diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c index 516c58e557..f93b2a5c48 100644 --- a/src/battle_anim_effects_1.c +++ b/src/battle_anim_effects_1.c @@ -3967,21 +3967,21 @@ static void AnimProtect(struct Sprite* sprite) static void AnimProtect_Step(struct Sprite *sprite) { - int a; - int i; + int i, id, savedPal; sprite->data[5] += 96; sprite->pos2.x = -(sprite->data[5] >> 8); if (++sprite->data[1] > 1) { sprite->data[1] = 0; - a = gPlttBufferFaded[sprite->data[2] + 1]; + savedPal = gPlttBufferFaded[sprite->data[2] + 1]; i = 0; - do + while (i < 6) { - gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1]; - } while (i < 6); + id = sprite->data[2] + ++i; + gPlttBufferFaded[id] = gPlttBufferFaded[id + 1]; + } - gPlttBufferFaded[sprite->data[2] + 7] = a; + gPlttBufferFaded[sprite->data[2] + 7] = savedPal; } if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)