Set new anim particles by default to off (#5161)

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Alex 2024-08-14 15:31:26 +02:00 committed by GitHub
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@ -251,22 +251,22 @@
#define B_TRY_CATCH_TRAINER_BALL GEN_LATEST // In Gen4+, trying to catch a Trainer's Pokémon does not consume the Poké Ball.
// Animation Settings
#define B_NEW_SWORD_PARTICLE TRUE // If set to TRUE, it updates Swords Dance's particle.
#define B_NEW_LEECH_SEED_PARTICLE TRUE // If set to TRUE, it updates Leech Seed's animation particle.
#define B_NEW_HORN_ATTACK_PARTICLE TRUE // If set to TRUE, it updates Horn Attack's horn particle.
#define B_NEW_ROCKS_PARTICLE TRUE // If set to TRUE, it updates rock particles.
#define B_NEW_LEAF_PARTICLE TRUE // If set to TRUE, it updates leaf particle.
#define B_NEW_EMBER_PARTICLES TRUE // If set to TRUE, it updates Ember's fire particle.
#define B_NEW_MEAN_LOOK_PARTICLE TRUE // If set to TRUE, it updates Mean Look's eye particle.
#define B_NEW_TEETH_PARTICLE TRUE // If set to TRUE, it updates Bite/Crunch teeth particle.
#define B_NEW_HANDS_FEET_PARTICLE TRUE // If set to TRUE, it updates chop/kick/punch particles.
#define B_NEW_SPIKES_PARTICLE TRUE // If set to TRUE, it updates Spikes particle.
#define B_NEW_FLY_BUBBLE_PARTICLE TRUE // If set to TRUE, it updates Fly's 'bubble' particle.
#define B_NEW_CURSE_NAIL_PARTICLE TRUE // If set to TRUE, it updates Curse's nail.
#define B_NEW_BATON_PASS_BALL_PARTICLE TRUE // If set to TRUE, it updates Baton Pass' Poké Ball sprite.
#define B_NEW_MORNING_SUN_STAR_PARTICLE TRUE // If set to TRUE, it updates Morning Sun's star particles.
#define B_NEW_IMPACT_PALETTE TRUE // If set to TRUE, it updates the basic 'hit' palette.
#define B_NEW_SURF_PARTICLE_PALETTE TRUE // If set to TRUE, it updates Surf's wave palette.
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
#define B_NEW_LEECH_SEED_PARTICLE FALSE // If set to TRUE, it updates Leech Seed's animation particle.
#define B_NEW_HORN_ATTACK_PARTICLE FALSE // If set to TRUE, it updates Horn Attack's horn particle.
#define B_NEW_ROCKS_PARTICLE FALSE // If set to TRUE, it updates rock particles.
#define B_NEW_LEAF_PARTICLE FALSE // If set to TRUE, it updates leaf particle.
#define B_NEW_EMBER_PARTICLES FALSE // If set to TRUE, it updates Ember's fire particle.
#define B_NEW_MEAN_LOOK_PARTICLE FALSE // If set to TRUE, it updates Mean Look's eye particle.
#define B_NEW_TEETH_PARTICLE FALSE // If set to TRUE, it updates Bite/Crunch teeth particle.
#define B_NEW_HANDS_FEET_PARTICLE FALSE // If set to TRUE, it updates chop/kick/punch particles.
#define B_NEW_SPIKES_PARTICLE FALSE // If set to TRUE, it updates Spikes particle.
#define B_NEW_FLY_BUBBLE_PARTICLE FALSE // If set to TRUE, it updates Fly's 'bubble' particle.
#define B_NEW_CURSE_NAIL_PARTICLE FALSE // If set to TRUE, it updates Curse's nail.
#define B_NEW_BATON_PASS_BALL_PARTICLE FALSE // If set to TRUE, it updates Baton Pass' Poké Ball sprite.
#define B_NEW_MORNING_SUN_STAR_PARTICLE FALSE // If set to TRUE, it updates Morning Sun's star particles.
#define B_NEW_IMPACT_PALETTE FALSE // If set to TRUE, it updates the basic 'hit' palette.
#define B_NEW_SURF_PARTICLE_PALETTE FALSE // If set to TRUE, it updates Surf's wave palette.
// Poké Ball animation and sounds
#define B_ENEMY_THROW_BALLS GEN_LATEST // In GEN_6+, enemy Trainers throw Poké Balls into battle instead of them just appearing on the ground and opening.