Fix special evolution triggering twice in certain situations (#4553)

This commit is contained in:
cawtds 2024-05-16 22:45:08 +02:00 committed by GitHub
parent d235a716fe
commit 6f12da0a67
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -115,7 +115,6 @@ static void HandleEndTurn_MonFled(void);
static void HandleEndTurn_FinishBattle(void);
static void SpriteCB_UnusedBattleInit(struct Sprite *sprite);
static void SpriteCB_UnusedBattleInit_Main(struct Sprite *sprite);
static void TrySpecialEvolution(void);
static u32 Crc32B (const u8 *data, u32 size);
static u32 GeneratePartyHash(const struct Trainer *trainer, u32 i);
@ -5808,7 +5807,7 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
|| gBattleOutcome == B_OUTCOME_WON
|| gBattleOutcome == B_OUTCOME_CAUGHT))
{
gBattleMainFunc = TrySpecialEvolution;
gBattleMainFunc = TryEvolvePokemon;
}
else
{
@ -5826,61 +5825,41 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
}
}
static void TrySpecialEvolution(void) // Attempts to perform non-level related battle evolutions (not the script command).
static void TryEvolvePokemon(void)
{
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
{
u16 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i, NULL);
if (species != SPECIES_NONE && !(sTriedEvolving & gBitTable[i]))
if (!(sTriedEvolving & gBitTable[i]))
{
u16 species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_BATTLE_SPECIAL, i, NULL);
sTriedEvolving |= gBitTable[i];
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
}
sTriedEvolving = 0;
gBattleMainFunc = TryEvolvePokemon;
}
static void TryEvolvePokemon(void)
{
s32 i;
if (species == SPECIES_NONE && (gLeveledUpInBattle & gBitTable[i]))
{
gLeveledUpInBattle &= ~(gBitTable[i]);
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, gLeveledUpInBattle, NULL);
}
while (gLeveledUpInBattle != 0)
{
for (i = 0; i < PARTY_SIZE; i++)
{
if (gLeveledUpInBattle & gBitTable[i])
if (species != SPECIES_NONE)
{
u16 species;
u8 levelUpBits = gLeveledUpInBattle;
levelUpBits &= ~(gBitTable[i]);
gLeveledUpInBattle = levelUpBits;
species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVO_MODE_NORMAL, levelUpBits, NULL);
if (species != SPECIES_NONE)
{
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
FreeAllWindowBuffers();
gBattleMainFunc = WaitForEvoSceneToFinish;
EvolutionScene(&gPlayerParty[i], species, TRUE, i);
return;
}
}
}
sTriedEvolving = 0;
gLeveledUpInBattle = 0;
gBattleMainFunc = ReturnFromBattleToOverworld;
}
static void WaitForEvoSceneToFinish(void)
{
if (gMain.callback2 == BattleMainCB2)
gBattleMainFunc = TrySpecialEvolution;
gBattleMainFunc = TryEvolvePokemon;
}
static void ReturnFromBattleToOverworld(void)