Added MB_X_Y_STAIR_WARP metatile behaviors (#5278)
This commit is contained in:
commit
7dad83070f
10 changed files with 349 additions and 14 deletions
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@ -236,10 +236,10 @@
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#define MB_WIRELESS_BOX_RESULTS 0xE8
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#define MB_TRAINER_HILL_TIMER 0xE9
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#define MB_SKY_PILLAR_CLOSED_DOOR 0xEA
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#define MB_UNUSED_EB 0xEB
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#define MB_UNUSED_EC 0xEC
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#define MB_UNUSED_ED 0xED
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#define MB_UNUSED_EE 0xEE
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#define MB_UP_RIGHT_STAIR_WARP 0xEB
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#define MB_UP_LEFT_STAIR_WARP 0xEC
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#define MB_DOWN_RIGHT_STAIR_WARP 0xED
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#define MB_DOWN_LEFT_STAIR_WARP 0xEE
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#define MB_UNUSED_EF 0xEF
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#define NUM_METATILE_BEHAVIORS 0xF0
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@ -42,5 +42,7 @@ void DoOrbEffect(void);
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void FadeOutOrbEffect(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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bool8 IsPlayerStandingStill(void);
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void DoStairWarp(u16 metatileBehavior, u16 delay);
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bool32 IsDirectionalStairWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection);
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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@ -297,6 +297,7 @@ enum
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COLLISION_ISOLATED_HORIZONTAL_RAIL,
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COLLISION_VERTICAL_RAIL,
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COLLISION_HORIZONTAL_RAIL,
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COLLISION_STAIR_WARP,
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};
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// player running states
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@ -148,8 +148,13 @@ bool8 MetatileBehavior_IsQuestionnaire(u8);
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bool8 MetatileBehavior_IsLongGrass_Duplicate(u8);
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bool8 MetatileBehavior_IsLongGrassSouthEdge(u8);
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bool8 MetatileBehavior_IsTrainerHillTimer(u8);
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bool32 MetatileBehavior_IsSignpost(u32);
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bool32 MetatileBehavior_IsPokemonCenterSign(u32);
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bool32 MetatileBehavior_IsPokeMartSign(u32);
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bool8 MetatileBehavior_IsDirectionalUpRightStairWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDirectionalUpLeftStairWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDirectionalDownRightStairWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDirectionalDownLeftStairWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsDirectionalStairWarp(u8 metatileBehavior);
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bool8 MetatileBehavior_IsSignpost(u32);
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bool8 MetatileBehavior_IsPokemonCenterSign(u32);
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bool8 MetatileBehavior_IsPokeMartSign(u32);
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#endif // GUARD_METATILE_BEHAVIOR_H
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@ -51,6 +51,7 @@ extern void (*gFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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extern u8 gLocalLinkPlayerId;
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extern u8 gFieldLinkPlayerCount;
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extern bool8 gExitStairsMovementDisabled;
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extern const struct UCoords32 gDirectionToVectors[];
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@ -752,17 +752,39 @@ static bool8 CheckStandardWildEncounter(u16 metatileBehavior)
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return FALSE;
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}
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static void StorePlayerStateAndSetupWarp(struct MapPosition *position, s32 warpEventId)
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{
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StoreInitialPlayerAvatarState();
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SetupWarp(&gMapHeader, warpEventId, position);
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}
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static bool8 TryArrowWarp(struct MapPosition *position, u16 metatileBehavior, u8 direction)
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{
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s8 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
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s32 warpEventId = GetWarpEventAtMapPosition(&gMapHeader, position);
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u32 delay;
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if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE && warpEventId != WARP_ID_NONE)
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if (warpEventId == WARP_ID_NONE)
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return FALSE;
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if (IsArrowWarpMetatileBehavior(metatileBehavior, direction) == TRUE)
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{
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StoreInitialPlayerAvatarState();
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SetupWarp(&gMapHeader, warpEventId, position);
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StorePlayerStateAndSetupWarp(position, warpEventId);
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DoWarp();
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return TRUE;
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}
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else if (IsDirectionalStairWarpMetatileBehavior(metatileBehavior, direction) == TRUE)
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{
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delay = 0;
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if (gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_BIKE)
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{
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SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
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delay = 12;
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}
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StorePlayerStateAndSetupWarp(position, warpEventId);
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DoStairWarp(metatileBehavior, delay);
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return TRUE;
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}
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return FALSE;
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}
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@ -6,6 +6,7 @@
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#include "field_camera.h"
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_screen_effect.h"
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#include "field_player_avatar.h"
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#include "fieldmap.h"
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#include "menu.h"
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@ -634,6 +635,10 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
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PlayerNotOnBikeCollideWithFarawayIslandMew(direction);
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return;
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}
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else if (collision == COLLISION_STAIR_WARP)
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{
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PlayerFaceDirection(direction);
