Uncommented level up moves

This commit is contained in:
LOuroboros 2022-11-11 00:39:22 -03:00
parent a2b355f2a4
commit 7260478c54

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@ -18102,9 +18102,9 @@ static const struct LevelUpMove sWyrdeerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_CONFUSION),
LEVEL_UP_MOVE( 9, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 9, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(15, MOVE_CALM_MIND), LEVEL_UP_MOVE(15, MOVE_CALM_MIND),
//LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH), LEVEL_UP_MOVE(21, MOVE_PSYSHIELD_BASH),
LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_EXTRASENSORY),
//LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18114,36 +18114,36 @@ static const struct LevelUpMove sKleavorLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 6, MOVE_SILVER_WIND),
LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(11, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(14, MOVE_DOUBLE_HIT),
//LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(14, MOVE_STEALTH_ROCK),
//LEVEL_UP_MOVE(18, MOVE_AIR_SLASH), LEVEL_UP_MOVE(18, MOVE_AIR_SLASH),
LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(29, MOVE_STONE_AXE), LEVEL_UP_MOVE(29, MOVE_STONE_AXE),
//LEVEL_UP_MOVE(34, MOVE_X_SCISSOR), LEVEL_UP_MOVE(34, MOVE_X_SCISSOR),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = { static const struct LevelUpMove sUrsalunaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 6, MOVE_BABY_DOLL_EYES),
//LEVEL_UP_MOVE(11, MOVE_BULLDOZE), LEVEL_UP_MOVE(11, MOVE_BULLDOZE),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH),
//LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE(34, MOVE_HIGH_HORSEPOWER),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH), LEVEL_UP_MOVE(47, MOVE_HEADLONG_RUSH),
LEVEL_UP_END LEVEL_UP_END
}; };
static const struct LevelUpMove sBasculegionLevelUpLearnset[] = { static const struct LevelUpMove sBasculegionLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_AQUA_JET), LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_HEX), LEVEL_UP_MOVE(11, MOVE_HEX),
//LEVEL_UP_MOVE(18, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(18, MOVE_ZEN_HEADBUTT),
LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(25, MOVE_CRUNCH),
LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(25, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH), LEVEL_UP_MOVE(34, MOVE_WAVE_CRASH),
LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18151,12 +18151,12 @@ static const struct LevelUpMove sBasculegionLevelUpLearnset[] = {
static const struct LevelUpMove sSneaslerLevelUpLearnset[] = { static const struct LevelUpMove sSneaslerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
//LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW), LEVEL_UP_MOVE(11, MOVE_DIRE_CLAW),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB), LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18164,11 +18164,11 @@ static const struct LevelUpMove sOverqwilLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 5, MOVE_SPIKES), LEVEL_UP_MOVE( 5, MOVE_SPIKES),
LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE),
//LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE), LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(26, MOVE_DARK_PULSE), LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
//LEVEL_UP_MOVE(29, MOVE_POISON_JAB), LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
//LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL, LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT),
LEVEL_UP_END LEVEL_UP_END
@ -18178,12 +18178,12 @@ static const struct LevelUpMove sEnamorusLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_BITE),
LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(11, MOVE_TWISTER),
//LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(14, MOVE_DRAINING_KISS),
LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_CRUNCH),
//LEVEL_UP_MOVE(47, MOVE_MOONBLAST), LEVEL_UP_MOVE(47, MOVE_MOONBLAST),
//LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM), LEVEL_UP_MOVE( 1, MOVE_SPRINGTIDE_STORM),
LEVEL_UP_END LEVEL_UP_END
}; };
#endif #endif
@ -18948,11 +18948,11 @@ static const struct LevelUpMove sGrowlitheHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18960,12 +18960,12 @@ static const struct LevelUpMove sArcanineHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_BITE),
//LEVEL_UP_MOVE(15, MOVE_FIRE_FANG), LEVEL_UP_MOVE(15, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_RAGING_FURY), LEVEL_UP_MOVE(29, MOVE_RAGING_FURY),
LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(47, MOVE_FLARE_BLITZ),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -18974,7 +18974,7 @@ static const struct LevelUpMove sVoltorbHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_TACKLE),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_SPARK), LEVEL_UP_MOVE(15, MOVE_SPARK),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(37, MOVE_THUNDER),
LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT),
@ -18986,10 +18986,10 @@ static const struct LevelUpMove sElectrodeHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_TACKLE),
LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_THUNDER_WAVE),
LEVEL_UP_MOVE(15, MOVE_SPARK), LEVEL_UP_MOVE(15, MOVE_SPARK),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(29, MOVE_THUNDERBOLT),
LEVEL_UP_MOVE(37, MOVE_THUNDER), LEVEL_UP_MOVE(37, MOVE_THUNDER),
//LEVEL_UP_MOVE(47, MOVE_CHLOROBLAST), LEVEL_UP_MOVE(47, MOVE_CHLOROBLAST),
LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(47, MOVE_SELF_DESTRUCT),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19002,7 +19002,7 @@ static const struct LevelUpMove sTyphlosionHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL),
LEVEL_UP_MOVE(25, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_SWIFT),
LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER),
//LEVEL_UP_MOVE(40, MOVE_INFERNAL_PARADE), LEVEL_UP_MOVE(40, MOVE_INFERNAL_PARADE),
LEVEL_UP_MOVE(43, MOVE_OVERHEAT), LEVEL_UP_MOVE(43, MOVE_OVERHEAT),
LEVEL_UP_MOVE(43, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(43, MOVE_SHADOW_BALL),
LEVEL_UP_END LEVEL_UP_END
@ -19012,11 +19012,11 @@ static const struct LevelUpMove sQwilfishHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_POISON_STING),
LEVEL_UP_MOVE( 5, MOVE_SPIKES), LEVEL_UP_MOVE( 5, MOVE_SPIKES),
LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE),
//LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE), LEVEL_UP_MOVE(15, MOVE_BARB_BARRAGE),
LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(26, MOVE_DARK_PULSE), LEVEL_UP_MOVE(26, MOVE_DARK_PULSE),
//LEVEL_UP_MOVE(29, MOVE_POISON_JAB), LEVEL_UP_MOVE(29, MOVE_POISON_JAB),
//LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL, LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(57, MOVE_SELF_DESTRUCT),
LEVEL_UP_END LEVEL_UP_END
@ -19027,9 +19027,9 @@ static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(25, MOVE_POISON_JAB), LEVEL_UP_MOVE(25, MOVE_POISON_JAB),
LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(34, MOVE_SWORDS_DANCE),
//LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19037,13 +19037,13 @@ static const struct LevelUpMove sSneaselHisuianLevelUpLearnset[] = {
static const struct LevelUpMove sSamurottHisuianLevelUpLearnset[] = { static const struct LevelUpMove sSamurottHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH),
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
//LEVEL_UP_MOVE( 6, MOVE_AQUA_JET), LEVEL_UP_MOVE( 6, MOVE_AQUA_JET),
LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(21, MOVE_CEASELESS_EDGE), LEVEL_UP_MOVE(21, MOVE_CEASELESS_EDGE),
LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(34, MOVE_AQUA_TAIL),
//LEVEL_UP_MOVE(40, MOVE_DARK_PULSE), LEVEL_UP_MOVE(40, MOVE_DARK_PULSE),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19051,41 +19051,41 @@ static const struct LevelUpMove sSamurottHisuianLevelUpLearnset[] = {
static const struct LevelUpMove sLilligantHisuianLevelUpLearnset[] = { static const struct LevelUpMove sLilligantHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_ABSORB),
//LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), LEVEL_UP_MOVE( 5, MOVE_LEAFAGE),
LEVEL_UP_MOVE( 9, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 9, MOVE_STUN_SPORE),
LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER),
//LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(21, MOVE_ENERGY_BALL),
LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER),
//LEVEL_UP_MOVE(34, MOVE_DRAIN_PUNCH), LEVEL_UP_MOVE(34, MOVE_DRAIN_PUNCH),
LEVEL_UP_MOVE(37, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(37, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(37, MOVE_RECOVER), LEVEL_UP_MOVE(37, MOVE_RECOVER),
//LEVEL_UP_MOVE(42, MOVE_VICTORY_DANCE), LEVEL_UP_MOVE(42, MOVE_VICTORY_DANCE),
//LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), LEVEL_UP_MOVE(47, MOVE_LEAF_STORM),
LEVEL_UP_MOVE(53, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(53, MOVE_PETAL_DANCE),
LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT),
LEVEL_UP_END LEVEL_UP_END
}; };
static const struct LevelUpMove sZoruaHisuianLevelUpLearnset[] = { static const struct LevelUpMove sZoruaHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
//LEVEL_UP_MOVE( 6, MOVE_SNARL), LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
//LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE), LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
//LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_END LEVEL_UP_END
