From 7133f5db9441df75b14a48aea199174b2aa68e95 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 30 Jul 2019 15:08:49 +0200 Subject: [PATCH] Clean up battle anim effects file --- src/battle_anim_effects_1.c | 39 ++++++++++++++++--------------------- src/battle_anim_effects_3.c | 26 ++++++++----------------- 2 files changed, 25 insertions(+), 40 deletions(-) diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 15b73a1e06..b3a67a509f 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -5315,21 +5315,19 @@ static void sub_8102D8C(s16 a, s16 b, s16* c, s16* d, s8 e) static void sub_8102DE4(struct Sprite* sprite) { - int b; - s16 a; - int c; + s16 y, yDelta; u8 index; + sprite->data[0]++; - b = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8); + yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8); sprite->data[4] += sprite->data[6]; sprite->data[5] += sprite->data[7]; sprite->pos1.x = sprite->data[4] >> 4; sprite->pos1.y = sprite->data[5] >> 4; - sprite->pos2.y = Sin(b, 15); - a = (u16)sprite->pos1.y; - c = (u16)sprite->pos1.x; + sprite->pos2.y = Sin(yDelta, 15); - if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) + y = sprite->pos1.y; + if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128) { DestroySpriteAndMatrix(sprite); } @@ -5350,12 +5348,8 @@ static void sub_8102DE4(struct Sprite* sprite) void sub_8102EB0(struct Sprite* sprite) { - int a; if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT) - { - a = gBattleAnimArgs[1]; - *(u16 *)&gBattleAnimArgs[1] = -a; - } + gBattleAnimArgs[1] *= -1; sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[1]; sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[2]; @@ -5541,8 +5535,8 @@ static void sub_8103300(struct Sprite* sprite) static void sub_8103320(struct Sprite* sprite) { - s16 temp; - s16 temp2; + s16 x1, x2; + sprite->data[1] += 4; if (sprite->data[1] > 254) { @@ -5564,20 +5558,21 @@ static void sub_8103320(struct Sprite* sprite) if (sprite->data[1] > 0x9F) sprite->subpriority = sprite->data[2]; - temp = gSineTable[sprite->data[1]]; - sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); + x1 = gSineTable[sprite->data[1]]; + x2 = x1 >> 3; + sprite->pos2.x = (x1 >> 3) + (x2 >> 1); } void sub_8103390(struct Sprite* sprite) { - u8 bank; + u8 battler; if (gBattleAnimArgs[0] == 0) - bank = gBattleAnimAttacker; + battler = gBattleAnimAttacker; else - bank = gBattleAnimTarget; + battler = gBattleAnimTarget; - sub_810310C(bank, sprite); - if (GetBattlerSide(bank) == B_SIDE_PLAYER) + sub_810310C(battler, sprite); + if (GetBattlerSide(battler) == B_SIDE_PLAYER) { StartSpriteAnim(sprite, 0); sprite->data[0] = 2; diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c index 07cbe0ffb0..5d79a9e6b4 100755 --- a/src/battle_anim_effects_3.c +++ b/src/battle_anim_effects_3.c @@ -2504,13 +2504,10 @@ void sub_815BE04(struct Sprite *sprite) static void sub_815BF44(struct Sprite *sprite) { - int var0; - s8 var1; - - var0 = (u16)sprite->data[2] + (u16)sprite->data[3]; - var1 = var0 >> 8; - sprite->pos2.y -= var1; - sprite->data[3] = var0 & 0xFF; + s16 delta = sprite->data[3] + sprite->data[2]; + sprite->pos2.y -= delta >> 8; + sprite->data[3] += sprite->data[2]; + sprite->data[3] &= 0xFF; if (sprite->data[4] == 0 && sprite->pos2.y < -8) { gSprites[sprite->data[6]].invisible = 0; @@ -2543,19 +2540,12 @@ static void sub_815BFF4(struct Sprite *sprite) static void sub_815C050(struct Sprite *sprite) { - u16 d2; - register u16 d3 asm("r1"); - int var0; - s8 var1; - if (!sprite->invisible) { - d2 = sprite->data[2]; - d3 = sprite->data[3]; - var0 = d2 + d3; - var1 = var0 >> 8; - sprite->pos2.y -= var1; - sprite->data[3] = var0 & 0xFF; + s16 delta = sprite->data[3] + sprite->data[2]; + sprite->pos2.y -= delta >> 8; + sprite->data[3] += sprite->data[2]; + sprite->data[3] &= 0xFF; if (--sprite->data[1] == -1) { sprite->invisible = 1;