Consider nature power in AI_CalcDamage
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2 changed files with 5 additions and 1 deletions
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@ -744,6 +744,10 @@ s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef, u8 *typeEffectiveness,
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SetBattlerData(battlerDef);
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gBattleStruct->dynamicMoveType = 0;
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if (move == MOVE_NATURE_POWER)
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move = GetNaturePowerMove();
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SetTypeBeforeUsingMove(move, battlerAtk);
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GET_MOVE_TYPE(move, moveType);
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@ -4847,7 +4847,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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[MOVE_NATURE_POWER] =
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{
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.effect = EFFECT_NATURE_POWER,
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.power = 0,
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.power = 1,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.pp = 20,
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