Correct Liquidation and Sparkling Aria
Liquidation is affected by Sheer Force, Sparkling Aria should hit both foes and ally.
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1 changed files with 2 additions and 2 deletions
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@ -9768,7 +9768,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.target = MOVE_TARGET_FOES_AND_ALLY,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_SPECIAL,
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@ -10289,7 +10289,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.secondaryEffectChance = 20,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.split = SPLIT_PHYSICAL,
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},
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