Fix braces style (#4023)
* Fix braces style * Unified 2 conditions --------- Co-authored-by: DizzyEggg <jajkodizzy@wp.pl> Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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8 changed files with 47 additions and 29 deletions
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@ -546,9 +546,9 @@ static u32 ChooseMoveOrAction_Singles(u32 battlerAi)
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AI_THINKING_STRUCT->aiLogicId++;
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}
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for (i = 0; i < MAX_MON_MOVES; i++) {
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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gBattleStruct->aiFinalScore[battlerAi][gBattlerTarget][i] = AI_THINKING_STRUCT->score[i];
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}
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// Check special AI actions.
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@ -674,7 +674,8 @@ static u32 ChooseMoveOrAction_Doubles(u32 battlerAi)
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}
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}
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for (j = 0; j < MAX_MON_MOVES; j++) {
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for (j = 0; j < MAX_MON_MOVES; j++)
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{
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gBattleStruct->aiFinalScore[battlerAi][gBattlerTarget][j] = AI_THINKING_STRUCT->score[j];
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}
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}
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@ -597,7 +597,8 @@ static bool32 ShouldSwitchIfAbilityBenefit(u32 battler, bool32 emitResult)
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||IsNeutralizingGasOnField())
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return FALSE;
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switch(AI_DATA->abilities[battler]) {
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switch(AI_DATA->abilities[battler])
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{
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case ABILITY_NATURAL_CURE:
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moduloChance = 4; //25%
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//Attempt to cure bad ailment
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@ -1999,7 +2000,8 @@ static bool32 AiExpectsToFaintPlayer(u32 battler)
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if (GetBattlerSide(target) != GetBattlerSide(battler)
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&& CanIndexMoveFaintTarget(battler, target, gBattleStruct->aiMoveOrAction[battler], 0)
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&& AI_WhoStrikesFirst(battler, target, GetAIChosenMove(battler)) == AI_IS_FASTER) {
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&& AI_WhoStrikesFirst(battler, target, GetAIChosenMove(battler)) == AI_IS_FASTER)
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{
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// We expect to faint the target and move first -> dont use an item
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return TRUE;
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}
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@ -2125,7 +2127,8 @@ static bool32 AI_ShouldHeal(u32 battler, u32 healAmount)
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if (gBattleMons[battler].hp < gBattleMons[battler].maxHP / 4
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|| gBattleMons[battler].hp == 0
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|| (healAmount != 0 && gBattleMons[battler].maxHP - gBattleMons[battler].hp > healAmount)) {
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|| (healAmount != 0 && gBattleMons[battler].maxHP - gBattleMons[battler].hp > healAmount))
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{
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// We have low enough HP to consider healing
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shouldHeal = !AI_OpponentCanFaintAiWithMod(battler, healAmount); // if target can kill us even after we heal, why bother
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}
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@ -2137,12 +2140,12 @@ static bool32 AI_OpponentCanFaintAiWithMod(u32 battler, u32 healAmount)
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{
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u32 i;
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// Check special cases to NOT heal
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for (i = 0; i < gBattlersCount; i++) {
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if (GetBattlerSide(i) == B_SIDE_PLAYER) {
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if (CanTargetFaintAiWithMod(i, battler, healAmount, 0)) {
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// Target is expected to faint us
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return TRUE;
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}
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for (i = 0; i < gBattlersCount; i++)
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{
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if (GetBattlerSide(i) == B_SIDE_PLAYER && CanTargetFaintAiWithMod(i, battler, healAmount, 0))
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{
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// Target is expected to faint us
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return TRUE;
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}
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}
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return FALSE;
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@ -469,7 +469,8 @@ s32 AI_CalcDamage(u32 move, u32 battlerAtk, u32 battlerDef, u8 *typeEffectivenes
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u32 i;
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gBattleStruct->beatUpSlot = 0;
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dmg = 0;
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for (i = 0; i < partyCount; i++) {
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for (i = 0; i < partyCount; i++)
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{
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dmg += CalculateMoveDamage(move, battlerAtk, battlerDef, moveType, 0, FALSE, FALSE, FALSE);
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}
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gBattleStruct->beatUpSlot = 0;
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@ -447,18 +447,21 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets)
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switch (GetBattlerMoveTargetType(gBattleAnimAttacker, gAnimMoveIndex))
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{
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case MOVE_TARGET_FOES_AND_ALLY:
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if (IS_ALIVE_AND_PRESENT(BATTLE_PARTNER(BATTLE_OPPOSITE(battler)))) {
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if (IS_ALIVE_AND_PRESENT(BATTLE_PARTNER(BATTLE_OPPOSITE(battler))))
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{
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targets[idx++] = BATTLE_PARTNER(BATTLE_OPPOSITE(battler));
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numTargets++;
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}
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// fallthrough
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case MOVE_TARGET_BOTH:
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if (IS_ALIVE_AND_PRESENT(battler)) {
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if (IS_ALIVE_AND_PRESENT(battler))
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{
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targets[idx++] = battler;
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numTargets++;
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}
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battler = BATTLE_PARTNER(battler);