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}
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else
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{
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u8 adjustedCollision = collision - COLLISION_STOP_SURFING;
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@ -670,6 +675,9 @@ static u8 CheckForPlayerAvatarCollision(u8 direction)
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x = playerObjEvent->currentCoords.x;
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y = playerObjEvent->currentCoords.y;
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if (IsDirectionalStairWarpMetatileBehavior(MapGridGetMetatileBehaviorAt(x, y), direction))
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return COLLISION_STAIR_WARP;
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MoveCoords(direction, &x, &y);
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return CheckForObjectEventCollision(playerObjEvent, x, y, direction, MapGridGetMetatileBehaviorAt(x, y));
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}
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@ -51,6 +51,14 @@ static void Task_WarpAndLoadMap(u8 taskId);
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static void Task_DoDoorWarp(u8 taskId);
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static void Task_EnableScriptAfterMusicFade(u8 taskId);
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static void ExitStairsMovement(s16*, s16*, s16*, s16*, s16*);
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static void GetStairsMovementDirection(u32, s16*, s16*);
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static void Task_ExitStairs(u8);
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static bool8 WaitStairExitMovementFinished(s16*, s16*, s16*, s16*, s16*);
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static void UpdateStairsMovement(s16, s16, s16*, s16*, s16*);
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static void Task_StairWarp(u8);
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static void ForceStairsMovement(u32, s16*, s16*);
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// data[0] is used universally by tasks in this file as a state for switches
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#define tState data[0]
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@ -268,10 +276,14 @@ static void SetUpWarpExitTask(void)
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behavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsDoor(behavior) == TRUE)
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func = Task_ExitDoor;
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else if (MetatileBehavior_IsDirectionalStairWarp(behavior) == TRUE && !gExitStairsMovementDisabled)
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func = Task_ExitStairs;
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else if (MetatileBehavior_IsNonAnimDoor(behavior) == TRUE)
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func = Task_ExitNonAnimDoor;
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else
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func = Task_ExitNonDoor;
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gExitStairsMovementDisabled = FALSE;
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CreateTask(func, 10);
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}
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@ -1388,3 +1400,237 @@ void FieldCB_RushInjuredPokemonToCenter(void)
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taskId = CreateTask(Task_RushInjuredPokemonToCenter, 10);
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gTasks[taskId].tState = FRLG_WHITEOUT_ENTER_MSG_SCREEN;
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}
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static void GetStairsMovementDirection(u32 metatileBehavior, s16 *speedX, s16 *speedY)
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{
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if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
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{
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*speedX = 16;
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*speedY = -10;
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}
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else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
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{
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*speedX = -17;
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*speedY = -10;
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}
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else if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
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{
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*speedX = 17;
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*speedY = 3;
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}
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else if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
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{
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*speedX = -17;
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*speedY = 3;
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}
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else
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{
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*speedX = 0;
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*speedY = 0;
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}
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}
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static bool8 WaitStairExitMovementFinished(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
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{
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struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
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if (*timer != 0)
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{
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*offsetX += *speedX;
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*offsetY += *speedY;
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sprite->x2 = *offsetX >> 5;
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sprite->y2 = *offsetY >> 5;
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(*timer)--;
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return TRUE;
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}
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else
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{
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sprite->x2 = 0;
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sprite->y2 = 0;
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return FALSE;
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}
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}
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static void ExitStairsMovement(s16 *speedX, s16 *speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
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{
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s16 x, y;
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u32 metatileBehavior;
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s32 direction;
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struct Sprite *sprite;
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PlayerGetDestCoords(&x, &y);
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metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
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if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) || MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
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direction = DIR_WEST;
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else
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direction = DIR_EAST;
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ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceSlowMovementAction(direction));
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GetStairsMovementDirection(metatileBehavior, speedX, speedY);
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*offsetX = *speedX * 16;
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*offsetY = *speedY * 16;
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*timer = 16;
