Added missing tests + Fix Coaching/Crafty Shield interaction (#5796)
Co-authored-by: hedara90 <90hedara@gmail.com>
This commit is contained in:
parent
5477033a19
commit
7eee3b35c2
5 changed files with 168 additions and 9 deletions
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@ -8633,8 +8633,8 @@ bool32 IsBattlerProtected(u32 battlerAtk, u32 battlerDef, u32 move)
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST)
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&& GetBattlerAbility(gBattlerAttacker) == ABILITY_UNSEEN_FIST)
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return FALSE;
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return FALSE;
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else if (gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_CRAFTY_SHIELD
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else if ((gSideStatuses[GetBattlerSide(battlerDef)] & SIDE_STATUS_CRAFTY_SHIELD)
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&& IS_MOVE_STATUS(move))
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&& IS_MOVE_STATUS(move) && gMovesInfo[move].effect != EFFECT_COACHING)
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return TRUE;
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return TRUE;
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else if (gMovesInfo[move].ignoresProtect)
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else if (gMovesInfo[move].ignoresProtect)
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return FALSE;
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return FALSE;
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@ -63,7 +63,32 @@ SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal when its abili
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}
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}
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}
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}
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TO_DO_BATTLE_TEST("Forecast transforms Castform back to normal under Cloud Nine/Air Lock");
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SINGLE_BATTLE_TEST("Flower Gift transforms Cherrim back to normal under Cloud Nine/Air Lock")
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{
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u32 species = 0, ability = 0;
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PARAMETRIZE { species = SPECIES_PSYDUCK; ability = ABILITY_CLOUD_NINE; }
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PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
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GIVEN {
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PLAYER(SPECIES_CHERRIM_OVERCAST) { Ability(ABILITY_FLOWER_GIFT); }
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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// transforms
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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// back to normal
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ABILITY_POPUP(opponent, ability);
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ABILITY_POPUP(player, ABILITY_FLOWER_GIFT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
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MESSAGE("Cherrim transformed!");
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} THEN {
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EXPECT_EQ(player->species, SPECIES_CHERRIM_OVERCAST);
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}
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}
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DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
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DOUBLE_BATTLE_TEST("Flower Gift increases the attack of Cherrim and its allies by 1.5x", s16 damageL, s16 damageR)
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{
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{
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@ -1,8 +1,120 @@
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#include "global.h"
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#include "global.h"
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#include "test/battle.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Coaching raises Attack and Defense of ally by 1 stage each");
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ASSUMPTIONS
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TO_DO_BATTLE_TEST("Coaching doesn't raise stats of the user");
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{
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TO_DO_BATTLE_TEST("Coaching bypasses protection of allies");
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ASSUME(gMovesInfo[MOVE_COACHING].effect == EFFECT_COACHING);
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TO_DO_BATTLE_TEST("Coaching fails in single battles");
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}
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TO_DO_BATTLE_TEST("Coaching fails if there's no ally");
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DOUBLE_BATTLE_TEST("Coaching raises Attack and Defense of ally by 1 stage each")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching bypasses Protect")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_PROTECT].effect == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_PROTECT); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching bypasses Crafty Shield")
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{
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GIVEN {
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ASSUME(gMovesInfo[MOVE_CRAFTY_SHIELD].effect == EFFECT_PROTECT);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_CRAFTY_SHIELD); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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DOUBLE_BATTLE_TEST("Coaching fails if all allies are is semi-invulnerable")
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{
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KNOWN_FAILING; // Coaching succeeds
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GIVEN {
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ASSUME(gMovesInfo[MOVE_FLY].effect == EFFECT_SEMI_INVULNERABLE);
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_HAWLUCHA);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerRight, MOVE_FLY, target: opponentLeft); MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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MESSAGE("Hawlucha used Fly!");
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MESSAGE("Wobbuffet used Coaching!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Hawlucha's Attack rose!");
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MESSAGE("Hawlucha's Defense rose!");
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}
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Coaching fails in single battles")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_COACHING); }
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} SCENE {
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MESSAGE("But it failed!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, player);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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}
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}
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DOUBLE_BATTLE_TEST("Coaching fails if there's no ally")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT) { HP(1); };
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TACKLE, target: playerRight); }
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TURN { MOVE(playerLeft, MOVE_COACHING, target: playerRight); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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MESSAGE("Wynaut fainted!");
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MESSAGE("Wobbuffet used Coaching!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COACHING, playerLeft);
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MESSAGE("Wynaut's Attack rose!");
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MESSAGE("Wynaut's Defense rose!");
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}
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MESSAGE("But it failed!");
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}
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}
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@ -1,4 +1,21 @@
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#include "global.h"
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#include "global.h"
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#include "test/battle.h"
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#include "test/battle.h"
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TO_DO_BATTLE_TEST("Cosmic Power increases the user's Defense and Sp. Defense by 1 stage each");
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_COSMIC_POWER].effect == EFFECT_COSMIC_POWER);
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}
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SINGLE_BATTLE_TEST("Cosmic Power increases the user's Defense and Sp. Defense by 1 stage each")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_COSMIC_POWER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_COSMIC_POWER, player);
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MESSAGE("Wobbuffet's Defense rose!");
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MESSAGE("Wobbuffet's Sp. Def rose!");
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}
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}
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@ -356,9 +356,14 @@ top:
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if (gTestRunnerState.result == TEST_RESULT_PASS)
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if (gTestRunnerState.result == TEST_RESULT_PASS)
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{
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{
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if (gTestRunnerState.result != gTestRunnerState.expectedResult)
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if (gTestRunnerState.result != gTestRunnerState.expectedResult)
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{
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Test_MgbaPrintf(":L%s:%d", gTestRunnerState.test->filename, SourceLine(0));
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Test_MgbaPrintf(":U%s%s\e[0m", color, result);
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Test_MgbaPrintf(":U%s%s\e[0m", color, result);
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}
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else
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else
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{
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Test_MgbaPrintf(":P%s%s\e[0m", color, result);
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Test_MgbaPrintf(":P%s%s\e[0m", color, result);
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}
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}
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}
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else if (gTestRunnerState.result == TEST_RESULT_ASSUMPTION_FAIL)
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else if (gTestRunnerState.result == TEST_RESULT_ASSUMPTION_FAIL)
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Test_MgbaPrintf(":A%s%s\e[0m", color, result);
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Test_MgbaPrintf(":A%s%s\e[0m", color, result);
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