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if (IS_ALIVE_AND_PRESENT(battler)) {
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if (IS_ALIVE_AND_PRESENT(battler))
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{
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targets[idx++] = battler;
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numTargets++;
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}
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@ -555,8 +558,8 @@ static void CreateSpriteOnTargets(const struct SpriteTemplate *template, u8 argV
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if (ntargets == 0)
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return;
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for (i = 0; i < ntargets; i++) {
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for (i = 0; i < ntargets; i++)
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{
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if (overwriteAnimTgt)
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gBattleAnimArgs[battlerArgIndex] = targets[i];
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@ -673,7 +676,8 @@ static void Cmd_createvisualtaskontargets(void)
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sBattleAnimScriptPtr++;
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// copy task arguments
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for (i = 0; i < numArgs; i++) {
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for (i = 0; i < numArgs; i++)
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{
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gBattleAnimArgs[i] = T1_READ_16(sBattleAnimScriptPtr);
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sBattleAnimScriptPtr += 2;
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}
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@ -418,12 +418,14 @@ u32 UnpackSelectedBattlePalettes(s16 selector)
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switch (moveTarget)
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{
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case MOVE_TARGET_BOTH:
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if (target) {
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if (target)
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{
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targetPartner |= 1;
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}
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break;
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case MOVE_TARGET_FOES_AND_ALLY:
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if (target) {
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if (target)
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{
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targetPartner |= 1;
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attackerPartner |= 1;
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}
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@ -5638,7 +5638,8 @@ u32 AbilityBattleEffects(u32 caseID, u32 battler, u32 ability, u32 special, u32
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switch (GetBattlerAbility(battler))
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{
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case ABILITY_OPPORTUNIST:
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if (gProtectStructs[battler].activateOpportunist == 2) {
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if (gProtectStructs[battler].activateOpportunist == 2)
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{
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gBattleScripting.savedBattler = gBattlerAttacker;
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gBattleScripting.battler = gBattlerAttacker = gBattlerAbility = battler;
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gProtectStructs[battler].activateOpportunist--;
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@ -6624,14 +6625,18 @@ static u8 TryConsumeMirrorHerb(u32 battler, bool32 execute)
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{
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u8 effect = 0;
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if (gProtectStructs[battler].eatMirrorHerb) {
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if (gProtectStructs[battler].eatMirrorHerb)
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{
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gLastUsedItem = gBattleMons[battler].item;
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gBattleScripting.savedBattler = gBattlerAttacker;
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gBattleScripting.battler = gBattlerAttacker = battler;
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gProtectStructs[battler].eatMirrorHerb = 0;
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if (execute) {
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if (execute)
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{
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BattleScriptExecute(BattleScript_MirrorHerbCopyStatChangeEnd2);
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} else {
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}
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else
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{
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_MirrorHerbCopyStatChange;
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}
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@ -6885,7 +6890,8 @@ u8 ItemBattleEffects(u8 caseID, u32 battler, bool32 moveTurn)
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u8 atkHoldEffectParam;
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u16 atkItem;
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if (caseID != ITEMEFFECT_USE_LAST_ITEM) {
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if (caseID != ITEMEFFECT_USE_LAST_ITEM)
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{
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gLastUsedItem = gBattleMons[battler].item;
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battlerHoldEffect = GetBattlerHoldEffect(battler, TRUE);
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}
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@ -490,8 +490,8 @@ static s32 GetParentToInheritNature(struct DayCare *daycare)
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for (i = 0; i < DAYCARE_MON_COUNT; i++)
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{
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if (ItemId_GetHoldEffect(GetBoxMonData(&daycare->mons[i].mon, MON_DATA_HELD_ITEM)) == HOLD_EFFECT_PREVENT_EVOLVE
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&& (P_NATURE_INHERITANCE != GEN_3 || GetBoxMonGender(&daycare->mons[i].mon) == MON_FEMALE || IS_DITTO(GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES)))
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) {
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&& (P_NATURE_INHERITANCE != GEN_3 || GetBoxMonGender(&daycare->mons[i].mon) == MON_FEMALE || IS_DITTO(GetBoxMonData(&daycare->mons[i].mon, MON_DATA_SPECIES))))
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{
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slot = i;
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numWithEverstone++;
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}
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@ -3956,7 +3956,8 @@ static void UseVsSeeker_DoPlayerAnimation(struct Task *task)
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task->data[0]++;
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}
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static void UseVsSeeker_ResetPlayerGraphics(struct Task *task) {
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static void UseVsSeeker_ResetPlayerGraphics(struct Task *task)
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{
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struct ObjectEvent* playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (!ObjectEventClearHeldMovementIfFinished(playerObj))
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