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sprite = &gSprites[gPlayerAvatar.spriteId];
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sprite->x2 = *offsetX >> 5;
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sprite->y2 = *offsetY >> 5;
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*speedX *= -1;
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*speedY *= -1;
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}
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#define tState data[0]
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#define tSpeedX data[1]
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#define tSpeedY data[2]
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#define tOffsetX data[3]
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#define tOffsetY data[4]
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#define tTimer data[5]
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static void Task_ExitStairs(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (tState)
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{
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default:
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if (WaitForWeatherFadeIn() == TRUE)
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{
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CameraObjectReset();
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UnlockPlayerFieldControls();
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DestroyTask(taskId);
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}
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break;
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case 0:
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Overworld_PlaySpecialMapMusic();
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WarpFadeInScreen();
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LockPlayerFieldControls();
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ExitStairsMovement(&tSpeedX, &tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
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tState++;
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break;
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case 1:
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if (!WaitStairExitMovementFinished(&tSpeedX, &tSpeedY, &tOffsetX, &tOffsetY, &tTimer))
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tState++;
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break;
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}
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}
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static void ForceStairsMovement(u32 metatileBehavior, s16 *speedX, s16 *speedY)
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{
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ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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GetStairsMovementDirection(metatileBehavior, speedX, speedY);
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}
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#undef tSpeedX
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#undef tSpeedY
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#undef tOffsetX
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#undef tOffsetY
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#undef tTimer
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#define tMetatileBehavior data[1]
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#define tSpeedX data[2]
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#define tSpeedY data[3]
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#define tOffsetX data[4]
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#define tOffsetY data[5]
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#define tTimer data[6]
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#define tDelay data[15]
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static void UpdateStairsMovement(s16 speedX, s16 speedY, s16 *offsetX, s16 *offsetY, s16 *timer)
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{
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struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];
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struct ObjectEvent *playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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if (speedY > 0 || *timer > 6)
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*offsetY += speedY;
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*offsetX += speedX;
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(*timer)++;
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playerSprite->x2 = *offsetX >> 5;
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playerSprite->y2 = *offsetY >> 5;
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if (playerObjectEvent->heldMovementFinished)
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ObjectEventForceSetHeldMovement(playerObjectEvent, GetWalkInPlaceNormalMovementAction(GetPlayerFacingDirection()));
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}
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static void Task_StairWarp(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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struct ObjectEvent *playerObjectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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struct Sprite *playerSprite = &gSprites[gPlayerAvatar.spriteId];
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switch (tState)
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{
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case 0:
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LockPlayerFieldControls();
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FreezeObjectEvents();
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CameraObjectFreeze();
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tState++;
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break;
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case 1:
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if (!ObjectEventIsMovementOverridden(playerObjectEvent) || ObjectEventClearHeldMovementIfFinished(playerObjectEvent))
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{
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if (tDelay != 0)
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{
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tDelay--;
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}
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else
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{
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TryFadeOutOldMapMusic();
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PlayRainStoppingSoundEffect();
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playerSprite->oam.priority = 1;
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ForceStairsMovement(tMetatileBehavior, &tSpeedX, &tSpeedY);
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PlaySE(SE_EXIT);
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tState++;
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}
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}
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break;
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case 2:
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UpdateStairsMovement(tSpeedX, tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
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tDelay++;
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if (tDelay >= 12)
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{
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WarpFadeOutScreen();
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tState++;
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}
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break;
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case 3:
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UpdateStairsMovement(tSpeedX, tSpeedY, &tOffsetX, &tOffsetY, &tTimer);
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if (!PaletteFadeActive() && BGMusicStopped())
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tState++;
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break;
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default:
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gFieldCallback = FieldCB_DefaultWarpExit;
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WarpIntoMap();
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SetMainCallback2(CB2_LoadMap);
