From 71da126dbbfb553bf15eb6323289b2bb06a8f1df Mon Sep 17 00:00:00 2001 From: froggestspirit Date: Mon, 6 Sep 2021 16:41:59 -0400 Subject: [PATCH] case --- src/graphics.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/graphics.c b/src/graphics.c index 5dfdbad687..f0a118bc73 100644 --- a/src/graphics.c +++ b/src/graphics.c @@ -374,8 +374,8 @@ const u8 gUnknown_08C1249C[] = INCBIN_U8("graphics/battle_interface/ball_display const u8 gBattleInterfaceGfx_Status2[] = INCBIN_U8("graphics/battle_interface/status2.4bpp"); // these three duplicate sets of graphics are for the opponent pokemon const u8 gBattleInterfaceGfx_Status3[] = INCBIN_U8("graphics/battle_interface/status3.4bpp"); // and are also for use in double battles. they use dynamic palettes so const u8 gBattleInterfaceGfx_Status4[] = INCBIN_U8("graphics/battle_interface/status4.4bpp"); // coloring them is an extreme headache and wont be done for now -const u8 gBattleInterfaceGfx_frameend[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp"); -const u8 gBattleInterfaceGfx_frameend_bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); +const u8 gBattleInterfaceGfx_FrameEnd[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend.4bpp"); +const u8 gBattleInterfaceGfx_FrameEnd_Bar[] = INCBIN_U8("graphics/battle_interface/healthbox_doubles_frameend_bar.4bpp"); const u32 gBattleInterfaceGfx_UnusedWindow3[] = INCBIN_U32("graphics/battle_interface/unused_window3.4bpp.lz"); const u32 gBattleInterfaceGfx_UnusedWindow4[] = INCBIN_U32("graphics/battle_interface/unused_window4.4bpp.lz");