Replaced all usages of tabs in C files with spaces (#5261)

Co-authored-by: Hedara <hedara90@gmail.com>
This commit is contained in:
hedara90 2024-08-27 01:55:54 +02:00 committed by GitHub
parent a9f31dcc4f
commit 74c309e2b0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
25 changed files with 1792 additions and 1792 deletions

View file

@ -71,11 +71,11 @@ void GetAIPartyIndexes(u32 battler, s32 *firstId, s32 *lastId)
static bool32 HasBadOdds(u32 battler, bool32 emitResult)
{
//Variable initialization
u8 opposingPosition, atkType1, atkType2, defType1, defType2, effectiveness;
u8 opposingPosition, atkType1, atkType2, defType1, defType2, effectiveness;
s32 i, damageDealt = 0, maxDamageDealt = 0, damageTaken = 0, maxDamageTaken = 0;
u32 aiMove, playerMove, aiBestMove = MOVE_NONE, aiAbility = AI_DATA->abilities[battler], opposingBattler, weather = AI_GetWeather(AI_DATA);
bool32 getsOneShot = FALSE, hasStatusMove = FALSE, hasSuperEffectiveMove = FALSE;
u16 typeEffectiveness = UQ_4_12(1.0), aiMoveEffect; //baseline typing damage
u16 typeEffectiveness = UQ_4_12(1.0), aiMoveEffect; //baseline typing damage
// Only use this if AI_FLAG_SMART_SWITCHING is set for the trainer
if (!(AI_THINKING_STRUCT->aiFlags[battler] & AI_FLAG_SMART_SWITCHING))
@ -85,14 +85,14 @@ static bool32 HasBadOdds(u32 battler, bool32 emitResult)
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
opposingBattler = GetBattlerAtPosition(opposingPosition);
// Gets types of player (opposingBattler) and computer (battler)
atkType1 = gBattleMons[opposingBattler].types[0];
atkType2 = gBattleMons[opposingBattler].types[1];
defType1 = gBattleMons[battler].types[0];
defType2 = gBattleMons[battler].types[1];
atkType1 = gBattleMons[opposingBattler].types[0];
atkType2 = gBattleMons[opposingBattler].types[1];
defType1 = gBattleMons[battler].types[0];
defType2 = gBattleMons[battler].types[1];
// Check AI moves for damage dealt
for (i = 0; i < MAX_MON_MOVES; i++)
@ -191,13 +191,13 @@ static bool32 HasBadOdds(u32 battler, bool32 emitResult)
}
// General bad type matchups have more wiggle room
if (typeEffectiveness >= UQ_4_12(2.0)) // If the player has at least a 2x type advantage
{
if (!hasSuperEffectiveMove // If the AI doesn't have a super effective move
&& (gBattleMons[battler].hp >= gBattleMons[battler].maxHP / 2 // And the current mon has at least 1/2 their HP, or 1/4 HP and Regenerator
if (typeEffectiveness >= UQ_4_12(2.0)) // If the player has at least a 2x type advantage
{
if (!hasSuperEffectiveMove // If the AI doesn't have a super effective move
&& (gBattleMons[battler].hp >= gBattleMons[battler].maxHP / 2 // And the current mon has at least 1/2 their HP, or 1/4 HP and Regenerator
|| (aiAbility == ABILITY_REGENERATOR
&& gBattleMons[battler].hp >= gBattleMons[battler].maxHP / 4)))
{
{
// Then check if they have an important status move, which is worth using even in a bad matchup
if (hasStatusMove)
return FALSE;
@ -207,13 +207,13 @@ static bool32 HasBadOdds(u32 battler, bool32 emitResult)
return FALSE;
// Switch mon out
gBattleStruct->AI_monToSwitchIntoId[battler] = PARTY_SIZE;
if (emitResult)
gBattleStruct->AI_monToSwitchIntoId[battler] = PARTY_SIZE;
if (emitResult)
BtlController_EmitTwoReturnValues(battler, 1, B_ACTION_SWITCH, 0);
return TRUE;
}
}
return FALSE;
return TRUE;
}
}
return FALSE;
}
static bool32 ShouldSwitchIfAllBadMoves(u32 battler, bool32 emitResult)

