add ice fang animation
This commit is contained in:
parent
e0be163978
commit
768af79b36
1 changed files with 64 additions and 0 deletions
|
@ -1675,12 +1675,76 @@ Move_SHADOW_CLAW:
|
|||
end
|
||||
|
||||
Move_THUNDER_FANG:
|
||||
loadspritegfx ANIM_TAG_SHARP_TEETH
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_W044, SOUND_PAN_TARGET
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
|
||||
delay 10
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
delay 1
|
||||
end
|
||||
|
||||
Move_ICE_FANG:
|
||||
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
||||
loadspritegfx ANIM_TAG_SHARP_TEETH
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
||||
createvisualtask sub_8116620, 10, 4, 2, 0, 9, RGB(12, 26, 31)
|
||||
delay 20
|
||||
playsewithpan SE_W081, SOUND_PAN_TARGET
|
||||
createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 0
|
||||
createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 64
|
||||
createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 128
|
||||
createsprite gUnknown_08595AE8, ANIM_ATTACKER, 2, 192
|
||||
delay 5
|
||||
createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 32
|
||||
createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 96
|
||||
createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 160
|
||||
createsprite gUnknown_08595AD0, ANIM_ATTACKER, 2, 224
|
||||
|
||||
playsewithpan SE_W044, SOUND_PAN_TARGET
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
|
||||
waitforvisualfinish
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
|
||||
delay 15
|
||||
call FreezeEffect1
|
||||
delay 5
|
||||
createvisualtask sub_8116620, 10, 4, 2, 9, 0, RGB(12, 26, 31)
|
||||
waitforvisualfinish
|
||||
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
delay 1
|
||||
end
|
||||
|
||||
Move_FIRE_FANG:
|
||||
loadspritegfx ANIM_TAG_SHARP_TEETH
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
monbg ANIM_TARGET
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_W044, SOUND_PAN_TARGET
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
|
||||
createsprite gUnknown_08597080, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
|
||||
delay 10
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
|
||||
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_TARGET
|
||||
blendoff
|
||||
delay 1
|
||||
end
|
||||
|
||||
Move_SHADOW_SNEAK:
|
||||
|
|
Loading…
Reference in a new issue