Flame Burst + Substitute fix (#4939)
Co-authored-by: Hedara <hedara90@gmail.com>
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2 changed files with 25 additions and 0 deletions
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@ -1519,6 +1519,7 @@ BattleScript_MoveEffectFlameBurst::
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waitmessage B_WAIT_TIME_LONG
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savetarget
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copybyte gBattlerTarget, sSAVED_BATTLER
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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tryfaintmon BS_TARGET
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24
test/battle/move_effect/flame_burst.c
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24
test/battle/move_effect/flame_burst.c
Normal file
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@ -0,0 +1,24 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_FLAME_BURST].additionalEffects->moveEffect == MOVE_EFFECT_FLAME_BURST);
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}
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// Flame Burst AoE is supposed to hit through Substitute
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DOUBLE_BATTLE_TEST("Flame Burst Substitute")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponentLeft, MOVE_SUBSTITUTE); MOVE(playerRight, MOVE_FLAME_BURST, target: opponentRight); }
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} SCENE {
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MESSAGE("The bursting flames hit Foe Wynaut!");
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NOT MESSAGE("The SUBSTITUTE took damage for Foe Wynaut!");
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}
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}
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