View file

@ -2197,7 +2197,7 @@ bool32 IsAttackBoostMoveEffect(u32 effect)
switch (effect)
{
case EFFECT_ATTACK_UP:
case EFFECT_ATTACK_UP_2:
case EFFECT_ATTACK_UP_2:
case EFFECT_ATTACK_ACCURACY_UP:
case EFFECT_ATTACK_SPATK_UP:
case EFFECT_DRAGON_DANCE:
@ -2217,34 +2217,34 @@ bool32 IsStatRaisingEffect(u32 effect)
switch (effect)
{
case EFFECT_ATTACK_UP:
case EFFECT_ATTACK_UP_2:
case EFFECT_DEFENSE_UP:
case EFFECT_DEFENSE_UP_2:
case EFFECT_ATTACK_UP_2:
case EFFECT_DEFENSE_UP:
case EFFECT_DEFENSE_UP_2:
case EFFECT_DEFENSE_UP_3:
case EFFECT_SPEED_UP:
case EFFECT_SPEED_UP_2:
case EFFECT_SPECIAL_ATTACK_UP:
case EFFECT_SPECIAL_ATTACK_UP_2:
case EFFECT_SPEED_UP:
case EFFECT_SPEED_UP_2:
case EFFECT_SPECIAL_ATTACK_UP:
case EFFECT_SPECIAL_ATTACK_UP_2:
case EFFECT_SPECIAL_ATTACK_UP_3:
case EFFECT_SPECIAL_DEFENSE_UP:
case EFFECT_SPECIAL_DEFENSE_UP_2:
case EFFECT_SPECIAL_DEFENSE_UP:
case EFFECT_SPECIAL_DEFENSE_UP_2:
case EFFECT_ACCURACY_UP:
case EFFECT_ACCURACY_UP_2:
case EFFECT_EVASION_UP:
case EFFECT_EVASION_UP_2:
case EFFECT_MINIMIZE:
case EFFECT_DEFENSE_CURL:
case EFFECT_CALM_MIND:
case EFFECT_CALM_MIND:
case EFFECT_COSMIC_POWER:
case EFFECT_DRAGON_DANCE:
case EFFECT_ACUPRESSURE:
case EFFECT_SHELL_SMASH:
case EFFECT_SHIFT_GEAR:
case EFFECT_ATTACK_ACCURACY_UP:
case EFFECT_ATTACK_SPATK_UP:
case EFFECT_GROWTH:
case EFFECT_COIL:
case EFFECT_QUIVER_DANCE:
case EFFECT_DRAGON_DANCE:
case EFFECT_ACUPRESSURE:
case EFFECT_SHELL_SMASH:
case EFFECT_SHIFT_GEAR:
case EFFECT_ATTACK_ACCURACY_UP:
case EFFECT_ATTACK_SPATK_UP:
case EFFECT_GROWTH:
case EFFECT_COIL:
case EFFECT_QUIVER_DANCE:
case EFFECT_BULK_UP:
case EFFECT_GEOMANCY:
case EFFECT_STOCKPILE:

View file

@ -627,36 +627,36 @@ static void AnimOverheatFlame_Step(struct Sprite *sprite)
void AnimDracoMeteorRock(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[0] = sprite->x - gBattleAnimArgs[0];
sprite->data[2] = sprite->x - gBattleAnimArgs[2];
}
else
{
sprite->data[0] = sprite->x + gBattleAnimArgs[0];
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
}
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
{
sprite->data[0] = sprite->x - gBattleAnimArgs[0];
sprite->data[2] = sprite->x - gBattleAnimArgs[2];
}
else
{
sprite->data[0] = sprite->x + gBattleAnimArgs[0];
sprite->data[2] = sprite->x + gBattleAnimArgs[2];
}
sprite->data[1] = sprite->y + gBattleAnimArgs[1];
sprite->data[3] = sprite->y + gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
sprite->data[1] = sprite->y + gBattleAnimArgs[1];
sprite->data[3] = sprite->y + gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->data[6] = gBattleAnimArgs[2];
sprite->data[7] = gBattleAnimArgs[3];
sprite->x = sprite->data[0];
sprite->y = sprite->data[1];
sprite->callback = AnimDracoMeteorRock_Step;
sprite->x = sprite->data[0];
sprite->y = sprite->data[1];
sprite->callback = AnimDracoMeteorRock_Step;
}
static void AnimDracoMeteorRock_Step(struct Sprite *sprite)
{
sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
sprite->x2 = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
sprite->y2 = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
if (sprite->data[5] == sprite->data[4])
DestroyAnimSprite(sprite);
if (sprite->data[5] == sprite->data[4])
DestroyAnimSprite(sprite);
sprite->data[5]++;
sprite->data[5]++;
}

