Add on release item config (#4577)
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@ -19,6 +19,7 @@
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#define OW_PC_JAPAN_WALDA_ICONS TRUE // In the US release of Emerald, the Cross, Bolt, and Plusle icons for Walda's wallpapers were left blank from the Japan release. Setting this to TRUE will restore them.
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#define OW_PC_JAPAN_WALDA_ICONS TRUE // In the US release of Emerald, the Cross, Bolt, and Plusle icons for Walda's wallpapers were left blank from the Japan release. Setting this to TRUE will restore them.
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#define OW_PC_HEAL GEN_LATEST // In Gen8+, Pokémon are not healed when deposited in the PC.
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#define OW_PC_HEAL GEN_LATEST // In Gen8+, Pokémon are not healed when deposited in the PC.
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#define OW_PC_MOVE_ORDER GEN_LATEST // Starting in Gen4, the order of options in the PC menu change.
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#define OW_PC_MOVE_ORDER GEN_LATEST // Starting in Gen4, the order of options in the PC menu change.
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#define OW_PC_RELEASE_ITEM GEN_LATEST // In Gen8+, Pokémon that get released with a held item return it to the bag.
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#define OW_BERRY_MUTATIONS FALSE // If enabled, Berry plants can mutate based on berries planted next to them.
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#define OW_BERRY_MUTATIONS FALSE // If enabled, Berry plants can mutate based on berries planted next to them.
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#define OW_BERRY_MUTATION_CHANCE 25 // Determines the % chance of a mutation.
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#define OW_BERRY_MUTATION_CHANCE 25 // Determines the % chance of a mutation.
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@ -6435,12 +6435,25 @@ static void SetPlacedMonData(u8 boxId, u8 position)
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static void PurgeMonOrBoxMon(u8 boxId, u8 position)
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static void PurgeMonOrBoxMon(u8 boxId, u8 position)
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{
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{
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u16 item = ITEM_NONE;
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if (boxId == TOTAL_BOXES_COUNT)
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if (boxId == TOTAL_BOXES_COUNT)
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{
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if (OW_PC_RELEASE_ITEM >= GEN_8)
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item = GetMonData(&gPlayerParty[position], MON_DATA_HELD_ITEM);
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ZeroMonData(&gPlayerParty[position]);
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ZeroMonData(&gPlayerParty[position]);
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}
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else
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else
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{
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if (OW_PC_RELEASE_ITEM >= GEN_8)
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item = GetBoxMonDataAt(boxId, position, MON_DATA_HELD_ITEM);
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ZeroBoxMonAt(boxId, position);
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ZeroBoxMonAt(boxId, position);
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}
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}
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if (item != ITEM_NONE)
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AddBagItem(item, 1);
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}
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static void SetShiftedMonData(u8 boxId, u8 position)
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static void SetShiftedMonData(u8 boxId, u8 position)
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{
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{
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if (boxId == TOTAL_BOXES_COUNT)
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if (boxId == TOTAL_BOXES_COUNT)
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