}; };
static const struct LevelUpMove sZoroarkHisuianLevelUpLearnset[] = { static const struct LevelUpMove sZoroarkHisuianLevelUpLearnset[] = {
//LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK),
//LEVEL_UP_MOVE( 6, MOVE_SNARL), LEVEL_UP_MOVE( 6, MOVE_SNARL),
LEVEL_UP_MOVE(11, MOVE_SWIFT), LEVEL_UP_MOVE(11, MOVE_SWIFT),
//LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE), LEVEL_UP_MOVE(18, MOVE_BITTER_MALICE),
LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SLASH),
//LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(34, MOVE_SHADOW_CLAW),
LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL),
//LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(43, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(52, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(52, MOVE_EXTRASENSORY),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19095,12 +19095,12 @@ static const struct LevelUpMove sBraviaryHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 6, MOVE_AERIAL_ACE), LEVEL_UP_MOVE( 6, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(11, MOVE_TWISTER),
LEVEL_UP_MOVE(18, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_SLASH),
//LEVEL_UP_MOVE(20, MOVE_AIR_SLASH), LEVEL_UP_MOVE(20, MOVE_AIR_SLASH),
//LEVEL_UP_MOVE(25, MOVE_ESPER_WING), LEVEL_UP_MOVE(25, MOVE_ESPER_WING),
LEVEL_UP_MOVE(25, MOVE_ROOST), LEVEL_UP_MOVE(25, MOVE_ROOST),
LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(34, MOVE_DOUBLE_EDGE),
//LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD),
//LEVEL_UP_MOVE(52, MOVE_HURRICANE), LEVEL_UP_MOVE(52, MOVE_HURRICANE),
LEVEL_UP_END LEVEL_UP_END
}; };
#endif #endif
@ -19108,24 +19108,24 @@ static const struct LevelUpMove sBraviaryHisuianLevelUpLearnset[] = {
#if P_GEN_6_POKEMON == TRUE #if P_GEN_6_POKEMON == TRUE
static const struct LevelUpMove sSliggooHisuianLevelUpLearnset[] = { static const struct LevelUpMove sSliggooHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
//LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
//LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_SHELTER), LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END LEVEL_UP_END
}; };
static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = { static const struct LevelUpMove sGoodraHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
//LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 6, MOVE_ACID_SPRAY),
LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(11, MOVE_ACID_ARMOR),
LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE),
//LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(25, MOVE_DRAGON_PULSE),
//LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_IRON_HEAD),
//LEVEL_UP_MOVE(34, MOVE_SHELTER), LEVEL_UP_MOVE(34, MOVE_SHELTER),
LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19134,13 +19134,13 @@ static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE),
LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW),
//LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 9, MOVE_ICE_SHARD),
LEVEL_UP_MOVE(15, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_BITE),
LEVEL_UP_MOVE(21, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_IRON_DEFENSE),
LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_CRUNCH),
//LEVEL_UP_MOVE(29, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_EARTH_POWER),
LEVEL_UP_MOVE(37, MOVE_BLIZZARD), LEVEL_UP_MOVE(37, MOVE_BLIZZARD),
//LEVEL_UP_MOVE(37, MOVE_MOUNTAIN_GALE), LEVEL_UP_MOVE(37, MOVE_MOUNTAIN_GALE),
LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE),
LEVEL_UP_END LEVEL_UP_END
}; };
@ -19150,16 +19150,16 @@ static const struct LevelUpMove sAvaluggHisuianLevelUpLearnset[] = {
static const struct LevelUpMove sDecidueyeHisuianLevelUpLearnset[] = { static const struct LevelUpMove sDecidueyeHisuianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 0, MOVE_ROCK_SMASH),
LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST),
//LEVEL_UP_MOVE( 6, MOVE_LEAFAGE), LEVEL_UP_MOVE( 6, MOVE_LEAFAGE),
LEVEL_UP_MOVE(11, MOVE_ROOST), LEVEL_UP_MOVE(11, MOVE_ROOST),
LEVEL_UP_MOVE(18, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(18, MOVE_AERIAL_ACE),
LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF),
//LEVEL_UP_MOVE(25, MOVE_AIR_SLASH), LEVEL_UP_MOVE(25, MOVE_AIR_SLASH),
//LEVEL_UP_MOVE(30, MOVE_AURA_SPHERE), LEVEL_UP_MOVE(30, MOVE_AURA_SPHERE),
LEVEL_UP_MOVE(34, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(34, MOVE_LEAF_BLADE),
//LEVEL_UP_MOVE(34, MOVE_TRIPLE_ARROWS), LEVEL_UP_MOVE(34, MOVE_TRIPLE_ARROWS),
//LEVEL_UP_MOVE(40, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(40, MOVE_BRAVE_BIRD),
//LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), LEVEL_UP_MOVE(43, MOVE_LEAF_STORM),
LEVEL_UP_END LEVEL_UP_END
}; };
#endif #endif