View file

@ -2535,13 +2535,13 @@ const struct SpriteTemplate gTauntFingerSpriteTemplate =
const struct SpriteTemplate gPowerOrbs_Float =
{
.tileTag = ANIM_TAG_RED_ORB,
.paletteTag = ANIM_TAG_RED_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gSporeParticleAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSporeParticle,
.tileTag = ANIM_TAG_RED_ORB,
.paletteTag = ANIM_TAG_RED_ORB,
.oam = &gOamData_AffineOff_ObjNormal_16x16,
.anims = gSporeParticleAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSporeParticle,
};
const union AnimCmd gRockPolishStreak_AnimCmd[] =
@ -7234,42 +7234,42 @@ static void AnimNightSlash(struct Sprite *sprite)
static const union AffineAnimCmd sCompressTargetHorizontallyAffineAnimCmds[] =
{
AFFINEANIMCMD_FRAME(64, 0, 0, 16), //Compress
AFFINEANIMCMD_FRAME(0, 0, 0, 64),
AFFINEANIMCMD_FRAME(-64, 0, 0, 16),
AFFINEANIMCMD_END,
AFFINEANIMCMD_FRAME(64, 0, 0, 16), //Compress
AFFINEANIMCMD_FRAME(0, 0, 0, 64),
AFFINEANIMCMD_FRAME(-64, 0, 0, 16),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sCompressTargetHorizontallyAffineAnimCmdsFast[] =
{
AFFINEANIMCMD_FRAME(32, 0, 0, 16), //Compress
AFFINEANIMCMD_FRAME(0, 0, 0, 32),
AFFINEANIMCMD_FRAME(-32, 0, 0, 16),
AFFINEANIMCMD_END,
AFFINEANIMCMD_FRAME(32, 0, 0, 16), //Compress
AFFINEANIMCMD_FRAME(0, 0, 0, 32),
AFFINEANIMCMD_FRAME(-32, 0, 0, 16),
AFFINEANIMCMD_END,
};
static void AnimTask_CompressTargetStep(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task* task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
void AnimTask_CompressTargetHorizontally(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmds);
task->func = AnimTask_CompressTargetStep;
}
void AnimTask_CompressTargetHorizontallyFast(u8 taskId)
{
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmdsFast);
task->func = AnimTask_CompressTargetStep;
struct Task* task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
PrepareAffineAnimInTaskData(task, spriteId, sCompressTargetHorizontallyAffineAnimCmdsFast);
task->func = AnimTask_CompressTargetStep;
}
void AnimTask_CreateSmallSteelBeamOrbs(u8 taskId)

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@ -525,17 +525,17 @@ const struct SpriteTemplate gFlashCannonGrayChargeTemplate =
static const union AffineAnimCmd sSpriteAffineAnim_JudgmentBall[] =
{
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 15), //Half size
AFFINEANIMCMD_FRAME(0, 0, 0, 120), //Delay
AFFINEANIMCMD_FRAME(24, 24, 0, 5), //Normal size
AFFINEANIMCMD_FRAME(0, 0, 0, 10), //Delay
AFFINEANIMCMD_FRAME(-16, -16, 0, 15), //Revert to 1 px
AFFINEANIMCMD_END,
AFFINEANIMCMD_FRAME(16, 16, 0, 0),
AFFINEANIMCMD_FRAME(8, 8, 0, 15), //Half size
AFFINEANIMCMD_FRAME(0, 0, 0, 120), //Delay
AFFINEANIMCMD_FRAME(24, 24, 0, 5), //Normal size
AFFINEANIMCMD_FRAME(0, 0, 0, 10), //Delay
AFFINEANIMCMD_FRAME(-16, -16, 0, 15), //Revert to 1 px
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd* const sSpriteAffineAnimTable_JudgmentBall[] =
{
sSpriteAffineAnim_JudgmentBall,
sSpriteAffineAnim_JudgmentBall,
};
const struct SpriteTemplate gJudgmentBlackChargeTemplate =
{

