Flame Burst + Substitute fix (#4939)

Co-authored-by: Hedara <hedara90@gmail.com>
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hedara90 2024-07-10 13:58:32 +02:00 committed by GitHub
parent e1a6876600
commit 76d760041c
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2 changed files with 25 additions and 0 deletions

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@ -1519,6 +1519,7 @@ BattleScript_MoveEffectFlameBurst::
waitmessage B_WAIT_TIME_LONG
savetarget
copybyte gBattlerTarget, sSAVED_BATTLER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
tryfaintmon BS_TARGET

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@ -0,0 +1,24 @@
#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gMovesInfo[MOVE_FLAME_BURST].additionalEffects->moveEffect == MOVE_EFFECT_FLAME_BURST);
}
// Flame Burst AoE is supposed to hit through Substitute
DOUBLE_BATTLE_TEST("Flame Burst Substitute")
{
GIVEN {
ASSUME(gMovesInfo[MOVE_SUBSTITUTE].effect == EFFECT_SUBSTITUTE);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SUBSTITUTE); MOVE(playerRight, MOVE_FLAME_BURST, target: opponentRight); }
} SCENE {
MESSAGE("The bursting flames hit Foe Wynaut!");
NOT MESSAGE("The SUBSTITUTE took damage for Foe Wynaut!");
}
}