Sandstorm, }, [MOVE_GIGA_DRAIN] = @@ -5153,7 +5153,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_GIGA_DRAIN, + .battleAnimScript = gBattleAnimMove_GigaDrain, }, [MOVE_ENDURE] = @@ -5180,7 +5180,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_ENDURE, .contestComboMoves = {0}, - .battleAnimScript = Move_ENDURE, + .battleAnimScript = gBattleAnimMove_Endure, }, [MOVE_CHARM] = @@ -5203,7 +5203,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_CHARM, .contestComboMoves = {0}, - .battleAnimScript = Move_CHARM, + .battleAnimScript = gBattleAnimMove_Charm, }, [MOVE_ROLLOUT] = @@ -5227,7 +5227,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN}, - .battleAnimScript = Move_ROLLOUT, + .battleAnimScript = gBattleAnimMove_Rollout, }, [MOVE_FALSE_SWIPE] = @@ -5247,7 +5247,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_FALSE_SWIPE, + .battleAnimScript = gBattleAnimMove_FalseSwipe, }, [MOVE_SWAGGER] = @@ -5270,7 +5270,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SWAGGER, + .battleAnimScript = gBattleAnimMove_Swagger, }, [MOVE_MILK_DRINK] = @@ -5296,7 +5296,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MILK_DRINK, + .battleAnimScript = gBattleAnimMove_MilkDrink, }, [MOVE_SPARK] = @@ -5322,7 +5322,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_SPARK, + .battleAnimScript = gBattleAnimMove_Spark, }, [MOVE_FURY_CUTTER] = @@ -5351,7 +5351,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_FURY_CUTTER, + .battleAnimScript = gBattleAnimMove_FuryCutter, }, [MOVE_STEEL_WING] = @@ -5378,7 +5378,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STEEL_WING, + .battleAnimScript = gBattleAnimMove_SteelWing, }, [MOVE_MEAN_LOOK] = @@ -5402,7 +5402,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_MEAN_LOOK, .contestComboMoves = {COMBO_STARTER_CURSE}, - .battleAnimScript = Move_MEAN_LOOK, + .battleAnimScript = gBattleAnimMove_MeanLook, }, [MOVE_ATTRACT] = @@ -5426,7 +5426,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ATTRACT, + .battleAnimScript = gBattleAnimMove_Attract, }, [MOVE_SLEEP_TALK] = @@ -5457,7 +5457,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_REST}, - .battleAnimScript = Move_SLEEP_TALK, + .battleAnimScript = gBattleAnimMove_SleepTalk, }, [MOVE_HEAL_BELL] = @@ -5484,7 +5484,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_HEAL_BELL, .contestComboMoves = {COMBO_STARTER_LUCKY_CHANT}, - .battleAnimScript = Move_HEAL_BELL, + .battleAnimScript = gBattleAnimMove_HealBell, }, [MOVE_RETURN] = @@ -5506,7 +5506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RETURN, + .battleAnimScript = gBattleAnimMove_Return, }, [MOVE_PRESENT] = @@ -5528,7 +5528,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PRESENT, + .battleAnimScript = gBattleAnimMove_Present, }, [MOVE_FRUSTRATION] = @@ -5550,7 +5550,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FRUSTRATION, + .battleAnimScript = gBattleAnimMove_Frustration, }, [MOVE_SAFEGUARD] = @@ -5575,7 +5575,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SAFEGUARD, + .battleAnimScript = gBattleAnimMove_Safeguard, }, [MOVE_PAIN_SPLIT] = @@ -5597,7 +5597,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ENDURE}, - .battleAnimScript = Move_PAIN_SPLIT, + .battleAnimScript = gBattleAnimMove_PainSplit, }, [MOVE_SACRED_FIRE] = @@ -5623,7 +5623,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_SACRED_FIRE, + .battleAnimScript = gBattleAnimMove_SacredFire, }, [MOVE_MAGNITUDE] = @@ -5646,7 +5646,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGNITUDE, + .battleAnimScript = gBattleAnimMove_Magnitude, }, [MOVE_DYNAMIC_PUNCH] = @@ -5673,7 +5673,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_DYNAMIC_PUNCH, + .battleAnimScript = gBattleAnimMove_DynamicPunch, }, [MOVE_MEGAHORN] = @@ -5695,7 +5695,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MEGAHORN, + .battleAnimScript = gBattleAnimMove_Megahorn, }, [MOVE_DRAGON_BREATH] = @@ -5721,7 +5721,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DRAGON_BREATH, .contestComboMoves = {COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_RUSH, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_BREATH, + .battleAnimScript = gBattleAnimMove_DragonBreath, }, [MOVE_BATON_PASS] = @@ -5745,7 +5745,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BATON_PASS, + .battleAnimScript = gBattleAnimMove_BatonPass, }, [MOVE_ENCORE] = @@ -5770,7 +5770,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ENCORE, + .battleAnimScript = gBattleAnimMove_Encore, }, [MOVE_PURSUIT] = @@ -5793,7 +5793,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PURSUIT, + .battleAnimScript = gBattleAnimMove_Pursuit, }, [MOVE_RAPID_SPIN] = @@ -5827,7 +5827,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RAPID_SPIN, + .battleAnimScript = gBattleAnimMove_RapidSpin, }, [MOVE_SWEET_SCENT] = @@ -5850,7 +5850,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_SWEET_SCENT, .contestComboMoves = {0}, - .battleAnimScript = Move_SWEET_SCENT, + .battleAnimScript = gBattleAnimMove_SweetScent, }, [MOVE_IRON_TAIL] = @@ -5876,7 +5876,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_IRON_TAIL, + .battleAnimScript = gBattleAnimMove_IronTail, }, [MOVE_METAL_CLAW] = @@ -5903,7 +5903,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_METAL_SOUND}, - .battleAnimScript = Move_METAL_CLAW, + .battleAnimScript = gBattleAnimMove_MetalClaw, }, [MOVE_VITAL_THROW] = @@ -5925,7 +5925,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FAKE_OUT}, - .battleAnimScript = Move_VITAL_THROW, + .battleAnimScript = gBattleAnimMove_VitalThrow, }, [MOVE_MORNING_SUN] = @@ -5951,7 +5951,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_MORNING_SUN, + .battleAnimScript = gBattleAnimMove_MorningSun, }, [MOVE_SYNTHESIS] = @@ -5977,7 +5977,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_SYNTHESIS, + .battleAnimScript = gBattleAnimMove_Synthesis, }, [MOVE_MOONLIGHT] = @@ -6003,7 +6003,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_MOONLIGHT, + .battleAnimScript = gBattleAnimMove_Moonlight, }, [MOVE_HIDDEN_POWER] = @@ -6024,7 +6024,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HIDDEN_POWER, + .battleAnimScript = gBattleAnimMove_HiddenPower, }, [MOVE_CROSS_CHOP] = @@ -6047,7 +6047,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_CROSS_CHOP, + .battleAnimScript = gBattleAnimMove_CrossChop, }, [MOVE_TWISTER] = @@ -6074,7 +6074,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TWISTER, + .battleAnimScript = gBattleAnimMove_Twister, }, [MOVE_RAIN_DANCE] = @@ -6098,7 +6098,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_RAIN_DANCE, .contestComboMoves = {0}, - .battleAnimScript = Move_RAIN_DANCE, + .battleAnimScript = gBattleAnimMove_RainDance, }, [MOVE_SUNNY_DAY] = @@ -6122,7 +6122,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_SUNNY_DAY, .contestComboMoves = {0}, - .battleAnimScript = Move_SUNNY_DAY, + .battleAnimScript = gBattleAnimMove_SunnyDay, }, [MOVE_CRUNCH] = @@ -6157,7 +6157,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCARY_FACE}, - .battleAnimScript = Move_CRUNCH, + .battleAnimScript = gBattleAnimMove_Crunch, }, [MOVE_MIRROR_COAT] = @@ -6182,7 +6182,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TAUNT}, - .battleAnimScript = Move_MIRROR_COAT, + .battleAnimScript = gBattleAnimMove_MirrorCoat, }, [MOVE_PSYCH_UP] = @@ -6208,7 +6208,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYCH_UP, + .battleAnimScript = gBattleAnimMove_PsychUp, }, [MOVE_EXTREME_SPEED] = @@ -6230,7 +6230,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EXTREME_SPEED, + .battleAnimScript = gBattleAnimMove_ExtremeSpeed, }, [MOVE_ANCIENT_POWER] = @@ -6257,7 +6257,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ANCIENT_POWER, + .battleAnimScript = gBattleAnimMove_AncientPower, }, [MOVE_SHADOW_BALL] = @@ -6283,7 +6283,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHADOW_BALL, + .battleAnimScript = gBattleAnimMove_ShadowBall, }, [MOVE_FUTURE_SIGHT] = @@ -6312,7 +6312,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND, COMBO_STARTER_CONFUSION, COMBO_STARTER_KINESIS, COMBO_STARTER_PSYCHIC}, - .battleAnimScript = Move_FUTURE_SIGHT, + .battleAnimScript = gBattleAnimMove_FutureSight, }, [MOVE_ROCK_SMASH] = @@ -6338,7 +6338,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_SMASH, + .battleAnimScript = gBattleAnimMove_RockSmash, }, [MOVE_WHIRLPOOL] = @@ -6363,7 +6363,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WHIRLPOOL, + .battleAnimScript = gBattleAnimMove_Whirlpool, }, [MOVE_BEAT_UP] = @@ -6384,7 +6384,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BEAT_UP, + .battleAnimScript = gBattleAnimMove_BeatUp, }, [MOVE_FAKE_OUT] = @@ -6410,7 +6410,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_FAKE_OUT, .contestComboMoves = {0}, - .battleAnimScript = Move_FAKE_OUT, + .battleAnimScript = gBattleAnimMove_FakeOut, }, [MOVE_UPROAR] = @@ -6443,7 +6443,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_UPROAR, + .battleAnimScript = gBattleAnimMove_Uproar, }, [MOVE_STOCKPILE] = @@ -6468,7 +6468,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_STOCKPILE, .contestComboMoves = {0}, - .battleAnimScript = Move_STOCKPILE, + .battleAnimScript = gBattleAnimMove_Stockpile, }, [MOVE_SPIT_UP] = @@ -6490,7 +6490,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_STOCKPILE}, - .battleAnimScript = Move_SPIT_UP, + .battleAnimScript = gBattleAnimMove_SpitUp, }, [MOVE_SWALLOW] = @@ -6516,7 +6516,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_STOCKPILE}, - .battleAnimScript = Move_SWALLOW, + .battleAnimScript = gBattleAnimMove_Swallow, }, [MOVE_HEAT_WAVE] = @@ -6542,7 +6542,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_HEAT_WAVE, + .battleAnimScript = gBattleAnimMove_HeatWave, }, [MOVE_HAIL] = @@ -6566,7 +6566,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_HAIL, .contestComboMoves = {0}, - .battleAnimScript = Move_HAIL, + .battleAnimScript = gBattleAnimMove_Hail, }, [MOVE_TORMENT] = @@ -6589,7 +6589,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TORMENT, + .battleAnimScript = gBattleAnimMove_Torment, }, [MOVE_FLATTER] = @@ -6612,7 +6612,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARM}, - .battleAnimScript = Move_FLATTER, + .battleAnimScript = gBattleAnimMove_Flatter, }, [MOVE_WILL_O_WISP] = @@ -6635,7 +6635,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_WILL_O_WISP, + .battleAnimScript = gBattleAnimMove_WillOWisp, }, [MOVE_MEMENTO] = @@ -6657,7 +6657,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MEMENTO, + .battleAnimScript = gBattleAnimMove_Memento, }, [MOVE_FACADE] = @@ -6679,7 +6679,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FACADE, + .battleAnimScript = gBattleAnimMove_Facade, }, [MOVE_FOCUS_PUNCH] = @@ -6709,7 +6709,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_FOCUS_PUNCH, + .battleAnimScript = gBattleAnimMove_FocusPunch, }, [MOVE_SMELLING_SALTS] = @@ -6735,7 +6735,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SMELLING_SALTS, + .battleAnimScript = gBattleAnimMove_SmellingSalts, }, [MOVE_FOLLOW_ME] = @@ -6762,7 +6762,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FOLLOW_ME, + .battleAnimScript = gBattleAnimMove_FollowMe, }, [MOVE_NATURE_POWER] = @@ -6790,7 +6790,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NATURE_POWER, + .battleAnimScript = gBattleAnimMove_NaturePower, }, [MOVE_CHARGE] = @@ -6815,7 +6815,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_CHARGE, .contestComboMoves = {0}, - .battleAnimScript = Move_CHARGE, + .battleAnimScript = gBattleAnimMove_Charge, }, [MOVE_TAUNT] = @@ -6839,7 +6839,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_TAUNT, .contestComboMoves = {0}, - .battleAnimScript = Move_TAUNT, + .battleAnimScript = gBattleAnimMove_Taunt, }, [MOVE_HELPING_HAND] = @@ -6867,7 +6867,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HELPING_HAND, + .battleAnimScript = gBattleAnimMove_HelpingHand, }, [MOVE_TRICK] = @@ -6892,7 +6892,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRICK, + .battleAnimScript = gBattleAnimMove_Trick, }, [MOVE_ROLE_PLAY] = @@ -6917,7 +6917,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROLE_PLAY, + .battleAnimScript = gBattleAnimMove_RolePlay, }, [MOVE_WISH] = @@ -6943,7 +6943,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WISH, + .battleAnimScript = gBattleAnimMove_Wish, }, [MOVE_ASSIST] = @@ -6973,7 +6973,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ASSIST, + .battleAnimScript = gBattleAnimMove_Assist, }, [MOVE_INGRAIN] = @@ -6999,7 +6999,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_INGRAIN, + .battleAnimScript = gBattleAnimMove_Ingrain, }, [MOVE_SUPERPOWER] = @@ -7025,7 +7025,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_LOCK_ON, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_SUPERPOWER, + .battleAnimScript = gBattleAnimMove_Superpower, }, [MOVE_MAGIC_COAT] = @@ -7049,7 +7049,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGIC_COAT, + .battleAnimScript = gBattleAnimMove_MagicCoat, }, [MOVE_RECYCLE] = @@ -7074,7 +7074,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RECYCLE, + .battleAnimScript = gBattleAnimMove_Recycle, }, [MOVE_REVENGE] = @@ -7094,7 +7094,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_REVENGE, .contestComboMoves = {COMBO_STARTER_PAYBACK}, - .battleAnimScript = Move_REVENGE, + .battleAnimScript = gBattleAnimMove_Revenge, }, [MOVE_BRICK_BREAK] = @@ -7116,7 +7116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_BRICK_BREAK, + .battleAnimScript = gBattleAnimMove_BrickBreak, }, [MOVE_YAWN] = @@ -7139,7 +7139,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_YAWN, .contestComboMoves = {0}, - .battleAnimScript = Move_YAWN, + .battleAnimScript = gBattleAnimMove_Yawn, }, [MOVE_KNOCK_OFF] = @@ -7164,7 +7164,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FAKE_OUT}, - .battleAnimScript = Move_KNOCK_OFF, + .battleAnimScript = gBattleAnimMove_KnockOff, }, [MOVE_ENDEAVOR] = @@ -7187,7 +7187,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ENDURE}, - .battleAnimScript = Move_ENDEAVOR, + .battleAnimScript = gBattleAnimMove_Endeavor, }, [MOVE_ERUPTION] = @@ -7208,7 +7208,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_ENDURE, COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_ERUPTION, + .battleAnimScript = gBattleAnimMove_Eruption, }, [MOVE_SKILL_SWAP] = @@ -7231,7 +7231,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKILL_SWAP, + .battleAnimScript = gBattleAnimMove_SkillSwap, }, [MOVE_IMPRISON] = @@ -7258,7 +7258,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_IMPRISON, + .battleAnimScript = gBattleAnimMove_Imprison, }, [MOVE_REFRESH] = @@ -7283,7 +7283,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SING, COMBO_STARTER_WATER_SPORT}, - .battleAnimScript = Move_REFRESH, + .battleAnimScript = gBattleAnimMove_Refresh, }, [MOVE_GRUDGE] = @@ -7308,7 +7308,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CURSE}, - .battleAnimScript = Move_GRUDGE, + .battleAnimScript = gBattleAnimMove_Grudge, }, [MOVE_SNATCH] = @@ -7335,7 +7335,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SNATCH, + .battleAnimScript = gBattleAnimMove_Snatch, }, [MOVE_SECRET_POWER] = @@ -7360,7 +7360,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SECRET_POWER, + .battleAnimScript = gBattleAnimMove_SecretPower, }, [MOVE_DIVE] = @@ -7387,7 +7387,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_DIVE, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF}, - .battleAnimScript = Move_DIVE, + .battleAnimScript = gBattleAnimMove_Dive, }, [MOVE_ARM_THRUST] = @@ -7409,7 +7409,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FAKE_OUT, COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_ARM_THRUST, + .battleAnimScript = gBattleAnimMove_ArmThrust, }, [MOVE_CAMOUFLAGE] = @@ -7434,7 +7434,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CAMOUFLAGE, + .battleAnimScript = gBattleAnimMove_Camouflage, }, [MOVE_TAIL_GLOW] = @@ -7459,7 +7459,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TAIL_GLOW, + .battleAnimScript = gBattleAnimMove_TailGlow, }, [MOVE_LUSTER_PURGE] = @@ -7484,7 +7484,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_LUSTER_PURGE, + .battleAnimScript = gBattleAnimMove_LusterPurge, }, [MOVE_MIST_BALL] = @@ -7510,7 +7510,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_MIST_BALL, + .battleAnimScript = gBattleAnimMove_MistBall, }, [MOVE_FEATHER_DANCE] = @@ -7534,7 +7534,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FEATHER_DANCE, + .battleAnimScript = gBattleAnimMove_FeatherDance, }, [MOVE_TEETER_DANCE] = @@ -7558,7 +7558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TEETER_DANCE, + .battleAnimScript = gBattleAnimMove_TeeterDance, }, [MOVE_BLAZE_KICK] = @@ -7585,7 +7585,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_BLAZE_KICK, + .battleAnimScript = gBattleAnimMove_BlazeKick, }, [MOVE_MUD_SPORT] = @@ -7610,7 +7610,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_MUD_SPORT, .contestComboMoves = {COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, COMBO_STARTER_WATER_SPORT}, - .battleAnimScript = Move_MUD_SPORT, + .battleAnimScript = gBattleAnimMove_MudSport, }, [MOVE_ICE_BALL] = @@ -7635,7 +7635,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_ICE_BALL, + .battleAnimScript = gBattleAnimMove_IceBall, }, [MOVE_NEEDLE_ARM] = @@ -7662,7 +7662,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NEEDLE_ARM, + .battleAnimScript = gBattleAnimMove_NeedleArm, }, [MOVE_SLACK_OFF] = @@ -7688,7 +7688,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SLACK_OFF, + .battleAnimScript = gBattleAnimMove_SlackOff, }, [MOVE_HYPER_VOICE] = @@ -7711,7 +7711,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HYPER_VOICE, + .battleAnimScript = gBattleAnimMove_HyperVoice, }, [MOVE_POISON_FANG] = @@ -7738,7 +7738,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POISON_FANG, + .battleAnimScript = gBattleAnimMove_PoisonFang, }, [MOVE_CRUSH_CLAW] = @@ -7764,7 +7764,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_CRUSH_CLAW, + .battleAnimScript = gBattleAnimMove_CrushClaw, }, [MOVE_BLAST_BURN] = @@ -7789,7 +7789,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_BLAST_BURN, + .battleAnimScript = gBattleAnimMove_BlastBurn, }, [MOVE_HYDRO_CANNON] = @@ -7814,7 +7814,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_HYDRO_CANNON, + .battleAnimScript = gBattleAnimMove_HydroCannon, }, [MOVE_METEOR_MASH] = @@ -7842,7 +7842,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_METEOR_MASH, + .battleAnimScript = gBattleAnimMove_MeteorMash, }, [MOVE_ASTONISH] = @@ -7869,7 +7869,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ASTONISH, + .battleAnimScript = gBattleAnimMove_Astonish, }, [MOVE_WEATHER_BALL] = @@ -7892,7 +7892,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SANDSTORM, COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_WEATHER_BALL, + .battleAnimScript = gBattleAnimMove_WeatherBall, }, [MOVE_AROMATHERAPY] = @@ -7917,7 +7917,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AROMATHERAPY, + .battleAnimScript = gBattleAnimMove_Aromatherapy, }, [MOVE_FAKE_TEARS] = @@ -7940,7 +7940,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FAKE_TEARS, + .battleAnimScript = gBattleAnimMove_FakeTears, }, [MOVE_AIR_CUTTER] = @@ -7964,7 +7964,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AIR_CUTTER, + .battleAnimScript = gBattleAnimMove_AirCutter, }, [MOVE_OVERHEAT] = @@ -7990,7 +7990,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_OVERHEAT, + .battleAnimScript = gBattleAnimMove_Overheat, }, [MOVE_ODOR_SLEUTH] = @@ -8014,7 +8014,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ODOR_SLEUTH, + .battleAnimScript = gBattleAnimMove_OdorSleuth, }, [MOVE_ROCK_TOMB] = @@ -8039,7 +8039,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ROCK_THROW}, - .battleAnimScript = Move_ROCK_TOMB, + .battleAnimScript = gBattleAnimMove_RockTomb, }, [MOVE_SILVER_WIND] = @@ -8066,7 +8066,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SILVER_WIND, + .battleAnimScript = gBattleAnimMove_SilverWind, }, [MOVE_METAL_SOUND] = @@ -8091,7 +8091,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_METAL_SOUND, .contestComboMoves = {0}, - .battleAnimScript = Move_METAL_SOUND, + .battleAnimScript = gBattleAnimMove_MetalSound, }, [MOVE_GRASS_WHISTLE] = @@ -8116,7 +8116,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GRASS_WHISTLE, + .battleAnimScript = gBattleAnimMove_GrassWhistle, }, [MOVE_TICKLE] = @@ -8139,7 +8139,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TICKLE, + .battleAnimScript = gBattleAnimMove_Tickle, }, [MOVE_COSMIC_POWER] = @@ -8164,7 +8164,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COSMIC_POWER, + .battleAnimScript = gBattleAnimMove_CosmicPower, }, [MOVE_WATER_SPOUT] = @@ -8185,7 +8185,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WATER_SPOUT, + .battleAnimScript = gBattleAnimMove_WaterSpout, }, [MOVE_SIGNAL_BEAM] = @@ -8210,7 +8210,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SIGNAL_BEAM, + .battleAnimScript = gBattleAnimMove_SignalBeam, }, [MOVE_SHADOW_PUNCH] = @@ -8233,7 +8233,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHADOW_PUNCH, + .battleAnimScript = gBattleAnimMove_ShadowPunch, }, [MOVE_EXTRASENSORY] = @@ -8259,7 +8259,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EXTRASENSORY, + .battleAnimScript = gBattleAnimMove_Extrasensory, }, [MOVE_SKY_UPPERCUT] = @@ -8283,7 +8283,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_SKY_UPPERCUT, + .battleAnimScript = gBattleAnimMove_SkyUppercut, }, [MOVE_SAND_TOMB] = @@ -8307,7 +8307,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SANDSTORM}, - .battleAnimScript = Move_SAND_TOMB, + .battleAnimScript = gBattleAnimMove_SandTomb, }, [MOVE_SHEER_COLD] = @@ -8328,7 +8328,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_SHEER_COLD, + .battleAnimScript = gBattleAnimMove_SheerCold, }, [MOVE_MUDDY_WATER] = @@ -8354,7 +8354,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_MUDDY_WATER, + .battleAnimScript = gBattleAnimMove_MuddyWater, }, [MOVE_BULLET_SEED] = @@ -8376,7 +8376,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_BULLET_SEED, + .battleAnimScript = gBattleAnimMove_BulletSeed, }, [MOVE_AERIAL_ACE] = @@ -8399,7 +8399,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AERIAL_ACE, + .battleAnimScript = gBattleAnimMove_AerialAce, }, [MOVE_ICICLE_SPEAR] = @@ -8420,7 +8420,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ICICLE_SPEAR, + .battleAnimScript = gBattleAnimMove_IcicleSpear, }, [MOVE_IRON_DEFENSE] = @@ -8445,7 +8445,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_IRON_DEFENSE, + .battleAnimScript = gBattleAnimMove_IronDefense, }, [MOVE_BLOCK] = @@ -8469,7 +8469,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BLOCK, + .battleAnimScript = gBattleAnimMove_Block, }, [MOVE_HOWL] = @@ -8495,7 +8495,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HOWL, + .battleAnimScript = gBattleAnimMove_Howl, }, [MOVE_DRAGON_CLAW] = @@ -8517,7 +8517,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_RUSH, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_CLAW, + .battleAnimScript = gBattleAnimMove_DragonClaw, }, [MOVE_FRENZY_PLANT] = @@ -8543,7 +8543,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_FRENZY_PLANT, + .battleAnimScript = gBattleAnimMove_FrenzyPlant, }, [MOVE_BULK_UP] = @@ -8568,7 +8568,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BULK_UP, + .battleAnimScript = gBattleAnimMove_BulkUp, }, [MOVE_BOUNCE] = @@ -8599,7 +8599,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BOUNCE, + .battleAnimScript = gBattleAnimMove_Bounce, }, [MOVE_MUD_SHOT] = @@ -8624,7 +8624,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SANDSTORM}, - .battleAnimScript = Move_MUD_SHOT, + .battleAnimScript = gBattleAnimMove_MudShot, }, [MOVE_POISON_TAIL] = @@ -8651,7 +8651,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POISON_TAIL, + .battleAnimScript = gBattleAnimMove_PoisonTail, }, [MOVE_COVET] = @@ -8680,7 +8680,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COVET, + .battleAnimScript = gBattleAnimMove_Covet, }, [MOVE_VOLT_TACKLE] = @@ -8709,7 +8709,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_VOLT_TACKLE, + .battleAnimScript = gBattleAnimMove_VoltTackle, }, [MOVE_MAGICAL_LEAF] = @@ -8730,7 +8730,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_MAGICAL_LEAF, + .battleAnimScript = gBattleAnimMove_MagicalLeaf, }, [MOVE_WATER_SPORT] = @@ -8755,7 +8755,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_WATER_SPORT, .contestComboMoves = {COMBO_STARTER_MUD_SPORT, COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WATER_SPORT, + .battleAnimScript = gBattleAnimMove_WaterSport, }, [MOVE_CALM_MIND] = @@ -8780,7 +8780,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_CALM_MIND, .contestComboMoves = {0}, - .battleAnimScript = Move_CALM_MIND, + .battleAnimScript = gBattleAnimMove_CalmMind, }, [MOVE_LEAF_BLADE] = @@ -8804,7 +8804,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LEAF_BLADE, + .battleAnimScript = gBattleAnimMove_LeafBlade, }, [MOVE_DRAGON_DANCE] = @@ -8830,7 +8830,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DRAGON_DANCE, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_RUSH, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_DANCE, + .battleAnimScript = gBattleAnimMove_DragonDance, }, [MOVE_ROCK_BLAST] = @@ -8852,7 +8852,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_BLAST, + .battleAnimScript = gBattleAnimMove_RockBlast, }, [MOVE_SHOCK_WAVE] = @@ -8873,7 +8873,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_SHOCK_WAVE, + .battleAnimScript = gBattleAnimMove_ShockWave, }, [MOVE_WATER_PULSE] = @@ -8899,7 +8899,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_WATER_PULSE, + .battleAnimScript = gBattleAnimMove_WaterPulse, }, [MOVE_DOOM_DESIRE] = @@ -8922,7 +8922,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DOOM_DESIRE, + .battleAnimScript = gBattleAnimMove_DoomDesire, }, [MOVE_PSYCHO_BOOST] = @@ -8947,7 +8947,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CALM_MIND}, - .battleAnimScript = Move_PSYCHO_BOOST, + .battleAnimScript = gBattleAnimMove_PsychoBoost, }, [MOVE_ROOST] = @@ -8973,7 +8973,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_BRAVE_BIRD}, - .battleAnimScript = Move_ROOST, + .battleAnimScript = gBattleAnimMove_Roost, }, [MOVE_GRAVITY] = @@ -8998,7 +8998,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GRAVITY, + .battleAnimScript = gBattleAnimMove_Gravity, }, [MOVE_MIRACLE_EYE] = @@ -9022,7 +9022,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIRACLE_EYE, + .battleAnimScript = gBattleAnimMove_MiracleEye, }, [MOVE_WAKE_UP_SLAP] = @@ -9048,7 +9048,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WAKE_UP_SLAP, + .battleAnimScript = gBattleAnimMove_WakeUpSlap, }, [MOVE_HAMMER_ARM] = @@ -9075,7 +9075,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_HAMMER_ARM, + .battleAnimScript = gBattleAnimMove_HammerArm, }, [MOVE_GYRO_BALL] = @@ -9098,7 +9098,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GYRO_BALL, + .battleAnimScript = gBattleAnimMove_GyroBall, }, [MOVE_HEALING_WISH] = @@ -9121,7 +9121,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEALING_WISH, + .battleAnimScript = gBattleAnimMove_HealingWish, }, [MOVE_BRINE] = @@ -9142,7 +9142,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_BRINE, + .battleAnimScript = gBattleAnimMove_Brine, }, [MOVE_NATURAL_GIFT] = @@ -9163,7 +9163,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NATURAL_GIFT, + .battleAnimScript = gBattleAnimMove_NaturalGift, }, [MOVE_FEINT] = @@ -9190,7 +9190,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FEINT, + .battleAnimScript = gBattleAnimMove_Feint, }, [MOVE_PLUCK] = @@ -9213,7 +9213,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PLUCK, + .battleAnimScript = gBattleAnimMove_Pluck, }, [MOVE_TAILWIND] = @@ -9239,7 +9239,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TAILWIND, + .battleAnimScript = gBattleAnimMove_Tailwind, }, [MOVE_ACUPRESSURE] = @@ -9264,7 +9264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACUPRESSURE, + .battleAnimScript = gBattleAnimMove_Acupressure, }, [MOVE_METAL_BURST] = @@ -9286,7 +9286,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_METAL_SOUND}, - .battleAnimScript = Move_METAL_BURST, + .battleAnimScript = gBattleAnimMove_MetalBurst, }, [MOVE_U_TURN] = @@ -9306,7 +9306,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_U_TURN, + .battleAnimScript = gBattleAnimMove_UTurn, }, [MOVE_CLOSE_COMBAT] = @@ -9330,7 +9330,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER}, - .battleAnimScript = Move_CLOSE_COMBAT, + .battleAnimScript = gBattleAnimMove_CloseCombat, }, [MOVE_PAYBACK] = @@ -9352,7 +9352,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_PAYBACK, .contestComboMoves = {COMBO_STARTER_REVENGE}, - .battleAnimScript = Move_PAYBACK, + .battleAnimScript = gBattleAnimMove_Payback, }, [MOVE_ASSURANCE] = @@ -9374,7 +9374,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_PAYBACK, COMBO_STARTER_REVENGE}, - .battleAnimScript = Move_ASSURANCE, + .battleAnimScript = gBattleAnimMove_Assurance, }, [MOVE_EMBARGO] = @@ -9397,7 +9397,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EMBARGO, + .battleAnimScript = gBattleAnimMove_Embargo, }, [MOVE_FLING] = @@ -9419,7 +9419,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLING, + .battleAnimScript = gBattleAnimMove_Fling, }, [MOVE_PSYCHO_SHIFT] = @@ -9441,7 +9441,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYCHO_SHIFT, + .battleAnimScript = gBattleAnimMove_PsychoShift, }, [MOVE_TRUMP_CARD] = @@ -9463,7 +9463,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRUMP_CARD, + .battleAnimScript = gBattleAnimMove_TrumpCard, }, [MOVE_HEAL_BLOCK] = @@ -9486,7 +9486,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAL_BLOCK, + .battleAnimScript = gBattleAnimMove_HealBlock, }, [MOVE_WRING_OUT] = @@ -9507,7 +9507,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WRING_OUT, + .battleAnimScript = gBattleAnimMove_WringOut, }, [MOVE_POWER_TRICK] = @@ -9532,7 +9532,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_TRICK, + .battleAnimScript = gBattleAnimMove_PowerTrick, }, [MOVE_GASTRO_ACID] = @@ -9555,7 +9555,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GASTRO_ACID, + .battleAnimScript = gBattleAnimMove_GastroAcid, }, [MOVE_LUCKY_CHANT] = @@ -9580,7 +9580,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_LUCKY_CHANT, .contestComboMoves = {COMBO_STARTER_HEAL_BELL}, - .battleAnimScript = Move_LUCKY_CHANT, + .battleAnimScript = gBattleAnimMove_LuckyChant, }, [MOVE_ME_FIRST] = @@ -9612,7 +9612,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ME_FIRST, + .battleAnimScript = gBattleAnimMove_MeFirst, }, [MOVE_COPYCAT] = @@ -9643,7 +9643,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COPYCAT, + .battleAnimScript = gBattleAnimMove_Copycat, }, [MOVE_POWER_SWAP] = @@ -9666,7 +9666,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_SWAP, + .battleAnimScript = gBattleAnimMove_PowerSwap, }, [MOVE_GUARD_SWAP] = @@ -9689,7 +9689,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GUARD_SWAP, + .battleAnimScript = gBattleAnimMove_GuardSwap, }, [MOVE_PUNISHMENT] = @@ -9711,7 +9711,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PUNISHMENT, + .battleAnimScript = gBattleAnimMove_Punishment, }, [MOVE_LAST_RESORT] = @@ -9733,7 +9733,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LAST_RESORT, + .battleAnimScript = gBattleAnimMove_LastResort, }, [MOVE_WORRY_SEED] = @@ -9756,7 +9756,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_WORRY_SEED, .contestComboMoves = {COMBO_STARTER_LEECH_SEED}, - .battleAnimScript = Move_WORRY_SEED, + .battleAnimScript = gBattleAnimMove_WorrySeed, }, [MOVE_SUCKER_PUNCH] = @@ -9776,7 +9776,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SUCKER_PUNCH, + .battleAnimScript = gBattleAnimMove_SuckerPunch, }, [MOVE_TOXIC_SPIKES] = @@ -9803,7 +9803,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TOXIC_SPIKES, + .battleAnimScript = gBattleAnimMove_ToxicSpikes, }, [MOVE_HEART_SWAP] = @@ -9826,7 +9826,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEART_SWAP, + .battleAnimScript = gBattleAnimMove_HeartSwap, }, [MOVE_AQUA_RING] = @@ -9851,7 +9851,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AQUA_RING, + .battleAnimScript = gBattleAnimMove_AquaRing, }, [MOVE_MAGNET_RISE] = @@ -9877,7 +9877,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGNET_RISE, + .battleAnimScript = gBattleAnimMove_MagnetRise, }, [MOVE_FLARE_BLITZ] = @@ -9905,7 +9905,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FLARE_BLITZ, + .battleAnimScript = gBattleAnimMove_FlareBlitz, }, [MOVE_FORCE_PALM] = @@ -9931,7 +9931,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FORCE_PALM, + .battleAnimScript = gBattleAnimMove_ForcePalm, }, [MOVE_AURA_SPHERE] = @@ -9954,7 +9954,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AURA_SPHERE, + .battleAnimScript = gBattleAnimMove_AuraSphere, }, [MOVE_ROCK_POLISH] = @@ -9979,7 +9979,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_POLISH, + .battleAnimScript = gBattleAnimMove_RockPolish, }, [MOVE_POISON_JAB] = @@ -10005,7 +10005,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POISON_JAB, + .battleAnimScript = gBattleAnimMove_PoisonJab, }, [MOVE_DARK_PULSE] = @@ -10031,7 +10031,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DARK_PULSE, + .battleAnimScript = gBattleAnimMove_DarkPulse, }, [MOVE_NIGHT_SLASH] = @@ -10055,7 +10055,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NIGHT_SLASH, + .battleAnimScript = gBattleAnimMove_NightSlash, }, [MOVE_AQUA_TAIL] = @@ -10077,7 +10077,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_AQUA_TAIL, + .battleAnimScript = gBattleAnimMove_AquaTail, }, [MOVE_SEED_BOMB] = @@ -10099,7 +10099,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SEED_BOMB, + .battleAnimScript = gBattleAnimMove_SeedBomb, }, [MOVE_AIR_SLASH] = @@ -10125,7 +10125,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AIR_SLASH, + .battleAnimScript = gBattleAnimMove_AirSlash, }, [MOVE_X_SCISSOR] = @@ -10148,7 +10148,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SWORDS_DANCE}, - .battleAnimScript = Move_X_SCISSOR, + .battleAnimScript = gBattleAnimMove_XScissor, }, [MOVE_BUG_BUZZ] = @@ -10175,7 +10175,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BUG_BUZZ, + .battleAnimScript = gBattleAnimMove_BugBuzz, }, [MOVE_DRAGON_PULSE] = @@ -10197,7 +10197,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRAGON_PULSE, + .battleAnimScript = gBattleAnimMove_DragonPulse, }, [MOVE_DRAGON_RUSH] = @@ -10224,7 +10224,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DRAGON_RUSH, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_RUSH, + .battleAnimScript = gBattleAnimMove_DragonRush, }, [MOVE_POWER_GEM] = @@ -10245,7 +10245,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_GEM, + .battleAnimScript = gBattleAnimMove_PowerGem, }, [MOVE_DRAIN_PUNCH] = @@ -10267,7 +10267,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_DRAIN_PUNCH, + .battleAnimScript = gBattleAnimMove_DrainPunch, }, [MOVE_VACUUM_WAVE] = @@ -10288,7 +10288,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_VACUUM_WAVE, + .battleAnimScript = gBattleAnimMove_VacuumWave, }, [MOVE_FOCUS_BLAST] = @@ -10314,7 +10314,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_FOCUS_ENERGY}, - .battleAnimScript = Move_FOCUS_BLAST, + .battleAnimScript = gBattleAnimMove_FocusBlast, }, [MOVE_ENERGY_BALL] = @@ -10340,7 +10340,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_ENERGY_BALL, + .battleAnimScript = gBattleAnimMove_EnergyBall, }, [MOVE_BRAVE_BIRD] = @@ -10363,7 +10363,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_BRAVE_BIRD, .contestComboMoves = {0}, - .battleAnimScript = Move_BRAVE_BIRD, + .battleAnimScript = gBattleAnimMove_BraveBird, }, [MOVE_EARTH_POWER] = @@ -10389,7 +10389,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EARTH_POWER, + .battleAnimScript = gBattleAnimMove_EarthPower, }, [MOVE_SWITCHEROO] = @@ -10414,7 +10414,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SWITCHEROO, + .battleAnimScript = gBattleAnimMove_Switcheroo, }, [MOVE_GIGA_IMPACT] = @@ -10438,7 +10438,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GIGA_IMPACT, + .battleAnimScript = gBattleAnimMove_GigaImpact, }, [MOVE_NASTY_PLOT] = @@ -10463,7 +10463,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NASTY_PLOT, + .battleAnimScript = gBattleAnimMove_NastyPlot, }, [MOVE_BULLET_PUNCH] = @@ -10486,7 +10486,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BULLET_PUNCH, + .battleAnimScript = gBattleAnimMove_BulletPunch, }, [MOVE_AVALANCHE] = @@ -10506,7 +10506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AVALANCHE, + .battleAnimScript = gBattleAnimMove_Avalanche, }, [MOVE_ICE_SHARD] = @@ -10527,7 +10527,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ICE_SHARD, + .battleAnimScript = gBattleAnimMove_IceShard, }, [MOVE_SHADOW_CLAW] = @@ -10550,7 +10550,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHADOW_CLAW, + .battleAnimScript = gBattleAnimMove_ShadowClaw, }, [MOVE_THUNDER_FANG] = @@ -10581,7 +10581,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_THUNDER_FANG, .contestComboMoves = {COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_FANG, COMBO_STARTER_ICE_FANG}, - .battleAnimScript = Move_THUNDER_FANG, + .battleAnimScript = gBattleAnimMove_ThunderFang, }, [MOVE_ICE_FANG] = @@ -10616,7 +10616,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_ICE_FANG, .contestComboMoves = {COMBO_STARTER_FIRE_FANG, COMBO_STARTER_THUNDER_FANG}, - .battleAnimScript = Move_ICE_FANG, + .battleAnimScript = gBattleAnimMove_IceFang, }, [MOVE_FIRE_FANG] = @@ -10647,7 +10647,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_FIRE_FANG, .contestComboMoves = {COMBO_STARTER_ICE_FANG, COMBO_STARTER_THUNDER_FANG}, - .battleAnimScript = Move_FIRE_FANG, + .battleAnimScript = gBattleAnimMove_FireFang, }, [MOVE_SHADOW_SNEAK] = @@ -10669,7 +10669,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHADOW_SNEAK, + .battleAnimScript = gBattleAnimMove_ShadowSneak, }, [MOVE_MUD_BOMB] = @@ -10695,7 +10695,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MUD_BOMB, + .battleAnimScript = gBattleAnimMove_MudBomb, }, [MOVE_PSYCHO_CUT] = @@ -10718,7 +10718,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYCHO_CUT, + .battleAnimScript = gBattleAnimMove_PsychoCut, }, [MOVE_ZEN_HEADBUTT] = @@ -10744,7 +10744,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ZEN_HEADBUTT, + .battleAnimScript = gBattleAnimMove_ZenHeadbutt, }, [MOVE_MIRROR_SHOT] = @@ -10769,7 +10769,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIRROR_SHOT, + .battleAnimScript = gBattleAnimMove_MirrorShot, }, [MOVE_FLASH_CANNON] = @@ -10794,7 +10794,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLASH_CANNON, + .battleAnimScript = gBattleAnimMove_FlashCannon, }, [MOVE_ROCK_CLIMB] = @@ -10820,7 +10820,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_CLIMB, + .battleAnimScript = gBattleAnimMove_RockClimb, }, [MOVE_DEFOG] = @@ -10844,7 +10844,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DEFOG, + .battleAnimScript = gBattleAnimMove_Defog, }, [MOVE_TRICK_ROOM] = @@ -10867,7 +10867,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRICK_ROOM, + .battleAnimScript = gBattleAnimMove_TrickRoom, }, [MOVE_DRACO_METEOR] = @@ -10892,7 +10892,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRACO_METEOR, + .battleAnimScript = gBattleAnimMove_DracoMeteor, }, [MOVE_DISCHARGE] = @@ -10917,7 +10917,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_DISCHARGE, + .battleAnimScript = gBattleAnimMove_Discharge, }, [MOVE_LAVA_PLUME] = @@ -10940,7 +10940,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_LAVA_PLUME, + .battleAnimScript = gBattleAnimMove_LavaPlume, }, [MOVE_LEAF_STORM] = @@ -10965,7 +10965,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LEAF_STORM, + .battleAnimScript = gBattleAnimMove_LeafStorm, }, [MOVE_POWER_WHIP] = @@ -10987,7 +10987,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_POWER_WHIP, + .battleAnimScript = gBattleAnimMove_PowerWhip, }, [MOVE_ROCK_WRECKER] = @@ -11011,7 +11011,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROCK_WRECKER, + .battleAnimScript = gBattleAnimMove_RockWrecker, }, [MOVE_CROSS_POISON] = @@ -11039,7 +11039,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CROSS_POISON, + .battleAnimScript = gBattleAnimMove_CrossPoison, }, [MOVE_GUNK_SHOT] = @@ -11064,7 +11064,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GUNK_SHOT, + .battleAnimScript = gBattleAnimMove_GunkShot, }, [MOVE_IRON_HEAD] = @@ -11090,7 +11090,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_IRON_HEAD, + .battleAnimScript = gBattleAnimMove_IronHead, }, [MOVE_MAGNET_BOMB] = @@ -11112,7 +11112,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGNET_BOMB, + .battleAnimScript = gBattleAnimMove_MagnetBomb, }, [MOVE_STONE_EDGE] = @@ -11134,7 +11134,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STONE_EDGE, + .battleAnimScript = gBattleAnimMove_StoneEdge, }, [MOVE_CAPTIVATE] = @@ -11157,7 +11157,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARM}, - .battleAnimScript = Move_CAPTIVATE, + .battleAnimScript = gBattleAnimMove_Captivate, }, [MOVE_STEALTH_ROCK] = @@ -11183,7 +11183,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STEALTH_ROCK, + .battleAnimScript = gBattleAnimMove_StealthRock, }, [MOVE_GRASS_KNOT] = @@ -11206,7 +11206,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GRASS_KNOT, + .battleAnimScript = gBattleAnimMove_GrassKnot, }, [MOVE_CHATTER] = @@ -11246,7 +11246,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CHATTER, + .battleAnimScript = gBattleAnimMove_Chatter, }, [MOVE_JUDGMENT] = @@ -11268,7 +11268,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_JUDGMENT, + .battleAnimScript = gBattleAnimMove_Judgment, }, [MOVE_BUG_BITE] = @@ -11291,7 +11291,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BUG_BITE, + .battleAnimScript = gBattleAnimMove_BugBite, }, [MOVE_CHARGE_BEAM] = @@ -11317,7 +11317,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_CHARGE_BEAM, + .battleAnimScript = gBattleAnimMove_ChargeBeam, }, [MOVE_WOOD_HAMMER] = @@ -11340,7 +11340,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WOOD_HAMMER, + .battleAnimScript = gBattleAnimMove_WoodHammer, }, [MOVE_AQUA_JET] = @@ -11362,7 +11362,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_AQUA_JET, + .battleAnimScript = gBattleAnimMove_AquaJet, }, [MOVE_ATTACK_ORDER] = @@ -11384,7 +11384,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_ATTACK_ORDER, .contestComboMoves = {COMBO_STARTER_DEFEND_ORDER, COMBO_STARTER_HEAL_ORDER}, - .battleAnimScript = Move_ATTACK_ORDER, + .battleAnimScript = gBattleAnimMove_AttackOrder, }, [MOVE_DEFEND_ORDER] = @@ -11409,7 +11409,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_DEFEND_ORDER, .contestComboMoves = {COMBO_STARTER_ATTACK_ORDER, COMBO_STARTER_HEAL_ORDER}, - .battleAnimScript = Move_DEFEND_ORDER, + .battleAnimScript = gBattleAnimMove_DefendOrder, }, [MOVE_HEAL_ORDER] = @@ -11435,7 +11435,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_HEAL_ORDER, .contestComboMoves = {COMBO_STARTER_ATTACK_ORDER, COMBO_STARTER_DEFEND_ORDER}, - .battleAnimScript = Move_HEAL_ORDER, + .battleAnimScript = gBattleAnimMove_HealOrder, }, [MOVE_HEAD_SMASH] = @@ -11458,7 +11458,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAD_SMASH, + .battleAnimScript = gBattleAnimMove_HeadSmash, }, [MOVE_DOUBLE_HIT] = @@ -11481,7 +11481,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DOUBLE_HIT, + .battleAnimScript = gBattleAnimMove_DoubleHit, }, [MOVE_ROAR_OF_TIME] = @@ -11506,7 +11506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROAR_OF_TIME, + .battleAnimScript = gBattleAnimMove_RoarOfTime, }, [MOVE_SPACIAL_REND] = @@ -11528,7 +11528,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPACIAL_REND, + .battleAnimScript = gBattleAnimMove_SpacialRend, }, [MOVE_LUNAR_DANCE] = @@ -11552,7 +11552,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LUNAR_DANCE, + .battleAnimScript = gBattleAnimMove_LunarDance, }, [MOVE_CRUSH_GRIP] = @@ -11573,7 +11573,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CRUSH_GRIP, + .battleAnimScript = gBattleAnimMove_CrushGrip, }, [MOVE_MAGMA_STORM] = @@ -11597,7 +11597,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_MAGMA_STORM, + .battleAnimScript = gBattleAnimMove_MagmaStorm, }, [MOVE_DARK_VOID] = @@ -11621,7 +11621,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DARK_VOID, + .battleAnimScript = gBattleAnimMove_DarkVoid, }, [MOVE_SEED_FLARE] = @@ -11646,7 +11646,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SEED_FLARE, + .battleAnimScript = gBattleAnimMove_SeedFlare, }, [MOVE_OMINOUS_WIND] = @@ -11673,7 +11673,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OMINOUS_WIND, + .battleAnimScript = gBattleAnimMove_OminousWind, }, [MOVE_SHADOW_FORCE] = @@ -11702,7 +11702,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHADOW_FORCE, + .battleAnimScript = gBattleAnimMove_ShadowForce, }, [MOVE_HONE_CLAWS] = @@ -11727,7 +11727,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HONE_CLAWS, + .battleAnimScript = gBattleAnimMove_HoneClaws, }, [MOVE_WIDE_GUARD] = @@ -11754,7 +11754,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WIDE_GUARD, + .battleAnimScript = gBattleAnimMove_WideGuard, }, [MOVE_GUARD_SPLIT] = @@ -11777,7 +11777,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GUARD_SPLIT, + .battleAnimScript = gBattleAnimMove_GuardSplit, }, [MOVE_POWER_SPLIT] = @@ -11800,7 +11800,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_SPLIT, + .battleAnimScript = gBattleAnimMove_PowerSplit, }, [MOVE_WONDER_ROOM] = @@ -11823,7 +11823,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WONDER_ROOM, + .battleAnimScript = gBattleAnimMove_WonderRoom, }, [MOVE_PSYSHOCK] = @@ -11842,7 +11842,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYSHOCK, + .battleAnimScript = gBattleAnimMove_Psyshock, }, [MOVE_VENOSHOCK] = @@ -11864,7 +11864,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TOXIC}, - .battleAnimScript = Move_VENOSHOCK, + .battleAnimScript = gBattleAnimMove_Venoshock, }, [MOVE_AUTOTOMIZE] = @@ -11889,7 +11889,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AUTOTOMIZE, + .battleAnimScript = gBattleAnimMove_Autotomize, }, [MOVE_RAGE_POWDER] = @@ -11917,7 +11917,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RAGE_POWDER, + .battleAnimScript = gBattleAnimMove_RagePowder, }, [MOVE_TELEKINESIS] = @@ -11941,7 +11941,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TELEKINESIS, + .battleAnimScript = gBattleAnimMove_Telekinesis, }, [MOVE_MAGIC_ROOM] = @@ -11964,7 +11964,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGIC_ROOM, + .battleAnimScript = gBattleAnimMove_MagicRoom, }, [MOVE_SMACK_DOWN] = @@ -11990,7 +11990,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SMACK_DOWN, + .battleAnimScript = gBattleAnimMove_SmackDown, }, [MOVE_STORM_THROW] = @@ -12011,7 +12011,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STORM_THROW, + .battleAnimScript = gBattleAnimMove_StormThrow, }, [MOVE_FLAME_BURST] = @@ -12036,7 +12036,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLAME_BURST, + .battleAnimScript = gBattleAnimMove_FlameBurst, }, [MOVE_SLUDGE_WAVE] = @@ -12061,7 +12061,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SLUDGE_WAVE, + .battleAnimScript = gBattleAnimMove_SludgeWave, }, [MOVE_QUIVER_DANCE] = @@ -12087,7 +12087,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_QUIVER_DANCE, + .battleAnimScript = gBattleAnimMove_QuiverDance, }, [MOVE_HEAVY_SLAM] = @@ -12109,7 +12109,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAVY_SLAM, + .battleAnimScript = gBattleAnimMove_HeavySlam, }, [MOVE_SYNCHRONOISE] = @@ -12130,7 +12130,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SYNCHRONOISE, + .battleAnimScript = gBattleAnimMove_Synchronoise, }, [MOVE_ELECTRO_BALL] = @@ -12152,7 +12152,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ELECTRO_BALL, + .battleAnimScript = gBattleAnimMove_ElectroBall, }, [MOVE_SOAK] = @@ -12175,7 +12175,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SOAK, + .battleAnimScript = gBattleAnimMove_Soak, }, [MOVE_FLAME_CHARGE] = @@ -12202,7 +12202,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLAME_CHARGE, + .battleAnimScript = gBattleAnimMove_FlameCharge, }, [MOVE_COIL] = @@ -12227,7 +12227,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COIL, + .battleAnimScript = gBattleAnimMove_Coil, }, [MOVE_LOW_SWEEP] = @@ -12253,7 +12253,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LOW_SWEEP, + .battleAnimScript = gBattleAnimMove_LowSweep, }, [MOVE_ACID_SPRAY] = @@ -12279,7 +12279,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACID_SPRAY, + .battleAnimScript = gBattleAnimMove_AcidSpray, }, [MOVE_FOUL_PLAY] = @@ -12301,7 +12301,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FOUL_PLAY, + .battleAnimScript = gBattleAnimMove_FoulPlay, }, [MOVE_SIMPLE_BEAM] = @@ -12324,7 +12324,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SIMPLE_BEAM, + .battleAnimScript = gBattleAnimMove_SimpleBeam, }, [MOVE_ENTRAINMENT] = @@ -12347,7 +12347,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ENTRAINMENT, + .battleAnimScript = gBattleAnimMove_Entrainment, }, [MOVE_AFTER_YOU] = @@ -12373,7 +12373,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AFTER_YOU, + .battleAnimScript = gBattleAnimMove_AfterYou, }, [MOVE_ROUND] = @@ -12399,7 +12399,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROUND, + .battleAnimScript = gBattleAnimMove_Round, }, [MOVE_ECHOED_VOICE] = @@ -12422,7 +12422,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ECHOED_VOICE, + .battleAnimScript = gBattleAnimMove_EchoedVoice, }, [MOVE_CHIP_AWAY] = @@ -12443,7 +12443,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CHIP_AWAY, + .battleAnimScript = gBattleAnimMove_ChipAway, }, [MOVE_CLEAR_SMOG] = @@ -12467,7 +12467,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CLEAR_SMOG, + .battleAnimScript = gBattleAnimMove_ClearSmog, }, [MOVE_STORED_POWER] = @@ -12488,7 +12488,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STORED_POWER, + .battleAnimScript = gBattleAnimMove_StoredPower, }, [MOVE_QUICK_GUARD] = @@ -12515,7 +12515,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_QUICK_GUARD, + .battleAnimScript = gBattleAnimMove_QuickGuard, }, [MOVE_ALLY_SWITCH] = @@ -12539,7 +12539,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ALLY_SWITCH, + .battleAnimScript = gBattleAnimMove_AllySwitch, }, [MOVE_SCALD] = @@ -12565,7 +12565,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SCALD, .contestComboMoves = {0}, - .battleAnimScript = Move_SCALD, + .battleAnimScript = gBattleAnimMove_Scald, }, [MOVE_SHELL_SMASH] = @@ -12590,7 +12590,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHELL_SMASH, + .battleAnimScript = gBattleAnimMove_ShellSmash, }, [MOVE_HEAL_PULSE] = @@ -12616,7 +12616,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAL_PULSE, + .battleAnimScript = gBattleAnimMove_HealPulse, }, [MOVE_HEX] = @@ -12639,7 +12639,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TOXIC}, - .battleAnimScript = Move_HEX, + .battleAnimScript = gBattleAnimMove_Hex, }, [MOVE_SKY_DROP] = @@ -12666,7 +12666,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKY_DROP, + .battleAnimScript = gBattleAnimMove_SkyDrop, }, [MOVE_SHIFT_GEAR] = @@ -12691,7 +12691,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHIFT_GEAR, + .battleAnimScript = gBattleAnimMove_ShiftGear, }, [MOVE_CIRCLE_THROW] = @@ -12713,7 +12713,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CIRCLE_THROW, + .battleAnimScript = gBattleAnimMove_CircleThrow, }, [MOVE_INCINERATE] = @@ -12737,7 +12737,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_INCINERATE, + .battleAnimScript = gBattleAnimMove_Incinerate, }, [MOVE_QUASH] = @@ -12760,7 +12760,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_QUASH, + .battleAnimScript = gBattleAnimMove_Quash, }, [MOVE_ACROBATICS] = @@ -12782,7 +12782,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACROBATICS, + .battleAnimScript = gBattleAnimMove_Acrobatics, }, [MOVE_REFLECT_TYPE] = @@ -12806,7 +12806,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_REFLECT_TYPE, + .battleAnimScript = gBattleAnimMove_ReflectType, }, [MOVE_RETALIATE] = @@ -12828,7 +12828,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RETALIATE, + .battleAnimScript = gBattleAnimMove_Retaliate, }, [MOVE_FINAL_GAMBIT] = @@ -12851,7 +12851,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FINAL_GAMBIT, + .battleAnimScript = gBattleAnimMove_FinalGambit, }, [MOVE_BESTOW] = @@ -12878,7 +12878,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BESTOW, + .battleAnimScript = gBattleAnimMove_Bestow, }, [MOVE_INFERNO] = @@ -12903,7 +12903,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_INFERNO, + .battleAnimScript = gBattleAnimMove_Inferno, }, [MOVE_WATER_PLEDGE] = @@ -12925,7 +12925,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WATER_PLEDGE, + .battleAnimScript = gBattleAnimMove_WaterPledge, }, [MOVE_FIRE_PLEDGE] = @@ -12947,7 +12947,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FIRE_PLEDGE, + .battleAnimScript = gBattleAnimMove_FirePledge, }, [MOVE_GRASS_PLEDGE] = @@ -12969,7 +12969,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GRASS_PLEDGE, + .battleAnimScript = gBattleAnimMove_GrassPledge, }, [MOVE_VOLT_SWITCH] = @@ -12988,7 +12988,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_VOLT_SWITCH, + .battleAnimScript = gBattleAnimMove_VoltSwitch, }, [MOVE_STRUGGLE_BUG] = @@ -13013,7 +13013,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STRUGGLE_BUG, + .battleAnimScript = gBattleAnimMove_StruggleBug, }, [MOVE_BULLDOZE] = @@ -13039,7 +13039,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BULLDOZE, + .battleAnimScript = gBattleAnimMove_Bulldoze, }, [MOVE_FROST_BREATH] = @@ -13059,7 +13059,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FROST_BREATH, + .battleAnimScript = gBattleAnimMove_FrostBreath, }, [MOVE_DRAGON_TAIL] = @@ -13081,7 +13081,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = COMBO_STARTER_DRAGON_TAIL, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_RUSH}, - .battleAnimScript = Move_DRAGON_TAIL, + .battleAnimScript = gBattleAnimMove_DragonTail, }, [MOVE_WORK_UP] = @@ -13106,7 +13106,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WORK_UP, + .battleAnimScript = gBattleAnimMove_WorkUp, }, [MOVE_ELECTROWEB] = @@ -13131,7 +13131,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ELECTROWEB, + .battleAnimScript = gBattleAnimMove_Electroweb, }, [MOVE_WILD_CHARGE] = @@ -13154,7 +13154,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WILD_CHARGE, + .battleAnimScript = gBattleAnimMove_WildCharge, }, [MOVE_DRILL_RUN] = @@ -13177,7 +13177,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRILL_RUN, + .battleAnimScript = gBattleAnimMove_DrillRun, }, [MOVE_DUAL_CHOP] = @@ -13200,7 +13200,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DUAL_CHOP, + .battleAnimScript = gBattleAnimMove_DualChop, }, [MOVE_HEART_STAMP] = @@ -13226,7 +13226,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEART_STAMP, + .battleAnimScript = gBattleAnimMove_HeartStamp, }, [MOVE_HORN_LEECH] = @@ -13247,7 +13247,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HORN_LEECH, + .battleAnimScript = gBattleAnimMove_HornLeech, }, [MOVE_SACRED_SWORD] = @@ -13269,7 +13269,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SACRED_SWORD, + .battleAnimScript = gBattleAnimMove_SacredSword, }, [MOVE_RAZOR_SHELL] = @@ -13296,7 +13296,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RAZOR_SHELL, + .battleAnimScript = gBattleAnimMove_RazorShell, }, [MOVE_HEAT_CRASH] = @@ -13317,7 +13317,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAT_CRASH, + .battleAnimScript = gBattleAnimMove_HeatCrash, }, [MOVE_LEAF_TORNADO] = @@ -13343,7 +13343,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LEAF_TORNADO, + .battleAnimScript = gBattleAnimMove_LeafTornado, }, [MOVE_STEAMROLLER] = @@ -13370,7 +13370,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STEAMROLLER, + .battleAnimScript = gBattleAnimMove_Steamroller, }, [MOVE_COTTON_GUARD] = @@ -13395,7 +13395,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COTTON_GUARD, + .battleAnimScript = gBattleAnimMove_CottonGuard, }, [MOVE_NIGHT_DAZE] = @@ -13420,7 +13420,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NIGHT_DAZE, + .battleAnimScript = gBattleAnimMove_NightDaze, }, [MOVE_PSYSTRIKE] = @@ -13439,7 +13439,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYSTRIKE, + .battleAnimScript = gBattleAnimMove_Psystrike, }, [MOVE_TAIL_SLAP] = @@ -13461,7 +13461,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TAIL_SLAP, + .battleAnimScript = gBattleAnimMove_TailSlap, }, [MOVE_HURRICANE] = @@ -13488,7 +13488,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HURRICANE, + .battleAnimScript = gBattleAnimMove_Hurricane, }, [MOVE_HEAD_CHARGE] = @@ -13511,7 +13511,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HEAD_CHARGE, + .battleAnimScript = gBattleAnimMove_HeadCharge, }, [MOVE_GEAR_GRIND] = @@ -13535,7 +13535,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GEAR_GRIND, + .battleAnimScript = gBattleAnimMove_GearGrind, }, [MOVE_SEARING_SHOT] = @@ -13559,7 +13559,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SEARING_SHOT, + .battleAnimScript = gBattleAnimMove_SearingShot, }, [MOVE_TECHNO_BLAST] = @@ -13582,7 +13582,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TECHNO_BLAST, + .battleAnimScript = gBattleAnimMove_TechnoBlast, }, [MOVE_RELIC_SONG] = @@ -13611,7 +13611,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_RELIC_SONG, + .battleAnimScript = gBattleAnimMove_RelicSong, }, [MOVE_SECRET_SWORD] = @@ -13634,7 +13634,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SECRET_SWORD, + .battleAnimScript = gBattleAnimMove_SecretSword, }, [MOVE_GLACIATE] = @@ -13659,7 +13659,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GLACIATE, + .battleAnimScript = gBattleAnimMove_Glaciate, }, [MOVE_BOLT_STRIKE] = @@ -13685,7 +13685,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BOLT_STRIKE, + .battleAnimScript = gBattleAnimMove_BoltStrike, }, [MOVE_BLUE_FLARE] = @@ -13710,7 +13710,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BLUE_FLARE, + .battleAnimScript = gBattleAnimMove_BlueFlare, }, [MOVE_FIERY_DANCE] = @@ -13737,7 +13737,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FIERY_DANCE, + .battleAnimScript = gBattleAnimMove_FieryDance, }, [MOVE_FREEZE_SHOCK] = @@ -13766,7 +13766,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FREEZE_SHOCK, + .battleAnimScript = gBattleAnimMove_FreezeShock, }, [MOVE_ICE_BURN] = @@ -13795,7 +13795,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ICE_BURN, + .battleAnimScript = gBattleAnimMove_IceBurn, }, [MOVE_SNARL] = @@ -13823,7 +13823,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SNARL, + .battleAnimScript = gBattleAnimMove_Snarl, }, [MOVE_ICICLE_CRASH] = @@ -13848,7 +13848,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ICICLE_CRASH, + .battleAnimScript = gBattleAnimMove_IcicleCrash, }, [MOVE_V_CREATE] = @@ -13876,7 +13876,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_V_CREATE, + .battleAnimScript = gBattleAnimMove_VCreate, }, [MOVE_FUSION_FLARE] = @@ -13898,7 +13898,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FUSION_FLARE, + .battleAnimScript = gBattleAnimMove_FusionFlare, }, [MOVE_FUSION_BOLT] = @@ -13919,7 +13919,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FUSION_BOLT, + .battleAnimScript = gBattleAnimMove_FusionBolt, }, [MOVE_FLYING_PRESS] = @@ -13946,7 +13946,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLYING_PRESS, + .battleAnimScript = gBattleAnimMove_FlyingPress, }, [MOVE_MAT_BLOCK] = @@ -13976,7 +13976,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAT_BLOCK, + .battleAnimScript = gBattleAnimMove_MatBlock, }, [MOVE_BELCH] = @@ -14005,7 +14005,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BELCH, + .battleAnimScript = gBattleAnimMove_Belch, }, [MOVE_ROTOTILLER] = @@ -14030,7 +14030,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ROTOTILLER, + .battleAnimScript = gBattleAnimMove_Rototiller, }, [MOVE_STICKY_WEB] = @@ -14056,7 +14056,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STICKY_WEB, + .battleAnimScript = gBattleAnimMove_StickyWeb, }, [MOVE_FELL_STINGER] = @@ -14078,7 +14078,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FELL_STINGER, + .battleAnimScript = gBattleAnimMove_FellStinger, }, [MOVE_PHANTOM_FORCE] = @@ -14107,7 +14107,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PHANTOM_FORCE, + .battleAnimScript = gBattleAnimMove_PhantomForce, }, [MOVE_TRICK_OR_TREAT] = @@ -14131,7 +14131,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRICK_OR_TREAT, + .battleAnimScript = gBattleAnimMove_TrickOrTreat, }, [MOVE_NOBLE_ROAR] = @@ -14156,7 +14156,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NOBLE_ROAR, + .battleAnimScript = gBattleAnimMove_NobleRoar, }, [MOVE_ION_DELUGE] = @@ -14180,7 +14180,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ION_DELUGE, + .battleAnimScript = gBattleAnimMove_IonDeluge, }, [MOVE_PARABOLIC_CHARGE] = @@ -14202,7 +14202,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PARABOLIC_CHARGE, + .battleAnimScript = gBattleAnimMove_ParabolicCharge, }, [MOVE_FORESTS_CURSE] = @@ -14226,7 +14226,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FORESTS_CURSE, + .battleAnimScript = gBattleAnimMove_ForestsCurse, }, [MOVE_PETAL_BLIZZARD] = @@ -14248,7 +14248,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PETAL_BLIZZARD, + .battleAnimScript = gBattleAnimMove_PetalBlizzard, }, [MOVE_FREEZE_DRY] = @@ -14278,7 +14278,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FREEZE_DRY, + .battleAnimScript = gBattleAnimMove_FreezeDry, }, [MOVE_DISARMING_VOICE] = @@ -14301,7 +14301,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DISARMING_VOICE, + .battleAnimScript = gBattleAnimMove_DisarmingVoice, }, [MOVE_PARTING_SHOT] = @@ -14326,7 +14326,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PARTING_SHOT, + .battleAnimScript = gBattleAnimMove_PartingShot, }, [MOVE_TOPSY_TURVY] = @@ -14349,7 +14349,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TOPSY_TURVY, + .battleAnimScript = gBattleAnimMove_TopsyTurvy, }, [MOVE_DRAINING_KISS] = @@ -14371,7 +14371,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRAINING_KISS, + .battleAnimScript = gBattleAnimMove_DrainingKiss, }, [MOVE_CRAFTY_SHIELD] = @@ -14397,7 +14397,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CRAFTY_SHIELD, + .battleAnimScript = gBattleAnimMove_CraftyShield, }, [MOVE_FLOWER_SHIELD] = @@ -14421,7 +14421,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLOWER_SHIELD, + .battleAnimScript = gBattleAnimMove_FlowerShield, }, [MOVE_GRASSY_TERRAIN] = @@ -14446,7 +14446,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_GRASSY_TERRAIN, .contestComboMoves = {0}, - .battleAnimScript = Move_GRASSY_TERRAIN, + .battleAnimScript = gBattleAnimMove_GrassyTerrain, }, [MOVE_MISTY_TERRAIN] = @@ -14471,7 +14471,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = COMBO_STARTER_MISTY_TERRAIN, .contestComboMoves = {0}, - .battleAnimScript = Move_MISTY_TERRAIN, + .battleAnimScript = gBattleAnimMove_MistyTerrain, }, [MOVE_ELECTRIFY] = @@ -14493,7 +14493,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ELECTRIFY, + .battleAnimScript = gBattleAnimMove_Electrify, }, [MOVE_PLAY_ROUGH] = @@ -14519,7 +14519,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PLAY_ROUGH, + .battleAnimScript = gBattleAnimMove_PlayRough, }, [MOVE_FAIRY_WIND] = @@ -14541,7 +14541,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FAIRY_WIND, + .battleAnimScript = gBattleAnimMove_FairyWind, }, [MOVE_MOONBLAST] = @@ -14566,7 +14566,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MOONBLAST, + .battleAnimScript = gBattleAnimMove_Moonblast, }, [MOVE_BOOMBURST] = @@ -14589,7 +14589,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BOOMBURST, + .battleAnimScript = gBattleAnimMove_Boomburst, }, [MOVE_FAIRY_LOCK] = @@ -14613,7 +14613,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FAIRY_LOCK, + .battleAnimScript = gBattleAnimMove_FairyLock, }, [MOVE_KINGS_SHIELD] = @@ -14641,7 +14641,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_KINGS_SHIELD, + .battleAnimScript = gBattleAnimMove_KingsShield, }, [MOVE_PLAY_NICE] = @@ -14666,7 +14666,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PLAY_NICE, + .battleAnimScript = gBattleAnimMove_PlayNice, }, [MOVE_CONFIDE] = @@ -14692,7 +14692,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CONFIDE, + .battleAnimScript = gBattleAnimMove_Confide, }, [MOVE_DIAMOND_STORM] = @@ -14719,7 +14719,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DIAMOND_STORM, + .battleAnimScript = gBattleAnimMove_DiamondStorm, }, [MOVE_STEAM_ERUPTION] = @@ -14746,7 +14746,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCALD}, - .battleAnimScript = Move_STEAM_ERUPTION, + .battleAnimScript = gBattleAnimMove_SteamEruption, }, [MOVE_HYPERSPACE_HOLE] = @@ -14771,7 +14771,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_HYPERSPACE_HOLE, .contestComboMoves = {COMBO_STARTER_HYPERSPACE_FURY}, - .battleAnimScript = Move_HYPERSPACE_HOLE, + .battleAnimScript = gBattleAnimMove_HyperspaceHole, }, [MOVE_WATER_SHURIKEN] = @@ -14792,7 +14792,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WATER_SHURIKEN, + .battleAnimScript = gBattleAnimMove_WaterShuriken, }, [MOVE_MYSTICAL_FIRE] = @@ -14817,7 +14817,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MYSTICAL_FIRE, + .battleAnimScript = gBattleAnimMove_MysticalFire, }, [MOVE_SPIKY_SHIELD] = @@ -14844,7 +14844,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPIKY_SHIELD, + .battleAnimScript = gBattleAnimMove_SpikyShield, }, [MOVE_AROMATIC_MIST] = @@ -14869,7 +14869,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AROMATIC_MIST, + .battleAnimScript = gBattleAnimMove_AromaticMist, }, [MOVE_EERIE_IMPULSE] = @@ -14892,7 +14892,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EERIE_IMPULSE, + .battleAnimScript = gBattleAnimMove_EerieImpulse, }, [MOVE_VENOM_DRENCH] = @@ -14915,7 +14915,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TOXIC}, - .battleAnimScript = Move_VENOM_DRENCH, + .battleAnimScript = gBattleAnimMove_VenomDrench, }, [MOVE_POWDER] = @@ -14939,7 +14939,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWDER, + .battleAnimScript = gBattleAnimMove_Powder, }, [MOVE_GEOMANCY] = @@ -14965,7 +14965,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GEOMANCY, + .battleAnimScript = gBattleAnimMove_Geomancy, }, [MOVE_MAGNETIC_FLUX] = @@ -14991,7 +14991,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGNETIC_FLUX, + .battleAnimScript = gBattleAnimMove_MagneticFlux, }, [MOVE_HAPPY_HOUR] = @@ -15015,7 +15015,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HAPPY_HOUR, + .battleAnimScript = gBattleAnimMove_HappyHour, }, [MOVE_ELECTRIC_TERRAIN] = @@ -15040,7 +15040,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = COMBO_STARTER_ELECTRIC_TERRAIN, .contestComboMoves = {0}, - .battleAnimScript = Move_ELECTRIC_TERRAIN, + .battleAnimScript = gBattleAnimMove_ElectricTerrain, }, [MOVE_DAZZLING_GLEAM] = @@ -15061,7 +15061,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DAZZLING_GLEAM, + .battleAnimScript = gBattleAnimMove_DazzlingGleam, }, [MOVE_CELEBRATE] = @@ -15091,7 +15091,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CELEBRATE, + .battleAnimScript = gBattleAnimMove_Celebrate, }, [MOVE_HOLD_HANDS] = @@ -15121,7 +15121,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HOLD_HANDS, + .battleAnimScript = gBattleAnimMove_HoldHands, }, [MOVE_BABY_DOLL_EYES] = @@ -15144,7 +15144,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BABY_DOLL_EYES, + .battleAnimScript = gBattleAnimMove_BabyDollEyes, }, [MOVE_NUZZLE] = @@ -15170,7 +15170,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NUZZLE, + .battleAnimScript = gBattleAnimMove_Nuzzle, }, [MOVE_HOLD_BACK] = @@ -15190,7 +15190,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HOLD_BACK, + .battleAnimScript = gBattleAnimMove_HoldBack, }, [MOVE_INFESTATION] = @@ -15215,7 +15215,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_INFESTATION, + .battleAnimScript = gBattleAnimMove_Infestation, }, [MOVE_POWER_UP_PUNCH] = @@ -15243,7 +15243,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_UP_PUNCH, + .battleAnimScript = gBattleAnimMove_PowerUpPunch, }, [MOVE_OBLIVION_WING] = @@ -15264,7 +15264,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OBLIVION_WING, + .battleAnimScript = gBattleAnimMove_OblivionWing, }, [MOVE_THOUSAND_ARROWS] = @@ -15292,7 +15292,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_THOUSAND_ARROWS, .contestComboMoves = {COMBO_STARTER_THOUSAND_WAVES}, - .battleAnimScript = Move_THOUSAND_ARROWS, + .battleAnimScript = gBattleAnimMove_ThousandArrows, }, [MOVE_THOUSAND_WAVES] = @@ -15318,7 +15318,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_THOUSAND_WAVES, .contestComboMoves = {COMBO_STARTER_THOUSAND_ARROWS}, - .battleAnimScript = Move_THOUSAND_WAVES, + .battleAnimScript = gBattleAnimMove_ThousandWaves, }, [MOVE_LANDS_WRATH] = @@ -15340,7 +15340,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LANDS_WRATH, + .battleAnimScript = gBattleAnimMove_LandsWrath, }, [MOVE_LIGHT_OF_RUIN] = @@ -15359,7 +15359,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .metronomeBanned = TRUE, - .battleAnimScript = Move_LIGHT_OF_RUIN, + .battleAnimScript = gBattleAnimMove_LightOfRuin, }, [MOVE_ORIGIN_PULSE] = @@ -15382,7 +15382,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ORIGIN_PULSE, + .battleAnimScript = gBattleAnimMove_OriginPulse, }, [MOVE_PRECIPICE_BLADES] = @@ -15404,7 +15404,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PRECIPICE_BLADES, + .battleAnimScript = gBattleAnimMove_PrecipiceBlades, }, [MOVE_DRAGON_ASCENT] = @@ -15429,7 +15429,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRAGON_ASCENT, + .battleAnimScript = gBattleAnimMove_DragonAscent, }, [MOVE_HYPERSPACE_FURY] = @@ -15457,7 +15457,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_HYPERSPACE_FURY, .contestComboMoves = {COMBO_STARTER_HYPERSPACE_HOLE}, - .battleAnimScript = Move_HYPERSPACE_FURY, + .battleAnimScript = gBattleAnimMove_HyperspaceFury, }, [MOVE_SHORE_UP] = @@ -15483,7 +15483,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SANDSTORM}, - .battleAnimScript = Move_SHORE_UP, + .battleAnimScript = gBattleAnimMove_ShoreUp, }, [MOVE_FIRST_IMPRESSION] = @@ -15506,7 +15506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FIRST_IMPRESSION, + .battleAnimScript = gBattleAnimMove_FirstImpression, }, [MOVE_BANEFUL_BUNKER] = @@ -15533,7 +15533,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BANEFUL_BUNKER, + .battleAnimScript = gBattleAnimMove_BanefulBunker, }, [MOVE_SPIRIT_SHACKLE] = @@ -15558,7 +15558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPIRIT_SHACKLE, + .battleAnimScript = gBattleAnimMove_SpiritShackle, }, [MOVE_DARKEST_LARIAT] = @@ -15581,7 +15581,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DARKEST_LARIAT, + .battleAnimScript = gBattleAnimMove_DarkestLariat, }, [MOVE_SPARKLING_ARIA] = @@ -15609,7 +15609,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SCALD}, - .battleAnimScript = Move_SPARKLING_ARIA, + .battleAnimScript = gBattleAnimMove_SparklingAria, }, [MOVE_ICE_HAMMER] = @@ -15636,7 +15636,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_ICE_HAMMER, + .battleAnimScript = gBattleAnimMove_IceHammer, }, [MOVE_FLORAL_HEALING] = @@ -15662,7 +15662,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLORAL_HEALING, + .battleAnimScript = gBattleAnimMove_FloralHealing, }, [MOVE_HIGH_HORSEPOWER] = @@ -15684,7 +15684,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_HIGH_HORSEPOWER, + .battleAnimScript = gBattleAnimMove_HighHorsepower, }, [MOVE_STRENGTH_SAP] = @@ -15708,7 +15708,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STRENGTH_SAP, + .battleAnimScript = gBattleAnimMove_StrengthSap, }, [MOVE_SOLAR_BLADE] = @@ -15734,7 +15734,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_SOLAR_BLADE, + .battleAnimScript = gBattleAnimMove_SolarBlade, }, [MOVE_LEAFAGE] = @@ -15755,7 +15755,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GROWTH}, - .battleAnimScript = Move_LEAFAGE, + .battleAnimScript = gBattleAnimMove_Leafage, }, [MOVE_SPOTLIGHT] = @@ -15782,7 +15782,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPOTLIGHT, + .battleAnimScript = gBattleAnimMove_Spotlight, }, [MOVE_TOXIC_THREAD] = @@ -15805,7 +15805,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_TOXIC}, - .battleAnimScript = Move_TOXIC_THREAD, + .battleAnimScript = gBattleAnimMove_ToxicThread, }, [MOVE_LASER_FOCUS] = @@ -15830,7 +15830,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LASER_FOCUS, + .battleAnimScript = gBattleAnimMove_LaserFocus, }, [MOVE_GEAR_UP] = @@ -15856,7 +15856,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GEAR_UP, + .battleAnimScript = gBattleAnimMove_GearUp, }, [MOVE_THROAT_CHOP] = @@ -15882,7 +15882,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_THROAT_CHOP, + .battleAnimScript = gBattleAnimMove_ThroatChop, }, [MOVE_POLLEN_PUFF] = @@ -15904,7 +15904,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POLLEN_PUFF, + .battleAnimScript = gBattleAnimMove_PollenPuff, }, [MOVE_ANCHOR_SHOT] = @@ -15930,7 +15930,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ANCHOR_SHOT, + .battleAnimScript = gBattleAnimMove_AnchorShot, }, [MOVE_PSYCHIC_TERRAIN] = @@ -15954,7 +15954,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = COMBO_STARTER_PSYCHIC_TERRAIN, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYCHIC_TERRAIN, + .battleAnimScript = gBattleAnimMove_PsychicTerrain, }, [MOVE_LUNGE] = @@ -15980,7 +15980,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LUNGE, + .battleAnimScript = gBattleAnimMove_Lunge, }, [MOVE_FIRE_LASH] = @@ -16006,7 +16006,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_FIRE_LASH, + .battleAnimScript = gBattleAnimMove_FireLash, }, [MOVE_POWER_TRIP] = @@ -16028,7 +16028,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POWER_TRIP, + .battleAnimScript = gBattleAnimMove_PowerTrip, }, [MOVE_BURN_UP] = @@ -16055,7 +16055,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_SUNNY_DAY}, - .battleAnimScript = Move_BURN_UP, + .battleAnimScript = gBattleAnimMove_BurnUp, }, [MOVE_SPEED_SWAP] = @@ -16078,7 +16078,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPEED_SWAP, + .battleAnimScript = gBattleAnimMove_SpeedSwap, }, [MOVE_SMART_STRIKE] = @@ -16100,7 +16100,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SMART_STRIKE, + .battleAnimScript = gBattleAnimMove_SmartStrike, }, [MOVE_PURIFY] = @@ -16125,7 +16125,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PURIFY, + .battleAnimScript = gBattleAnimMove_Purify, }, [MOVE_REVELATION_DANCE] = @@ -16147,7 +16147,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_REVELATION_DANCE, + .battleAnimScript = gBattleAnimMove_RevelationDance, }, [MOVE_CORE_ENFORCER] = @@ -16172,7 +16172,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CORE_ENFORCER, + .battleAnimScript = gBattleAnimMove_CoreEnforcer, }, [MOVE_TROP_KICK] = @@ -16198,7 +16198,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TROP_KICK, + .battleAnimScript = gBattleAnimMove_TropKick, }, [MOVE_INSTRUCT] = @@ -16224,7 +16224,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_INSTRUCT, + .battleAnimScript = gBattleAnimMove_Instruct, }, [MOVE_BEAK_BLAST] = @@ -16253,7 +16253,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BEAK_BLAST, + .battleAnimScript = gBattleAnimMove_BeakBlast, }, [MOVE_CLANGING_SCALES] = @@ -16280,7 +16280,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CLANGING_SCALES, + .battleAnimScript = gBattleAnimMove_ClangingScales, }, [MOVE_DRAGON_HAMMER] = @@ -16302,7 +16302,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_RUSH, COMBO_STARTER_DRAGON_TAIL}, - .battleAnimScript = Move_DRAGON_HAMMER, + .battleAnimScript = gBattleAnimMove_DragonHammer, }, [MOVE_BRUTAL_SWING] = @@ -16324,7 +16324,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BRUTAL_SWING, + .battleAnimScript = gBattleAnimMove_BrutalSwing, }, [MOVE_AURORA_VEIL] = @@ -16349,7 +16349,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_HAIL}, - .battleAnimScript = Move_AURORA_VEIL, + .battleAnimScript = gBattleAnimMove_AuroraVeil, }, [MOVE_SHELL_TRAP] = @@ -16377,7 +16377,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHELL_TRAP, + .battleAnimScript = gBattleAnimMove_ShellTrap, }, [MOVE_FLEUR_CANNON] = @@ -16403,7 +16403,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLEUR_CANNON, + .battleAnimScript = gBattleAnimMove_FleurCannon, }, [MOVE_PSYCHIC_FANGS] = @@ -16426,7 +16426,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PSYCHIC_FANGS, + .battleAnimScript = gBattleAnimMove_PsychicFangs, }, [MOVE_STOMPING_TANTRUM] = @@ -16449,7 +16449,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STOMPING_TANTRUM, + .battleAnimScript = gBattleAnimMove_StompingTantrum, }, [MOVE_SHADOW_BONE] = @@ -16474,7 +16474,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = COMBO_STARTER_SHADOW_BONE, .contestComboMoves = {COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH}, - .battleAnimScript = Move_SHADOW_BONE, + .battleAnimScript = gBattleAnimMove_ShadowBone, }, [MOVE_ACCELEROCK] = @@ -16496,7 +16496,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ACCELEROCK, + .battleAnimScript = gBattleAnimMove_Accelerock, }, [MOVE_LIQUIDATION] = @@ -16522,7 +16522,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_RAIN_DANCE}, - .battleAnimScript = Move_LIQUIDATION, + .battleAnimScript = gBattleAnimMove_Liquidation, }, [MOVE_PRISMATIC_LASER] = @@ -16547,7 +16547,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PRISMATIC_LASER, + .battleAnimScript = gBattleAnimMove_PrismaticLaser, }, [MOVE_SPECTRAL_THIEF] = @@ -16574,7 +16574,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPECTRAL_THIEF, + .battleAnimScript = gBattleAnimMove_SpectralThief, }, [MOVE_SUNSTEEL_STRIKE] = @@ -16598,7 +16598,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SUNSTEEL_STRIKE, + .battleAnimScript = gBattleAnimMove_SunsteelStrike, }, [MOVE_MOONGEIST_BEAM] = @@ -16621,7 +16621,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MOONGEIST_BEAM, + .battleAnimScript = gBattleAnimMove_MoongeistBeam, }, [MOVE_TEARFUL_LOOK] = @@ -16645,7 +16645,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TEARFUL_LOOK, + .battleAnimScript = gBattleAnimMove_TearfulLook, }, [MOVE_ZING_ZAP] = @@ -16671,7 +16671,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_CHARGE}, - .battleAnimScript = Move_ZING_ZAP, + .battleAnimScript = gBattleAnimMove_ZingZap, }, [MOVE_NATURES_MADNESS] = @@ -16693,7 +16693,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NATURES_MADNESS, + .battleAnimScript = gBattleAnimMove_NaturesMadness, }, [MOVE_MULTI_ATTACK] = @@ -16716,7 +16716,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MULTI_ATTACK, + .battleAnimScript = gBattleAnimMove_MultiAttack, }, [MOVE_MIND_BLOWN] = @@ -16738,7 +16738,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MIND_BLOWN, + .battleAnimScript = gBattleAnimMove_MindBlown, }, [MOVE_PLASMA_FISTS] = @@ -16762,7 +16762,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PLASMA_FISTS, + .battleAnimScript = gBattleAnimMove_PlasmaFists, }, [MOVE_PHOTON_GEYSER] = @@ -16785,7 +16785,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PHOTON_GEYSER, + .battleAnimScript = gBattleAnimMove_PhotonGeyser, }, [MOVE_ZIPPY_ZAP] = @@ -16812,7 +16812,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .chance = 100, }), #endif - .battleAnimScript = Move_ZIPPY_ZAP, + .battleAnimScript = gBattleAnimMove_ZippyZap, }, [MOVE_SPLISHY_SPLASH] = @@ -16835,7 +16835,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 30, }), - .battleAnimScript = Move_SPLISHY_SPLASH, + .battleAnimScript = gBattleAnimMove_SplishySplash, }, [MOVE_FLOATY_FALL] = @@ -16860,7 +16860,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_FLINCH, .chance = 30, }), - .battleAnimScript = Move_FLOATY_FALL, + .battleAnimScript = gBattleAnimMove_FloatyFall, }, [MOVE_PIKA_PAPOW] = @@ -16879,7 +16879,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_PIKA_PAPOW, + .battleAnimScript = gBattleAnimMove_PikaPapow, }, [MOVE_BOUNCY_BUBBLE] = @@ -16904,7 +16904,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, .healingMove = B_HEAL_BLOCKING >= GEN_6, - .battleAnimScript = Move_BOUNCY_BUBBLE, + .battleAnimScript = gBattleAnimMove_BouncyBubble, }, [MOVE_BUZZY_BUZZ] = @@ -16927,7 +16927,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 100, }), - .battleAnimScript = Move_BUZZY_BUZZ, + .battleAnimScript = gBattleAnimMove_BuzzyBuzz, }, [MOVE_SIZZLY_SLIDE] = @@ -16952,7 +16952,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_BURN, .chance = 100, }), - .battleAnimScript = Move_SIZZLY_SLIDE, + .battleAnimScript = gBattleAnimMove_SizzlySlide, }, [MOVE_GLITZY_GLOW] = @@ -16971,7 +16971,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_GLITZY_GLOW, + .battleAnimScript = gBattleAnimMove_GlitzyGlow, }, [MOVE_BADDY_BAD] = @@ -16990,7 +16990,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_BADDY_BAD, + .battleAnimScript = gBattleAnimMove_BaddyBad, }, [MOVE_SAPPY_SEED] = @@ -17010,7 +17010,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .magicCoatAffected = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_SAPPY_SEED, + .battleAnimScript = gBattleAnimMove_SappySeed, }, [MOVE_FREEZY_FROST] = @@ -17029,7 +17029,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_FREEZY_FROST, + .battleAnimScript = gBattleAnimMove_FreezyFrost, }, [MOVE_SPARKLY_SWIRL] = @@ -17048,7 +17048,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_SPARKLY_SWIRL, + .battleAnimScript = gBattleAnimMove_SparklySwirl, }, [MOVE_VEEVEE_VOLLEY] = @@ -17068,7 +17068,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .mirrorMoveBanned = B_UPDATED_MOVE_FLAGS < GEN_8, .metronomeBanned = TRUE, - .battleAnimScript = Move_VEEVEE_VOLLEY, + .battleAnimScript = gBattleAnimMove_VeeveeVolley, }, [MOVE_DOUBLE_IRON_BASH] = @@ -17098,7 +17098,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DOUBLE_IRON_BASH, + .battleAnimScript = gBattleAnimMove_DoubleIronBash, }, [MOVE_DYNAMAX_CANNON] = @@ -17128,7 +17128,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DYNAMAX_CANNON, + .battleAnimScript = gBattleAnimMove_DynamaxCannon, }, [MOVE_SNIPE_SHOT] = @@ -17150,7 +17150,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SNIPE_SHOT, + .battleAnimScript = gBattleAnimMove_SnipeShot, }, [MOVE_JAW_LOCK] = @@ -17176,7 +17176,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_JAW_LOCK, + .battleAnimScript = gBattleAnimMove_JawLock, }, [MOVE_STUFF_CHEEKS] = @@ -17200,7 +17200,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STUFF_CHEEKS, + .battleAnimScript = gBattleAnimMove_StuffCheeks, }, [MOVE_NO_RETREAT] = @@ -17224,7 +17224,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_NO_RETREAT, + .battleAnimScript = gBattleAnimMove_NoRetreat, }, [MOVE_TAR_SHOT] = @@ -17246,7 +17246,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TAR_SHOT, + .battleAnimScript = gBattleAnimMove_TarShot, }, [MOVE_MAGIC_POWDER] = @@ -17270,7 +17270,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_MAGIC_POWDER, + .battleAnimScript = gBattleAnimMove_MagicPowder, }, [MOVE_DRAGON_DARTS] = @@ -17293,7 +17293,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRAGON_DARTS, + .battleAnimScript = gBattleAnimMove_DragonDarts, }, [MOVE_TEATIME] = @@ -17317,7 +17317,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TEATIME, + .battleAnimScript = gBattleAnimMove_Teatime, }, [MOVE_OCTOLOCK] = @@ -17338,7 +17338,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OCTOLOCK, + .battleAnimScript = gBattleAnimMove_Octolock, }, [MOVE_BOLT_BEAK] = @@ -17360,7 +17360,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BOLT_BEAK, + .battleAnimScript = gBattleAnimMove_BoltBeak, }, [MOVE_FISHIOUS_REND] = @@ -17383,7 +17383,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FISHIOUS_REND, + .battleAnimScript = gBattleAnimMove_FishiousRend, }, [MOVE_COURT_CHANGE] = @@ -17405,7 +17405,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COURT_CHANGE, + .battleAnimScript = gBattleAnimMove_CourtChange, }, [MOVE_CLANGOROUS_SOUL] = @@ -17432,7 +17432,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CLANGOROUS_SOUL, + .battleAnimScript = gBattleAnimMove_ClangorousSoul, }, [MOVE_BODY_PRESS] = @@ -17456,7 +17456,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BODY_PRESS, + .battleAnimScript = gBattleAnimMove_BodyPress, }, [MOVE_DECORATE] = @@ -17480,7 +17480,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DECORATE, + .battleAnimScript = gBattleAnimMove_Decorate, }, [MOVE_DRUM_BEATING] = @@ -17506,7 +17506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRUM_BEATING, + .battleAnimScript = gBattleAnimMove_DrumBeating, }, [MOVE_SNAP_TRAP] = @@ -17533,7 +17533,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SNAP_TRAP, + .battleAnimScript = gBattleAnimMove_SnapTrap, }, [MOVE_PYRO_BALL] = @@ -17561,7 +17561,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_PYRO_BALL, + .battleAnimScript = gBattleAnimMove_PyroBall, }, [MOVE_BEHEMOTH_BLADE] = @@ -17588,7 +17588,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BEHEMOTH_BLADE, + .battleAnimScript = gBattleAnimMove_BehemothBlade, }, [MOVE_BEHEMOTH_BASH] = @@ -17614,7 +17614,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BEHEMOTH_BASH, + .battleAnimScript = gBattleAnimMove_BehemothBash, }, [MOVE_AURA_WHEEL] = @@ -17641,7 +17641,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_AURA_WHEEL, + .battleAnimScript = gBattleAnimMove_AuraWheel, }, [MOVE_BREAKING_SWIPE] = @@ -17668,7 +17668,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BREAKING_SWIPE, + .battleAnimScript = gBattleAnimMove_BreakingSwipe, }, [MOVE_BRANCH_POKE] = @@ -17691,7 +17691,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BRANCH_POKE, + .battleAnimScript = gBattleAnimMove_BranchPoke, }, [MOVE_OVERDRIVE] = @@ -17715,7 +17715,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OVERDRIVE, + .battleAnimScript = gBattleAnimMove_Overdrive, }, [MOVE_APPLE_ACID] = @@ -17741,7 +17741,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_APPLE_ACID, + .battleAnimScript = gBattleAnimMove_AppleAcid, }, [MOVE_GRAV_APPLE] = @@ -17767,7 +17767,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GRAV_APPLE, + .battleAnimScript = gBattleAnimMove_GravApple, }, [MOVE_SPIRIT_BREAK] = @@ -17794,7 +17794,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SPIRIT_BREAK, + .battleAnimScript = gBattleAnimMove_SpiritBreak, }, [MOVE_STRANGE_STEAM] = @@ -17820,7 +17820,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STRANGE_STEAM, + .battleAnimScript = gBattleAnimMove_StrangeSteam, }, [MOVE_LIFE_DEW] = @@ -17847,7 +17847,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LIFE_DEW, + .battleAnimScript = gBattleAnimMove_LifeDew, }, [MOVE_OBSTRUCT] = @@ -17872,7 +17872,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_OBSTRUCT, + .battleAnimScript = gBattleAnimMove_Obstruct, }, [MOVE_FALSE_SURRENDER] = @@ -17895,7 +17895,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FALSE_SURRENDER, + .battleAnimScript = gBattleAnimMove_FalseSurrender, }, [MOVE_METEOR_ASSAULT] = @@ -17922,7 +17922,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_METEOR_ASSAULT, + .battleAnimScript = gBattleAnimMove_MeteorAssault, }, [MOVE_ETERNABEAM] = @@ -17948,7 +17948,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ETERNABEAM, + .battleAnimScript = gBattleAnimMove_Eternabeam, }, [MOVE_STEEL_BEAM] = @@ -17970,7 +17970,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STEEL_BEAM, + .battleAnimScript = gBattleAnimMove_SteelBeam, }, [MOVE_EXPANDING_FORCE] = @@ -17991,7 +17991,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_PSYCHIC_TERRAIN}, - .battleAnimScript = Move_EXPANDING_FORCE, + .battleAnimScript = gBattleAnimMove_ExpandingForce, }, [MOVE_STEEL_ROLLER] = @@ -18015,7 +18015,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_STEEL_ROLLER, + .battleAnimScript = gBattleAnimMove_SteelRoller, }, [MOVE_SCALE_SHOT] = @@ -18037,7 +18037,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SCALE_SHOT, + .battleAnimScript = gBattleAnimMove_ScaleShot, }, [MOVE_METEOR_BEAM] = @@ -18065,7 +18065,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_METEOR_BEAM, + .battleAnimScript = gBattleAnimMove_MeteorBeam, }, [MOVE_SHELL_SIDE_ARM] = @@ -18090,7 +18090,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SHELL_SIDE_ARM, + .battleAnimScript = gBattleAnimMove_ShellSideArm, }, [MOVE_MISTY_EXPLOSION] = @@ -18111,7 +18111,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_MISTY_TERRAIN}, - .battleAnimScript = Move_MISTY_EXPLOSION, + .battleAnimScript = gBattleAnimMove_MistyExplosion, }, [MOVE_GRASSY_GLIDE] = @@ -18134,7 +18134,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_GRASSY_TERRAIN}, - .battleAnimScript = Move_GRASSY_GLIDE, + .battleAnimScript = gBattleAnimMove_GrassyGlide, }, [MOVE_RISING_VOLTAGE] = @@ -18155,7 +18155,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN}, - .battleAnimScript = Move_RISING_VOLTAGE, + .battleAnimScript = gBattleAnimMove_RisingVoltage, }, [MOVE_TERRAIN_PULSE] = @@ -18177,7 +18177,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {COMBO_STARTER_ELECTRIC_TERRAIN, COMBO_STARTER_MISTY_TERRAIN, COMBO_STARTER_GRASSY_TERRAIN, COMBO_STARTER_PSYCHIC_TERRAIN}, - .battleAnimScript = Move_TERRAIN_PULSE, + .battleAnimScript = gBattleAnimMove_TerrainPulse, }, [MOVE_SKITTER_SMACK] = @@ -18203,7 +18203,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SKITTER_SMACK, + .battleAnimScript = gBattleAnimMove_SkitterSmack, }, [MOVE_BURNING_JEALOUSY] = @@ -18229,7 +18229,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_BURNING_JEALOUSY, + .battleAnimScript = gBattleAnimMove_BurningJealousy, }, [MOVE_LASH_OUT] = @@ -18251,7 +18251,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_LASH_OUT, + .battleAnimScript = gBattleAnimMove_LashOut, }, [MOVE_POLTERGEIST] = @@ -18272,7 +18272,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_POLTERGEIST, + .battleAnimScript = gBattleAnimMove_Poltergeist, }, [MOVE_CORROSIVE_GAS] = @@ -18294,7 +18294,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_CORROSIVE_GAS, + .battleAnimScript = gBattleAnimMove_CorrosiveGas, }, [MOVE_COACHING] = @@ -18318,7 +18318,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_COACHING, + .battleAnimScript = gBattleAnimMove_Coaching, }, [MOVE_FLIP_TURN] = @@ -18340,7 +18340,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FLIP_TURN, + .battleAnimScript = gBattleAnimMove_FlipTurn, }, [MOVE_TRIPLE_AXEL] = @@ -18363,7 +18363,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_TRIPLE_AXEL, + .battleAnimScript = gBattleAnimMove_TripleAxel, }, [MOVE_DUAL_WINGBEAT] = @@ -18386,7 +18386,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DUAL_WINGBEAT, + .battleAnimScript = gBattleAnimMove_DualWingbeat, }, [MOVE_SCORCHING_SANDS] = @@ -18412,7 +18412,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SCORCHING_SANDS, + .battleAnimScript = gBattleAnimMove_ScorchingSands, }, [MOVE_JUNGLE_HEALING] = @@ -18438,7 +18438,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_JUNGLE_HEALING, + .battleAnimScript = gBattleAnimMove_JungleHealing, }, [MOVE_WICKED_BLOW] = @@ -18463,7 +18463,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_WICKED_BLOW, + .battleAnimScript = gBattleAnimMove_WickedBlow, }, [MOVE_SURGING_STRIKES] = @@ -18489,7 +18489,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_SURGING_STRIKES, + .battleAnimScript = gBattleAnimMove_SurgingStrikes, }, [MOVE_THUNDER_CAGE] = @@ -18514,7 +18514,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_THUNDER_CAGE, + .battleAnimScript = gBattleAnimMove_ThunderCage, }, [MOVE_DRAGON_ENERGY] = @@ -18536,7 +18536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_COOL, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_DRAGON_ENERGY, + .battleAnimScript = gBattleAnimMove_DragonEnergy, }, [MOVE_FREEZING_GLARE] = @@ -18566,7 +18566,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_CUTE, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FREEZING_GLARE, + .battleAnimScript = gBattleAnimMove_FreezingGlare, }, [MOVE_FIERY_WRATH] = @@ -18592,7 +18592,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_FIERY_WRATH, + .battleAnimScript = gBattleAnimMove_FieryWrath, }, [MOVE_THUNDEROUS_KICK] = @@ -18619,7 +18619,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_TOUGH, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_THUNDEROUS_KICK, + .battleAnimScript = gBattleAnimMove_ThunderousKick, }, [MOVE_GLACIAL_LANCE] = @@ -18641,7 +18641,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_BEAUTY, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_GLACIAL_LANCE, + .battleAnimScript = gBattleAnimMove_GlacialLance, }, [MOVE_ASTRAL_BARRAGE] = @@ -18663,7 +18663,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_ASTRAL_BARRAGE, + .battleAnimScript = gBattleAnimMove_AstralBarrage, }, [MOVE_EERIE_SPELL] = @@ -18686,7 +18686,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .contestCategory = CONTEST_CATEGORY_SMART, .contestComboStarterId = 0, .contestComboMoves = {0}, - .battleAnimScript = Move_EERIE_SPELL, + .battleAnimScript = gBattleAnimMove_EerieSpell, }, [MOVE_DIRE_CLAW] = @@ -18708,7 +18708,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_DIRE_CLAW, .chance = 50, }), - .battleAnimScript = Move_DIRE_CLAW, + .battleAnimScript = gBattleAnimMove_DireClaw, }, [MOVE_PSYSHIELD_BASH] = @@ -18731,7 +18731,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_PSYSHIELD_BASH, + .battleAnimScript = gBattleAnimMove_PsyshieldBash, }, [MOVE_POWER_SHIFT] = @@ -18752,7 +18752,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_POWER_SHIFT, + .battleAnimScript = gBattleAnimMove_PowerShift, }, [MOVE_STONE_AXE] = @@ -18775,7 +18775,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_STEALTH_ROCK, .chance = 100, }), - .battleAnimScript = Move_STONE_AXE, + .battleAnimScript = gBattleAnimMove_StoneAxe, }, [MOVE_SPRINGTIDE_STORM] = @@ -18798,7 +18798,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_ATK_MINUS_1, .chance = 30, }), - .battleAnimScript = Move_SPRINGTIDE_STORM, + .battleAnimScript = gBattleAnimMove_SpringtideStorm, }, [MOVE_MYSTICAL_POWER] = @@ -18820,7 +18820,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_MYSTICAL_POWER, + .battleAnimScript = gBattleAnimMove_MysticalPower, }, [MOVE_RAGING_FURY] = @@ -18842,7 +18842,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_THRASH, .self = TRUE, }), - .battleAnimScript = Move_RAGING_FURY, + .battleAnimScript = gBattleAnimMove_RagingFury, }, [MOVE_WAVE_CRASH] = @@ -18862,7 +18862,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .skyBattleBanned = B_EXTRAPOLATED_MOVE_FLAGS, - .battleAnimScript = Move_WAVE_CRASH, + .battleAnimScript = gBattleAnimMove_WaveCrash, }, [MOVE_CHLOROBLAST] = @@ -18879,7 +18879,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_CHLOROBLAST, + .battleAnimScript = gBattleAnimMove_Chloroblast, }, [MOVE_MOUNTAIN_GALE] = @@ -18900,7 +18900,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_FLINCH, .chance = 30, }), - .battleAnimScript = Move_MOUNTAIN_GALE, + .battleAnimScript = gBattleAnimMove_MountainGale, }, [MOVE_VICTORY_DANCE] = @@ -18921,7 +18921,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .snatchAffected = TRUE, .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, - .battleAnimScript = Move_VICTORY_DANCE, + .battleAnimScript = gBattleAnimMove_VictoryDance, }, [MOVE_HEADLONG_RUSH] = @@ -18944,7 +18944,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_DEF_SPDEF_DOWN, .self = TRUE, }), - .battleAnimScript = Move_HEADLONG_RUSH, + .battleAnimScript = gBattleAnimMove_HeadlongRush, }, [MOVE_BARB_BARRAGE] = @@ -18966,7 +18966,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_POISON, .chance = 50, }), - .battleAnimScript = Move_BARB_BARRAGE, + .battleAnimScript = gBattleAnimMove_BarbBarrage, }, [MOVE_ESPER_WING] = @@ -18989,7 +18989,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_ESPER_WING, + .battleAnimScript = gBattleAnimMove_EsperWing, }, [MOVE_BITTER_MALICE] = @@ -19010,7 +19010,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_ATK_MINUS_1, .chance = 100, }), - .battleAnimScript = Move_BITTER_MALICE, + .battleAnimScript = gBattleAnimMove_BitterMalice, }, [MOVE_SHELTER] = @@ -19030,7 +19030,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .snatchAffected = TRUE, .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, - .battleAnimScript = Move_SHELTER, + .battleAnimScript = gBattleAnimMove_Shelter, }, [MOVE_TRIPLE_ARROWS] = @@ -19056,7 +19056,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_FLINCH, .chance = 30, }), - .battleAnimScript = Move_TRIPLE_ARROWS, + .battleAnimScript = gBattleAnimMove_TripleArrows, }, [MOVE_INFERNAL_PARADE] = @@ -19078,7 +19078,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_BURN, .chance = 30, }), - .battleAnimScript = Move_INFERNAL_PARADE, + .battleAnimScript = gBattleAnimMove_InfernalParade, }, [MOVE_CEASELESS_EDGE] = @@ -19101,7 +19101,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SPIKES, .chance = 100, }), - .battleAnimScript = Move_CEASELESS_EDGE, + .battleAnimScript = gBattleAnimMove_CeaselessEdge, }, [MOVE_BLEAKWIND_STORM] = @@ -19123,7 +19123,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SPD_MINUS_1, .chance = 30, }), - .battleAnimScript = Move_BLEAKWIND_STORM, + .battleAnimScript = gBattleAnimMove_BleakwindStorm, }, [MOVE_WILDBOLT_STORM] = @@ -19145,7 +19145,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 20, }), - .battleAnimScript = Move_WILDBOLT_STORM, + .battleAnimScript = gBattleAnimMove_WildboltStorm, }, [MOVE_SANDSEAR_STORM] = @@ -19167,7 +19167,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_BURN, .chance = 20, }), - .battleAnimScript = Move_SANDSEAR_STORM, + .battleAnimScript = gBattleAnimMove_SandsearStorm, }, [MOVE_LUNAR_BLESSING] = @@ -19188,7 +19188,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .healingMove = TRUE, - .battleAnimScript = Move_LUNAR_BLESSING, + .battleAnimScript = gBattleAnimMove_LunarBlessing, }, [MOVE_TAKE_HEART] = @@ -19208,7 +19208,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .snatchAffected = TRUE, .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, - .battleAnimScript = Move_TAKE_HEART, + .battleAnimScript = gBattleAnimMove_TakeHeart, }, [MOVE_TERA_BLAST] = @@ -19230,7 +19230,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_TERA_BLAST, .self = TRUE, }), - .battleAnimScript = Move_TERA_BLAST, + .battleAnimScript = gBattleAnimMove_TeraBlast, }, [MOVE_SILK_TRAP] = @@ -19250,7 +19250,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_SILK_TRAP, + .battleAnimScript = gBattleAnimMove_SilkTrap, }, [MOVE_AXE_KICK] = @@ -19272,7 +19272,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_CONFUSION, .chance = 30, }), - .battleAnimScript = Move_AXE_KICK, + .battleAnimScript = gBattleAnimMove_AxeKick, }, [MOVE_LAST_RESPECTS] = @@ -19290,7 +19290,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .metronomeBanned = TRUE, // Only since it isn't implemented yet - .battleAnimScript = Move_LAST_RESPECTS, + .battleAnimScript = gBattleAnimMove_LastRespects, }, [MOVE_LUMINA_CRASH] = @@ -19311,7 +19311,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SP_DEF_MINUS_2, .chance = 100, }), - .battleAnimScript = Move_LUMINA_CRASH, + .battleAnimScript = gBattleAnimMove_LuminaCrash, }, [MOVE_ORDER_UP] = @@ -19330,7 +19330,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_ORDER_UP, + .battleAnimScript = gBattleAnimMove_OrderUp, }, [MOVE_JET_PUNCH] = @@ -19350,7 +19350,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .punchingMove = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_JET_PUNCH, + .battleAnimScript = gBattleAnimMove_JetPunch, }, [MOVE_SPICY_EXTRACT] = @@ -19369,7 +19369,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_STATUS, .magicCoatAffected = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_SPICY_EXTRACT, + .battleAnimScript = gBattleAnimMove_SpicyExtract, }, [MOVE_SPIN_OUT] = @@ -19392,7 +19392,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SPD_MINUS_2, .self = TRUE, }), - .battleAnimScript = Move_SPIN_OUT, + .battleAnimScript = gBattleAnimMove_SpinOut, }, [MOVE_POPULATION_BOMB] = @@ -19413,7 +19413,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .slicingMove = TRUE, .metronomeBanned = TRUE, .strikeCount = 10, - .battleAnimScript = Move_POPULATION_BOMB, + .battleAnimScript = gBattleAnimMove_PopulationBomb, }, [MOVE_ICE_SPINNER] = @@ -19433,7 +19433,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .argument = ARG_TRY_REMOVE_TERRAIN_HIT, // Remove the active field terrain if there is one. .skyBattleBanned = B_EXTRAPOLATED_MOVE_FLAGS, - .battleAnimScript = Move_ICE_SPINNER, + .battleAnimScript = gBattleAnimMove_IceSpinner, }, [MOVE_GLAIVE_RUSH] = @@ -19451,7 +19451,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, - .battleAnimScript = Move_GLAIVE_RUSH, + .battleAnimScript = gBattleAnimMove_GlaiveRush, }, [MOVE_REVIVAL_BLESSING] = @@ -19473,7 +19473,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .metronomeBanned = TRUE, .healingMove = TRUE, .sketchBanned = (B_SKETCH_BANS >= GEN_9), - .battleAnimScript = Move_REVIVAL_BLESSING, + .battleAnimScript = gBattleAnimMove_RevivalBlessing, }, [MOVE_SALT_CURE] = @@ -19491,7 +19491,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .metronomeBanned = TRUE, - .battleAnimScript = Move_SALT_CURE, + .battleAnimScript = gBattleAnimMove_SaltCure, }, [MOVE_TRIPLE_DIVE] = @@ -19510,7 +19510,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .strikeCount = 3, - .battleAnimScript = Move_TRIPLE_DIVE, + .battleAnimScript = gBattleAnimMove_TripleDive, }, [MOVE_MORTAL_SPIN] = @@ -19536,7 +19536,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_POISON, .chance = 100, }), - .battleAnimScript = Move_MORTAL_SPIN, + .battleAnimScript = gBattleAnimMove_MortalSpin, }, [MOVE_DOODLE] = @@ -19556,7 +19556,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_DOODLE, + .battleAnimScript = gBattleAnimMove_Doodle, }, [MOVE_FILLET_AWAY] = @@ -19578,7 +19578,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_FILLET_AWAY, + .battleAnimScript = gBattleAnimMove_FilletAway, }, [MOVE_KOWTOW_CLEAVE] = @@ -19597,7 +19597,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .slicingMove = TRUE, - .battleAnimScript = Move_KOWTOW_CLEAVE, + .battleAnimScript = gBattleAnimMove_KowtowCleave, }, [MOVE_FLOWER_TRICK] = @@ -19615,7 +19615,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .alwaysCriticalHit = TRUE, - .battleAnimScript = Move_FLOWER_TRICK, + .battleAnimScript = gBattleAnimMove_FlowerTrick, }, [MOVE_TORCH_SONG] = @@ -19639,7 +19639,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_TORCH_SONG, + .battleAnimScript = gBattleAnimMove_TorchSong, }, [MOVE_AQUA_STEP] = @@ -19663,7 +19663,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_AQUA_STEP, + .battleAnimScript = gBattleAnimMove_AquaStep, }, [MOVE_RAGING_BULL] = @@ -19682,7 +19682,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_RAGING_BULL, + .battleAnimScript = gBattleAnimMove_RagingBull, }, [MOVE_MAKE_IT_RAIN] = @@ -19707,7 +19707,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SP_ATK_MINUS_1, .self = TRUE, }), - .battleAnimScript = Move_MAKE_IT_RAIN, + .battleAnimScript = gBattleAnimMove_MakeItRain, }, [MOVE_RUINATION] = @@ -19725,7 +19725,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .metronomeBanned = TRUE, - .battleAnimScript = Move_RUINATION, + .battleAnimScript = gBattleAnimMove_Ruination, }, [MOVE_COLLISION_COURSE] = @@ -19744,7 +19744,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_COLLISION_COURSE, + .battleAnimScript = gBattleAnimMove_CollisionCourse, }, [MOVE_ELECTRO_DRIFT] = @@ -19763,7 +19763,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .makesContact = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_ELECTRO_DRIFT, + .battleAnimScript = gBattleAnimMove_ElectroDrift, }, [MOVE_SHED_TAIL] = @@ -19784,7 +19784,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_SHED_TAIL, + .battleAnimScript = gBattleAnimMove_ShedTail, }, [MOVE_CHILLY_RECEPTION] = @@ -19805,7 +19805,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_CHILLY_RECEPTION, + .battleAnimScript = gBattleAnimMove_ChillyReception, }, [MOVE_TIDY_UP] = @@ -19825,7 +19825,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_TIDY_UP, + .battleAnimScript = gBattleAnimMove_TidyUp, }, [MOVE_SNOWSCAPE] = @@ -19846,7 +19846,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .ignoresProtect = TRUE, .mirrorMoveBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_SNOWSCAPE, + .battleAnimScript = gBattleAnimMove_Snowscape, }, [MOVE_POUNCE] = @@ -19869,7 +19869,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SPD_MINUS_1, .chance = 100, }), - .battleAnimScript = Move_POUNCE, + .battleAnimScript = gBattleAnimMove_Pounce, }, [MOVE_TRAILBLAZE] = @@ -19893,7 +19893,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_TRAILBLAZE, + .battleAnimScript = gBattleAnimMove_Trailblaze, }, [MOVE_CHILLING_WATER] = @@ -19915,7 +19915,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_ATK_MINUS_1, .chance = 100, }), - .battleAnimScript = Move_CHILLING_WATER, + .battleAnimScript = gBattleAnimMove_ChillingWater, }, [MOVE_HYPER_DRILL] = @@ -19935,7 +19935,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .ignoresProtect = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_HYPER_DRILL, + .battleAnimScript = gBattleAnimMove_HyperDrill, }, [MOVE_TWIN_BEAM] = @@ -19954,7 +19954,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .strikeCount = 2, .metronomeBanned = TRUE, - .battleAnimScript = Move_TWIN_BEAM, + .battleAnimScript = gBattleAnimMove_TwinBeam, }, [MOVE_RAGE_FIST] = @@ -19974,7 +19974,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .punchingMove = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_RAGE_FIST, + .battleAnimScript = gBattleAnimMove_RageFist, }, [MOVE_ARMOR_CANNON] = @@ -19996,7 +19996,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_DEF_SPDEF_DOWN, .self = TRUE, }), - .battleAnimScript = Move_ARMOR_CANNON, + .battleAnimScript = gBattleAnimMove_ArmorCannon, }, [MOVE_BITTER_BLADE] = @@ -20016,7 +20016,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .slicingMove = TRUE, .healingMove = TRUE, - .battleAnimScript = Move_BITTER_BLADE, + .battleAnimScript = gBattleAnimMove_BitterBlade, }, [MOVE_DOUBLE_SHOCK] = @@ -20040,7 +20040,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_REMOVE_ARG_TYPE, .self = TRUE, }), - .battleAnimScript = Move_DOUBLE_SHOCK, + .battleAnimScript = gBattleAnimMove_DoubleShock, }, [MOVE_GIGATON_HAMMER] = @@ -20058,7 +20058,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .cantUseTwice = TRUE, - .battleAnimScript = Move_GIGATON_HAMMER, + .battleAnimScript = gBattleAnimMove_GigatonHammer, }, [MOVE_COMEUPPANCE] = @@ -20078,7 +20078,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .meFirstBanned = TRUE, .metronomeBanned = TRUE, - .battleAnimScript = Move_COMEUPPANCE, + .battleAnimScript = gBattleAnimMove_Comeuppance, }, [MOVE_AQUA_CUTTER] = @@ -20097,7 +20097,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .slicingMove = TRUE, - .battleAnimScript = Move_AQUA_CUTTER, + .battleAnimScript = gBattleAnimMove_AquaCutter, }, [MOVE_BLAZING_TORQUE] = @@ -20126,7 +20126,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_BURN, .chance = 30, }), - .battleAnimScript = Move_BLAZING_TORQUE, + .battleAnimScript = gBattleAnimMove_BlazingTorque, }, [MOVE_WICKED_TORQUE] = @@ -20155,7 +20155,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SLEEP, .chance = 10, }), - .battleAnimScript = Move_WICKED_TORQUE, + .battleAnimScript = gBattleAnimMove_WickedTorque, }, [MOVE_NOXIOUS_TORQUE] = @@ -20184,7 +20184,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_POISON, .chance = 30, }), - .battleAnimScript = Move_NOXIOUS_TORQUE, + .battleAnimScript = gBattleAnimMove_NoxiousTorque, }, [MOVE_COMBAT_TORQUE] = @@ -20213,7 +20213,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 30, }), - .battleAnimScript = Move_COMBAT_TORQUE, + .battleAnimScript = gBattleAnimMove_CombatTorque, }, [MOVE_MAGICAL_TORQUE] = @@ -20242,7 +20242,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_CONFUSION, .chance = 30, }), - .battleAnimScript = Move_MAGICAL_TORQUE, + .battleAnimScript = gBattleAnimMove_MagicalTorque, }, [MOVE_PSYBLADE] = @@ -20261,7 +20261,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, .slicingMove = TRUE, - .battleAnimScript = Move_PSYBLADE, + .battleAnimScript = gBattleAnimMove_Psyblade, }, [MOVE_HYDRO_STEAM] = @@ -20279,7 +20279,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .thawsUser = TRUE, - .battleAnimScript = Move_HYDRO_STEAM, + .battleAnimScript = gBattleAnimMove_HydroSteam, }, [MOVE_BLOOD_MOON] = @@ -20297,7 +20297,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .cantUseTwice = TRUE, - .battleAnimScript = Move_BLOOD_MOON, + .battleAnimScript = gBattleAnimMove_BloodMoon, }, [MOVE_MATCHA_GOTCHA] = @@ -20321,7 +20321,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_BURN, .chance = 20, }), - .battleAnimScript = Move_MATCHA_GOTCHA, + .battleAnimScript = gBattleAnimMove_MatchaGotcha, }, [MOVE_SYRUP_BOMB] = @@ -20344,7 +20344,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_SYRUP_BOMB, .chance = 100, }), - .battleAnimScript = Move_SYRUP_BOMB, + .battleAnimScript = gBattleAnimMove_SyrupBomb, }, [MOVE_IVY_CUDGEL] = @@ -20363,7 +20363,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .metronomeBanned = TRUE, - .battleAnimScript = Move_IVY_CUDGEL, + .battleAnimScript = gBattleAnimMove_IvyCudgel, }, [MOVE_ELECTRO_SHOT] = @@ -20386,7 +20386,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .onChargeTurnOnly = TRUE, }, SHEER_FORCE_HACK), - .battleAnimScript = Move_ELECTRO_SHOT, + .battleAnimScript = gBattleAnimMove_ElectroShot, }, [MOVE_TERA_STARSTORM] = @@ -20407,7 +20407,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .copycatBanned = TRUE, .mimicBanned = TRUE, .sketchBanned = (B_SKETCH_BANS >= GEN_9), - .battleAnimScript = Move_TERA_STARSTORM, + .battleAnimScript = gBattleAnimMove_TeraStarstorm, }, [MOVE_FICKLE_BEAM] = @@ -20424,7 +20424,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_FICKLE_BEAM, + .battleAnimScript = gBattleAnimMove_FickleBeam, }, [MOVE_BURNING_BULWARK] = @@ -20447,7 +20447,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .metronomeBanned = TRUE, .copycatBanned = TRUE, .assistBanned = TRUE, - .battleAnimScript = Move_BURNING_BULWARK, + .battleAnimScript = gBattleAnimMove_BurningBulwark, }, [MOVE_THUNDERCLAP] = @@ -20462,7 +20462,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 1, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_THUNDERCLAP, + .battleAnimScript = gBattleAnimMove_Thunderclap, }, [MOVE_MIGHTY_CLEAVE] = @@ -20480,7 +20480,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .makesContact = TRUE, .ignoresProtect = TRUE, .slicingMove = TRUE, - .battleAnimScript = Move_MIGHTY_CLEAVE, + .battleAnimScript = gBattleAnimMove_MightyCleave, }, [MOVE_TACHYON_CUTTER] = @@ -20499,7 +20499,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_SPECIAL, .strikeCount = 2, .slicingMove = TRUE, - .battleAnimScript = Move_TACHYON_CUTTER, + .battleAnimScript = gBattleAnimMove_TachyonCutter, }, [MOVE_HARD_PRESS] = @@ -20516,7 +20516,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .argument = 100, .makesContact = TRUE, - .battleAnimScript = Move_HARD_PRESS, + .battleAnimScript = gBattleAnimMove_HardPress, }, [MOVE_DRAGON_CHEER] = @@ -20534,7 +20534,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_STATUS, .ignoresSubstitute = TRUE, - .battleAnimScript = Move_DRAGON_CHEER, + .battleAnimScript = gBattleAnimMove_DragonCheer, }, [MOVE_ALLURING_VOICE] = @@ -20558,7 +20558,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .onlyIfTargetRaisedStats = TRUE, .chance = 100, }), - .battleAnimScript = Move_ALLURING_VOICE, + .battleAnimScript = gBattleAnimMove_AlluringVoice, }, [MOVE_TEMPER_FLARE] = @@ -20576,7 +20576,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, - .battleAnimScript = Move_TEMPER_FLARE, + .battleAnimScript = gBattleAnimMove_TemperFlare, }, [MOVE_SUPERCELL_SLAM] = @@ -20594,7 +20594,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .makesContact = TRUE, - .battleAnimScript = Move_SUPERCELL_SLAM, + .battleAnimScript = gBattleAnimMove_SupercellSlam, }, [MOVE_PSYCHIC_NOISE] = @@ -20617,7 +20617,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PSYCHIC_NOISE, .chance = 100, }), - .battleAnimScript = Move_PSYCHIC_NOISE, + .battleAnimScript = gBattleAnimMove_PsychicNoise, }, [MOVE_UPPER_HAND] = @@ -20639,7 +20639,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_FLINCH, .chance = 100, }), - .battleAnimScript = Move_UPPER_HAND, + .battleAnimScript = gBattleAnimMove_UpperHand, }, [MOVE_MALIGNANT_CHAIN] = @@ -20660,7 +20660,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_TOXIC, .chance = 50, }), - .battleAnimScript = Move_MALIGNANT_CHAIN, + .battleAnimScript = gBattleAnimMove_MalignantChain, }, // Z-Moves @@ -20676,7 +20676,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, //determined from move type - .battleAnimScript = Move_BREAKNECK_BLITZ, + .battleAnimScript = gBattleAnimMove_BreakneckBlitz, }, [MOVE_ALL_OUT_PUMMELING] = { @@ -20690,7 +20690,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_ALL_OUT_PUMMELING, + .battleAnimScript = gBattleAnimMove_AllOutPummeling, }, [MOVE_SUPERSONIC_SKYSTRIKE] = { @@ -20704,7 +20704,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SUPERSONIC_SKYSTRIKE, + .battleAnimScript = gBattleAnimMove_SupersonicSkystrike, }, [MOVE_ACID_DOWNPOUR] = { @@ -20718,7 +20718,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_ACID_DOWNPOUR, + .battleAnimScript = gBattleAnimMove_AcidDownpour, }, [MOVE_TECTONIC_RAGE] = { @@ -20733,7 +20733,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .skyBattleBanned = B_EXTRAPOLATED_MOVE_FLAGS, - .battleAnimScript = Move_TECTONIC_RAGE, + .battleAnimScript = gBattleAnimMove_TectonicRage, }, [MOVE_CONTINENTAL_CRUSH] = { @@ -20747,7 +20747,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_CONTINENTAL_CRUSH, + .battleAnimScript = gBattleAnimMove_ContinentalCrush, }, [MOVE_SAVAGE_SPIN_OUT] = { @@ -20761,7 +20761,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SAVAGE_SPIN_OUT, + .battleAnimScript = gBattleAnimMove_SavageSpinOut, }, [MOVE_NEVER_ENDING_NIGHTMARE] = { @@ -20775,7 +20775,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_NEVER_ENDING_NIGHTMARE, + .battleAnimScript = gBattleAnimMove_NeverEndingNightmare, }, [MOVE_CORKSCREW_CRASH] = { @@ -20789,7 +20789,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_CORKSCREW_CRASH, + .battleAnimScript = gBattleAnimMove_CorkscrewCrash, }, [MOVE_INFERNO_OVERDRIVE] = { @@ -20803,7 +20803,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_INFERNO_OVERDRIVE, + .battleAnimScript = gBattleAnimMove_InfernoOverdrive, }, [MOVE_HYDRO_VORTEX] = { @@ -20817,7 +20817,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_HYDRO_VORTEX, + .battleAnimScript = gBattleAnimMove_HydroVortex, }, [MOVE_BLOOM_DOOM] = { @@ -20831,7 +20831,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_BLOOM_DOOM, + .battleAnimScript = gBattleAnimMove_BloomDoom, }, [MOVE_GIGAVOLT_HAVOC] = { @@ -20845,7 +20845,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_GIGAVOLT_HAVOC, + .battleAnimScript = gBattleAnimMove_GigavoltHavoc, }, [MOVE_SHATTERED_PSYCHE] = { @@ -20859,7 +20859,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SHATTERED_PSYCHE, + .battleAnimScript = gBattleAnimMove_ShatteredPsyche, }, [MOVE_SUBZERO_SLAMMER] = { @@ -20873,7 +20873,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SUBZERO_SLAMMER, + .battleAnimScript = gBattleAnimMove_SubzeroSlammer, }, [MOVE_DEVASTATING_DRAKE] = { @@ -20887,7 +20887,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_DEVASTATING_DRAKE, + .battleAnimScript = gBattleAnimMove_DevastatingDrake, }, [MOVE_BLACK_HOLE_ECLIPSE] = { @@ -20901,7 +20901,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_BLACK_HOLE_ECLIPSE, + .battleAnimScript = gBattleAnimMove_BlackHoleEclipse, }, [MOVE_TWINKLE_TACKLE] = { @@ -20915,7 +20915,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_TWINKLE_TACKLE, + .battleAnimScript = gBattleAnimMove_TwinkleTackle, }, [MOVE_CATASTROPIKA] = { @@ -20929,7 +20929,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_CATASTROPIKA, + .battleAnimScript = gBattleAnimMove_Catastropika, }, [MOVE_10000000_VOLT_THUNDERBOLT] = { @@ -20944,7 +20944,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_10000000_VOLT_THUNDERBOLT, + .battleAnimScript = gBattleAnimMove_10000000VoltThunderbolt, }, [MOVE_STOKED_SPARKSURFER] = { @@ -20962,7 +20962,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .moveEffect = MOVE_EFFECT_PARALYSIS, .chance = 100, }), - .battleAnimScript = Move_STOKED_SPARKSURFER, + .battleAnimScript = gBattleAnimMove_StokedSparksurfer, }, [MOVE_EXTREME_EVOBOOST] = { @@ -20976,7 +20976,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_USER, .priority = 0, .category = DAMAGE_CATEGORY_STATUS, - .battleAnimScript = Move_EXTREME_EVOBOOST, + .battleAnimScript = gBattleAnimMove_ExtremeEvoboost, }, [MOVE_PULVERIZING_PANCAKE] = { @@ -20990,7 +20990,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_PULVERIZING_PANCAKE, + .battleAnimScript = gBattleAnimMove_PulverizingPancake, }, [MOVE_GENESIS_SUPERNOVA] = { @@ -21005,7 +21005,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .argument = ARG_SET_PSYCHIC_TERRAIN, // Set Psychic Terrain. If there's a different field terrain active, overwrite it. - .battleAnimScript = Move_GENESIS_SUPERNOVA, + .battleAnimScript = gBattleAnimMove_GenesisSupernova, }, [MOVE_SINISTER_ARROW_RAID] = { @@ -21019,7 +21019,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SINISTER_ARROW_RAID, + .battleAnimScript = gBattleAnimMove_SinisterArrowRaid, }, [MOVE_MALICIOUS_MOONSAULT] = { @@ -21033,7 +21033,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_MALICIOUS_MOONSAULT, + .battleAnimScript = gBattleAnimMove_MaliciousMoonsault, }, [MOVE_OCEANIC_OPERETTA] = { @@ -21047,7 +21047,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_OCEANIC_OPERETTA, + .battleAnimScript = gBattleAnimMove_OceanicOperetta, }, [MOVE_SPLINTERED_STORMSHARDS] = { @@ -21062,7 +21062,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = ARG_TRY_REMOVE_TERRAIN_HIT, // Remove the active field terrain if there is one. - .battleAnimScript = Move_SPLINTERED_STORMSHARDS, + .battleAnimScript = gBattleAnimMove_SplinteredStormshards, }, [MOVE_LETS_SNUGGLE_FOREVER] = { @@ -21076,7 +21076,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_LETS_SNUGGLE_FOREVER, + .battleAnimScript = gBattleAnimMove_LetsSnuggleForever, }, [MOVE_CLANGOROUS_SOULBLAZE] = { @@ -21097,7 +21097,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .self = TRUE, .chance = 100, }), - .battleAnimScript = Move_CLANGOROUS_SOULBLAZE, + .battleAnimScript = gBattleAnimMove_ClangorousSoulblaze, }, [MOVE_GUARDIAN_OF_ALOLA] = { @@ -21111,7 +21111,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, - .battleAnimScript = Move_GUARDIAN_OF_ALOLA, + .battleAnimScript = gBattleAnimMove_GuardianOfAlola, }, [MOVE_SEARING_SUNRAZE_SMASH] = { @@ -21126,7 +21126,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_SEARING_SUNRAZE_SMASH, + .battleAnimScript = gBattleAnimMove_SearingSunrazeSmash, }, [MOVE_MENACING_MOONRAZE_MAELSTROM] = { @@ -21141,7 +21141,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_MENACING_MOONRAZE_MAELSTROM, + .battleAnimScript = gBattleAnimMove_MenacingMoonrazeMaelstrom, }, [MOVE_LIGHT_THAT_BURNS_THE_SKY] = { @@ -21156,7 +21156,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_SPECIAL, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_LIGHT_THAT_BURNS_THE_SKY, + .battleAnimScript = gBattleAnimMove_LightThatBurnsTheSky, }, [MOVE_SOUL_STEALING_7_STAR_STRIKE] = { @@ -21170,7 +21170,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_SELECTED, .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, - .battleAnimScript = Move_SOUL_STEALING_7_STAR_STRIKE, + .battleAnimScript = gBattleAnimMove_SoulStealing7StarStrike, }, [MOVE_MAX_GUARD] = @@ -21185,7 +21185,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .target = MOVE_TARGET_USER, .priority = 4, .category = DAMAGE_CATEGORY_STATUS, - .battleAnimScript = Move_MAX_GUARD, + .battleAnimScript = gBattleAnimMove_MaxGuard, }, [MOVE_MAX_FLARE] = @@ -21201,7 +21201,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_SUN, - .battleAnimScript = Move_MAX_FLARE, + .battleAnimScript = gBattleAnimMove_MaxFlare, }, [MOVE_MAX_FLUTTERBY] = @@ -21217,7 +21217,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_SP_ATK, - .battleAnimScript = Move_MAX_FLUTTERBY, + .battleAnimScript = gBattleAnimMove_MaxFlutterby, }, [MOVE_MAX_LIGHTNING] = @@ -21233,7 +21233,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_ELECTRIC_TERRAIN, - .battleAnimScript = Move_MAX_LIGHTNING, + .battleAnimScript = gBattleAnimMove_MaxLightning, }, [MOVE_MAX_STRIKE] = @@ -21249,7 +21249,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_SPEED, - .battleAnimScript = Move_MAX_STRIKE, + .battleAnimScript = gBattleAnimMove_MaxStrike, }, [MOVE_MAX_KNUCKLE] = @@ -21265,7 +21265,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAISE_TEAM_ATTACK, - .battleAnimScript = Move_MAX_KNUCKLE, + .battleAnimScript = gBattleAnimMove_MaxKnuckle, }, [MOVE_MAX_PHANTASM] = @@ -21281,7 +21281,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_DEFENSE, - .battleAnimScript = Move_MAX_PHANTASM, + .battleAnimScript = gBattleAnimMove_MaxPhantasm, }, [MOVE_MAX_HAILSTORM] = @@ -21297,7 +21297,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_HAIL, - .battleAnimScript = Move_MAX_HAILSTORM, + .battleAnimScript = gBattleAnimMove_MaxHailstorm, }, [MOVE_MAX_OOZE] = @@ -21313,7 +21313,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAISE_TEAM_SP_ATK, - .battleAnimScript = Move_MAX_OOZE, + .battleAnimScript = gBattleAnimMove_MaxOoze, }, [MOVE_MAX_GEYSER] = @@ -21329,7 +21329,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAIN, - .battleAnimScript = Move_MAX_GEYSER, + .battleAnimScript = gBattleAnimMove_MaxGeyser, }, [MOVE_MAX_AIRSTREAM] = @@ -21345,7 +21345,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAISE_TEAM_SPEED, - .battleAnimScript = Move_MAX_AIRSTREAM, + .battleAnimScript = gBattleAnimMove_MaxAirstream, }, [MOVE_MAX_STARFALL] = @@ -21361,7 +21361,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_MISTY_TERRAIN, - .battleAnimScript = Move_MAX_STARFALL, + .battleAnimScript = gBattleAnimMove_MaxStarfall, }, [MOVE_MAX_WYRMWIND] = @@ -21377,7 +21377,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_ATTACK, - .battleAnimScript = Move_MAX_WYRMWIND, + .battleAnimScript = gBattleAnimMove_MaxWyrmwind, }, [MOVE_MAX_MINDSTORM] = @@ -21393,7 +21393,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_PSYCHIC_TERRAIN, - .battleAnimScript = Move_MAX_MINDSTORM, + .battleAnimScript = gBattleAnimMove_MaxMindstorm, }, [MOVE_MAX_ROCKFALL] = @@ -21409,7 +21409,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_SANDSTORM, - .battleAnimScript = Move_MAX_ROCKFALL, + .battleAnimScript = gBattleAnimMove_MaxRockfall, }, [MOVE_MAX_QUAKE] = @@ -21426,7 +21426,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAISE_TEAM_SP_DEF, .skyBattleBanned = B_EXTRAPOLATED_MOVE_FLAGS, - .battleAnimScript = Move_MAX_QUAKE, + .battleAnimScript = gBattleAnimMove_MaxQuake, }, [MOVE_MAX_DARKNESS] = @@ -21442,7 +21442,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_SP_DEF, - .battleAnimScript = Move_MAX_DARKNESS, + .battleAnimScript = gBattleAnimMove_MaxDarkness, }, [MOVE_MAX_OVERGROWTH] = @@ -21458,7 +21458,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_GRASSY_TERRAIN, - .battleAnimScript = Move_MAX_OVERGROWTH, + .battleAnimScript = gBattleAnimMove_MaxOvergrowth, }, [MOVE_MAX_STEELSPIKE] = @@ -21474,7 +21474,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RAISE_TEAM_DEFENSE, - .battleAnimScript = Move_MAX_STEELSPIKE, + .battleAnimScript = gBattleAnimMove_MaxSteelspike, }, [MOVE_G_MAX_VINE_LASH] = @@ -21490,7 +21490,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_VINE_LASH, - .battleAnimScript = Move_G_MAX_VINE_LASH, + .battleAnimScript = gBattleAnimMove_GMaxVineLash, }, [MOVE_G_MAX_WILDFIRE] = @@ -21506,7 +21506,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_WILDFIRE, - .battleAnimScript = Move_G_MAX_WILDFIRE, + .battleAnimScript = gBattleAnimMove_GMaxWildfire, }, [MOVE_G_MAX_CANNONADE] = @@ -21522,7 +21522,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_CANNONADE, - .battleAnimScript = Move_G_MAX_CANNONADE, + .battleAnimScript = gBattleAnimMove_GMaxCannonade, }, [MOVE_G_MAX_BEFUDDLE] = @@ -21538,7 +21538,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_EFFECT_SPORE_FOES, - .battleAnimScript = Move_G_MAX_BEFUDDLE, + .battleAnimScript = gBattleAnimMove_GMaxBefuddle, }, [MOVE_G_MAX_VOLT_CRASH] = @@ -21554,7 +21554,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_PARALYZE_FOES, - .battleAnimScript = Move_G_MAX_VOLT_CRASH, + .battleAnimScript = gBattleAnimMove_GMaxVoltCrash, }, [MOVE_G_MAX_GOLD_RUSH] = @@ -21570,7 +21570,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_CONFUSE_FOES_PAY_DAY, - .battleAnimScript = Move_G_MAX_GOLD_RUSH, + .battleAnimScript = gBattleAnimMove_GMaxGoldRush, }, [MOVE_G_MAX_CHI_STRIKE] = @@ -21586,7 +21586,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_CRIT_PLUS, - .battleAnimScript = Move_G_MAX_CHI_STRIKE, + .battleAnimScript = gBattleAnimMove_GMaxChiStrike, }, [MOVE_G_MAX_TERROR] = @@ -21602,7 +21602,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_MEAN_LOOK, - .battleAnimScript = Move_G_MAX_TERROR, + .battleAnimScript = gBattleAnimMove_GMaxTerror, }, [MOVE_G_MAX_FOAM_BURST] = @@ -21618,7 +21618,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_SPEED_2_FOES, - .battleAnimScript = Move_G_MAX_FOAM_BURST, + .battleAnimScript = gBattleAnimMove_GMaxFoamBurst, }, [MOVE_G_MAX_RESONANCE] = @@ -21634,7 +21634,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_AURORA_VEIL, - .battleAnimScript = Move_G_MAX_RESONANCE, + .battleAnimScript = gBattleAnimMove_GMaxResonance, }, [MOVE_G_MAX_CUDDLE] = @@ -21650,7 +21650,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_INFATUATE_FOES, - .battleAnimScript = Move_G_MAX_CUDDLE, + .battleAnimScript = gBattleAnimMove_GMaxCuddle, }, [MOVE_G_MAX_REPLENISH] = @@ -21666,7 +21666,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_RECYCLE_BERRIES, - .battleAnimScript = Move_G_MAX_REPLENISH, + .battleAnimScript = gBattleAnimMove_GMaxReplenish, }, [MOVE_G_MAX_MALODOR] = @@ -21682,7 +21682,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_POISON_FOES, - .battleAnimScript = Move_G_MAX_MALODOR, + .battleAnimScript = gBattleAnimMove_GMaxMalodor, }, [MOVE_G_MAX_MELTDOWN] = @@ -21698,7 +21698,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_TORMENT_FOES, - .battleAnimScript = Move_G_MAX_MELTDOWN, + .battleAnimScript = gBattleAnimMove_GMaxMeltdown, }, [MOVE_G_MAX_DRUM_SOLO] = @@ -21715,7 +21715,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_FIXED_POWER, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_G_MAX_DRUM_SOLO, + .battleAnimScript = gBattleAnimMove_GMaxDrumSolo, }, [MOVE_G_MAX_FIREBALL] = @@ -21732,7 +21732,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_FIXED_POWER, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_G_MAX_FIREBALL, + .battleAnimScript = gBattleAnimMove_GMaxFireball, }, [MOVE_G_MAX_HYDROSNIPE] = @@ -21749,7 +21749,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_FIXED_POWER, .ignoresTargetAbility = TRUE, - .battleAnimScript = Move_G_MAX_HYDROSNIPE, + .battleAnimScript = gBattleAnimMove_GMaxHydrosnipe, }, [MOVE_G_MAX_WIND_RAGE] = @@ -21765,7 +21765,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_DEFOG, - .battleAnimScript = Move_G_MAX_WIND_RAGE, + .battleAnimScript = gBattleAnimMove_GMaxWindRage, }, [MOVE_G_MAX_GRAVITAS] = @@ -21781,7 +21781,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_GRAVITY, - .battleAnimScript = Move_G_MAX_GRAVITAS, + .battleAnimScript = gBattleAnimMove_GMaxGravitas, }, [MOVE_G_MAX_STONESURGE] = @@ -21797,7 +21797,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_STEALTH_ROCK, - .battleAnimScript = Move_G_MAX_STONESURGE, + .battleAnimScript = gBattleAnimMove_GMaxStonesurge, }, [MOVE_G_MAX_VOLCALITH] = @@ -21813,7 +21813,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_VOLCALITH, - .battleAnimScript = Move_G_MAX_VOLCALITH, + .battleAnimScript = gBattleAnimMove_GMaxVolcalith, }, [MOVE_G_MAX_TARTNESS] = @@ -21829,7 +21829,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_LOWER_EVASIVENESS_FOES, - .battleAnimScript = Move_G_MAX_TARTNESS, + .battleAnimScript = gBattleAnimMove_GMaxTartness, }, [MOVE_G_MAX_SWEETNESS] = @@ -21845,7 +21845,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_AROMATHERAPY, - .battleAnimScript = Move_G_MAX_SWEETNESS, + .battleAnimScript = gBattleAnimMove_GMaxSweetness, }, [MOVE_G_MAX_SANDBLAST] = @@ -21861,7 +21861,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_SANDBLAST_FOES, - .battleAnimScript = Move_G_MAX_SANDBLAST, + .battleAnimScript = gBattleAnimMove_GMaxSandblast, }, [MOVE_G_MAX_STUN_SHOCK] = @@ -21877,7 +21877,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_POISON_PARALYZE_FOES, - .battleAnimScript = Move_G_MAX_STUN_SHOCK, + .battleAnimScript = gBattleAnimMove_GMaxStunShock, }, [MOVE_G_MAX_CENTIFERNO] = @@ -21893,7 +21893,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_FIRE_SPIN_FOES, - .battleAnimScript = Move_G_MAX_CENTIFERNO, + .battleAnimScript = gBattleAnimMove_GMaxCentiferno, }, [MOVE_G_MAX_SMITE] = @@ -21909,7 +21909,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_CONFUSE_FOES, - .battleAnimScript = Move_G_MAX_SMITE, + .battleAnimScript = gBattleAnimMove_GMaxSmite, }, @@ -21926,7 +21926,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_YAWN_FOE, - .battleAnimScript = Move_G_MAX_SNOOZE, + .battleAnimScript = gBattleAnimMove_GMaxSnooze, }, [MOVE_G_MAX_FINALE] = @@ -21942,7 +21942,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_HEAL_TEAM, - .battleAnimScript = Move_G_MAX_FINALE, + .battleAnimScript = gBattleAnimMove_GMaxFinale, }, [MOVE_G_MAX_STEELSURGE] = @@ -21958,7 +21958,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_STEELSURGE, - .battleAnimScript = Move_G_MAX_STEELSURGE, + .battleAnimScript = gBattleAnimMove_GMaxSteelsurge, }, [MOVE_G_MAX_DEPLETION] = @@ -21974,7 +21974,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_SPITE, - .battleAnimScript = Move_G_MAX_DEPLETION, + .battleAnimScript = gBattleAnimMove_GMaxDepletion, }, [MOVE_G_MAX_ONE_BLOW] = @@ -21990,7 +21990,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_BYPASS_PROTECT, - .battleAnimScript = Move_G_MAX_ONE_BLOW, + .battleAnimScript = gBattleAnimMove_GMaxOneBlow, }, [MOVE_G_MAX_RAPID_FLOW] = @@ -22006,7 +22006,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] = .priority = 0, .category = DAMAGE_CATEGORY_PHYSICAL, .argument = MAX_EFFECT_BYPASS_PROTECT, - .battleAnimScript = Move_G_MAX_RAPID_FLOW, + .battleAnimScript = gBattleAnimMove_GMaxRapidFlow, }, }; diff --git a/src/pokemon.c b/src/pokemon.c index 165c430d96..92a50ed1aa 100644 --- a/src/pokemon.c +++ b/src/pokemon.c @@ -6902,7 +6902,7 @@ const u8 *GetMoveAnimationScript(u16 moveId) if (gMovesInfo[moveId].battleAnimScript == NULL) { DebugPrintfLevel(MGBA_LOG_WARN, "No animation for moveId=%u", moveId); - return Move_TACKLE; + return gMovesInfo[MOVE_NONE].battleAnimScript; } return gMovesInfo[moveId].battleAnimScript; }