Added affine animations for followers entering/exiting pokeball.
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3201422bbb
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2 changed files with 55 additions and 6 deletions
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Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 8 KiB |
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@ -6459,7 +6459,7 @@ static u8 LoadWhiteFlashPalette(struct ObjectEvent *objectEvent, struct Sprite *
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bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) {
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objectEvent->invisible = FALSE;
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) {
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_DASH)) { // If player is dashing, the pokemon must come out faster
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InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFastestAnimNum(DIR_NORTH), 8);
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sprite->data[6] = 0; // fast speed
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} else {
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@ -6470,6 +6470,40 @@ bool8 MovementAction_ExitPokeball_Step0(struct ObjectEvent *objectEvent, struct
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return MovementAction_ExitPokeball_Step1(objectEvent, sprite);
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}
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static const union AffineAnimCmd sAffineAnim_PokeballExit[] =
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{
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AFFINEANIMCMD_FRAME(0x40, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x80, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xC0, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_PokeballEnter[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xC0, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x80, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0x40, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_PokeballEnterEast[] = // sprtie is h-flipped when east
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{
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AFFINEANIMCMD_FRAME(0xFF00, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFF40, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFF80, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFC0, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_PokeballFollower[] =
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{
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sAffineAnim_PokeballExit,
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sAffineAnim_PokeballEnter,
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sAffineAnim_PokeballEnterEast,
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};
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bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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u8 duration = sprite->data[6] & 0xF;
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@ -6479,12 +6513,20 @@ bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct
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sprite->data[2] = 2;
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sprite->animPaused = TRUE;
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return TRUE;
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// Restore graphicsId and set palette to white
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// Set graphics, palette, and affine animation
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} else if ((duration == 0 && sprite->data[3] == 3) || (duration == 1 && sprite->data[3] == 7)) {
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FollowerSetGraphics(objectEvent, objectEvent->extra.mon.species, objectEvent->extra.mon.form, objectEvent->extra.mon.shiny);
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LoadWhiteFlashPalette(objectEvent, sprite);
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// Restore original palette
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// Initialize affine animation
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sprite->affineAnims = sAffineAnims_PokeballFollower;
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sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
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InitSpriteAffineAnim(sprite);
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StartSpriteAffineAnim(sprite, 0);
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// Restore original palette & disable affine
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} else if ((duration == 0 && sprite->data[3] == 1) || (duration == 1 && sprite->data[3] == 3)) {
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sprite->affineAnimEnded = TRUE;
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FreeSpriteOamMatrix(sprite);
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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FollowerSetGraphics(objectEvent, objectEvent->extra.mon.species, objectEvent->extra.mon.form, objectEvent->extra.mon.shiny);
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}
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return FALSE;
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@ -6493,7 +6535,7 @@ bool8 MovementAction_ExitPokeball_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_EnterPokeball_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) {
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u8 direction = objectEvent->facingDirection;
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InitMoveInPlace(objectEvent, sprite, direction, GetMoveDirectionFasterAnimNum(direction), 16);
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sprite->data[6] = 1; // slow speed
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sprite->data[6] = direction == DIR_EAST ? 2 : 1; // affine animation number
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return MovementAction_EnterPokeball_Step1(objectEvent, sprite);
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}
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@ -6503,9 +6545,16 @@ bool8 MovementAction_EnterPokeball_Step1(struct ObjectEvent *objectEvent, struct
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if (sprite->data[3] == 0) {
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sprite->data[2] = 2;
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return FALSE;
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} else if (sprite->data[3] == 11) { // Set palette to white
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} else if (sprite->data[3] == 11) { // Set palette to white & start affine
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LoadWhiteFlashPalette(objectEvent, sprite);
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} else if (sprite->data[3] == 7) { // Free white palette and change to pokeball
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sprite->affineAnims = sAffineAnims_PokeballFollower;
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sprite->oam.affineMode = ST_OAM_AFFINE_NORMAL;
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InitSpriteAffineAnim(sprite);
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StartSpriteAffineAnim(sprite, sprite->data[6]);
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} else if (sprite->data[3] == 7) { // Free white palette and change to pokeball, disable affine
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sprite->affineAnimEnded = TRUE;
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FreeSpriteOamMatrix(sprite);
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sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
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ObjectEventSetGraphicsId(objectEvent, OBJ_EVENT_GFX_ANIMATED_BALL);
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}
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return FALSE;
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