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DestroyTask(taskId);
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break;
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}
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}
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void DoStairWarp(u16 metatileBehavior, u16 delay)
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{
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u8 taskId = CreateTask(Task_StairWarp, 10);
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gTasks[taskId].tMetatileBehavior = metatileBehavior;
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gTasks[taskId].tDelay = delay;
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Task_StairWarp(taskId);
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}
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#undef tMetatileBehavior
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#undef tSpeedX
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#undef tSpeedY
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#undef tOffsetX
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#undef tOffsetY
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#undef tTimer
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#undef tDelay
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bool32 IsDirectionalStairWarpMetatileBehavior(u16 metatileBehavior, u8 playerDirection)
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{
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if (playerDirection == DIR_WEST)
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{
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if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior))
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return TRUE;
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if (MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior))
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return TRUE;
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}
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else if (playerDirection == DIR_EAST)
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{
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if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior))
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return TRUE;
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if (MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior))
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return TRUE;
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}
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return FALSE;
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}
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@ -1404,17 +1404,60 @@ bool8 MetatileBehavior_IsTrainerHillTimer(u8 metatileBehavior)
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return FALSE;
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}
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bool32 MetatileBehavior_IsSignpost(u32 metatileBehavior)
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bool8 MetatileBehavior_IsDirectionalUpRightStairWarp(u8 metatileBehavior)
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{
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if (metatileBehavior == MB_UP_RIGHT_STAIR_WARP)
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return TRUE;
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else
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return FALSE;
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}
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bool8 MetatileBehavior_IsDirectionalUpLeftStairWarp(u8 metatileBehavior)
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{
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if (metatileBehavior == MB_UP_LEFT_STAIR_WARP)
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return TRUE;
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else
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return FALSE;
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}
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bool8 MetatileBehavior_IsDirectionalDownRightStairWarp(u8 metatileBehavior)
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{
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if (metatileBehavior == MB_DOWN_RIGHT_STAIR_WARP)
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return TRUE;
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else
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return FALSE;
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}
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bool8 MetatileBehavior_IsDirectionalDownLeftStairWarp(u8 metatileBehavior)
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{
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if (metatileBehavior == MB_DOWN_LEFT_STAIR_WARP)
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return TRUE;
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else
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return FALSE;
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}
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bool8 MetatileBehavior_IsDirectionalStairWarp(u8 metatileBehavior)
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{
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if (metatileBehavior == MB_UP_RIGHT_STAIR_WARP
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|| metatileBehavior == MB_UP_LEFT_STAIR_WARP
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|| metatileBehavior == MB_DOWN_RIGHT_STAIR_WARP
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|| metatileBehavior == MB_DOWN_LEFT_STAIR_WARP)
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return TRUE;
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else
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return FALSE;
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}
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bool8 MetatileBehavior_IsSignpost(u32 metatileBehavior)
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{
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return (metatileBehavior == MB_SIGNPOST);
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}
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bool32 MetatileBehavior_IsPokemonCenterSign(u32 metatileBehavior)
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bool8 MetatileBehavior_IsPokemonCenterSign(u32 metatileBehavior)
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{
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return (metatileBehavior == MB_POKEMON_CENTER_SIGN);
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||||
}
|
||||
|
||||
bool32 MetatileBehavior_IsPokeMartSign(u32 metatileBehavior)
|
||||
bool8 MetatileBehavior_IsPokeMartSign(u32 metatileBehavior)
|
||||
{
|
||||
return (metatileBehavior == MB_POKEMART_SIGN);
|
||||
}
|
||||
|
|
|
@ -204,6 +204,7 @@ EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0
|
|||
EWRAM_DATA static u16 sAmbientCrySpecies = 0;
|
||||
EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
|
||||
EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
|
||||
EWRAM_DATA bool8 gExitStairsMovementDisabled = FALSE;
|
||||
|
||||
static const struct WarpData sDummyWarpData =
|
||||
{
|
||||
|
@ -1003,6 +1004,10 @@ static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStr
|
|||
return DIR_EAST;
|
||||
else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE)
|
||||
return DIR_WEST;
|
||||
else if (MetatileBehavior_IsDirectionalUpRightStairWarp(metatileBehavior) == TRUE || MetatileBehavior_IsDirectionalDownRightStairWarp(metatileBehavior) == TRUE)
|
||||
return DIR_WEST;
|
||||
else if (MetatileBehavior_IsDirectionalUpLeftStairWarp(metatileBehavior) == TRUE || MetatileBehavior_IsDirectionalDownLeftStairWarp(metatileBehavior) == TRUE)
|
||||
return DIR_EAST;
|
||||
else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING)
|
||||
|| (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER))
|
||||
return playerStruct->direction;
|
||||
|
@ -1803,6 +1808,7 @@ void CB2_ContinueSavedGame(void)
|
|||
PlayTimeCounter_Start();
|
||||
ScriptContext_Init();
|
||||
UnlockPlayerFieldControls();
|
||||
gExitStairsMovementDisabled = TRUE;
|
||||
InitMatchCallCounters();
|
||||
if (UseContinueGameWarp() == TRUE)
|
||||
{
|
||||
|
@ -1888,6 +1894,7 @@ static bool32 LoadMapInStepsLink(u8 *state)
|
|||
(*state)++;
|
||||
break;
|
||||
case 1:
|
||||
gExitStairsMovementDisabled = FALSE;
|
||||
LoadMapFromWarp(TRUE);
|
||||
(*state)++;
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue