Tweaked Task_HandleExpansionIntro to fix the water drops glitch
Thanks to Tustin2121.
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@ -260,6 +260,7 @@ void Task_HandleExpansionIntro(u8 taskId)
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break;
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case 3:
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ResetSpriteData();
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FreeAllSpritePalettes();
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DestroyTask(taskId);
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CreateTask(Task_Scene1_Load, 0);
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SetMainCallback2(MainCB2_Intro);
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