View file

@ -403,24 +403,24 @@ const struct SpriteTemplate gFocusPunchFistSpriteTemplate =
const struct SpriteTemplate gPalmSpriteTemplate =
{
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
.tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_HandsAndFeet,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimBasicFistOrFoot,
};
const struct SpriteTemplate gAuraSphereBlast =
{
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSuperpowerFireball,
.tileTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.paletteTag = ANIM_TAG_CIRCLE_OF_LIGHT,
.oam = &gOamData_AffineOff_ObjNormal_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimSuperpowerFireball,
};
const union AffineAnimCmd gForcePalmAffineAnimCmd_1[] =

View file

@ -530,13 +530,13 @@ const struct SpriteTemplate gSpacialRendBladesTemplate2 =
// Sea of Fire
const struct SpriteTemplate gTwisterEmberSpriteTemplate =
{
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveTwisterParticle,
.tileTag = ANIM_TAG_SMALL_EMBER,
.paletteTag = ANIM_TAG_SMALL_EMBER,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_BasicFire,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveTwisterParticle,
};
static void AnimLavaPlumeOrbitScatter(struct Sprite *sprite)

View file

@ -527,7 +527,7 @@ void AnimFlyBallAttack(struct Sprite *sprite)
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->data[5] = gBattleAnimArgs[1]; // if sprite is to remain invisible
sprite->data[5] = gBattleAnimArgs[1]; // if sprite is to remain invisible
InitAnimLinearTranslation(sprite);
sprite->callback = AnimFlyBallAttack_Step;

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@ -730,13 +730,13 @@ static void AnimTask_DuckDownHop_Step1(u8 taskId)
{
u8 spriteId;
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].y2 = (gTasks[taskId].data[12] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].y2 = (gTasks[taskId].data[12] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
gTasks[taskId].func = AnimTask_DuckDownHop_Step2;
}
}
}
static void AnimTask_DuckDownHop_Step2(u8 taskId)
@ -748,11 +748,11 @@ static void AnimTask_DuckDownHop_Step2(u8 taskId)
}
else
{
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]) + (gTasks[taskId].data[12] >> 8);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].x2 = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].y2 = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]) + (gTasks[taskId].data[12] >> 8);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
DestroyAnimVisualTask(taskId);

File diff suppressed because it is too large Load diff

View file

@ -830,7 +830,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
selectedPalettes |= (0x10000 << gBattleAnimTarget);
if (gBattleAnimArgs[0] & 0x8 && IsBattlerAlive(BATTLE_PARTNER(gBattleAnimTarget)))
selectedPalettes |= (0x10000 << BATTLE_PARTNER(gBattleAnimTarget));
if (gBattleAnimArgs[0] & 0x10 && IsBattlerAlive(BATTLE_PARTNER(gBattleAnimAttacker)))
if (gBattleAnimArgs[0] & 0x10 && IsBattlerAlive(BATTLE_PARTNER(gBattleAnimAttacker)))
selectedPalettes |= (0x10000 << BATTLE_PARTNER(gBattleAnimAttacker));
InvertPlttBuffer(selectedPalettes);

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@ -182,24 +182,24 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
const struct SpriteTemplate gGreenPoisonDrip =
{
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = &gAnims_PoisonProjectile[1],
.images = NULL,
.affineAnims = gAffineAnims_Droplet,
.callback = AnimAcidPoisonDroplet,
.images = NULL,
.affineAnims = gAffineAnims_Droplet,
.callback = AnimAcidPoisonDroplet,
};
const struct SpriteTemplate gGreenPoisonBubble =
{
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gAnims_PoisonProjectile,
.images = NULL,
.affineAnims = gAffineAnims_PoisonProjectile,
.callback = AnimAcidPoisonBubble,
.tileTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.paletteTag = ANIM_TAG_GREEN_POISON_BUBBLE,
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
.anims = gAnims_PoisonProjectile,
.images = NULL,
.affineAnims = gAffineAnims_PoisonProjectile,
.callback = AnimAcidPoisonBubble,
};
const union AnimCmd gSuckerPunchAnimCmd[] =

