Slight reorganization of data includes
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3 changed files with 53 additions and 52 deletions
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include/data/bard_music/bard_sounds.h
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include/data/bard_music/bard_sounds.h
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#ifndef GUARD_BARD_SOUNDS_TABLE_H
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#define GUARD_BARD_SOUNDS_TABLE_H
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#define NULL_BARD_SOUND { 0xff }
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#include "data/bard_music/pokemon.h"
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#include "data/bard_music/moves.h"
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#include "data/bard_music/trainer.h"
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#include "data/bard_music/status.h"
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#include "data/bard_music/battle.h"
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#include "data/bard_music/greetings.h"
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#include "data/bard_music/people.h"
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#include "data/bard_music/voices.h"
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#include "data/bard_music/speech.h"
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#include "data/bard_music/endings.h"
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#include "data/bard_music/feelings.h"
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#include "data/bard_music/conditions.h"
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#include "data/bard_music/actions.h"
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#include "data/bard_music/lifestyle.h"
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#include "data/bard_music/hobbies.h"
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#include "data/bard_music/time.h"
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#include "data/bard_music/misc.h"
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#include "data/bard_music/adjectives.h"
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#include "data/bard_music/events.h"
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#include "data/bard_music/trendysaying.h"
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const struct BardSound (*const gBardSoundsTable[])[6] = {
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NULL,
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gBardSounds_Trainer,
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gBardSounds_Status,
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gBardSounds_Battle,
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gBardSounds_Greetings,
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gBardSounds_People,
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gBardSounds_Voices,
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gBardSounds_Speech,
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gBardSounds_Endings,
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gBardSounds_Feelings,
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gBardSounds_Conditions,
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gBardSounds_Actions,
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gBardSounds_Lifestyle,
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gBardSounds_Hobbies,
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gBardSounds_Time,
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gBardSounds_Misc,
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gBardSounds_Adjectives,
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gBardSounds_Events,
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NULL,
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NULL,
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gBardSounds_TrendySaying,
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NULL
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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#ifndef GUARD_BARD_SOUNDS_TABLE_H
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#define GUARD_BARD_SOUNDS_TABLE_H
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const struct BardSound (*const gBardSoundsTable[])[6] = {
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NULL,
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gBardSounds_Trainer,
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gBardSounds_Status,
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gBardSounds_Battle,
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gBardSounds_Greetings,
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gBardSounds_People,
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gBardSounds_Voices,
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gBardSounds_Speech,
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gBardSounds_Endings,
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gBardSounds_Feelings,
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gBardSounds_Conditions,
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gBardSounds_Actions,
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gBardSounds_Lifestyle,
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gBardSounds_Hobbies,
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gBardSounds_Time,
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gBardSounds_Misc,
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gBardSounds_Adjectives,
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gBardSounds_Events,
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NULL,
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NULL,
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gBardSounds_TrendySaying,
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NULL
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};
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#endif //GUARD_BARD_SOUNDS_TABLE_H
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@ -4,29 +4,7 @@
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#include "bard_music.h"
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#include "bard_music.h"
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#include "easy_chat.h"
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#include "easy_chat.h"
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#define NULL_BARD_SOUND {0xff, 0, 0, 0, 0}
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#include "data/bard_music/bard_sounds.h"
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#include "data/bard_music/pokemon.h"
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#include "data/bard_music/moves.h"
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#include "data/bard_music/trainer.h"
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#include "data/bard_music/status.h"
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#include "data/bard_music/battle.h"
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#include "data/bard_music/greetings.h"
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#include "data/bard_music/people.h"
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#include "data/bard_music/voices.h"
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#include "data/bard_music/speech.h"
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#include "data/bard_music/endings.h"
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#include "data/bard_music/feelings.h"
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#include "data/bard_music/conditions.h"
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#include "data/bard_music/actions.h"
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#include "data/bard_music/lifestyle.h"
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#include "data/bard_music/hobbies.h"
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#include "data/bard_music/time.h"
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#include "data/bard_music/misc.h"
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#include "data/bard_music/adjectives.h"
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#include "data/bard_music/events.h"
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#include "data/bard_music/trendysaying.h"
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#include "data/bard_music/bard_sounds_table.h"
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#include "data/bard_music/word_pitch.h"
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#include "data/bard_music/word_pitch.h"
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#include "data/bard_music/default_sound.h"
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#include "data/bard_music/default_sound.h"
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#include "data/bard_music/length_table.h"
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#include "data/bard_music/length_table.h"
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