View file

@ -314,18 +314,18 @@ const struct SpriteTemplate gStealthRockSpriteTemplate =
static const union AffineAnimCmd sSpriteAffineAnim_CrushGripHandEnemyAttack[] =
{
AFFINEANIMCMD_FRAME(0, 0, 96, 1), //180 degree turn
AFFINEANIMCMD_END
AFFINEANIMCMD_FRAME(0, 0, 96, 1), //180 degree turn
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSpriteAffineAnim_DoNothing[] =
{
AFFINEANIMCMD_FRAME(0, 0, 0, 1), //Do nothing
AFFINEANIMCMD_END
AFFINEANIMCMD_FRAME(0, 0, 0, 1), //Do nothing
AFFINEANIMCMD_END
};
static const union AffineAnimCmd* const sSpriteAffineAnimTable_CrushGripHand[] =
{
sSpriteAffineAnim_DoNothing,
sSpriteAffineAnim_CrushGripHandEnemyAttack,
sSpriteAffineAnim_DoNothing,
sSpriteAffineAnim_CrushGripHandEnemyAttack,
};
const struct SpriteTemplate gCrushGripHandTemplate =
{

View file

@ -398,28 +398,28 @@ void AnimTask_FrozenIceCubeAttacker(u8 taskId)
void AnimTask_CentredFrozenIceCube(u8 taskId)
{
// same as AnimTask_FrozenIceCube but center position on target(s)
s16 x, y;
u8 spriteId;
u8 battler1 = gBattleAnimTarget;
u8 battler2 = BATTLE_PARTNER(battler1);
s16 x, y;
u8 spriteId;
u8 battler1 = gBattleAnimTarget;
u8 battler2 = BATTLE_PARTNER(battler1);
if (!IsDoubleBattle() || IsAlly(gBattleAnimAttacker, gBattleAnimTarget))
{
x = GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2);
y = GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
x = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_X_2)) / 2;
y = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_Y_PIC_OFFSET)) / 2;
}
if (!IsDoubleBattle() || IsAlly(gBattleAnimAttacker, gBattleAnimTarget))
{
x = GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2);
y = GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
x = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_X_2) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_X_2)) / 2;
y = (GetBattlerSpriteCoord(battler1, BATTLER_COORD_Y_PIC_OFFSET) + GetBattlerSpriteCoord(battler2, BATTLER_COORD_Y_PIC_OFFSET)) / 2;
}
x -= 32;
y -= 36;
x -= 32;
y -= 36;
spriteId = CreateSprite(&sFrozenIceCubeSpriteTemplate, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
gSprites[spriteId].invisible = TRUE;
spriteId = CreateSprite(&sFrozenIceCubeSpriteTemplate, x, y, 4);
if (GetSpriteTileStartByTag(ANIM_TAG_ICE_CUBE) == 0xFFFF)
gSprites[spriteId].invisible = TRUE;
SetSubspriteTables(&gSprites[spriteId], sFrozenIceCubeSubspriteTable);
gTasks[taskId].data[15] = spriteId;

View file

@ -585,14 +585,14 @@ const struct SpriteTemplate gAquaTailHitSpriteTemplate =
};
static const union AnimCmd sAnimCmdAnimatedSpark2[] = {
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 0, 8),
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 1, 8),
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 2, 8),
ANIMCMD_JUMP(0)
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 0, 8),
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 1, 8),
ANIMCMD_FRAME((8 * 8) / (16 * 16) * 2, 8),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sAnimCmdTable_AnimatedSpark2[] = {
sAnimCmdAnimatedSpark2,
sAnimCmdAnimatedSpark2,
};
const struct SpriteTemplate gSparkBeamSpriteTemplate =

View file

@ -75,7 +75,7 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
gBattleControllerExecFlags = 0;
ClearBattleAnimationVars();
BattleAI_SetupItems();
BattleAI_SetupFlags();
BattleAI_SetupFlags();
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
{
@ -611,7 +611,7 @@ bool32 IsValidForBattle(struct Pokemon *mon)
{
u32 species = GetMonData(mon, MON_DATA_SPECIES_OR_EGG);
return (species != SPECIES_NONE
&& species != SPECIES_EGG
&& species != SPECIES_EGG
&& GetMonData(mon, MON_DATA_HP) != 0
&& GetMonData(mon, MON_DATA_IS_EGG) == FALSE);
}

View file

@ -2954,7 +2954,7 @@ u8 DoBattlerEndTurnEffects(void)
&& --gBattleStruct->dynamax.dynamaxTurns[battler] == 0)
{
gBattleScripting.battler = battler;
UndoDynamax(battler);
UndoDynamax(battler);
BattleScriptExecute(BattleScript_DynamaxEnds);
effect++;
}

View file

@ -432,33 +432,33 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_DeepSandFootprints = {
};
static const struct SpriteFrameImage sPicTable_BugTracks[] = {
overworld_frame(gFieldEffectObjectPic_BugTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_BugTracks, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_BugTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_BugTracks, 2, 2, 1),
};
static const struct SpriteFrameImage sPicTable_SpotTracks[] = {
overworld_frame(gFieldEffectObjectPic_SpotTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_SpotTracks, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_SpotTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_SpotTracks, 2, 2, 1),
};
const struct SpriteTemplate gFieldEffectObjectTemplate_BugTracks = {
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_DeepSandFootprints,
.images = sPicTable_BugTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_DeepSandFootprints,
.images = sPicTable_BugTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
};
const struct SpriteTemplate gFieldEffectObjectTemplate_SpotTracks = {
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_DeepSandFootprints,
.images = sPicTable_SpotTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_DeepSandFootprints,
.images = sPicTable_SpotTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
};
static const struct SpriteFrameImage sPicTable_BikeTireTracks[] = {
@ -470,10 +470,10 @@ static const struct SpriteFrameImage sPicTable_BikeTireTracks[] = {
static const struct SpriteFrameImage sPicTable_SlitherTracks[] = {
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 2),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 3),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 0),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 1),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 2),
overworld_frame(gFieldEffectObjectPic_SlitherTracks, 2, 2, 3),
};
static const union AnimCmd sBikeTireTracksAnim_South[] =
@ -549,13 +549,13 @@ const struct SpriteTemplate gFieldEffectObjectTemplate_BikeTireTracks = {
const struct SpriteTemplate gFieldEffectObjectTemplate_SlitherTracks = {
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_BikeTireTracks,
.images = sPicTable_SlitherTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
.tileTag = 0xFFFF,
.paletteTag = FLDEFF_PAL_TAG_GENERAL_0,
.oam = &gObjectEventBaseOam_16x16,
.anims = sAnimTable_BikeTireTracks,
.images = sPicTable_SlitherTracks,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = UpdateFootprintsTireTracksFieldEffect,
};
static const struct SpriteFrameImage sPicTable_JumpBigSplash[] = {

View file

@ -3620,7 +3620,7 @@ static const struct LevelUpMove sMoltresGalarianLevelUpLearnset[] = {
LEVEL_UP_MOVE(60, MOVE_ENDURE),
LEVEL_UP_MOVE(65, MOVE_MEMENTO),
LEVEL_UP_MOVE(70, MOVE_SKY_ATTACK),
LEVEL_UP_END
LEVEL_UP_END
};
#endif //P_GALARIAN_FORMS
#endif //P_FAMILY_MOLTRES

View file

@ -1604,7 +1604,7 @@ const u16 gPokedexOrder_Weight[] =
NATIONAL_DEX_MORGREM,
// 28.7 lbs / 13.0 kg
NATIONAL_DEX_IVYSAUR,
//NATIONAL_DEX_VOLTORB_HISUIAN,
//NATIONAL_DEX_VOLTORB_HISUIAN,
//NATIONAL_DEX_BANETTE_MEGA,
NATIONAL_DEX_MIME_JR,
NATIONAL_DEX_LAMPENT,

File diff suppressed because it is too large Load diff

View file

@ -649,7 +649,7 @@ static const u8 sDebugText_Give_BattlePoints[] = _("Max Battle Points");
static const u8 sDebugText_Give_DaycareEgg[] = _("Daycare Egg");
// Sound Menu
static const u8 sDebugText_Sound_SFX[] = _("SFX…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound_SFX_ID[] = _("SFX ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_SFX_ID[] = _("SFX ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
static const u8 sDebugText_Sound_Music[] = _("Music…{CLEAR_TO 110}{RIGHT_ARROW}");
static const u8 sDebugText_Sound_Music_ID[] = _("Music ID: {STR_VAR_3} {START_BUTTON} Stop\n{STR_VAR_1} \n{STR_VAR_2}");
// Berry Function Menu

View file

@ -9496,30 +9496,30 @@ static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *objEvent, st
static void DoTracksGroundEffect_SlitherTracks(struct ObjectEvent *objEvent, struct Sprite *sprite, u8 a)
{
// Specifies which bike track shape to show next.
// For example, when the bike turns from up to right, it will show
// a track that curves to the right.
// Each 4-byte row corresponds to the initial direction of the bike, and
// each byte in that row is for the next direction of the bike in the order
// of down, up, left, right.
static const u8 slitherTracks_Transitions[4][4] = {
{1, 2, 7, 8},
{1, 2, 6, 5},
{5, 8, 3, 4},
{6, 7, 3, 4},
};
// Specifies which bike track shape to show next.
// For example, when the bike turns from up to right, it will show
// a track that curves to the right.
// Each 4-byte row corresponds to the initial direction of the bike, and
// each byte in that row is for the next direction of the bike in the order
// of down, up, left, right.
static const u8 slitherTracks_Transitions[4][4] = {
{1, 2, 7, 8},
{1, 2, 6, 5},
{5, 8, 3, 4},
{6, 7, 3, 4},
};
if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
{
gFieldEffectArguments[0] = objEvent->previousCoords.x;
gFieldEffectArguments[1] = objEvent->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] =
slitherTracks_Transitions[objEvent->previousMovementDirection][objEvent->facingDirection - 5];
if (objEvent->currentCoords.x != objEvent->previousCoords.x || objEvent->currentCoords.y != objEvent->previousCoords.y)
{
gFieldEffectArguments[0] = objEvent->previousCoords.x;
gFieldEffectArguments[1] = objEvent->previousCoords.y;
gFieldEffectArguments[2] = 149;
gFieldEffectArguments[3] = 2;
gFieldEffectArguments[4] =
slitherTracks_Transitions[objEvent->previousMovementDirection][objEvent->facingDirection - 5];
gFieldEffectArguments[5] = objEvent->previousMetatileBehavior;
FieldEffectStart(FLDEFF_TRACKS_SLITHER);
}
FieldEffectStart(FLDEFF_TRACKS_SLITHER);
}
}
void GroundEffect_Ripple(struct ObjectEvent *objEvent, struct Sprite *sprite)

View file

@ -141,9 +141,9 @@ static s32 _putsEncoded(char *s, s32 len, void *buf)
static s32 mini_strlen(const char *s)
{
s32 len = 0;
while (s[len] != '\0') len++;
return len;
s32 len = 0;
while (s[len] != '\0') len++;
return len;
}
static s32 mini_itoa(s32 value, u32 radix, s32 uppercase, bool32 unsig, char *buffer)

View file

@ -3511,14 +3511,14 @@ static void SpriteCB_DexListStartMenuCursor(struct Sprite *sprite)
//************************************
//Stat bars on main screen, code by DizzyEgg, idea by Jaizu
#define PIXEL_COORDS_TO_OFFSET(x, y)( \
/*Add tiles by X*/ \
((y / 8) * 32 * 8) \
/*Add tiles by X*/ \
+ ((x / 8) * 32) \
/*Add pixels by Y*/ \
+ ((((y) - ((y / 8) * 8))) * 4) \
/*Add pixels by X*/ \
#define PIXEL_COORDS_TO_OFFSET(x, y)( \
/*Add tiles by X*/ \
((y / 8) * 32 * 8) \
/*Add tiles by X*/ \
+ ((x / 8) * 32) \
/*Add pixels by Y*/ \
+ ((((y) - ((y / 8) * 8))) * 4) \
/*Add pixels by X*/ \
+ ((((x) - ((x / 8) * 8)) / 2)))
static inline void WritePixel(u8 *dst, u32 x, u32 y, u32 value)